23
2021-09-10
New Level
- High Dive (Saturday)
New Blades
- Tutaro Boogeyman
- The K'Tagh
- Echelon
New Feature
- View Skill Shots in shop
New Skill Shot
- Bullseye Direct
Deprecated Skill Shot
- Post Mortem (this was too hard to perform, but will be made global soon)
Reworked Level
- Practical Skills (Friday)
Reworked Blades
- The Cha'dich
- Kunai
More
- Improved contact physics
- Made hit parameters more fogiving
21
2021-02-08
Three new pop culture inspired blades:
- The Cowabunga
- The Cog
- The Nautica
Improved Performance:
Performance has been a major focus for us this update. Players on older devices using the lowest simulation quality settings may see a performance boost upwards of 700% and 60fps frame rates! Players in the mid range of quality settings should also see a significant performance improvement. We've also added more ways to assess performance in general and will be able to continue to improve it moving forward.
New Blade Dynamics:
Updating the performance has opened the door to new physics scaling that was previously static. The three new blades as well as some of my favorite classics (Tactical Kunai, The Voorhees, Blue Bee) have altered top speed and rotation in the physics engine which should provide either more control (at lower speeds) or more smoothness/realism (at higher ones). I'm always looking for new ways to make each blade more distinct and unique from the rest, and these new dynamics have me very excited!
Bug Fix:
Major physics introduced in the previous version is fixed.
20
2021-01-26
Three new pop culture inspired blades:
- The Cowabunga
- The Cog
- The Nautica
Improved Performance:
Performance has been a major focus for us this update. Players on older devices using the lowest simulation quality settings may see a performance boost upwards of 700% and 60fps frame rates! Players in the mid range of quality settings should also see a significant performance improvement. We've also added more ways to assess performance in general and will be able to continue to improve it moving forward.
New Blade Dynamics:
Updating the performance has opened the door to new physics scaling that was previously static. The three new blades as well as some of my favorite classics (Tactical Kunai, The Voorhees, Blue Bee) have altered top speed and rotation in the physics engine which should provide either more control (at lower speeds) or more smoothness/realism (at higher ones). I'm always looking for new ways to make each blade more distinct and unique from the rest, and these new dynamics have me very excited!
19
2021-01-04
Blades Added
- Echelon
- Sparta
Improvements
- Contact detection & handling
- More realistic impact physics
- Overall performance
improved
Bug Fixes
- Fixed bug with Echelon, Stonk and Sparta blades (huge thanks to James Jensen for spotting this!)
- Fixed data backup bug
- Fixed Same Spot & Deep Cut skill shots
Misc
- Sawtooth performance improved
- Sawtooth Skill Shots changed/buffed
- Zroldo audio updated
18
2020-12-29
Blades Added
- Echelon
- Sparta
Improvements
- Contact detection & handling
- More realistic impact physics
- Overall performance
improved
Bug Fixes
- Fixed data backup bug
- Fixed Same Spot & Deep Cut skill shots
Misc
- Sawtooth performance improved
- Sawtooth Skill Shots changed/buffed
- Zroldo audio updated
16
2020-12-07
New Features
- Zoom
- Pause
- View Skill Shots in game
Content Added
- 2 New Blades (The 2077 and Stonk)
- 2 New Tutorials
- New Stage
Buffs
- Bouncy Bullseye objective buffed from x3 to x5
- Combo Bar for discovery and bullseyes buffed
- Edge sharpened on The Excommunicator
Quality of Life
- Scoring UI update
- Fonts updated
Bug Fixes
- Fixed Chonk Sprite
- PixelZ blade reverse stickiness bug fixed
- Fixed Objective Repeat Bug
- Fixed Hidden Objectives Counting Bug
15
2020-09-30
Improved performance
Fixed rating bug