02.13.02
2023-10-23
v.02.13.02
[Others]
- Profile Images added
- "Strong Wind, Bangs All Blown Back" And three more
- If you attempt to delete the game data without recieving rewards after clear Challenge Mode, a warning window will be exposed.
02.13.01
2023-10-16
v.02.13.01
[Balance Adjustment]
- Increased the stat growth for Hero Enhancement Level 3.
- Stat increase for 'Bulk Up' event
- Health, Attack, and Defense: 2.5x -> 2x
- 'All or Nothing' event battle
- Before:
- 1: Normal Battle
- 2: Knight king participate for all party
- 3: Mage queen participate for all party
- 4: All heroes explode when they die
- 5: Battle with '??????'
- After:
- 1: Knight king participate for all party
- 2: Mage queen participate for all party
- 3: All heroes explode when they die
- 4: All hero sizes and stats increase
- 5: Battle with '??????'
- Changed the calculation for suicide bombing damage
- 100% of Attack -> 100% of Attack + 10% of (Attacker's) Health
02.12.01
2023-10-09
v.02.12.01
[Balance Adjustment]
- Adjusted the health, attack, and defense of 'Fighter' class units.
- The 'Intermittent Fasting' event will now last for 30 years.
[Other]
- In the battle start warning popup, checking 'Do not show again in this dungeon' will prevent warning messages from being displayed in that dungeon, except when necessary.
02.11.01
2023-09-25
v.02.11.01
[Balance Adjustment]
- Ghost Synergy Changed
- Base Synergy: Enemy Defense Reduction
-> Increase in X-axis Range
- Additional Synergy: Every nth attack ignores enemy defense
-> Increase in Y-axis Range
- Devil Lord type effect Changed
- Required Control -1 for all Monsters -> Required Control -1 for all Monsters, and Lord's Attack increases by remained Control of the Lord's room x3%.
- Ghost Lord type effect Changed
- Enemy healing efficiency -40% -> For all heroes, when stunned, the hero's defense decreases by 45%.
- Fighter class effect
- Damage taken from non-targeted enemies is decreased by 30% -> 40%
- Beast Totem
- Humble Flag
- Beast Race Effect : Attack Speed increase +0.3% -> +3%
- Flower-decorated Flag
- Beast Race Effect : Attack Speed increase +0.6% -> +5%
- Horn-decorated Flag
- Beast Race Effect : Attack Speed increase +1% -> +8%
- Dragon Pattern Insignia
- Beast Race Effect : Attack Speed increase +1.5% -> Attack Speed buff limit +30%
- Magical Pattern Insignia
- Beast Race Effect : Attack Speed increase +2% -> Attack Speed buff limit +50%
02.10.03
2023-09-18
v.02.10.03
[Other]
- Added 3 new customization parts.
02.10.02
2023-09-11
v.02.10.02
[Bug Fixes]
- Fixed an issue where the reward for watching ads after a battle defeat was not being applied correctly.
02.10.01
2023-09-11
v.02.10.01
[Other]
- The "Demon Lord Customization" content, available from Challenge Lv.5, has been added.
02.09.01
2023-09-04
v.02.09.01
[Balance Adjustments]
- 'Divinity' race revive attack bonus
- 50% -> 40%
- Relic 'Thorned Gauntlets'
- Attack speed increase effect with Beast race effect also raises defense by half of the proportion -> Raises defense by the same proportion
[Bug Fixes]
- Fixed the issue where the defense increase effect was not applied properly when using both the equipment 'Soul Catcher' and the relic 'Thorned Gauntlets'.
- Fixed the issue where the 1/3 reduction of Beast race effect for Leader class was not applied to the relic 'Thorned Gauntlets'.
- Fixed the issue where the skip room button was not displayed when looking at a non-combat room and then starting a battle.
- Fixed the issue where the defense reduction effect of 'Fighter' class was missing when calculating damage reduction rate.
[Other]
- When an Assassin designated as the target for a Leader class unit starts a dash, the target designation will be automatically released.
- Free choice of first Orb will be added to the bonus upon reaching 20 years in the previous dungeon.
02.08.03
2023-08-29
v.02.08.03
[Bug Fix]
- Fixed the issue where the stats of '?????' were miscalculated.
- Fixed the issue where the count of heroes killed by the Demon Lord was excessively measured under certain conditions.
02.08.02
2023-08-28
v.02.08.02
[Bug Fix]
- Fixed the ranking record issue.
02.08.01
2023-08-28
v.02.08.01
[Balance Adjustment]
- Relic 'Portable Cooking Kit' and Orb 'Cooking on the Spot'
- If the Hero Enhance level is 2 or higher, the level is multiplied.
- Lowered the health and increased the attack power of '?????'.
[Bug Fixes]
- Fixed the issue where '?????' starts the battle closer than the original starting position.
- Fixed the problem where certain conditions unlocked uncleared Challenge Mode stages
02.07.02
2023-08-21
v.02.07.02
[Other]
- Stabilized challenge mode clear reward distribution.
- Stabilized competition mode score saving.
02.07.01
2023-08-14
[Balance Adjustments]
- Equipment 'Soul Catcher'
- The stat increase will be calculated using additive operation, not multiplication.
- Multiple instances on one unit will not stack.
- In 'All or Nothing' event battles, the levels of heroes except for '?????' will increase according to waves.
- In 'All or Nothing' event battles, the base health of '?????' has been adjusted downwards.
[Bug Fixes]
- Fixed an issue where the stack calculation of the 'Soul Catcher' equipment was not functioning correctly in specific situations.
[Other]
- New Relics added: Nutritional Powder, Mass of Thoughts, Supplemental Bones, Fresh Liver, Great Devil's Horn
02.06.01
2023-08-07
v02.06.01
[Balance Adjustment]
- 'Divinity' Race Effect:
- Upon resurrection, the unit's health, attack power, and attack speed increase by all 30% instead of 50% and 20%.
- The 'maximum damage received from a single attack' effect from the 'Divinity' Class Effect has been moved to the Race Effect.
- 'Divinity' Class Effect:
- Reduced the healing effects on the target this unit is attacking by 95%, previously 80%.
- New effect: Dealing damage to the same enemy increases the damage output by 5%.
- 'Undead' Race Effect:
- Mini undead units will not be counted towards the undead limit.
- Mini undead units will not receive level-up effects based on the undead limit.
- The size of the generated undead units has been reduced compared to the previous size.
- Stat buff adjustment for 'Vampire', 'Imp', and 'Mare' type units.
[Bug Fix]
- Fixed the intermittent issue where zombie units would not die properly.
02.05.02
2023-08-02
v.02.05.02
[Bug Fixes]
- Fixed the issue where the same event after 50 years was appearing multiple times intermittently.
02.05.01
2023-07-31
v02.05.01
[Bug Fixes]
- Fixed an issue where the competition mode event appeared as something other than a fixed event in specific situations.
[Balance Adjustments]
- Lowered the stat increase rate of "Hero Enhancement" that applies from 100 years onwards.
- 'Divinity' Class Effect:
- Removed: Attack and attack speed increase when attacking the same enemy.
- Added: Do not receive damage exceeding 15% of maximum health at a time.
[Others]
- During the Consume settings, changed the functionality of the 'Exclude Lv 1 Monsters' option to 'Set auto-deploy minimum level.'
02.04.02
2023-07-24
v.02.04.02
[Bug Fixes]
- Fixed the issue where Chimera units were not instantly dying and the effect was triggered when pressing the "Skip Room" button.
- The wrong description of the artifact 'Fog Machine' has been corrected.
- Max HP -> Current HP
- Fixed the issue where the effect of the artifact 'Fog Machine' was not applied after '?????' died once.
02.04.01
2023-07-17
v02.04.01
[Balance Adjustments]
- Changes related to 'All or Nothing' battles
- 'Divinity' race : Does not die -> Upon death, revive with 50% increased health, and 20% increased attack power and attack speed. The final score is determined based on the number of revive.
- The maximum number of units generated by the Undead race effect is reduced from 100 per room to 50.
[Other]
- Undead units generated by race effects now have a simplified health bar display.
- In Offline Mode, a separate Log Out button is displayed on the lobby screen.
02.03.02
2023-07-11
- Fixed the issue where "Reach After Year 200" event options appeared in the "Aftermath Processing" event.
02.03.01
2023-07-10
v.02.03.01
[Balance Adjustments]
- Undead race effect
- When there are 15 or more heroes in a room, a Grotesque mass is created each time 6 undeads die -> Removed hero limit
- The level of units created by the Undead race effect cannot exceed 1000% of the base unit's level.
- If the number of undead units created by the Undead race effect in a room exceeds 100, instead of creating more undead units, the levels of the existing undead units increase by 1.
[Bug Fixes]
- Fixed the issue where the Sniper class effect was not being applied correctly.
- Fixed the issue where the stat increase of the Crystal [Undead] secondary attribute was affecting the level as well.
[Other]
- When changing Orb options, previously appeared options will not appear again in the same round.
02.02.02
2023-07-03
v.02.02.02
[Bug Fixes]
- Fixed an issue where the recovery efficiency reduction immunity effect of the Demon race was not applied correctly.
- Fixed an issue where the attack effect of '?????' was not applied correctly.
v02.02.01
[Balance Adjustments]
- The 'Foxman' type effect can no longer stack.
- The x-axis range of '?????' has been reduced.
- 'Divinity' race effect:
- Stun immunity time is doubled.
- 'Divinity' class effect:
- Attacking the same enemy increases attack speed by 10% each time.
[Bug Fixes]
- Fixed an issue where the 'Lingering Ghosts' orb effect was not applying the 'Necronomicon' relic effect.
- Fixed an issue where the stats of the Devil King's 'Leader' class effect were displayed incorrectly while managing a dungeon.
- Fixed an issue where the healing effect of the Healer class did not trigger when dealing a certain number of attacks to '?????'.
- Fixed an issue where the damage increase effect of the Sniper class was applied to all enemy units when having both the Sniper and Leader classes.
[Other]
- New event: Reach After Year 200
- Buff/Debuff effects can now be enabled or disabled in the options.
- The time to obtain an hourglass through advertisements has been reduced from 1 hour to 10 minutes.
02.02.01
2023-07-03
v02.02.01
[Balance Adjustments]
- The 'Foxman' type effect can no longer stack.
- The x-axis range of '?????' has been reduced.
- 'Divinity' race effect:
- Stun immunity time is doubled.
- 'Divinity' class effect:
- Attacking the same enemy increases attack speed by 10% each time.
[Bug Fixes]
- Fixed an issue where the 'Lingering Ghosts' orb effect was not applying the 'Necronomicon' relic effect.
- Fixed an issue where the stats of the Devil King's 'Leader' class effect were displayed incorrectly while managing a dungeon.
- Fixed an issue where the healing effect of the Healer class did not trigger when dealing a certain number of attacks to '?????'.
- Fixed an issue where the damage increase effect of the Sniper class was applied to all enemy units when having both the Sniper and Leader classes.
[Other]
- New event: Reach After Year 200
- Buff/Debuff effects can now be enabled or disabled in the options.
- The time to obtain an hourglass through advertisements has been reduced from 1 hour to 10 minutes.
02.01.01
2023-06-26
v.02.01.01
[Balance Adjustments]
- The attack, defense, and attack range of '?????' have been adjusted upwards.
- The conversion ratio between damage dealt to '?????' and score has been changed from 1M:1 to 1B:1.
[Bug Fixes]
- An issue where '?????' was attacking empty space in specific situations has been fixed.
[Other]
- After 50 years, the 'Focused Attack' effect on orbs will no longer appear.
- When selecting the 1st to 5th orbs, you can pay gold for additional resets.
02.00.02
2023-06-20
v02.00.02
[Balance Adjustments]
- Equipment 'Swordbreaker'
- Decrease enemy Attack by 5% with each attack -> Up to a maximum of 50%
v.02.00.01
[Balance Adjustments]
- After 50 years, the number of Normal heroes being transformed into Strong heroes will increase.
- Year of Increase Hero Enhance Level
- 101/201/251/301/351 -> 101/151/201
- Reinforcements is removed (2nd Wave).
- 'Healer' Class effect
- Heal 3 allies in the same room for 70% of Attack Power each attack -> 50%
- The recovery effect of the attacked enemy is reduced by 40% over two times -> 70%
- 'Devil' race effect
- HP recovery from the Devil race effect is not affected by recovery decrease.
- 'Chimera' race effect
- When the Chimera race effect is not activated, taking damage will not reduce HP below 50%.
[Other]
- New event: All or Nothing
- Competitive mode will be cleared after year 250.
- Japanese translation has been added.
02.00.01
2023-06-19
v.02.00.01
[Balance Adjustments]
- After 50 years, the number of Normal heroes being transformed into Strong heroes will increase.
- Year of Increase Hero Enhance Level
- 101/201/251/301/351 -> 101/151/201
- Reinforcements is removed (2nd Wave).
- 'Healer' Class effect
- Heal 3 allies in the same room for 70% of Attack Power each attack -> 50%
- The recovery effect of the attacked enemy is reduced by 40% over two times -> 70%
- 'Devil' race effect
- HP recovery from the Devil race effect is not affected by recovery decrease.
- 'Chimera' race effect
- When the Chimera race effect is not activated, taking damage will not reduce HP below 50%.
[Other]
- New event: All or Nothing
- Competitive mode will be cleared after year 250.
- Japanese translation has been added.