1.2.0
2020-03-25
•General minor bug fixes.
•Overall fixes to stability.
•Several typos fixed.
1.1.9
2020-03-05
Trials of Fear is a new content expansion for Dandara, and it comes as a free update to all existing owners of the original game.
It includes the following new content, features and improvements:
Content
Explore beyond The Hidden Realms, where Salt’s fears reside
A new big boss
New powers and mechanics
A new secret ending
16 new music tracks! These new tracks focus on the gloomy aesthetics that reverberates in all hidden places of the Salt
A whole new focus on story, fleshing out the lore of the Salt and its inhabitants. Find new descriptions, dialogues and cutscenes for existing characters and environments!
Features & Improvements
Following the initial launch of Dandara, new features were released through patches that players might have missed. These are still part of the Trials of Fear Edition, alongside new ones, including:
Map Rotation - The map can be rotated to align with player’s north.
Assist Modifiers - Modifiers that can be added to make the game easier. They can be freely mixed and matched at any time. These include:
More checkpoints
Unlimited energy
Revive on the same room
Hard Modifiers - Modifiers can be added to make the game more difficult, and mixed and matched as desired. They can be activated in the beginning of a new game once the game is beaten. These modifiers include:
Take double damage
Saltless enemies
Permadeath
Vengeful enemies
Additional various quality-of-life, gameplay and level design improvements
1.1.8
2019-06-18
Update to Dandara: More challenging for veteran players and easier for new players
Dandara, our bold heroine in the directionless bizarre, gravity bending world, gets an update. There's news both to players who want a tougher challenge and for those who prefer a smoother journey with options making the game easier. Here's a list of changes:
Rebalancing of the difficulty curve and general quality updates, examples:
Shorter time for using essences (Health and Energy flasks).
Rebalancing the last boss challenge, for a more fun and fairer one.
Rebalancing of the Dream Lands.
Redesign of the Mosquito enemy.
Sound alert when Dandara is at low health.
New Game+/Challenge options added after finishing the game for the first time. The following can be turned on:
Permadeath, Dandara dies permanently without the ability to respawn.
Harsh Wounds, Dandara takes double damage.
No Grinding, Pleas of Salt can only be found in chests, meaning enemies or destructible objects won't drop them anymore.
Vengeful Enemies, every enemy spawn a revenge bullet in Dandara's direction when killed. The revenge bullet can be cancelled by leaping through it while it is stationary.
Easy options added. The following can be enabled:
Unlimited Energy, secondary powers won't drain energy.
After dying, respawn at the last door entered. Enables the player to retry the challenge of each room without the need of backtracking to it.
More Flags mode, which adds more checkpoint flags throughout the map.
Expanded the Crib of Creation area for better onboarding with the game's mechanics and flow.
Additional features for veteran Dandara players:
"Hidden" skip cutscene command for all platforms:
Touchscreen: Slide Down quickly, on the shooting controller side
Skip Crib of Creation: At The Void, after destroying the first target and opening the door, another target appears floating on the leftmost possible range of that scene. Shoot there to skip the Crib of Creation new tutorial rooms.
1.1.7
2019-03-27
Small bugfixes
Description optimization
1.1.6
2019-02-26
Small bugfixes
Description optimization
1.1.5
2018-08-26
Added Features:
High damage attacks on Dandara now screen shake.
Level Design:
Now the path to discover the Breach in The Wall was blocked off by only being accessible with the Remembrance Stone.
Wall Siblings have way more personality through sound!
Scythe Soldier and Golden Sorcerer now dodge after being hit. No more beating them with a succession of Jonny B. Missiles!
Scythe Soldier and Golden Sorcerers have improved AI that make them avoid walls and each other.
Sound in the Triangle Soldier improved!
Dreamworld’s Fake Village path has better enemy placement and progression design.
Dreamworld’s Hidden Treasure has different Level Design to make it less nauseating and the battles more spaced.
Improved the Golden Fortress design and enemy placement. More information to the player as she can plan better while invading the Fortress.
Bug Fixes:
Basher animation bug fixed!
Damage bugs that made repeated contacts weird fixed!
Dreamworlds platform without any mass fixed!
‘No Distractions achievement’ could be done with a different value.
1.1.4
2018-06-08
Added Features:
- Added an “Align with Camera” button! Now the map can be rotated in the map screen so the camera's north is also the map's north. So no back and forth between doors to see where you are going anymore.
- More details added on the map, to have less useless backtracking in the experience.
- Added smarter helpers to jump aim: the game will “know” that you want to go to another platform a little bit better now, even after you’re already locked to another platform.
- The Location of Dandara’s active spirit is now disclosed in the map.
- On touch mode, you can now change jump/attack swipe sides.
- On touch mode, you no longer break the aim so easily by going offshoot to the ground, making for example circular platforms more comfortable.
- iCloud support! Now you can share files between multiple devices!
- You can now turn off Vibration when using controllers.
Level Design:
- Triangle shots from Angular Soldiers now deal 2 damage (was 3 damage).
- Eldar shots got buffed (1 damage to 2 damage).
- Salt ghosts now recover 100% of your health on contact, including your own.
- Special Weapons are no longer “super effective” on Bull Soldiers.
- Desert of Remembrance’ s Army room can no longer soft lock players.
- Slightly added/remove white patches throughout the game!
Bug Fixes:
- Dandara’s Salt Spirits no longer get stuck in geometry.
- Fixed bug where you can get soft locked after getting killed by Eldar no longer happens.
- Fixed bug where you could kill the first form of Eldar if you shot a Skull Shaft that pointed in the same direction as his movement.
- Eldar’s corners are no longer weak points.
1.0.0
2018-01-29
Added Tutorial Before Launch