1.1.11
2016-06-20
Fixed not being able to move in the second map
1.1.10
2016-06-13
Over one hundred bug fixes and improvements!
1.0.0
2014-10-15
- The final chapter of the story is now complete!
- Lots of new cards added.
- Elite spells added.
- Four new bosses - The Buzzsaw, The Reaper, The Hydra and The Oculi Queen
- Total rebalance of card prices, gold dropped and Elite points required to upgrade cards.
- Rebalanced many of the existing cards.
0.8.10
2014-06-20
Bug Fixes:
Freeze that occurs when you dismiss a bribed card via the Scurvey Elite ability.
Missing Sprites in Trilobite Dungeon.
Elephant Totem will no longer be poisoned
Construct Necromancer no longer heals rocks
Thunderclap Elite castable now ignores 4 points of defence
Vulpis Elite will now attack empty slots if there are no other cards to target.
Septa plant description now states that it is immune to poison.
Carnid Sirihini Elites ability is no longer blocked.
Luminary Kerator can now attack empty slots.
Septa Plant Elite will no longer get burned from a Rockslide Elite.
Construct Warden Elite no longer attacks an ally if it is in a rear slot.
Disappearing burn trait bug has been fixed.
Construct Warden ability bugs have been fixed.
Arbor Snapjaw will now attack empty slots.
A bribed Void Mage will no longer endlessly attempt to heal an ally that it had cursed.
Invisible pins will now become visible if you arrive within one after backgrounding the app.
Changed:
Scurvey Elite now costs 5 supply points to summon.
Elephant Shaman description now explains how its own attack power is calculated.
Construct Rockslide Elite’s burn ability now used a flame animation
Construct Cerba's ability description has been updated to more accurately describe its ability.
Sirihini's description now states that it is immune to poison.
Rockslide, Rockslide Elite, Rock and Rock Elite descriptions now state that they are immune to burn.
Required elite points for Rockslide Elite has been changed from 200 to 300.
Unique cards will now reveal themselves when displayed for purchase.
Ability cool down for the Elephant Shaman and Elephant Shamans Elite has been updated from 2 turns to 6.
The unique card to purchase is now based on how much gold you have, as well as your own level.
The assign elite points screen will no longer show a confirmation box if you have no more cards to elite.
0.8.5
2014-05-10
Bug Fixes:
Freeze that occurs when you dismiss a bribed card via the Scurvey Elite ability.
Missing Sprites in Trilobite Dungeon.
Elephant Totem will no longer be poisoned
Construct Necromancer no longer heals rocks
Thunderclap Elite castable now ignores 4 points of defence
Vulpis Elite will now attack empty slots if there are no other cards to target.
Septa plant description now states that it is immune to poison.
Carnid Sirihini Elites ability is no longer blocked.
Luminary Kerator can now attack empty slots.
Septa Plant Elite will no longer get burned from a Rockslide Elite.
Construct Warden Elite no longer attacks an ally if it is in a rear slot.
Disappearing burn trait bug has been fixed.
Construct Warden ability bugs have been fixed.
Arbor Snapjaw will now attack empty slots.
A bribed Void Mage will no longer endlessly attempt to heal an ally that it had cursed.
Invisible pins will now become visible if you arrive within one after backgrounding the app.
Changed:
Scurvey Elite now costs 5 supply points to summon.
Elephant Shaman description now explains how its own attack power is calculated.
Construct Rockslide Elite’s burn ability now used a flame animation
Construct Cerba's ability description has been updated to more accurately describe its ability.
Sirihini's description now states that it is immune to poison.
Rockslide, Rockslide Elite, Rock and Rock Elite descriptions now state that they are immune to burn.
Required elite points for Rockslide Elite has been changed from 200 to 300.
Unique cards will now reveal themselves when displayed for purchase.
Ability cool down for the Elephant Shaman and Elephant Shamans Elite has been updated from 2 turns to 6.
The unique card to purchase is now based on how much gold you have, as well as your own level.
The assign elite points screen will no longer show a confirmation box if you have no more cards to elite.
0.8.3
2014-03-20
*New Features*
- Elite Cards! Now, after a battle you may allocate Elite points to a card of your choice that survived the battle. Once the card gains enough points it will become ‘Elite’ and gain additional stats and abilities.
- Everyplay, so now you can share your battle experiences.
- Dungeons!
- Unique cards! You now get a random chance to purchase a new card after a successful battle.
- New cards!
- International characters support
- We’ve overhauled the card details screen. It should now be much clearer what each cards unique mechanics are.
- All existing battles have been upgraded to include elite enemies cards.
- Cards sorted alphabetically and based on their elite points.
- Losing a battle that you decided to fight will make you lose 10% of your total gold. Retreating at the VS screen will not incur this penalty.
- Challenge battles have now elite cards
- Gloss Shader can be disabled to improve performance on devices.
*Balance Changes*
- Reduced the cost of Septa Plant to 10 supply, down from 12, and health decreased by 2.
- Reduced health of Trilobite to 9, down from 10.
- Reduced the health of Construct Rockslide to 8, down from 9; defence to 4, down from 6 and attack to 4, down from 5.
- Increased the cost of Construct Carnid to 9, up from 8.
- Increased the cost of Necromancer Paladin to 6, up from 4.
- Increased the power of Human Tank to 3, up from 2.
- Increased the stats of Elephant Shaman: cost to 12 supply, up from 7; health to 16, up from 12 and reduced defence to 0, from 1.
- Harpagor is no longer an instant kill card. It instead now deals 6 damage and can be blocked.
- Rockslide, Shaman and Kerator shop prices have been updated.
*Bug Fixes*
- Retreating from a battle will no longer lead you into a mountain.
- Carnid Driver can now be purchased in the Capra camp after the mine related quest is completed.
0.7.51
2014-01-28
* New Features! *
- Challenge Battles! While playing Story mode you will now unlock Challenge Battles at key points in the story. These can be attempted as many times as you like without having to heal etc. If you score enough points in these battles then you’ll get a special reward, including cards that you can’t unlock in any other way!
- After 25 turns battles will now enter Sudden Death and each player will begin to lose 1 Morale point per turn. After 30 turns each player will begin to lose 2 Morale points per turn. After 35 turns each player will begin to lose 3 Morale points per turn etc.
- New card! Construct Cerba - Ranged attack - fires 3 shards of rock at random targets. This old race was driven from its deep forest home to the deserts at the hands of humans. Lost in new barren lands, they rested near meteors. Their minds were opened, able to touch the world as if with their hands.
* Balance Changes *
- Arbor Moloch HP decreased by 1.
- Trilobite - HP increased by 1.
- Carnid Vulpis - HP increased by 2, Defence increased by 1
- Capra - Supply Cost decreased by 1. Defence increased by 1. Attacks now only ignore 2 points of enemy’s - Defence.
- Carnid Wildling - HP increased by 1.
- Construct Necromancer - HP increased by 3.
- Construct Rockslide - Attack, Defence & HP increased by 1.
- Carnid Brute - Defence increased by 1, HP decreased by 1.
- Construct Sanguid - Supply Cost decreased by 1.
- Construct Cursed Warden - HP Increased by 1. Supply Cost increased by 1.
- Construct Thunderclap - Defence increased by 2. Power increased by 1. Supply Cost increased by 2. Special Ability now only ignores 4 points of enemy’s Defence
- Human Sapper. HP Increased by 2. Supply Cost decreased by 1.
- Human Swordmaster. Increased Defence by 3
- Luminary Blaze. Now only reduces enemy Defence when its attacks are blocked.
- Luminary Lightning Dancer. Defence & HP increased by 2. Supply Cost decreased by 1.
- Luminary Anti Healer - HP Increased by 2. Supply Cost decreased by 1.
- Luminary Kerator - Supply Cost decreased by 1.
- Necromancer Initiate - HP decreased by 1, Supply Cost decreased by 1.
- Necromancer Paladin - HP decreased by 2, Attack & Defence increased by 1, Supply Cost reduced by 1.
- Scurvy - HP reduced by 1, Supply Cost reduced by 1.
- Arbor Sharpshooter - Defence increased by 1.
- Arbor Phalanx - HP Increased by 1.
0.7.43
2013-12-19
- [ADDED] Introduced a mana bar that can be used to teleport to your destination, or heal your troops at any location. Mana recharges on its own slowly over time (including when the app is closed), but you may also spend a Meteorite to recharge it instantly.
- [CHANGED] We’ve added an entropy counter to the block check! We’ll go into more details in a blog post, but all you need to know is it will make blocking more consistent.
- [CHANGED] Being defeated in battle now only forces you to retreat to just outside the battle radius.
- [CHANGED] Battles can now only be activated by tapping directly on them, rather than just going through them.
- [CHANGED] Item pins no longer take any time to complete.
- [FIXED] A few broken quests in Screaming Pass.
- [FIXED] Bugs with travelling
- [FIXED] Graphical glitches in the map.
- [FIXED] We think we’ve fixed the loading screen freeze before battles, but this one has been particularly hard to reproduce so please let us know if you’re still experiencing this.
- [FIXED] The in app purchase screen will now detect previous purchases that weren’t redeemed and allow you to redeem then.
- [OPTIMISED] The card grids now load card faster and also have improved frame rate.
- [OPTIMISED] Improved the frame rate while viewing the map.
- [OPTIMISED] Drastically reduced overall memory usage meaning that the app will now run on iPad1!
0.7.3
2013-11-12
- Fixed black screen issue with iPad Air and iPhone 5S
0.7.2
2013-11-05
- Bug fixes & optimisations
0.7.1
2013-10-21
- GameCenter Achievements & Leaderboards
- Bug fixes