11.1.0
2023-09-21
- New Difficulty: Insane Nightmare
- New Game Mode: Escape
- New Escape Map: Highrise
- New Limited Weapon: Compact Shotgun
- New Weapon: Meat Grinder
- Increased Support class ammo extra ammo resupply amount per Tier from 10% to 20%
- Now Shotgun can toggle Pump-Action and Semi-Auto by using Alt-fire
- Now Vintovka 94 can toggle Burst-fire and Full-Auto by using Alt-fire
- Reduced the chances of spawning ammo box from Scavenger skill from 1% to 0.8% per level
11.0.1
2023-08-23
- Changed MG60 firing sounds
- Increased mag capacity of Sawed Off Shotgun from 5 to 6
- Fixed a glitch that able to select classic mode in multiplayer
11.0.0
2023-07-27
- New Game Mode: Ground War
- New DLC: XM-52 .50 CAL DMR, Sevenbang
- New Weapons: Single-Action Shotgun, Double Auto.45, Quad Barrel Shotgun, M464 LAR, Katana, Rapid .45 HSMG, MG60, Chainsaw
- New Limited Weapon: Compact 9mm SD
- New Survival Map: Pavilion
- New Ground War Map: Outpost
- Added Down Scale Rendering
- Fixed a glitch that the pipe bomb doesn't detonate properly in the height differences
- Reduced the ammo cost of nailgun from 12 pts to 6.5 pts
- Fixed invincible zombie glitch
- Increased reward of survival mode
- Added Server info viewer
- Some network optimization works
10.0.0
2023-03-12
- Improved Overall Game Experience
- New Map: Killing Field
- New Weapons: Brass Knuckles, HAR, UAR-3
- New DLC: RA-420 RL
- Increased overall XP gaining
- Increased multiplayer XP gaining
- Fixed a glitch that a dead player's body blocks a zombie's movement
- Increased attack speed bonus of Man-At-Arms per tier from 1% to 2%
- Reduced health regeneration of field medic per level from 4% to 2%
- Reduced health bonus of Breacher per tier from 15 to 10
- Increased overall healing amount of healing weapons
- Added Sunlight
- Added Bloom and Ambient Occlusion
- Reduced zombie's attack distance and damage
- Reduced damage resistance of SWAT, Commando Zombies
- Increased gun recoil of Tactical 45 Pistol and raised ammo cost to 2.5pts per bullet
- Added an option to adjust max decal numbers
- Now blood will not disappear automatically
- Added falling damage
- Reduced overall ammo cost of High Damage Assault Rifles
9.0.2
2023-01-06
- New Class: Man-At-Arms
- New Map: Hallway
- New DLC: SR-1 RL, Smart Proximity Mine
- New Weapons: Tactical Tomahawk, Trench Knife, Tactical Longsword, M8 Revolver
- New Zombie: Infected Zombie
- Revamped melee weapon system
- Etc.
9.0.1
2023-01-06
- New Class: Man-At-Arms
- New Map: Hallway
- New DLC: SR-1 RL, Smart Proximity Mine
- New Weapons: Tactical Tomahawk, Trench Knife, Tactical Longsword, M8 Revolver
- New Zombie: Infected Zombie
- Revamped melee weapon system
- Etc.
9.0.0
2023-01-04
- New Class: Man-At-Arms
- New Map: Hallway
- New DLC: SR-1 RL, Smart Proximity Mine
- New Weapons: Tactical Tomahawk, Trench Knife, Tactical Longsword, M8 Revolver
- New Zombie: Infected Zombie
- Revamped melee weapon system
- Etc.
8.1.1
2022-11-01
- New Weapon: Mark-4 UHGL
- New Ammo Belt: Grenade Belt
- Fixed interaction button-related glitches
- Added a feature to check the user's equipment in the user profile in the multiplayer lobby
- Added a feature to can switch skill slots in the multiplayer lobby
- Renamed Standard Difficulty to Easy Difficulty
- Now Hard difficulty level has been renamed to Normal and become a little bit easier, and added new Hard difficulty to provide moderate difficulty between Normal and Insane
- Reduced the ammo capacity bonus of Support from 45% to 20% maximum
- Now Support can't generate ammo boxes. Instead, every player can replenish a hand grenade and some ammunition on each wave, and Support can also self-replenish on each wave too
- Updated Veteran Ability to also increases extra XP
- Increased max ammo capacity of Tranquilizer to 8 and reduced the ammo cost to 15 pts
- Increased max ammo capacity of Tranquilizer Rifle to 8, reduced the ammo cost to 20 pts
- Increased the damage of Frag Grenade from 150 to 200
- Increased rate of fire of XM-50 Bolt Action Sniper Rifle and the damage
- Reduced the overall ammo cost of LMGs, Shotguns, Grenade Launchers, and Rocket Launchers
- Increased the max ammo capacity of Remote Bomb from 3 to 4 and reduced the ammo cost from 125 to 100 pts
- Increased the max ammo capacity of Pipe Bomb from 6 to 10 and reduced the ammo cost from 75 to 60 pts
- Now utility can be replenished from ammo box
- Now Healing Weapons can be upgraded from the trader shop
8.1.0
2022-10-31
- New Weapon: Mark-4 UHGL
- New Ammo Belt: Grenade Belt
- Fixed interaction button-related glitches
- Added a feature to check the user's equipment in the user profile in the multiplayer lobby
- Added a feature to can switch skill slots in the multiplayer lobby
- Renamed Standard Difficulty to Easy Difficulty
- Now Hard difficulty level has been renamed to Normal and become a little bit easier, and added new Hard difficulty to provide moderate difficulty between Normal and Insane
- Reduced the ammo capacity bonus of Support from 45% to 20% maximum
- Now Support can't generate ammo boxes. Instead, every player can replenish a hand grenade and some ammunition on each wave, and Support can also self-replenish on each wave too
- Updated Veteran Ability to also increases extra XP
- Increased max ammo capacity of Tranquilizer to 8 and reduced the ammo cost to 15 pts
- Increased max ammo capacity of Tranquilizer Rifle to 8, reduced the ammo cost to 20 pts
- Increased the damage of Frag Grenade from 150 to 200
- Increased rate of fire of XM-50 Bolt Action Sniper Rifle and the damage
- Reduced the overall ammo cost of LMGs, Shotguns, Grenade Launchers, and Rocket Launchers
- Increased the max ammo capacity of Remote Bomb from 3 to 4 and reduced the ammo cost from 125 to 100 pts
- Increased the max ammo capacity of Pipe Bomb from 6 to 10 and reduced the ammo cost from 75 to 60 pts
- Now utility can be replenished from ammo box
- Now Healing Weapons can be upgraded from the trader shop
8.0.2
2022-09-27
- New Class: Demolition
- 3 New Weapons: Triple Barrel Shotgun, 9mm H-Side Arm, APS-2000
- New DLC: Mark-16 UGL
- Added Joystick Aiming Support
- Added new damage type: Ballistic (AP)
- Added Zombie Database
- Added a feature to browse user profiles in multiplayer
- Added Scoreboard in Multiplayer
- Added blast damage upgrade for explosive weapons in field weapon upgrade
- Increased max ammo of the remote bomb from 2 to 3
- Improved various game user interfaces
- Improved camera sensitivity
- Improved modeling quality of MK-300 Rocket Launcher
- Increased delivering damage to Commando/SWAT Zombies with ballistic and bludgeon weapons
- Increased wave clear reward in Survival Game mode
- Increased Offensive Grenade cost from 60 pts to 70 pts
- Some optimization works for Urban/Island maps
- Fixed a glitch with watching Ads continuously
- Fixed a scavenger skill to work by killer's skill level, not a host
- Fixed a glitch that getting servers take forever after canceling creating a server
- Fixed a glitch that offense walls don't disappear in the offense mode multiplayer
- Fixed a glitch that the newly joined user can't spawn after the map changed
- Fixed a glitch that zombies passing through boxes in Survival Station
- Reduced Sentry Ammo Discount rate of Mass Production Skill from 10% to 5% per level
- Reduced starting ammunition of most utility items
8.0.1
2022-09-18
- New Class: Demolition
- 3 New Weapons: Triple Barrel Shotgun, 9mm H-Side Arm, APS-2000
- New DLC: Mark-16 UGL
- Added Joystick Aiming Support
- Added new damage type: Ballistic (AP)
- Added Zombie Database
- Added a feature to browse user profiles in multiplayer
- Added Scoreboard in Multiplayer
- Added blast damage upgrade for explosive weapons in field weapon upgrade
- Increased max ammo of the remote bomb from 2 to 3
- Improved various game user interfaces
- Improved camera sensitivity
- Improved modeling quality of MK-300 Rocket Launcher
- Increased delivering damage to Commando/SWAT Zombies with ballistic and bludgeon weapons
- Increased wave clear reward in Survival Game mode
- Increased Offensive Grenade cost from 60 pts to 70 pts
- Some optimization works for Urban/Island maps
- Fixed a glitch with watching Ads continuously
- Fixed a scavenger skill to work by killer's skill level, not a host
- Fixed a glitch that getting servers take forever after canceling creating a server
- Fixed a glitch that offense walls don't disappear in the offense mode multiplayer
- Fixed a glitch that the newly joined user can't spawn after the map changed
- Fixed a glitch that zombies passing through boxes in Survival Station
- Reduced Sentry Ammo Discount rate of Mass Production Skill from 10% to 5% per level
- Reduced starting ammunition of most utility items
7.1.0
2022-07-16
- Increased magazine size of Sawed-Off Shotgun from 4 to 5
- Reduced overall weapon's ammo cost and increased overall weapon's ammo capacity and starting ammo
- Reduced overall ammo cost of Sniper Rifles
- Reduced the Brute Bomber's HP
- Reduced chances of spawning mutant zombies in Survival Game Mode
- Updated Commando/SWAT Zombie's to receive more damage to none slashing type damage
- Increased Ammo Replenish amount of Support Class' ammo box by 30%
- Reduced max ammo capacity bonus of Support Class
- Now extra ammo box can spawn on the map if the wave is not over after passing a certain time
7.0.0
2022-07-06
- New Map: Station
- New Weapons: Yakov-64 SMG, Compact HSMG, Combat Shotgun H, Mark-4 HAR, HGL
- New Grenade: Offensive Grenade
- Changed the weapon category of Healing Dart Projector to Healing Weapons
- Increased max capacity of Front Trip Mine from 2 to 5, reduced the cost from 100 pts to 50 pts, reduced explosion radius from 5 units to 7.5 units, and reduced the damage from 600 to 300
- Reduced the cost of replenishing a grenade from 80 pts to 50 pts
- Increased blast radius of Frag Grenade from 7.5 to 9 units
- Reduced the damage of Military DMR from 155 to 145, increased ammo cost from 18 to 20
- Increased ammo cost of Tactical .45 from 2 pts to 2.25 pts
- Increased ammo cost of Ballistic Knife from 15 pts to 20 pts
- Increased ammo cost of Warhammer from 20 pts to 30 pts
- Reduced ammo cost of .357 Magnum Compact Camo from 6 pts to 5 pts
- Reduced the hand grenade's cost reduction of Grenadier skill from 10% to 5%
- Increased the weapon cost of Compound Crossbow from 900 pts to 1100 pts
- Added vulnerable hit detection to SWAT and Commando Zombies
- Improved visibility of muzzle flashes
- Increased ammo pickup of Shotguns
- Fixed animation glitches of manual loading weapons
- Fixed animation glitches of burst firing weapons
- Improved Concussion rounds and Shockwave skills
- Fixed a glitch that ammo belts also increased the max ammo capacity of utils
- Fixed a glitch that some skills not work or reset properly after respawn in multiplayer
- Fixed a glitch that playing the main menu music, not battle music in multiplayer
- Fixed a glitch of headshot, reduced the vulnerable hit damage bonus from 1.5x to 1.25x, and also reduced Marksman's vulnerable hit damage bonus
- Reduced the number of healing and increased the amount of healing of Nano Healing Grenade for network optimization
6.0.3
2022-06-02
- Fixed a glitch with Extra Ammo Ability
- Fixed a glitch with Grenadier Ability
- Fixed a glitch that defense points were not synchronized properly in multiplayer defense mode
6.0.2
2022-06-01
- Fixed a glitch that Mark 762 DMR is not visible in multiplayer
- Fixed a glitch with Support's extra ammo bonus with tiers
- Fixed a glitch that tranquilizer weapons overwrapped with melee weapons
- Fixed a glitch that moving an interaction button doesn't work
- Fixed a glitch with Shooting Range
- Fixed a glitch with the player's movement speed
- Fixed a glitch in defense mode that the game is not over even all defense points breached
- Fixed a glitch that the player indicator displayed in the wrong spot
- Fixed a glitch that some skills that are activated in a certain condition do not reset on player dead and cause duplication
- Fixed a glitch that player can't respawn after the wave is completed in certain cases
- Fixed a glitch that spectating mode never ends if the player respawned right after died
- Fixed a glitch with the Backup plan ability
- Fixed a glitch that HDP doesn't receive Field Medic's healing efficiency bonus
- Fixed a glitch that killing a zombie with a sentry gun that you deployed gives you an assist point
- Fixed a glitch that deployed sentry guns are not visible if it's deployed before the player joins
- Fixed a glitch that offense blocks are not synchronized properly when the player joined a match in the S&D mode
- Fixed a glitch that the damage upgrade for Justice Mangum 12G was incredibly high
- Fixed a small amount of movement doesn't rotate the camera
- Added support for 3 finger claw
- Added a feature that helping your ally to kill a zombie with your sentry gun gives you an assist point
- Added assist kill bonus XP in multiplayer
- Added extra point reward for players who joined later in the match
- Increased max possible camera sensitivity
- Added an option to adjust camera sensitivity while using a scope
- Added autofire support for Healing Dart Projector
- Increased the damage to Mobile Shotgun Sentry Gun
- Updated player grenade and rocket to pass through ally player character
- Now the player can change class and equipment before the spawn even if the player joined a match that has already begun
- Adjusted all move speed values
6.0.1
2022-05-27
- Added Experimental Multiplayer Support
- Added Class System
- Added Tier System
- New Weapon: Tenderizer
- New Limited Weapon: Compact .357 Magnum Camo
- New Utility: Nano Healing Grenade
- Added Data Recovery Center
- Now resetting skills give a full refund
- Now you can name your own skill slots
- Added button to revert skills to the previous level
- Increased blast damage and radius of Grenade/Rocket Launchers and reduced the ammo cost
- Adjusted all damage boost skills and healing skills
- Reduced the amount of gaining health of Blood Harvest from 1 to 0.6
- Removed health regeneration
- Reduced self-explosion damage
- Slightly reduced the damage of some shotguns, but the ammo cost decreased
- Increased Shotgun's long-range damage penalty from 50% to 25%
- Decreased Shotgun's close-range damage ratio from 150% to 125%
- Slightly increased damage of Sniper Rifles
- Fixed weapon penetration glitch
- Added Player HP on the screen
- Slightly increased the overall health of mutant zombies
- Slightly reduced player's walking and running speed
- Now Commando and SWAT Zombies will no more spawn ammo boxes
- Renamed Field Medic skill category to Medicine
- Relocated replenishing a hand grenade to the top of the trader shop interface
- Reduced all starting ammunitions
- Added a button to buy a single clip size of ammo
- Doubled ammo pickup from any ammo box, and reduced weapon costs and it's ammo costs
- Now the first wave also generates some random ammo boxes
- Fixed a glitch that attacking zombies pushing the player
- Improved player controller
- Improved weapon's recoil system
- Improved Sentry Gun's targeting AI
- Increased max ammo capacity of handguns and DMRs
- Fixed a glitch that the support class received one less ammobox in certain level and tier
- Fixed weapon model overwrapped while using utility or medkit
- Fixed a glitch that customized Alt-Fire button's position wasn't applied
- Fixed blast protection-related glitches
- Fixed Sportsmanship ability glitch and increased additional stamina from 20% to 30%
- Fixed Trader Skill and Arms Dealer glitches
- Now Mutant Zombie's health and reward are calculated based on how many players are alive
- Increased wave clear bonus points
- Increased max ammo capacity of most weapons
- Fixed a glitch that the actual reward and displayed reward in the match result were different
- Fixed a glitch that after changing the map, a newly joined player can't start the game
- Fixed a glitch that vulnerable hit effects were not generated at the right spot
- Fixed a glitch that the current wave wasn't synchronized properly in the server browser
- Fixed a glitch that the current player count wasn't synchronized properly in the server browser
- Fixed a glitch that the wave text wasn't synchronized properly while the new joined user spectating
- Fixed a glitch that players can select a class in which the level is limited
5.4.0
2021-12-21
- New Weapons: Compact-7 PDW, CAR-9mm LMG, CAR-22 LMG, XM-100 LMG
- New DLC: XM50 Bolt-Action Rifle
- Rebalanced weapons and utilities
- Improved projectile hit detection
- Applied advanced damage system
5.3.1
2021-12-02
- New Weapon: Sawed-Off Shotgun
- Added Classic Defense mode and Classic Search and Destroy mode
- Rebalanced skills
- Various bugs fixed
- Added resizing buttons
5.3.0
2021-11-29
- New Weapon: Sawed-Off Shotgun
- Added Classic Defense mode and Classic Search and Destroy mode
- Rebalanced skills
- Various bugs fixed
- Added resizing buttons
5.2.0
2021-11-10
- New Weapon: MGL-4 GL
- New DLCs: MGL-6 GL, Heavy Blast Armor
- New Med: Metabolic Booster
- New Armor: Blast Protection Jacket
- Reworked Search and Destroy, Defense Game modes
- Improved Melee Hit Detection
- And various improvements
5.1.0
2021-10-21
- New Weapons: Kukri, Maschinengewehr-21 LMG
- New DLC Weapon: Justice Magnum 12G
- Added 5 New Skills
- Increased max level limit from 45 to 50
- Adjusted ability costs based on the player's level
- Fixed a glitch that fire button position can't be changed while playing the game
- Reduced Bundesgewehr's extended mag capacity from 50 to 40
- Improved blood performance and visual effects
- Improved projectile collision detection
5.0.2
2021-10-09
- Bug hotfix
- Reworked Survival Game Mode
- Added alt-fire for Hunting Shotgun
- Increased ammo cost of Mobile Sentry Gun
- Now zombies won't push the ammo box
- Better UI Performance
5.0.1
2021-10-08
- Bug hotfix
- Reworked Survival Game Mode
- Added alt-fire for Hunting Shotgun
- Increased ammo cost of Mobile Sentry Gun
- Now zombies won't push the ammo box
- Better UI Performance
5.0.0
2021-10-07
- Reworked Survival Game Mode
- Added alt-fire for Hunting Shotgun
- Increased ammo cost of Mobile Sentry Gun
- Now zombies won't push the ammo box
- Better UI Performance
4.0.1
2021-09-11
- Fixed Kampf GL doesn't receive reload boosts
- Improved Sentry Gun's AI