0.2.81
2021-10-08
Updates:
Ultimate Accrual: Resolved an issue where Pulse (support) would cast a healing ability and the ultimate accrual would be applied to the ally being healed instead of Pulse who cast the ability. This will provide consistency with the ultimate accrual on both offensive and defensive applications where the Driver (character) earns ultimate points be successfully landing an ability on an opponent or ally.
0.2.78
2021-09-23
Hi all,
We've been busy pumping out updates based on your feedback, so please keep them coming!
Updates:
- Improved the player experience when getting disconnected from the internet while playing Generation Overdrive, whether in the menus or a match.
- Resolved an issue where players were not getting credit for double or triple takedowns if they were game winning.
- Neon Salt “taunt” status effect will now always land on Tektonic, regardless of whether you swap lanes or not.
- Resolved an issue where aim icons were not being updated after the “taunt” status effect had faded.
- Added unique sfx for hit impact on each status effect.
- Removed "Welcome" splash screen.
Thanks for all the great feedback so far as we continue to make improvements, your feedback is vital.
DM the devs at http://discord.gg/chance6studios
0.2.75
2021-09-13
Updates:
- Fixed a bug where abilities were not taking effect if the casting character was knocked down while the ability was in travel or hit state.
- Fixed a bug that was preventing heals if an ally received a heal while they were dodging.
- Added logic that will ensure the servers are up to date, preventing future app crashes.
- The ultimate icons/buttons now use greyscale when not in a ready state.
- Fixed the flashing lights issue that some users were seeing in the top right corner of their screen.
- Removed old untextured car model in the backdrop.
Thanks for all the great feedback so far as we continue to make improvements, your feedback is vital.
DM the devs at http://discord.gg/chance6studios
0.2.74
2021-08-27
Update Notes:
- Dodge UI updated to accurately represent when you can and cannot dodge.
- Fixed an issue where players were sometimes getting disconnected at match end.
- Players will no longer earn credits if they leave the match early.
Thanks for all the great feedback so far as we continue to make improvements, your feedback is vital.
DM the devs at http://discord.gg/chance6studios
0.2.73
2021-08-17
- Hotfix to resolve the issue where vfx would sporadically disappear in-game.
Come give us your feedback on our Discord channel at chance6.com/discord
0.2.70
2021-08-10
Bugs
- Quitting matches should kill the client and allow players to join a new match if they load back into the app
- Fixed an issue at match load where the player would be unable to take action, while random abilities and lane swaps would be firing
- Ability FX now disappears if the character dies while casting
- Issue resolved where if the player pressed "cancel" button shortly before being matched, it would bring the other player into a blank room with no opponent
- Interrupt should now only cancel player abilities if it lands while the character is in cast state
- Removed glitch from Tektonics neon salt animation
- Characters will no longer freeze if they die mid cast animation
- Cast FX will now disappear if a character gets interrupted during their cast animation
- Dodge logic and message has been tweaked to work more consistently
- Hit reaction toned down when character is in casting state
Quality of Life
- Message to show players if the connection is unstable
- Hex emissives added
- Street lights, signs, and traffic cones added to the backdrop
WIP
- Ongoing ability fx optimizations - we were seeing fx disappear on some lower spec devices. This is still happening at times but not as near as often as on the previous build
If you'd like to leave any feedback on the game or just chat, come join our Discord here: https://discord.gg/chance6studios