iBrogueCE Читы

iBrogueCE Взлом 1.1120.1 + Чит Коды

Разработчик: Robert Taylor
Категория: Игры
Цена: Бесплатно
Версия: 1.1120.1
ID: md.taylor.broguece

Скриншоты

Game screenshot iBrogueCE mod apkGame screenshot iBrogueCE apkGame screenshot iBrogueCE hack

Описание

iBrogueCE is an iPad OS port of Brian Walker's rogue-like game Brogue. This is the Community Edition version, based on tmewett's development work, and Seth Howard's Objective C port to iPad OS

История обновлений

1.1120.1
2023-02-07
1.12 is mostly a bugfix and adjustment version. The gameplay is the same as 1.11
1.1110.1
2022-05-23
BrogueCE is now version 1.11.0 !

This is a new gameplay version featuring some ally buffs, a new auto-ID system, and UI improvements. Replays and saves are not compatible with 1.10.x. Enjoy!

Major changes:

Wand of plenty no longer halves the max HP of cloned monsters.

Resurrection altars now prioritize allies by number of times empowered, instead of by most recent death. In the case of a tie, they choose the monster type which is found deepest in the dungeon.

The game now automatically identifies items where it is possible to deduce them from the discovered items screen.

Potions of hallucination are identified when thrown if all benevolent potions are either identified or magic-detected.

Increased absorption runic's minimum absorbed damage from 0 to 1.

When the player is telepathic, correct monsters are shown when also hallucinating.

When "display stealth range" is on, lit and dark areas are shown more clearly.

Items which were taken from a vault now have a note indicating this in their item description.

Identified +0 armor is prefixed with a +0, just like weapons.

Autopilot is stopped when an item is stolen or a health alert is displayed.

The automatic throw/cast path-adjusting tries to avoid unknown cells.

Fixed that commands that use the control key (such as Ctrl+S for long search) not working in the terminal version.

Fixed a bug which prevented a discorded ally from returning to normal after losing a stolen item in deep water.

Fixed a crash that can happen when an explosive monster dies from poison or burning damage.

Fix a bug which prevented sacrifice monsters from spawning on depth 21.

Fixed over-cautious pathing through deeper dungeon levels when revealed by magic mapping.

Fixed the sidebar to correctly show that negated status is removed on polymorph.

Speeding up recording playback now also speeds up animations.

During extra-slow recording playback, mouse and keyboard now respond instantly.
1,971
1.1110
2022-05-22
BrogueCE is now version 1.11.0 !

This is a new gameplay version featuring some ally buffs, a new auto-ID system, and UI improvements. Replays and saves are not compatible with 1.10.x. Enjoy!

Major changes:

Wand of plenty no longer halves the max HP of cloned monsters.

Resurrection altars now prioritize allies by number of times empowered, instead of by most recent death. In the case of a tie, they choose the monster type which is found deepest in the dungeon.

The game now automatically identifies items where it is possible to deduce them from the discovered items screen.

Potions of hallucination are identified when thrown if all benevolent potions are either identified or magic-detected.

Increased absorption runic's minimum absorbed damage from 0 to 1.

When the player is telepathic, correct monsters are shown when also hallucinating.

When "display stealth range" is on, lit and dark areas are shown more clearly.

Items which were taken from a vault now have a note indicating this in their item description.

Identified +0 armor is prefixed with a +0, just like weapons.

Autopilot is stopped when an item is stolen or a health alert is displayed.

The automatic throw/cast path-adjusting tries to avoid unknown cells.

Fixed that commands that use the control key (such as Ctrl+S for long search) not working in the terminal version.

Fixed a bug which prevented a discorded ally from returning to normal after losing a stolen item in deep water.

Fixed a crash that can happen when an explosive monster dies from poison or burning damage.

Fix a bug which prevented sacrifice monsters from spawning on depth 21.

Fixed over-cautious pathing through deeper dungeon levels when revealed by magic mapping.

Fixed the sidebar to correctly show that negated status is removed on polymorph.

Speeding up recording playback now also speeds up animations.

During extra-slow recording playback, mouse and keyboard now respond instantly.
1.10.3
2022-04-29
minor bug fixes
1.10.2
2022-04-27
Added tiled graphics and hybrid mode support. Via the Menu, or "G" command.
1.10.1
2022-04-19

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