1.5
2017-08-21
This app has been updated by Apple to display the Apple Watch app icon.
So I think one of the best things about finishing an app (I just released "DownNBack", go check it out if your interested in running/biking!) is that I finally have time to perform some small fixes to my other apps! After taking a little bit of a break, it is so refreshing to come back and see all of the things that you can improve!
Here are some of the changes coming to JuggleMania this release:
1. Some consistency improvements to text around the app
2. Looked into and fixed (I hope) a bug with a transitioning issue between the main menu screen and some of the other screens (settings/stats).
3. Finally fixed the buy notification background (which used to be a black square and very unprofessional looking). Now there are square pictures of the arena backgrounds that are relevant to the purchase trying to be made. It looks a lot better, but still have a couple of iterations to go before it is finalized.
More improvements on the way now that I am in between projects! I look forward to making the many small changes that will continue to bring JuggleMania closer to being a better game.
Stay tuned during the next two weeks, hopefully during that duration, to release the Kitchen! A whole new arena, meaning a whole new set of rules and gameplay.
1.4
2017-06-12
Lots of new stuff coming out this week!
Theme Effects - The sports theme now has wind that increases as you increase in level, the Space theme now has increasing gravity as your level increases.
Design Language - So a lot of work has been put into updating the theme and design of the app. For example, I had to standardize the way I capitalized things, as you will see most things are capitalized now (with the except of the tutorial, which still needs a bit of work). The font has been increased in size to go with the current Apple design trend of large, bold font headings. Theme selection windows, the locked themes do not have the name of the theme in the button label to be more consistent with the idea of being locked.
Main Menu Background scene - I would like to honestly transition away from the black background. I would say that I could do better things with that space to improve the overall appearance of the app. Now, it transitions between all of the theme backgrounds. My end vision for the background would be a little scene that throws all of the objects that you have unlocked, but currently I am having a bit of trouble with getting that working. So probably in the next update.
Count-down from Resume - So something that I mentioned earlier in the week, something that has really been bugging me is how rapidly the scene would transition from paused to unpaused. It did not give you enough time(meaning none) to react. Now a countdown, similar to the beginning of the game, will play in order to give you a little bit of time to prepare mentally and physically to re-enter the game.
Sneak Peak at Kitchen - The kitchen theme development is underway and you can now get a sneak peak. The background around the app has changed a bit, showing the different arenas. If you stick around long enough, you'll be able to see the brand new Kitchen theme. Coming Soon!
1.3
2017-05-23
1. Fixed a bug when going back the main menu from play where it was a weird shade of black
2. Made themes be unlocked with total points rather than current points
3. Adjusted costs for juggling objects
4. Added a new feature which tells you after every game what is the next closest thing you can unlock
5. Added a new play again label (#intensity #fire)
6. The throwing area outline is now hidden when the initial tutorial view is showing
7. The condition nodes have been removed the playing area and the tutorial
8. The tutorial button in the pause/play again menu's is working again
9. The Tennis ball was unlocked without paying for it
10. Optimized new ball entry so that there is not a huge lag spike when a new type of ball enters the playing area
11. Adjusted the way balls change size when a new ball is added or removed. It is now more forgiven and balls will not get so small.
iOS App 1.2
2017-05-08
Lots of updates:
1. Added a white outline to the juggling area so that you know where you can grab your objects
2. Looked into the doom loop of sizing and confirmed that your objects won't disappear into oblivion if you play too long
3. Changed the look of the asteroid in the "Space" theme
4. Gameplay changes that improve the experience (less lag)
5. Added a delay after you lose a game so that when your panicking at the end of a round, you don't accidentally go back to the main menu
6. Fixed bugs with the trampoline and slightly changed how it works
1.1
2017-05-02
Just a couple post-release fixes
1. "Space" theme was unlocked without having enough points to pay for it (oops)
2. Getting AdMob working correctly