1.3.43
2023-07-23
Fix mixup of blue and purple keys in "The Signal" campaign, planet 2, map 3.
1.3.40
2023-05-30
* Changed scaling of Mech InfoBar to better adapt to mobile use
* Small tweak to try to pinpoint a crash reported by some users.
1.3.35
2023-04-26
* iPhone Support
* New Controls
1.2.33
2023-04-18
V1.2.33
* Re-designed Foundry
* Fixes various small visual glitches
1.2.28
2023-04-11
** New Tutorial Mission **
1.2.25
2023-02-19
This patch is primarily aimed at fixing the Omol Cleansing which was broken because of the drag-to-move fix in 1.2.24. (I simply forgot to apply the fix across all campaigns which left "The Omol Cleansing" in a strange non functioning hybrid state).
It does, however, also include a couple of minor features and fixes:
* Tapping a tile will now show line-of-sight markers from that tile in all directions
* Ambient occlusion had been accidentally disabled in a previous build.
* Tile markers were using a silly amount of material switches and texture memory which is now fixed for a small performance boost.
* Mechanic Skill now requires line of sight (this was always the case, but implicit when tiles could not block on edges. Since walls now allow two units to be adjacent without actually being able to see each other, an explicit line-of-sight check was needed)
* Added colliders to mechs and map visuals for particle collision
1.2
2023-02-13
Story campaign "The Signal" gets another 8 chapters and the enemy hive mind gets an upgrade.