1.0.260
2021-04-29
Full notes: https://krumits-tale.com/krumit_patch_notes.txt
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April Bug Fix Update
BALANCE
- #1688 - Removed Gathering Storm from the Daily Challenge tile pool
- #1699 - Removed Bone Armor from spawning in the Endless Mutation Daily Challenge
- #1702 - Removed Poet from the Pauper perk list
BUGS
- #1694: Fix an issue where the Sniper perk showed up with no description
- #1696: Fixed various Greybeard abilities not interacting properly with Mark
- #1704: Fixed a rare crash in the Endless Mutation
- #XXXX: Backstab can no longer target hidden enemies
1.0.258
2021-04-02
Bug Fix Update
- Fixed a bug that caused a soft lock after defeating the Uberlich as Itchitah
- Fixed an interaction between Bottled Lightning and Seek
1.0.257
2021-03-30
ARCH CONTENT UPDATE
NEW
New Mutation Mode - Electromancer
Play as Chief Electromancer Itchitah!
New Ability - Bottled Lightning (Greybeard)
3 cost
Instant. Fill your empty inventory slots with copies of Zap
New Ability - Gathering Storm (Greybeard)
1 cost
Instant. Shuffle a copy of Zap into the deck, then cycle this
New Item - Screwdriver (Neutral)
1 cost - 1 attack / 3 durability weapon
Depleted: Restore 1 durability to items in your inventory
BALANCE
Removed Bounty and Gold Chest from spawning in any daily
BUG FIXES
#1368 - Tinker and Wishing Lamp no longer target Lord's Helm when restoring durability
#1639 - Nukdr0mancer's self-destruct ability no longer sticks tiles on the screen in certain circumstances
#1655 - Voodoo Doll removed from Reaper's Curse
#1667 - Fixed an attack prediction interaction with Crusader / frozen enemies
#1668 - Removed Privileged and Greedy on Baron
#1669 - Fixed a bug with Treant and Lure
#1672 - Fixed the description for 'Renounce' in Japanese
#1675 - Frenzy no longer consumes the free tile bonus for Street Rat
#1678 - Using Knockout on a top-row enemy with the Magician perk no longer causes a lock
1.0.255 Feb Update
2021-02-28
FEBRUARY CONTENT UPDATE
NEW
New Enemy: Cococat
"Acquiring a tile in the same row costs 2 #heart"
New Ability: Humility (Rose), 0 cost
"Instant. Restore 8 health and Repent. Can only be acquired if you have 0 gold
New Ability: Trick Shot (Varfa), 2 cost
"Deal 8 piercing damage, split among enemies in the same row. Exhaust"
New Perk: Magician (Greybeard, Mischief, Varfa)
"When you target an enemy with an item or ability, also Push them"
BUG FIXES
- #1617: Removed Stout from the Endless mutation
- #1641: The cost of Frenzy no longer shows up as '99'
- #1643: Battle Song now requires that there's a visible weapon
- #1645: Damage dealt by Healing Trap now works properly with Mark
- #XXXX: Arcanist no longer triggers when removing Curse tiles (including Megaton)
- #XXXX: Fix a bug where block was not removed for some enemies, after defeating a hero's minions
1.0.251 Jan Update
2021-01-20
GOT A BUG REPORT OR FEEDBACK?
Check out our Discord http://discord.gg/meteorfall
Submit feedback automatically by typing !bug or !feedback.
JANUARY CONTENT UPDATE
NEW
- Krumit can now speak in Chinese! (Check it out by setting your language to Chinese in the Settings)
- NG+9 (You have one less choice when choosing perks and treasure)
New Weapon: Snowpiercer (Greybeard): 1 cost, 2 durability, 3 damage
“Piercing when attacking Frozen opponents”
New Armor: Widow's Grasp (Bruno, Muldorf): 3 cost, 3 durability, 4 block
“When you parry, add a copy of Spider Bite to your inventory”
New Trap: Healing Trap (Varfa, Muldorf)
"Pay 2 gold to arm this trap. Trigger: Deal 6 piercing damage split between enemies in the same row, and restore 6 health split between you and your minions"
New Ability: Kick (Mischief) 1 gold
"Deal 8 damage to an enemy and push them. Can't be used in battle. Exhaust"
MISCELLANEOUS CHANGES
- Daily Challenge now accepts only the first score (you can play as many times as you like though)
BALANCE: ENDESS
- Removed items and abilities that increase base attack (only in the Daily Challenge version of Endless).
- Enemy ratios skewed towards more powerful enemies.
BALANCE: NG+
- NG+ levels that add curses now do so on the 2nd and 3rd dungeons respectively, instead of in the 1st dungeon
BALANCE: BRUNO
- Smashgud reworked: Damage 6->5, Now reads "Your attack stuns"
- Slam reworked: Deal 10 damage to an enemy, cost 3->2
- Sharpen is now Instant
BALANCE: ROSE
- Renounce: Now Cycles when acquired
- Shadow Crown reworked: Cost 3->4, Now reads "Restore 1 durability when a corrupted enemy dies"
- Bat King's Mantle reworked: Now reads "While you block with this item, you have thorns equal to the number of visible curses"
- Penance reworked: Now reads "When you acquire this and when you have depleted it, repent", Damage 5->6
BALANCE: GREYBEARD
- Dragorn's Paw reworked: Cost 4->3, now reads "Attack increased by the number of burn stacks on your opponent"
- Shatter: Cost 2->1, Recharge 8 rounds in battle->2, Damage 4->3
- Meditate is now Instant, Cost 2->1
BALANCE: MISCHIEF
- Hide is now Instant, and Cycles
BUGS
- #1573: Instant tiles are now acquirable even if your inventory is full
- #1576: Stoopid no longer 'consumes' Street Rat
- #1582: Fixed an issue which made it impossible to remove Stoopid in some cases
- #1595: Queen's Grail no longer spawns in Endless
- #1600: Blast Wave no longer glitches when used in battle against a bottom row enemy
- #1612: Seek no longer glitches when duplicated with Poet
- #XXXX: Counterfeit no longer duplicates 'perk gifts' in Endless
- #XXXX: Seek no longer targets / glitches when it selects a 'perk gift' in Endless
1.0.248
2020-12-08
NEW
[-] Endless (new mutation): Survive as long as you can in the Endless Dungeon! Battle against waves of increasingly difficult enemies until you meet your end. You’ll score additional points for each enemy you defeat
[-] Wishing Lamp (item: Neutral) Choose: Gain 1 #coin, restore {0} #heart, or restore 1 durability to a random item
[-] Frost Trap (item: Greybeard, Varfa) Pay 1 coin to arm this trap. Trigger: Apply freeze to enemies in the same row
[-] Battle Mage (Greybeard perk): When you burn or freeze an enemy, reduce the cost of weapons in the same row by 2
BALANCE
[-] Dragorn’s Gold will no longer show up during the Daily Challenge
[-] Curse of Weakness can now be removed by paying 2 health
1.0.245
2020-12-03
Fixed an issue where choosing Bandit during certain mutations would cause you to be unable to continue to the next dungeon
1.0.243
2020-11-30
BALANCE
- Biker attack increased by 1; now increases at end of turn only
BUGS
- #1502: Disengage can no longer be used in battle
- #1510: Heist can no longer target blessings
- #1517: Tombstone no longer consumes the 'free tile' buff from Street Rat
- #1518: Tapping back during hero selection no longer resets Mutations
- #1524: Street Rat no longer shows up during Dungeon Crawler
- #1526: Using Tag Team consumes the attack buff from Sneaky
- #1529: Plague Mask, Brewer restore charges correctly for Dart Gun
- #1542: Reducing Bartholomew to 0 HP with poison no longer causes a softlock
- #1544: Resuming a game with Varfa during the 'Unidentified' mutation no longer softlocks
- #1549: Fixed assorted bugs with Baron & Boss Rush
- #1550: Ventriloquist Skeleton no longer consumes the 'free tile' buff from Street Rat
- #9999: Pacifism now correctly requires '2' overheals to recharge, instead of 1
1.0.242
2020-11-24
Introducing a brand new mutation: Baron! Gold carries over between rounds, so try to amass a fortune as you venture through the dungeon!
NEW
- New mutation: Baron
- New potion: Liquid Armor
- New perks: Fencer (Bruno, Rose), Bandit (Neutral)
1.0.240
2020-11-10
BUG FIXES
#1426 - Death Prediction no longer incorrect if Tag Team is used while Orhu is deceased
#1457 - Orhu doesn't consume 'free item' from Street Rat perk
#1474 - Goliath Slayer now works properly with the Sniper perk
#1491 - Fixed a bug with Tag Team where Varfa could become permanently Disarmed
#1493 - Queen's Grail should grant victory if used on the last stage of Reaper's Mark
#1496 - Marked enemies should now be tappable in battle
#1501 - Using Lure on debuffed enemies no longer soft locks when the enemy is attacked
- Fixed an issue where the reported score and score shown in-game didn't match
1.0.239 Post-Varfa Fixes
2020-11-03
IMPROVEMENTS
- 50% of Daily Challenges will be 'Bosses Only', making it easier / faster to participate
BALANCE
- Thief's Glove and Blood Money no longer show up in Daily Challenges
BUGS
- Fixed a bug where Knockout used on the last enemy would end the dungeon
- Varfa should now be usable in Explorer Mode
- Enemy attack patterns now show up properly for landscape mode
Updated translations
1.0.238 Varfa
2020-10-29
From deep in the Slithering Swamp, Varfa the Ranger and her loyal companion, Orhu, have answered the call to defeat the Uberlich!
NEW
Unlock a new playable hero, Varfa the Ranger (IAP), featuring more than 50 new items and abilities and unique perks including Scout and Sharpshooter! You can also try Varfa for free during Daily Challenges in which she's the randomly chosen hero.
1.0.234 Hot Fix
2020-10-19
Fix an issue where the game would soft lock in certain cases after resuming a saved game
1.0.228 Bug Fixes
2020-10-18
REAPER'S CURSE FIXES
- Stairs are no longer discardable
- Corrupted enemies that 'drop' the stairs no longer cause soft lock
- The dungeon name shows up correctly when resuming
- Fixed an issue where resuming the game would cause enemies not to 'drop' the stairs
- Stairs can no longer be targeted by Potion of Transmogrification
1.0.225 Reaper
2020-10-15
The spookiest update yet! Now available - a brand new mutation called 'Reaper's Curse'! Ascend 7 deadly floors in the Haunted Spire and defeat the Ghost King before you're consumed by his deadly curse.
(Try it now in the Mutation Mode menu and periodically during the Daily Challenge)
1.0.222 Rose Update
2020-10-06
NEW
Rose ‘Chosen’ perk rework: When you remove or transform a visible curse, deal 2 piercing damage to enemies in the same row
New Keyword: Repent: If a curse is present on the board, trigger this tile's effect. Then, convert the curse into a blessing
New tiles (Rose): Holy Symbol, Judgmental Sword, Vigilance
New perks (Rose): Pure
New perks (Neutral): Peaceful
IMPROVEMENTS
You can now select ‘Boss Dungeons Only’ for most Mutations Mode, if you prefer a shorter run
#1222 - Can now swipe left / right to cycle through the shop tiles
#1230 - Can now hover over or tap health to show your max health value
BUGS
#1157 - Smashgud's description more accurately describes its effect
#1191 - Run History will properly label Explorer Mode runs
#1209 - Fixed an an issue with death prediction + life steal + poison
#1219 - Fixed an an issue with death prediction + Crusader
#1224 - The 'discard' effect in Ghost King's Cryptorium now continues to trigger after he's defeated
#1228 - Cococat will start with 3 health (not 2), as described
#1229 - Megaton tiles that appear on the bottom row (eg: after using Teleport) no longer explode
#1230 - Fixed an issue with death prediction + hornet
#1237 - Boss max health values will be shown properly on Krumit's Notes during Explorer runs
#1238 - Fixed a text wrapping issue in RU
#1241 - 'Passive tiles' (such as Armor Up) will no longer be exhausted if left accidentally active when attacking
#1243 - Run seed # can now be viewed on the run summary screen
Various typos fixed & strings updated across all localizations
1.0.208 (Explorer)
2020-09-07
NEW
Introducing Explorer Mode! Struggling and need a little extra help? Customize the difficulty to your liking by adding a few buffs in Explorer Mode
Added Czech and Korean translations
BUG FIXES
Fixed a bug where Run History didn’t sync via iCloud
#1121 - Fixed an issue where player's scores wouldn't show up on the Daily Challenge scoreboard until later, as well as an issue where the rank shown was one higher than it should be
#1125 - Megaton no longer triggers Blessing of Magic
#1127 - Fixed an issue where a player's name might show as 'Uninitialized'
#1136 - Opening Settings no longer hides the score for the remainder of the run
#1145 - Blessing of Magic properly triggers Bounty
#1146 - The 'Intelligent' perk now works properly with the Boss Rush mutation
#1149 - Apprentice Cap no longer makes Megaton cost gold
#1152 - Dark Ritual no longer takes an extra health to use
#1158 - Cull can no longer be used against hidden enemies (Trickster, Jackals)
#1177 - Holy Fury no longer soft locks when acquired in 'dual class' Mutations
1.0.198
2020-08-26
Fixed a variety of bugs reported by beta testers