You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience.
Warrior is recommended for new players. Choose one of six playable classes with a randomly selected race.
### Let's agree on a few concepts
* small download; small patches (size matters)
* battery is limited, use only what you need (portable)
* finger down immediately executes game actions (responsive)
* input may be reverted (forgive)
* offline: no network access, no ads, no in-game transactions (focus)
* turn based (subjective pacing)
### Roguelike
Moria is a direct descendent of Rogue. In the original game, death of your character deletes the save state. This game takes a more gentle stance, allowing you to undo prior actions or retry the dungeon level.
As you descend, each dungeon level performs a save of your character. You may not rewind game actions beyond this save point. Closing the game reverts to this save point. Upon death you have the option to restart the dungeon, rewind one action, or delete your character.
### Game Progression
* Attributes (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma)
* Experience (Character Level)
* Spells (Non-Warrior classes)
* Equipment (Weapon, Armor, Rings, Amulet, Helm, Gloves, Boots, Cloak, Shield, Light, Offhand)
* Dungeon Depth (Monster density & variety, Object density and variety, Signature treasure rooms, etc)
### Save Points
Entering a level performs a persistent save of your character. You may archive one save per character class. The option to archive the character is given when Game Reset is selected from the Advanced Game Actions menu. This means you can have at most 2 save files per class (1 current; 1 archived).
A midpoint save is created when the game is minimized. A midpoint save will resume partial progress on a dungeon after a device reboot or application closure. Midpoint progress on a dungeon may not be restored after a version update. Achived characters do not contain partial progress on a dungeon.
### Control Details
A finger may be held on any inactive region of the screen. Using a second finger to tap a control activates an alternate mode.
#### Gameplay Mode
TOUCHPAD:
* CENTER acknowledges pending message (suffixed with -more-)
* LEFT/RIGHT/UP/DOWN attack/move
TOUCHPAD (second finger tap):
* CENTER advanced game actions (rest character, undo, etc)
* LEFT/RIGHT/UP/DOWN once to run; twice for mining a wall
LEFT BUTTON:
* Inventory
* Drop mode (second finger tap)
RIGHT BUTTON:
* Engages with context-sensitive interactions of the dungeon. Pick up objects, traverse the stairs, enter a store, or search for hidden traps and doors.
Game View:
* Touch the gameplay area for object and monster information
* Zoom adjustment (second finger on the gameplay area)
* Message history by touching text top center
* Dungeon map by touching the minimap top right
* Character stats by touching the vitals top left
#### Overlay Mode
An overlay displays information about your inventory, equipment, shops, the pawn, spell books, etc.
TOUCHPAD:
* CENTER study an item
* LEFT/RIGHT inventory vs. equipment selection
* Second finger UP/DOWN/LEFT/RIGHT quickstep up / down / first / last
LEFT BUTTON:
* Cancel action
RIGHT BUTTON:
INVENTORY:
* Throw, eat, quaff, read, zap, invoke staff, read book, wear or wield equipment
EQUIPMENT:
* Primary weapon: stow to offhand (protected from disenchant, theft, etc)
* Remove armor
DROP:
* Shows weight of objects; may target equipment or inventory
SHOP/PAWN:
* Buy/sell
Customization:
* Sort Inventory (tap second finger on the list overlay)
### Hardware Limitations
* 720p+ display resolution
* arm architecture (arm64-v8a or armeabi-v7a)
### Feedback
* You have agency in this world; Let us know how we can improve the experience for you.
* Email
[email protected]