3.2.4
2021-08-04
- Fixed a problem that might slow down the game while sounds are playing.
- Minor fixes to support for iOS 13 and later.
3.2.3
2018-08-18
This app has been updated by Apple to display the Apple Watch app icon.
- Updated for iPhone X.
- Minor fixes and enhancements.
- Requires iOS 10.3 or later.
3.2.2
2016-02-29
• Fixed an issue where Tilebot paused too long after reshuffling on very high levels. (Honestly, I missed this one because some of you appear to be much better at playing Moonlight Mahjong than I am. Sorry.)
• This should (I hope) be the last bug fix update for a while. Thank you for the positive reviews; they are much appreciated. Since the reviews essentially disappear with each app update, it’s always helpful if you can update yours.
In Version 3.2:
• When you lose a game in Scramble mode, you now go back only one level instead of three. (Please note: Re-playing the same level is not something that is going to happen. There needs to be some level of challenge to the game; otherwise it stops being a game. However, there is always Relaxation Mode.)
• Achievements and Leaderboards are now shared between the Lite and full versions; so you can keep your high scores if you upgrade, or compare your scores to friends on either version.
• Matches are now highlighted when you lose.
• Support for full resolution on iPad Pro.
• There is now a time penalty for taking screenshots; this is because the introduction of iPad multitasking made it a little too easy to cheat. On the other hand, there is no longer a time penalty for leaving the app.
• Minor bug fixes and enhancements.
3.2.1
2016-02-14
• Fixed a bug where achievement banners could appear repeatedly.
In Version 3.2:
• When you lose a game in Scramble mode, you now go back only one level instead of three. (Please note: Re-playing the same level is not something that is going to happen. There needs to be some level of challenge to the game; otherwise it stops being a game. However, there is always Relaxation Mode.)
• Achievements and Leaderboards are now shared between the Lite and full versions; so you can compare your scores to friends on either version.
• Matches are now highlighted when you lose.
• Support for full resolution on iPad Pro.
• There is now a time penalty for taking screenshots; this is because the introduction of iPad multitasking made it a little too easy to cheat. On the other hand, there is no longer a time penalty for leaving the app.
• Minor bug fixes and enhancements.
3.2
2016-02-11
• When you lose a game in Scramble mode, you now go back only one level instead of three. (Please note: Re-playing the same level is not going to happen. There needs to be some level of challenge to the game; otherwise it stops being a game. However, there is always Relaxation Mode.)
• Achievements and Leaderboards are now shared between the Lite and full versions; so you can compare your scores to friends on either version.
• Matches are now highlighted when you lose.
• Support for full resolution on iPad Pro.
• There is now a time penalty for taking screenshots; this is because the introduction of iPad multitasking made it a little too easy to cheat. On the other hand, there is no longer a time penalty for leaving the app.
• Minor bug fixes.
3.1.3
2015-10-24
By popular demand (plea, really): If you cancel out of the Game Center login, you will no longer see the Game Center login. To sign into Game Center after cancelling, go to Options -> Player and turn “Game Center Login” back on, and then exit and return to the app; or go to the Settings app under Game Center and sign in.
Also by request: If you attain the Dragon Master achievement (1,000,000 points in Scramble), you can now start at level 40.
Starting at Level 30 in Scramble is now enabled when you reach the Green Dragon achievement at 500,000 points - down from 600,000 previously.
You can now disable the parallax visual effect, if you don’t like it, under Options.
Tilebot should now always pause during the Game Center sign in.
This update is in direct response to user feedback. As always, your positive reviews are appreciated.
3.1.1
2014-10-01
• Fixed a bug where layout statistics did not appear in the Layouts view on iPad.
• Removed the "Multiplayer over Bluetooth" options in the Game Mode menu. Please use the "Game Center Multiplayer" options instead; they do the same thing except better, and Game Center now has an option to connect to nearby players.
Earlier in Version 3.1:
• Updated to support full resolution on iPhone 6 and iPhone 6 Plus
• Updated for iOS 8. iOS 7 or later is required for this update.
• Important fix for a bug where the level may not advance when the app is launched on iOS 8.
• Losing in Scramble or Challenge mode now sends you back only three levels instead of five.
• 58 new built-in layouts submitted by Moonlight Mahjong users. See the earlier release notes for the complete list.
3.1
2014-09-18
• Updated to support full resolution on iPhone 6 and iPhone 6 Plus
• Updated for iOS 8. iOS 7 or later is required for this update.
• Important fix for a bug where the level may not advance when the app is launched on iOS 8.
• Losing in Scramble or Challenge mode now sends you back only three levels instead of five.
• 58 new built-in layouts submitted by Moonlight Mahjong users.
New Standard Layouts (these appear in Scramble and Challenge modes):
• "Arches" by Tlphoto (level 4)
• "Aztec Ruin" by Juan (level 6)
• "Bare Faced!" by Elizabeth Bygrave (level 13)
• "Barn" by 'Me' (level 7)
• "Baseship" by Jack (level 5)
• "Basket" by M Howard (level 5)
• "Blue Crab" by camo_junkie (level 10)
• "Boxed" by schugga (level 4)
• "Byrt 10" by Byrt (level 5)
• "Cafe Grande" by Mimi (level 3)
• "Cale 1" by Cale (level 7)
• "CandleStick" by Es Ce 2 (level 6)
• "Closed Temple" by M Howard (level 7)
• "Cosmic Sun" by Natalie L. (level 12)
• "Crab Feet" by Emmalee (level 7)
• "Cradle" by Prajnaparamita (level 3)
• "Crazy Mill" by Olgy13 (level 7)
• "Gate" by M Howard (level 5)
• "Gravedigger" by Elizabeth Bygrave (level 3)
• "In Square" by Ines (level 9)
• "Insectipod" by Rahnsom (level 19)
• "Knife's Edge" by Sevian (level 9)
• "Lunar Lander" by KultiVator (level 4)
• "Mimi's Flower Basket" by Mimi (level 5)
• "Mini Igloo" by Bryn (level 3)
• "Mini Potted Plant" by Bryn (level 2)
• "Mount Tile" by M Howard (level 7)
• "Mountain Bayta" by Gpp (level 13)
• "NoName Tower" by Celebrindal (level 12)
• "North Star" by Bianyo (level 9)
• "Open Roof Temple" by M Howard (level 4)
• "Parapit" by Isotelus (level 9)
• "S" by Luna422 (level 5)
• "Spirit Spires" by Stu The Dude (level 8)
• "Spitfire" by camo_junkie (level 10)
• "Star" by Jess (level 6)
• "Stick Man" by Bryn (level 4)
• "Stonehenge1" by Jon2T2 (level 8)
• "Sunshine" by Anonymous (level 2)
• "Teacup" by Bryn (level 5)
• "The Frog" by Luke (level 8)
• "Thunderburd" by Sammjune (level 7)
• "Tollbooth" by M Howard (level 7)
• "Tower of Epsilon" by J Dawg (level 13)
• "Why Y" by Stephen Glaros (level 13)
• "X Is The Spot" by Rahnsom
• "Xylophone" by MadAbigail
• "moe" by tomodachi (level 7)
New Additional Layouts (these do not appear in Scramble or Challenge modes, often due to being too large or too difficult… but they were too good to leave out entirely):
• "206" by JS
• "Basketweaver" by Elizabeth Bygrave
• "Christmas is Coming" by Becky
• "Frosty the Snowman" by Becky
• "Pyramid Town" by Brian
• "Ship of the Line" by camo_junkie
• "Spider" by MzKitty
• "Star Destroyer" by Jordan
• "The Gargantuan" by SpagetiNatels
• "kuzuretashiro" by tomodachi
3.0.1
2013-09-23
• This update reverses a minor change to the rules of which tiles are blocked, made in the previous version.
Version 3.0 supports iOS 7 and contains many improvements inspired by iOS 7’s new design. See the Version History for a full list of changes.
3.0
2013-09-16
Version 3.0 supports iOS 7 and contains many improvements inspired by iOS 7’s clean new design.
• New standard tile art replaces ‘Engraved Marble’ as the default: The new standard tile art uses a much cleaner, subtler tile texture, which makes the tile details stand out clearly. This is combined with specular lighting and engraved detail for realism.
• Completely reworked physics engine for touch movement: Moonlight Mahjong’s touch controls seemed pretty good for the last five years, but iOS 7 has raised the bar. Moonlight Mahjong’s new custom physics engine is more responsive and precise, and includes momentum and boundary effects.
• Motion Effects: On supported devices with iOS 7, turning the screen shows a subtle 3D effect similar to the iOS 7 home screen. This is not used to play the game, it just adds a sense of dimensionality and makes the graphics ‘pop’. Plus it’s cool.
• The default control scheme for new users is now “Single Finger Controls”: drag one finger on any tile to turn the board; drag one finger on the background to move the board. This is what used to be called the ‘Advanced’ control scheme; it makes it easier to play with one hand. The earlier standard control scheme is now called “Two Finger Controls” and is still available. The more obscure earlier touch control options have been removed, as they were not particularly useful and might confuse new users.
• Cleaner game dialogs closer to the style of iOS 7: The new game dialogs are actually pretty close to the original Moonlight Mahjong dialogs… just better.
• Improved documentation: The documentation is now a single page, which is much easier to browse and navigate.
• Improved app icon: The app icon has been subtly redone in the proportions of iOS 7, using the new standard tile art. The icon is less obviously 3D than before, but not ‘flat’; 3D is fundamental to what this game is about.
• There is a small change to the rules governing what tiles are considered ‘blocked’. Tiles one level above on the left are now considered to be on the left, and tiles one level above on the right are considered on the right. This slightly changes how some boards are played. (Note: This change will be undone in the next update. It was discovered a little too late that it makes a couple layouts less interesting, notably 'I Love Mahjong', so we'll go back to the original rule.)
• Improved Alphabet tileset using the Helvetica Neue font, with tile texture and engraved detail.
• Using the Night Tiles tileset now darkens the background, for better use at night.
• Behind-the-scenes programming cleanup: Moonlight Mahjong is now over 5 years old, having launched with the opening of the App Store. The state of the art in iOS programming has advanced considerably in 5 years; it’s important for a number of reasons to try to keep up.
• iOS 5.0 or later is now required.
2.3.1
2012-09-19
- Support for iOS 6 and iPhone 5.
- The minimum required iOS version is now iOS 4.3. First- and second-generation iPhone and iPod Touch are not supported in this update.
2.3
2012-03-24
- Updated for full resolution graphics on the new iPad!
- Increased resolution of the built-in backgrounds to look good on the new iPad.
- When you lose in Scramble mode, the "Try Again" button goes back only 5 levels, instead of all the way back to level 1. (Assuming you made it past level 6.)
- The "Lion Scramble" and "Dragon Scramble" game modes are replaced by "Start on Level 10" and "Start on Level 20" options in the Options menu, once you've reached 100,000 and 300,000 points in Scramble mode. This amounts to the same functionality as before, but is perhaps clearer.
- A "Start on Level 30" option is added once you've scored 600,000 points in Scramble mode.
- You can now add multiple background images via Instashuffle.
- The "Change Backgrounds" switch is no longer turned off when you load a new background image.
- Updated icon.
2.2.2
2011-11-12
- Support for the Instashuffle app, which replaces the Moonlight Gallery app. Instashuffle is a simple way to browse Instagram images and load them as backgrounds in Moonlight Mahjong.
- Slight fix for touch control in layout editing.
2.2.1
2011-10-23
Version 2.2.1: fix to not show authentication error after user has canceled Game Center login under iOS 5.0.
Version 2.2 adds support for loading backgrounds from the Moonlight Gallery app. Moonlight Gallery is a new app for browsing Instagram images, which can be viewed as backgrounds in Moonlight Mahjong. The new Gallery functionality requires iOS 5.0 or later.
2.2
2011-10-12
Version 2.2 adds support for loading backgrounds from the Moonlight Gallery app. Moonlight Gallery is a new app for browsing Instagram images, which can be viewed as backgrounds in Moonlight Mahjong. The new Gallery functionality requires iOS 5.0 or later.
2.1.5
2011-06-01
- New "Lion Scramble" game mode allows you to start Scramble on level 11 after you've reached 100,000 points. "Dragon Scramble" mode allows you to start on Level 21 after you've reached 300,000 points.
- Added option to automatically change the background after each level. (If you're upgrading, you may want to turn this on in the Options menu.)
- Added "Scores" in the Options menu, showing your high scores and recent scores on the device for the game modes that have point scores.
- Fixed sound so that it is controlled by the volume buttons rather than the alert sound volume level. (You can still turn it off and on in the Options menu.)
Version 2.x:
This is a major update featuring new arcade-like game modes and support for Apple's Game Center, with online high scores, achievements and multiplayer matches! In addition, this version features over 70 new built-in layouts, most created by Moonlight Mahjong's clever users. The multitouch control has been improved, and there are numerous other improvements.
2.1.4
2011-03-24
- Optimized for iPad 2. The default tile set on iPad 2 is Engraved Marble, since the new iPad has the graphics horsepower to support advanced per-pixel lighting at a full 60 frames per second. The default for other devices is still Plain Marble.
- Realtime graphics antialiasing on devices that support it. This makes the edges of the tiles look better, even when moving the board. This was added with iPad 2 in mind, but it turns out it also works well on original iPad, iPhone 3GS and later, and later-model iPod Touches with iOS 4 or later.
Version 2.x:
This is a major update featuring new arcade-like game modes and support for Apple's Game Center, with online high scores, achievements and multiplayer matches! In addition, this version features over 70 new built-in layouts, most created by Moonlight Mahjong's clever users. The multitouch control has been improved, and there are numerous other improvements.
2.1.3
2011-01-20
Version 2.1: This is a major update featuring new arcade-like game modes and support for Apple's Game Center, with online high scores, achievements and multiplayer matches! In addition, this version features over 70 new built-in layouts, most created by Moonlight Mahjong's clever users. The multitouch control has been improved, and there are numerous other improvements.
Version 2.1.1: Stopped layout stats being erased on update. Multitouch handling now recognizes taps when there is another contact with the screen. An alert is presented when trying to start a multiplayer match while Game Center is still authenticating. Layouts with over 500 tiles ("Pandora's Box") are no longer included in level-based game modes.
Version 2.1.2: Support for new achievement levels "Dragon Master" and "Dragon Clan". Fixed issue with invalid Game Center dialog appearing on iPhone 3G under iOS 4.2. Fixed issue with undoing during game over sequence in Challenge mode. Added status button in lower left when in the Scramble modes - eliminates need for extra text in the Challenge and Relaxation mode banners. Slightly rounded label borders. Stays with layout selection when restarting app after completing Puzzle or Relaxation mode board.
Version 2.1.3: Three new layouts ("Vault A", "Zigvault" and "Lockhorn") and one substitution ("Magic Pyramid" replaces "Linkd" in level-based modes; both are still available in non-competitive modes). Changed how layouts are selected in Lightning Mode so that more layouts are available earlier in the game.
2.1.2
2010-12-14
Version 2.1: This is a major update featuring new arcade-like game modes and support for Apple's Game Center, with online high scores, achievements and multiplayer matches!
PLEASE NOTE: If you have not signed into Game Center before, you may be presented with a sign-in dialog when you launch the game. If you do not wish to sign into Game Center, or wish to do so later, just tap "Cancel." Check out the Game Center app for more information. Game Center is available in iOS 4.1 and later on recent hardware. iOS 4.2 or later is recommended.
The different Game Modes are now as follows:
Scramble Mode (the new default!): Score points by making matches faster than the automated opponent Tilebot, through increasingly difficult levels. Tiles are automatically reshuffled when you run out of matches, making this mode more about speed than strategy, although finding matches can be challenging in itself. The game ends when Tilebot finishes a board before you do.
Challenge Mode: Compete against Tilebot through increasingly challenging levels in full puzzle mode: no automatic reshuffle, only undo or start over. This mode is definitely about strategy, but Tilebot is trying to solve the boards at the same time you are!
Lightning Mode: Like Scramble, but Tilebot is twice as fast (and points are worth twice as much), for an extra challenge. Good for when you'd like a game that's relatively short!
Puzzle Mode: The original "flavor" of Moonlight Mahjong. Solve puzzle boards with no time limit. Choose any layouts, but there are no high scores.
Relaxation Mode: Clear boards with no time limit, and tiles automatically reshuffled when you run out of matches. A good mode for when you just don't feel like strategizing or competing.
Cooperation Mode: Team up with other players to match tiles faster than Tilebot. Similar to Scramble mode, but two players play together.
Competition Mode: Compete against other players to solve puzzles before they do.
Scramble, Challenge, Lightning and Cooperation modes feature high scores and achievements.
In addition, this version features over 70 new built-in layouts, most created by Moonlight Mahjong's clever users. The multitouch control has been improved, and there are numerous other improvements.
Version 2.1.1 changes: Stopped layout stats being erased on update. Multitouch handling now recognizes taps when there is another contact with the screen. An alert is presented when trying to start a multiplayer match while Game Center is still authenticating. Layouts with over 500 tiles ("Pandora's Box") are no longer included in level-based game modes.
Version 2.1.2 changes: Support for new achievement levels "Dragon Master" and "Dragon Clan". Fixed issue with invalid Game Center dialog appearing on iPhone 3G under iOS 4.2. Fixed issue with undoing during game over sequence in Challenge mode. Added status button in lower left when in the Scramble modes - eliminates need for extra text in the Challenge and Relaxation mode banners. Slightly rounded label borders. Stays with layout selection when restarting app after completing Puzzle or Relaxation mode board.
2.1.1
2010-11-30
Version 2.1: This is a major update featuring new arcade-like game modes and support for Apple's Game Center, with online high scores, achievements and multiplayer matches!
PLEASE NOTE: If you have not signed into Game Center before, you may be presented with a sign-in dialog when you launch the game. If you do not wish to sign into Game Center, or wish to do so later, just tap "Cancel." Check out the Game Center app for more information. Game Center is available in iOS 4.1 and later on recent hardware. iOS 4.2 or later is recommended.
The different Game Modes are now as follows:
Scramble Mode (the new default!): Score points by making matches faster than the automated opponent Tilebot, through increasingly difficult levels. Tiles are automatically reshuffled when you run out of matches, making this mode more about speed than strategy, although finding matches can be challenging in itself. The game ends when Tilebot finishes a board before you do.
Challenge Mode: Compete against Tilebot through increasingly challenging levels in full puzzle mode: no automatic reshuffle, only undo or start over. This mode is definitely about strategy, but Tilebot is trying to solve the boards at the same time you are!
Lightning Mode: Like Scramble, but Tilebot is twice as fast (and points are worth twice as much), for an extra challenge. Good for when you'd like a game that's relatively short!
Puzzle Mode: The original "flavor" of Moonlight Mahjong. Solve puzzle boards with no time limit. Choose any layouts, but there are no high scores.
Relaxation Mode: Clear boards with no time limit, and tiles automatically reshuffled when you run out of matches. A good mode for when you just don't feel like strategizing or competing.
Cooperation Mode: Team up with other players to match tiles faster than Tilebot. Similar to Scramble mode, but two players play together.
Competition Mode: Compete against other players to solve puzzles before they do.
Scramble, Challenge, Lightning and Cooperation modes feature high scores and achievements.
In addition, this version features over 70 new built-in layouts, most created by Moonlight Mahjong's clever users. The multitouch control has been improved, and there are numerous other improvements.
Version 2.1.1 changes: Stopped layout stats being erased on update. Multitouch handling now recognizes taps when there is another contact with the screen. An alert is presented when trying to start a multiplayer match while Game Center is still authenticating. Layouts with over 500 tiles ("Pandora's Box") are no longer included in level-based game modes.
2.1
2010-11-17
This major update features new arcade-like game modes and support for Apple's Game Center, with online high scores, achievements and multiplayer matches!
PLEASE NOTE: We're looking into an issue where layout statistics may be reset with this update. If you care about your existing layout statistics (they're a poor substitute for the new high scores), please hold off on updating until the next minor revision.
PLEASE NOTE: If you have not signed into Game Center before, you may be presented with a sign-in dialog when you launch the game. If you do not wish to sign into Game Center, or wish to do so later, just tap "Cancel." Check out the Game Center app for more information. Game Center is available in iOS 4.1 and later on recent hardware.
The different Game Modes are now as follows:
Scramble Mode (the new default!): Score points by making matches faster than the automated opponent Tilebot, through increasingly difficult levels. Tiles are automatically reshuffled when you run out of matches, making this mode more about speed than strategy, although finding matches can be challenging in itself. The game ends when Tilebot finishes a board before you do.
Challenge Mode: Compete against Tilebot through increasingly challenging levels in full puzzle mode: no automatic reshuffle, only undo or start over. This mode is definitely about strategy, but Tilebot is trying to solve the boards at the same time you are!
Lightning Mode: Like Scramble, but Tilebot is twice as fast (and points are worth twice as much), for an extra challenge. Good for when you'd like a game that's relatively short!
Puzzle Mode: The original "flavor" of Moonlight Mahjong. Solve puzzle boards with no time limit. Choose any layouts, but there are no high scores.
Relaxation Mode: Clear boards with no time limit, and tiles automatically reshuffled when you run out of matches. A good mode for when you just don't feel like strategizing or competing.
Cooperation Mode: Team up with other players to match tiles faster than Tilebot. Similar to Scramble mode, but two players play together.
Competition Mode: Compete against other players to solve puzzles before they do.
Scramble, Challenge, Lightning and Cooperation modes feature high scores and achievements.
In addition, this version features over 70 new built-in layouts, most created by Moonlight Mahjong's clever users. The multitouch control has been improved, and there are numerous other improvements.
Moonlight Mahjong supports iPhone, iPod Touch and iPad, including Retina Display support for iPhone 4 and the new iPod Touch.
2.0.2
2010-07-29
- Support for iPhone 4's high resolution Retina Display.
- Support for iOS 4.
- Improved multitouch handling.
- Improved graphics performance.
- New menu icons in options menu.
- Improved application icon and startup screen.
- New option for "single handed" controls: drag one finger on tiles to change angle, one finger on background to move board.
2.0.1
2010-04-06
- Fixed layout menu on iPad. Performance improvement for Engraved Marble tileset. Plain marble is now the default.
- Miscellaneous tweaks for running smoothly on iPad.
In version 2.0:
- Support for the iPad! New "Marble" tile art; new and improved backgrounds.
- New "Engraved Marble" tileset for devices with OpenGL ES 2.0 (iPad, iPhone 3GS, later model iPod Touches). It uses a surface map and per-pixel specular highlighting for added realism, especially on a large screen like the iPad's.
- Improved help.
- Requires iPhone OS 3.0 or later.
2.0
2010-04-01
- Support for the iPad!
- New "Marble" tileset.
- New "Engraved Marble" tileset for devices with OpenGL ES 2.0 (iPad, iPhone 3GS, later model iPod Touches). It uses a surface map and per-pixel specular highlighting for added realism, especially on a large screen like the iPad's.
- Additional built-in backgrounds; most backgrounds now high resolution for iPad.
- Improved help.
- Requires iPhone OS 3.0 or later.
1.4
2009-12-10
- Added sound effects. (Sound effects can be turned on or off in the Other Settings menu. On an iPhone, make sure the ring/silent switch is not set to 'silent'. On a first-generation iPod Touch, you must use your headphones.)
- Improved Tilesets menu.
- Improved Backgrounds menu.
- 10 new built-in layouts.