2.0.4
2015-11-01
This app has been updated by Apple to display the Apple Watch app icon.
Bug Fixes
-Fixed "Survivor" unlock
-Fixed "Take No Prisoners" Achievement
-Fixed town details not saving
-Removed upgrades from travel choice without endless
-Fixed not encountering Fording or Bandits when leaving town in endless
-Fixed teammates in car shooting for finale
-Added fix that should both prevent going -miles
Balance Tweaks & Other
-Reduced aiming sensitivity
-Added fording to new cities
-Clamped Half Zombie's speed
-Added target practice dummies to the intro
2.0.2
2015-11-01
- Save game recovery! If you lost your save data in the previous update, this should restore your achievements, skulls, tombstones, and your campaign saves. Unfortunately right now we do not support recovering an endless save.
- Added prompt to alert you if we were unable to recover any part of your old save files.
- Constant achievement popup fix!
- Fixes for IAP usability issues so it should immediately respond when you've purchased IAP or restored your purchase and the UI should always be accurate to what you currently own.
- Fix for black bar issues.
- Fix for bug where you can get stuck in Safe Haven if you don't have the Final Cut Expansion.
- Fix for Twitter enable/disable button.
- Fix for missing music.
- Fix for director walking sprites
- Fixes for rotation issues
- Fix for the rate our game button.
- Increased scrap scavenge amount
- Rare chance to spawn ammo while scavenging
- Rebalance trading for scrap
- Trading is easier
- Some jobs give ammo at the start
2.0
2015-10-20
Added the all new Final Cut Expansion! Featuring:
-Choose your route
-5 unlockable cars
-10 unlockable characters
-New boss fights
-3 new zombie types
-Radiation mechanic gives you a new way to die
-Hit and Run driving job
-Graveyard retrieval mission
-More and new bandit attacks
-Last Chance Ending
-Double the story encounters
-Double the road events
Core Game Updates
Fixes
-Fixed combat collision issues
-Fixed bug that would freeze the game
New
-Added female variant to Title screen
-Multiple save files
-New art all over the place
-More satisfying to shoot bandits
-New healing minigame
-Goofy city name generator for Endless Mode
-Fording is slightly cooler
-New finale events
1.6.7
2013-10-14
Zombie attack hitbox adjusted
Fixed audio bug that wouldn’t save your audio settings
All achievements should work now
1.6.6
2013-04-26
New
-Added art for Car Upgrades in the menu
-Added art for Combat Training in the menu
-Added ability to tweet “hostage” and “put down” situations
-Added endless scoring explanation and current score to info display
Bug Fixes
-Updated our twitter code so you can tweet again
-Fixed a bug where you could return to town when you shouldn’t be able to
-Fixed a bug where you could quickly exit a lost job and still get the reward
-Fixed some missing click sounds on some buttons
-Fixed Fat Cat, Loner, There Can Only Be One achievement bugs
-Fixed an infinite loop when you run out of new Points of Interest
-Hopefully fixed a bug that resulted in defense combat never ending on rare occassion
-Fixed the 3rd combat slot button
-Fixed road map not displaying distance traveled info
-Fixed some stupid “My Grave” saving issues
-Fixed “I Know a Guy” achievement bug
-Fixed some spelling
Gameplay Balances & Tweaks
-Reworked Highscore Screens
-Doubled medkit scavenger effectiveness
-Reworded shooting tutorial
-Reworded Point of Interest scroll text
-Reworded “Distance to next landmark” message
1.6.4
2013-02-05
Bug Fixes
Fixed a bug where you would eat double food while healthy instead of incapped
Fixed a bunch of time related bugs for scavenging and fording horde size
Grammar tweaks
Fixed a bug that would sometimes skip town when events happened as you arrived
Updated some incorrect “stranger” advice about reviving incapped passengers. (You can with medkits)
Gameplay & Balance
Fording and hunting should be easier during the day (as intended all along)
The game should tell you when you die on the road now
1.6.3
2013-01-21
ver 1.6.3
-New Expansion Pack Available
-Endless Mode! Featuring Loadouts and Modifiers.
-Earn skulls as you play to earn more loadouts and Modifiers.
-Combat Training
-Physics based minigame
-Over 40 new road events
Gameplay & Balance
-Tutorial Skip
-Suicide difficulty added
-Combat slightly harder
-Added ammo spawns during final mission
-Pickup frequency changes based on difficulty
-Rearranged some menus
-Easy easier, hard harder
-Rebalanced events based on difficulty
-Added Achievements and Tombstones to main menu
-Added ability to tweet your tombstone
Bug Fixes
-Added save redundancy to help combat save file corruption
-Fixed a bug that sometimes wiped some save data
-Fixed 12 Achievements that were not tracking progress
-Fixed a ton more Achievement bugs
-Fixed issues with hostage combat happening when you are alone
-Players cannot die the turn they become incapped
-Can’t buy infinite car parts when the store runs out
-Fixed an issue where horde sizes were incorrectly “large” most of the time
-Fixed an issue where fat zombies did not count towards achievements
-Fixed “time taken” variable not resetting... leading to lower scores -after repeat playthroughs
-Fixed a bug where music would stop playing after you stop at a tombstone
-Fixed a road event giving resources instead of taking them
-Fixed a bug where party members would report dying of diseases they no longer had
-Fixed a bug where starting a new game would sometimes have you putting down the wrong person
-Fixed not being able to find your own tombstone if you quit the game
-Fixed a bug where you could repair your car past 100% in the autoshop
-Fixed a bug where you could not pass up your own tombstone
-Fixed Armored Windows car upgrade (you should no longer get bit)
-Fixed some other car upgrades that might not have been working
-Credits updated
1.6.2
2013-01-17
New Expansion Pack Available
-Endless Mode! Featuring Loadouts and Modifiers.
-Earn skulls as you play to earn more loadouts and Modifiers.
-Combat Training
-Physics based minigame
-Over 40 new road events
Gameplay & Balance
-Tutorial Skip
-Suicide difficulty added
-Combat slightly harder
-Added ammo spawns during final mission
-Pickup frequency changes based on difficulty
-Rearranged some menus
-Easy easier, hard harder
-Rebalanced events based on difficulty
-Added Achievements and Tombstones to main menu
-Added ability to tweet your tombstone
Bug Fixes
-Added save redundancy to help combat save file corruption
-Fixed a bug that sometimes wiped some save data
-Fixed 12 Achievements that were not tracking progress
-Fixed a ton more Achievement bugs
-Fixed issues with hostage combat happening when you are alone
-Players cannot die the turn they become incapped
-Can’t buy infinite car parts when the store runs out
-Fixed an issue where horde sizes were incorrectly “large” most of the time
-Fixed an issue where fat zombies did not count towards -achievements
-Fixed “time taken” variable not resetting... leading to lower scores after repeat playthroughs
-Fixed a bug where music would stop playing after you stop at a tombstone
-Fixed a road event giving resources instead of taking them
-Fixed a bug where party members would report dying of diseases they no longer had
-Fixed a bug where starting a new game would sometimes have you putting down the wrong person
-Fixed not being able to find your own tombstone if you quit the game
-Fixed a bug where you could repair your car past 100% in the autoshop
-Credits updated
1.0.4
2012-10-25
Free Halloween Update!
Play between Oct. 17th and Nov 7th to play with Halloween themed content
-12 new Halloween road events
-Pumpkins everywhere!
-Candy!
-Frankenstein Boss Fight!
1.0.3
2012-10-10
Bug Fixes
-Fixed “time taken” scoring (totally was not working)
-Fixed bug where if you start a new game it doesn’t refresh the save file.
-Fixed a bug where you would not stop at town if you arrived at town at the exact speed/distance it was from the last hour.
-The top speed shown on the Pace & Rations screen was is incorrectly showing 80 mph instead of 60 mph.
-Made some buttons larger to match the rest of them.
-Fixed Cowcatcher, Carrier and Armored Windows car upgrades
-Actually fixed the Ninja Muffler this time. (I think)
-Fixed a bug where time would pass BEFORE you scavenged, sometimes resulting in different zombie activity than reported from the menu.
-Fixed 12pm showing as 12am
-Fixed references to “tap” vs “click” based on platform (I hope)
-Fixed ammo showing up in numbers not divisible by 20
-Fixed the ability to stop in DC and buy infinite car parts
-Fixed sell prices showing the wrong value
-Fixed zombie hand popping up with the zombie heads on tombstone events
-Fixed player tombstones not saving your name
-Maybe fixed some combat control issues where you would be in shooting mode at the start of combat (and you usually end up wasting a bullet trying to move)
-Fixed more spelling errors
Gameplay & Balance
-Added distance to scoring
-Only distance counts toward score if you die on the road
-Slightly slower zombie bear (He can’t be killed btw)
-Back button now says “Leave” when in town
1.0.1
2012-08-20
--iPod 1st and 2nd gen will experience issues. We are looking into it.--
**Bug Fixes**
-Fixed the type your name crash on Touch 3 and 4!!
-Fixed some performance issues on iPad 1 and lower end devices.
-Fixed save bugs.
-Fixed a bug where your difficulty would always be set to medium
-Fixed the credits crash.
-Fixed audio not playing properly in certain places
-Fixed bandit music not playing during bandit encounters
-Fixed distance to next landmark display
-Fixed Ninja Muffler **UPDATE** Still broken :(
-Fixed Nev-R-Break Battery
-Fixed $50 cash bag sprite showing up as dollar sprite during scavenging
-Fixed a trade in the point of interest where you got 300 fuel instead of $
-Other smaller bugs no one noticed
**Gameplay & Balance**
-Raised the value of all goods when selling
-Changed the math for the car's damage
-You move faster in the bandit chase
-Increased scrap found while scavenging
-Decreased scrap's buy/sell value
-Faster Zombie Bear!
-Less food gotten from scavenging
-Cheaper ammo
-More likely to get ammo when you need it
-Endgame has a smaller play-field.
-Spelling fixes