2.11
2017-10-26
This app has been updated by Apple to display the Apple Watch app icon.
Update for iOS 11 compatibility
Improved splash effects
Improved explosions
Improved gunfire effects
2.10
2014-05-15
- Added "Auto Next" feature under Quit Battle page (1 to 3 second delay between auto turn progression)
- Fixed TDC/Imp. Detonators not applied to first torpedo fired
- IJN ships now lose xp when sunk in campaign
- Aircraft attacks must now target an enemy before launching
- Starshell brightness greatly increased
- Ships can no longer face away from each other at combat start
- *** on level 1 IJN Campaign now displays correctly on map
- AAA upgrade reduced to 8,000 renown, allowing M.I.C. achievement
- Fixed a bug where a sinking ship would sometimes linger on surface
- Fixed a rare bug where turn order broke on an enemy sinking
- Manual Clarification: shell damage is multiplied by number of gun barrels firing
- Added Facebook link in Help section
- Removed sound volume slider (master audio now controlled with device)
- Fixed a rare bug whereby achievements could be deleted
- Fixed several achievements which would not register or were impossible
- Kongo torpedo reload messages removed
- Torpedo reload timing corrected
- Takao now has 8 torpedoes
2.03
2013-11-11
v2.03
-Fixed the issue where a New Game could not be started on a new install
-Sliders are now more responsive on iPhone devices
-User interface fully optimised for the iPhone 5
-Single Battles no longer cause renown gain
-Removed torpedoes from Kongo for historical accuracy
-Removed TDC upgrade from Kongo
-Taiyo now correctly displays all flight operations messages
-Fixed the 2 achievements needing all 5 star ranked ships
2.02
2013-11-04
v2.02
- Destroying all targets on an island now always automatically ends combat
- Fixed a bug where initial game options did not appear on a newly installed game
- Fixed a bug where XP was reset for the last active ship, if the first ship was sunk
- Flight Operations update messages now only appear once per combat
- Added end of campaign messages for both campaigns
- Submarines can now call in A-bomb strikes while submerged
- Fixed a bug where submarines could sometimes capsize on surfacing due to waves
- Torpedoes no longer pass through/under islands
- Ohka can now be used at night (manual corrected also)
- Added the historical number of torpedoes to surface ships
v2.01
- Yamato upgrades now work in combat
- Adjusted Ohka attack angle
- Fixed camera zoom issue on iPad devices (including iPad mini)
- Fixed dud torpedoes occurring in Arcade mode
- Fixed indestructible Ammo Dump in zone 25 (Japan Campaign)
- Fixed bug where carriers attempting to fire guns broke the game
- Improved performance on iPhone 4 device
- Ship info now displays ship's current speed/maximum capable speed
- Fixed a bug where sunk player ships did not lose their experience
- Fixed a bug where anti-aircraft broke if the middle ship "slot" was empty
- Arcade mode now does -25% damage to player ships
- Added contextual help on early levels for torpedo performance
- Corrected a typo on page 8 of the manual
v2.0
- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features
Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more
Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target
2.01
2013-10-17
v2.01
- Yamato upgrades now work in combat
- Adjusted Ohka attack angle
- Fixed camera zoom issue on iPad devices (including iPad mini)
- Fixed dud torpedoes occurring in Arcade mode
- Fixed indestructible Ammo Dump in zone 25 (Japan Campaign)
- Fixed bug where carriers attempting to fire guns broke the game
- Improved performance on iPhone 4 device
- Ship info now displays ship's current speed/maximum capable speed
- Fixed a bug where sunk player ships did not lose their experience
- Fixed a bug where anti-aircraft broke if the middle ship "slot" was empty
- Arcade mode now does -25% damage to player ships
- Added contextual help on early levels for torpedo performance
- Corrected a typo on page 8 of the manual
v2.0
- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features
Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more
Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target
Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
2.0
2013-09-24
- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features
Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more
Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target
Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
1.03
2012-11-15
- Islands with all structures/aircraft destroyed no longer launch aircraft
- Player ship may immediately disengage an island that has had all structures/aircraft destroyed
- Improved memory management on lower-end devices
- Fixed a bug in Zone 37 that caused shells to be randomly inaccurate
1.02
2012-10-25
- Turn limit removed
- Player aircraft can fly to horizon to attack distant ships
- Ships can now leave combat by 3x "Disengage" actions
- Shot history now shows 2D location of hits relative to player ship
- Torpedo ammo limit: 6 for submarines, 5 for destroyers
- Depth charge attacks removed (since the outcome was always defeat)
- Escorts now close in and use gunfire to force submarine to surface
- Regular surface ships now fire/launch aircraft at very close submerged submarines
- Difficulty options (Normal, Easy, Arcade) to adjust starting renown, RADAR accuracy, dud torpedo rate and enemy disengaging
- Quitting a battle now abandons/scuttles player ship and brings up Action Report
- Achievements earned separately for each difficulty level
- Completely revised and expanded 17 page manual with Hints & Tips and FAQ
- Sliders no longer pan camera
Unchanged:
- Wind Meter: several players mentioned there is no way to determine wind speed/direction. Examining the ocean wave's direction and speed is the wind meter (contact developer if this is insufficient).
1.01
2012-09-25
- fixed crash on loading for iPad 1st gen, 3GS and iPod Touch users
- fixed minor UI display bug on iPad
- decreased camera pan sensitivity (sensitivity slider coming soon)