1.0.91
2021-12-28
Improved "wriggle" mechanic - (when caught by enemy robot - just wriggle the directional control to break free). Optimised mothership wall building. Tweaked the jump algorithm.
1.0.90
2021-07-25
New jump algorithm adds more weight to player and stronger jump force which means you do not have to double jump as much. Fixed asteroids thrown achievement.
1.0.89
2020-11-30
Improved targeting AI. Player can now run on trains with full momentum. Improved camera work. Enhanced evil enemy pilots AI.
1.0.88
2020-11-05
Special TeeTekTrab targeting version which makes aiming easier. New side to side wiggle direction pad technique allows player to break the grip of the psycho robots. Mothership tractor beams can escaped by pulling backwards when caught. Motherships take less hits to destroy. Plasma balls on cages are now even simpler to grab.
1.0.87
2019-11-24
Plasma balls are now far easier to grab. Easy mode (Bronze league) is now even easier. Escaped prisoners now help if player is captured by evil alien pilots. Enhanced warp portal now rushes towards player when all motherships are defeated.
1.0.86
2019-11-15
Pheugo is now 64bit. Enhanced space train and hover cars. Optimized laser explosions. Fixed leader board error.
1.0.85
2019-09-17
Reconfigured main game play loop to squeeze some more performance from CPU. Fixed garbage collection performance spike that was causing a massive lag whenever the first prisoner was freed.
1.0.84
2019-07-22
Improved the Enemy Alien Pilot AI. Fixed the cage spawning timing routine and optimised the cage collision detection. Added more mass to the spike traps to improve stability. Fixed the stage selection scroll bug.
1.0.83
2019-05-22
Fixed level 1 bug from previous GUI reconfiguration. Optimized main game loop.
1.0.82
2019-05-09
Enhanced game play user interface. Now angels protect player from being caught by enemies. Angels now continuously heal player health . Fixed monster not catching player bug.
1.0.81
2019-04-23
New graphic shader brings a fresh new modern look to the Pheugo galaxy. Mothership pilots now explode into slime balls which make moving difficult if they stick to you. Fixed the rogue mode bug which would stop spawning enemies. Optimised main game loop and fixed a few other bugs and annoyances.
1.0.80
2019-03-27
Bronze league is now even easier - the green cages are every second cage instead of 3rd. Fixed Ion’s power up attack to include the new evil alien mothership pilots. Updated IAP modules.
1.0.79
2019-02-08
This update sees the return of the evil alien pilots! When flying motherships are defeated these evil alien pilots eject and come down to try to stop you personally! Fixed mothership fleet damage status. Added double jump effect to main player! Improved psycho robot and monster AI. Vastly improved recently freed prisoners AI.
1.0.78
2019-01-14
Stage 1 is now far more easier so as to allow new players to become familiar with the jump and throw mechanics. Tractor beam has now been toned down and should provide for slightly easier game play overall. Fixed the menu slow down on stage select screen. Fixed a weird bug that would not allow you to save green caged prisoners if just scored 3 stars on previous stage.
1.0.77
2019-01-12
Stage 1 is now far more easier so as to allow new players to become familiar with the jump and throw mechanics. Tractor beam has now been toned down and should provide for slightly easier game play overall. Fixed the menu slow down on stage select screen. Fixed a weird bug that would not allow you to save green caged prisoners if just scored 3 stars on previous stage.
1.0.76
2018-12-22
Fixed fleet mothership bug. Fixed stun ray on player bug. Fixed laser beam when building wall bug.
1.0.75
2018-12-17
Now motherships spawn spike traps so watch out! Fixed turret targeting. Optimised mothership wall building. Fixed psycho robot over spawning bug. Fixed rare mothership spawn positioning bug.
1.0.74
2018-11-07
Optimized explosion force from lasers. Fixed rare bug whereby player could still die if damaged just as destroying the last mother ship which would result in a game over status even though technically they had completed the level.
1.0.73
2018-10-21
Enemies and monsters now run away when player’s shield is activated. Stun rays now effect prisoners, enemies and monsters. Found and fixed music bug which was causing music to intermittently stop playing.
1.0.72
2018-10-08
Set for stun! - turrets now randomly alternate between bullets and stun rays. The stun rays will freeze you (even in mid air) for one second. Fixed and enhanced cage and turret spawn algorithms - now they are randomly distanced and I fixed the bug that caused them to intermittently stop spawning.
1.0.71
2018-09-21
Finally found and fixed Turret spawn bug. Improved the tractor beam functionality - when caught pull back away from mothership to try to break free (Jumping around and wriggling also helps a lot). Improved enemy spawn positioning code - now they won’t spawn over empty space and come in on better attack vectors. Improved laser beam code significantly. Updated and improved options menu - now you can view the frames per second indicator. Heavily optimized several key sections of code - squeezing even more juice from from the CPU without over heating it. Improved Traffic AI and collision management significantly.
1.0.70
2018-08-22
Fixed a menu bug that was introduced in the last update. Reconfigured mothership instant par timer code and usage. Fixed code logic which was leading to some unobtainable achievements. Added a spawn position vet to eliminate NaN errors.
1.0.69
2018-08-19
Definitive update! Swipe mode is now the default control method. Reduced memory footprint on gameplay levels. Fixed code logic which was leading to some unobtainable achievements. Finally found and fixed volume persistence bug for music and sound effects. Improved gameplay UI. Improved mother ship AI. Improved timing indicators for mothership par times. Now when jumping on turrets the player gets boosted into the air.
1.0.68
2018-08-06
Added Gold, Silver and Bronze leagues which will determine the difficulty and game duration. Gold (hardest) will have 20 fleet ships, Silver (Normal) will have 12 and Bronze (Easy) will have 4 which will make it the quickest game to play (usually under 2 minutes). Also added the corresponding leader boards.
1.0.67
2018-07-16
Heroes in green cages can now be saved even if missed the first time around. Fixed special power ready overlay visuals. Fleet motherships now lay down suppressive fire before one of them enters the fray.