3.2.0
2020-07-07
- Added file format and quality (if applicable) choices
3.1.0
2020-07-05
- Added resolution choice, including new "small", 1080p, and 4k support. The 1080p and 4k sizes will expose more slowly and will be more resource-intensive.
- Fixed a few graphical glitches in the UI.
- Minor optimizations and code updates.
3.0.0
2020-07-01
This is a complete rewrite of the app. The simulation will not be exactly the same as older versions, and it is still evolving so watch for updates. Some features, notably resolution choices, are limited for now. Feedback is welcome!
2.3.1
2018-01-06
- iOS11 and latest devices supported
- Fix for iPhone 7/8 Plus crashes
- Minor code refresh
2.3
2018-01-02
- iOS11 and latest devices supported
- Fix for iPhone 7/8 Plus crashes
2.2
2017-01-05
- New size option: There are now three sizes: "S" (old "1/4 size"), "M" (old standard size), and "L" (new 2x larger). Larger images increase processing time and memory requirements, and could potentially lead to crashes on low-memory devices.
- Improvements in edge effects quality and generation speed.
- EXIF/XMP metadata added to images. Note this data is limited, and some values do not really apply to a pinhole photograph.
- Faster saving and higher-quality image files.
- Support for newer devices and iOS versions.
- Other miscellaneous bug fixes and updates.
To reply to the reviewer that complained that Pinhole does not have infinite depth-of-field like a real pinhole camera: Yes, you're right, it does not. The primary way this app simulates a pinhole camera is by allowing for very long exposures and simulating the visual effects. The simulation is as close as the hardware allows. Since an iOS device's camera has a lens, it is not possible to simulate a lens-less camera perfectly. If we could bypass the physical limitations of the hardware, we'd be filing patents for the technique and making a lot more money than we do selling an app. :) If this is critical to you, use a real pinhole camera or choose scenes where depth of field effects are not apparent.
2.1.2
2015-06-26
A permanent fix for a crashing bug when running on iOS 8.3.
2.1.1
2015-05-04
-Fix for a crashing bug in iOS 8.3. This is a temporary fix requiring the Flash button to be disabled on iOS 8.3 devices only. A permanent fix will follow shortly to restore that functionality.
2.1.0
2015-04-07
- iPhone 6/6+ support
- iOS 8 support
- 64-bit support
(Note, this version requires iOS7)
2.0.1
2014-05-27
A fix for layout problems on iPads that made it seem like the app had crashed.
2.0.0
2014-04-04
- White balance, focus, and exposure customization -- you can have it set each of those once at the start of an exposure (default behavior), continuously during the exposure (old behavior), or use touch mode where touching the screen (before or during the exposure) updates them. Each of these can be set independently. Note that continuous autofocus will lead to blurrier images due to periodic refocusing.
- Ability to turn the flash on and off both before and during an exposure. Note that leaving the flash on for extended periods will drain the battery quickly.
- Increased internal algorithm capacity. This means longer exposures are possible but also increases the likelihood of crashes due to running out of memory on very long exposures.
- Maximum duration estimate shown on Infinite time mode. Note this is just an estimate and will vary due to many factors, including device speed, whether background tasks are taking processor time away from the app, and other factors. It is also not a guarantee you can successfully leave the shutter open that long.
- Larger output images (approx. 5.7 MP)
- Optimizations and performance improvements.
- Dark user interface theme.
- Minor interface changes.
1.0.1
2013-12-01
-Maintenance release
-Possibly faster startup time
-Minor graphical fixes