1.5
2020-01-06
It has been literally years since the last update, but today is the day, we’re fixing various issues identified by players, specifically levels not loading. Also enhanced the level selection screen to show the little paging dots. And a new setting has been added to move the user interface away from the edge so it is more playable on devices that don’t have a home button.
1.4
2016-03-23
1. Crash fixes
2. Minor updates
1.3
2015-03-30
1) Fixing Random Waves not working
2) Changed Comments to Facebook Page Link
1.2
2015-03-04
Added iPhone 6, iPhone 6+ Support
Added 4x artwork for creeps & towers to look crisper (On newer devices)
More Tutorials
Menu icons/style have been changed
New loading screen
1.1.5
2013-05-06
---------------------------
1.1.0 Changes
---------------------------
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
---------------------------
1.1.1 Changes
---------------------------
1) Lite configuration changes
---------------------------
1.1.2 Changes
---------------------------
1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.
---------------------------
1.1.3 Changes
---------------------------
1) Fixed some spelling issues
2) Fixed issues with map "Lines" not working
3) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.
---------------------------
1.1.4 Changes
---------------------------
1) New Map "Square" [15x15], the Mayan apocalypse was a bit late
2) New Map "Football" [16x16]
3) New Setting "Continuous Play"
4) New Store Item "Skip 10", and its part of "Package 1"
5) Fixed a path finding bug
6) Currency is converted to valor when it overflows
7) Faster saves
---------------------------
1.1.5 Changes
---------------------------
1) New Settings "Auto Save" & "Admin Zoom"
2) Cloud Sync your Statistics
3) Admin has shadow
4) Updated setting icons with Red/Green status indicators
5) Pause/Finish screen has been upgraded
1.1.4
2013-01-18
---------------------------
1.1.0 Changes
---------------------------
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
---------------------------
1.1.1 Changes
---------------------------
1) Lite configuration changes
---------------------------
1.1.2 Changes
---------------------------
1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.
---------------------------
1.1.3 Changes
---------------------------
1) Fixed some spelling issues
2) Fixed issues with map "Lines" not working
3) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.
---------------------------
1.1.4 Changes
---------------------------
1) New Map "Square" [15x15], the Mayan apocalypse was a bit late
2) New Map "Football" [16x16]
3) New Setting "Continuos Play"
4) New Store Item "Skip 10", and its part of "Package 1"
5) Fixed a path finding bug
6) Currency is converted to valor when it overflows
7) Faster saves
1.1.3
2012-12-13
---------------------------
1.1.0 Changes
---------------------------
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
---------------------------
1.1.1 Changes
---------------------------
1) Lite configuration changes
---------------------------
1.1.2 Changes
---------------------------
1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.
---------------------------
1.1.3 Changes
---------------------------
1) Fixed some spelling issues
2) Fixed issues with map "Lines" not working
3) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.
1.1.2
2012-12-01
---------------------------
1.1.0 Changes
---------------------------
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
---------------------------
1.1.1 Changes
---------------------------
1) Lite configuration changes
---------------------------
1.1.2 Changes
---------------------------
1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.
1.1.0
2012-11-21
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) The internal "Update" and "Sync" systems are not ready yet and will be included in future updates
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switched from "cash" to a more generic "currency"
9) Fuel is always show on screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates/sync
3) Taller maps
4) More custom waves
1.0.32
2011-11-21
Everyone, thanks for playing, this is update #32 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
1.0.32 Changes
1) Fixed "Any Layout - Extreme" leader-boards not working
1.0.31 Changes
1) iOS 5 Fixes, moved around game asset files to reduce sync time.
2) Changed About to Credits
3) Added restore button for previously purchased items
4) Removed Classic menu view
1.0.30 Changes
New Features:
1) New Random Wave System, (300 waves of pain)
2) Updated Tower Placement System
3) New Store Item, all 3 for less
4) Updated Transfer Save Icon
5) Updated Pause Menu
6) Updated Score Display
7) New setting, disable screen shot mode
8) New leader boards (Money, Creeps Destroyed & Random)
Bug Fixes:
1) Fixed Bomb! icon active at wrong times
2) Fixed issues with game locking up while updating online stat
1.0.31
2011-11-12
Everyone, thanks for playing, this is update #31 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
1.0.31 Changes
1) iOS 5 Fixes, moved around game asset files to reduce sync time.
2) Changed About to Credits
3) Added restore button for previously purchased items
4) Removed Classic menu view
1.0.30 Changes
New Features:
1) New Random Wave System, (300 waves of pain)
2) Updated Tower Placement System
3) New Store Item, all 3 for less
4) Updated Transfer Save Icon
5) Updated Pause Menu
6) Updated Score Display
7) New setting, disable screen shot mode
8) New leader boards (Money, Creeps Destroyed & Random)
Bug Fixes:
1) Fixed Bomb! icon active at wrong times
2) Fixed issues with game locking up while updating online stat
1.0.30
2011-05-27
Everyone, thanks for playing, this is update #30 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
New Features:
1) New Random Wave System, (300 waves of pain)
2) Updated Tower Placement System
3) New Store Item, all 3 for less
4) Updated Transfer Save Icon
5) Updated Pause Menu
6) Updated Score Display
7) New setting, disable screen shot mode
8) New leader boards (Money, Creeps Destroyed & Random)
Bug Fixes:
1) Fixed Bomb! icon active at wrong times
2) Fixed issues with game locking up while updating online stats
1.0.29
2011-04-20
Everyone, thanks for playing, this is update #29 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
New Features:
1) Added in new game loading tip
2) Added in Sync Tool help item
Bug Fixes:
1) Fixed crash bug when using classic mode
2) Changed "Classic View" text back to "Classic"
3) Removed extra files
1.0.28
2011-04-12
Everyone, thanks for playing, this is update #28 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
Changes:
1) Added in Sync Tool, Transfer Save Game & Sync Stats between devices
2) Changed "Resume Game" button to have image of map and wave number
3) Added in quick splash screens to move loading initial content into its own place, there are 9 different logos, we didn't want to have the same thing pop up every time
4) Added in 13 pre-game tips to make loading or starting a new game more pleasant
5) Modified store to look a little better
6) Updated initial install with all current content
7) Added Rate Application message
Bug fixes:
1) Fixed issue when uploading stats would lock screen
2) You can now tap the cancel button when tower placement acts crazy (Requested by player)
3) Fixed issues with starting up in portrait orientation
4) Fixed some various leaks
1.0.27
2011-01-13
1) Fixed Overlay setting
2) Fixed easy reading text not working
3) Changed easy reading font to include more characters
4) Fixed issue with Classic button being active during loading
5) Update system will not re-download installed content
6) Introduced basic scripting
7) New Tower Tutorial map available through built in update feature
Please leave a review
1.0.26
2011-01-06
1) Increased weapon damage
2) Decreased weapon charge time
3) Updated setting menu
4) Added in auto pause setting
5) Added in developer notes button
6) Added in email developer button
7) Moved admin button to far right of tower buttons to match with cancel button
8) Fixed achievement bug where unlocking extreme not unlocking hard variant
1.0.25
2010-12-20
1) Added in screen item identification system
2) Changed the way weapons worked
3) Added in Gas & Nuke Weapons
4) Added in toggle switch to switch from building towers and using weapons, due to limited screen space
5) Fixed some stat tracking issues when starting a new game
6) Added in more store purchases
7) Classic interface
1.0.24
2010-11-03
New Interface
1) Update home screen
2) Updated in game graphics
3) Added in Store
4) Updated pause screen
5) Retina Support
Game Changes
1) Player Management
2) Leaderboards
3) Achievements
New Towers
1) Anti-Air Tower, defend your air space
2) Gas Tower, set creeps on fire
Tower Rebalancing
1) Gun/Nuke towers only attack ground objects
2) Read more about tower changes in the official guide
1.0.23
2010-09-16
* The app will take a few seconds the first time in order to update its internal database, but it will launch faster on subsequent runs.
0) New icons
1) New main menu images
2) New package based content system
3) Updated about screen
4) Download content updates from inside app
A) New content available for download
5) New creep type, the Magnet
6) Updated common waves to include magnet creep
7) Better orientation support
A) Flat surface issues resolved
8) New error detection messages related to content update system
9) Updated quick identification guide
10) New web guide
1.0.22
2010-04-19
0.0) Unified look/feel/version numbers for full/lite versions
1.0) Bug Fixes
1.1) Fixed new game always defaulting to normal difficulty when, starting a new game after starting the app
2.0) Updated guides
2.1) New image history guide
2.2) Updated quick identification images
3.0) Updated menu graphics
3.1) New loading screens
3.2) New home screen background
4.0) Updated Pinch to Zoom
4.1) Pinching now zooms into the location that you pinched over, unlike the previous zoom to middle of screen action. Pinch over a creep and it will zoom to that creep.
1.0.21
2010-04-13
1.0) Support for All Screen Orientations on all Devices
1.1) Go ahead, twist the device to any orientation, it will handle anything, and fully respect the lock screen switch
2.0) New High Res Towers & Creeps
3.0) High Res graphics for "Green Field" & "Red Zone"
4.0) Actual sound effects, when guns, rockets, microwaves and nukes fire, when vehicles explode and when using the Bomb!
4.1) Turn on and off sounds without needing to restart game
5.0) Updated Guides
5.1) Changed General, Creep, Art & Tower guides to represent the new graphics
6.0) Moved game loading functions from application launch to pre-game setup, for quicker start up times, but longer resume or new game start times on first session per launch
6.1) Now it starts up almost instantly
7.0)Turned off the feature that allowed the Admin to auto follow creeps, it was way too powerful, now you have to pay attention
"Let me explain, the Admin was way too powerful, it would chase around creeps and make the game less fun and not so thrilling. Now you have to strategically station the Admin, or fly it around chasing down creeps, but you have to be careful that creeps don't slip by when flying the admin, and time your Admin attacking powers carefully."
8.0) Lowered the amount of money received from destroying creeps. "Now you have to fight for each dollar, and spend it carefully"
9.0) Smaller devices also received the new creep and towers graphics, but have been scaled down to save on memory.
10.0) Found a bug when starting a new game, it will default to normal difficulty, but you can override this bug by starting another new game, without closing the app.
11.0) New Sound Engine, You can listen to music and game sounds at same time
1.0.19.1
2010-04-02
-Removed developer options for extra money, and skipping levels, my bad
+Updated icons to use the HD versions of towers, but the in-game towers are still using SD versions
~Working on the new higher def graphics, so the SD/HD graphics will change with next update.
1.0.19
2010-04-01
+Support for larger screen devices, with the following changes:
-Altered user interface
-Altered menus
-Larger buttons
-Larger images
-Starts up in Landscape (home button right) or Portrait (home button down) orientations
-Dropped support for 2.x devices, sorry, but 3.0 is required when supporting larger screen devices.
+For All Devices
-New Icon
-Some menu effects
-New loading screens
+Fixes
-Solved a bug related to the game interface not rotating
1.0.18
2010-03-23
New Features:
+Menus now work in Portrait & Landscape orientations, for OS 3.0 and above
+Updated menu graphics
+Updated version guide
+Changed Quick Identification Tool into List
-Removed Screen Information dialog from Pause menu
Notes:
-2.2.x users can only use landscape menus, but the game will also play in portrait if rotated
1.0.17
2010-03-02
+ Added in the ability to play in Portrait Mode.
+ Changed the main display font.
+ Updated the version, missing and art guidebooks.
+ Completely rewrote the finger tracking system.
+ Changed the tower selling/upgrade mechanic.
+ Changed the way panning/zooming is handled to clean up some jagged movement.
+ Players can now drive the Admin and Fire weapons or Abduct creeps at the same time.
Bug Fixes:
- Fixed a few typos.