2.9
2020-03-30
Full upgrade to iOS 13, including new menu controls and interaction model. Also: bug fixes and performance improvements.
2.8
2018-09-23
Added haptic feedback.
2.6
2017-11-28
Relaxatron now runs on Metal graphics, for smooth high-performance relaxation.
2.5
2017-10-14
Updated and optimized for iOS 11 and Swift 4
2.4
2016-10-25
Fully optimized with Swift 3 and iOS 10.
Performance improvement on the iPad Pro.
Bug fixes.
2.3.0
2016-01-27
We spent a bunch of time holed up in our favourite cafe and reworked the UI. We made it so you can see your relaxing shapes in full-screen mode (just swipe down to being the menus back). Also, the stamp editor is completely re-worked.
2.2.2
2015-12-08
The navigation bar politely rolls away after a short delay. Now you can relax without any visual clutter.
Swipe down to bring the navigation bar back.
2.2.0
2015-11-12
Improved graphics performance, and smoother, fluffier cloud animations. Honestly, I could watch these new clouds all day.
2.1.1
2015-10-29
Fully iOS 9 compatible. Relaxatron was completely rewritten in Swift 2.0.
2.0
2015-02-18
New in version 2.0: Relaxatron goes to the Clouds!
+ Tap to open Settings, then switch Game Style to "Clouds".
1.2.1
2014-11-21
Bug fixes.
Improved iOS 8 launch screens.
1.2.0
2014-09-29
+ Optimized for iOS 8
+ Support for changes in device orientation on iPhones.
+ Bug fixes
1.0.2
2014-02-09
Added some informational graphics to encourage new people to tap on the screen, then tap "Play", in order to start the Relaxatron.
Made a couple of styling updates.
1.0.1
2014-01-25
It's a pretty bad day when your Relaxatron has a bug.
Fixed in this version:
+ The Birth and Keep Alive rules actually work.
+ The background is a soothing gradient.
+ You can drag-n-drop the stamp.