RPG Card Gathering Читы

RPG Card Gathering Взлом 5.8.1 + Чит Коды

Разработчик: atsushi ichikawa
Категория: Игры
Цена: Бесплатно
Версия: 5.8.1
ID: summoner-story.jp.townsoft

Скриншоты

Game screenshot RPG Card Gathering mod apkGame screenshot RPG Card Gathering apkGame screenshot RPG Card Gathering hack

Описание

※ If you start now with popularity, you can play the game with prayer 300!

Let's call the summoner with the card!
A summoner will adventure according to that card!
※ Screenshot is Japanese, but English is also supported.

- Story
The world was covered with darkness, people were desperate.
A story begins from a place where a summoner succeeds in summoning a certain monster.


- Way -
Card Gathering's game is simple to do.

1. Monster cards to be held by the summoner are set on the deck in the order to be summoned
2. And when you adventure, set monster equipment cards and skill cards to bring and adventure
3. As you get adventurous, you get various cards, change weak cards and strong cards

Repeat this and let 's go on and on and on and on on your adventure.


- Battle -
Battle is suitable for neglected games and fights automatically even when you are not watching smartphone.
You can see the situation you fought as a replay anytime, and you can share it with other summoners who are adventuring together!
You can also have other people see the battle replay if you are stuck with the capture.

Boss fight is a card battle that can fight with the cards he brought.
You can fight the boss with all "strong attack magic" and "auxiliary magic" set to not be used in automatic battle!
Let's destroy Boss with the cards you can pick for each turn!


- Capture -
There are various kinds of cards, so you can do whatever you play!

· Strategy intelligently to capture (for advanced users)
· Capture with high-level cards (intermediate level)
· Powerful cards forcibly capture (for beginners)

You can capture in any way.
Normally it is good to capture with powerful cards if you can not clear by all means while making intellectual strategy.
Since the strategy method also changes according to the adventure area, always adventure while checking the performance of the card!


There is not necessarily a single summoner.
If the number of summons increases, the efficiency of adventure is definitely UP!
Let's make a deck suitable for each summoner, and concurrently exploit it!


- Your only monster -
In "Card Gathering", the summoner can learn the skills that the monster learned.
You can create original monsters by teaching other monsters the skills that they have learned.

With this mechanism,

· "Warrior monster whose magic can not be used + recovery magic skill card + MP increased equipment card"
Magical Warrior Monster in!
· "Monster that can not be equipped with weapon + sword-equipped skill card + sword card"
With Super Attack Enhanced Monster!
· "Balance type monster + curse weapon equipped skill card + curse weapon card"
With super balanced type monster!

It is up to you to make any combination of monsters!


- Vast map -
The world map which was not in Vanitas is finally implemented.
While watching a vast map, let's decide which areas to adventure.
Because the enemies appearing by region are different, let's adventure according to the card you want to collect!


- credit -
"RPG to play from 5 minutes a day" the fourth series
TownSoft also a long-awaited games creation gift

"Card Gathering ~ Summoner's Challenge ~"

Appears here!
Thank you very much for the rest of the year and 2019 next year.

История обновлений

5.8.1
2020-07-08
A link has been added as Cannibal Planet 2 goes live.
Play it if you'd like!
5.8
2020-06-17
Added a link to the new game.

---
TownSoft's origin story, Cannibal Planet, is back with a new look!
Cannibal Planet pre-orders are now open!
5.7.2
2019-12-19
bug fix
5.7.1
2019-11-26
bug fix.
5.7
2019-09-20
[new function]
Add area

[Fix]
・ Crimson flare animation change
5.6
2019-09-13
Thank you for always playing "Card Gathering-The Challenge of Summoners"

[new function]
・ Area addition

[Fix]
・ Slightly relaxed the effect time reduction that was supported last time.
-> Too early. (There is no effect on game balance.)

[Balance correction]
・ Summon points for one summoner.
-> Because it is difficult to summon the demon monster
・ There was an error in the processing to prevent criticality when shielded with a shield.
Thank you for verifying it. Also really sorry.
As you pointed out, the shield was not effective because the critical judgment came first.
I fixed it, but this fix may strengthen the characters and monsters that have shields.
(If the balance is greatly lost, it will be corrected separately.)

Thank you again this time.
5.5
2019-09-05
Thank you for always playing "Card Gathering-The Challenge of Summoners"

Reduced some magic effect times.
-> Applies to replays that occur in this version. (Past replays remain the same.)

Changed the skip to two levels.
You will be able to skip rare cards by skipping a second time.
Thank you for the advice.

[new function]
・ Area addition

Thank you again this time.
5.4
2019-08-29
Thank you for always playing "Card Gathering-The Challenge of Summoners"

Since there were random cases in which the summoner died because the summoning was not in time at the start of the opening, we made the time to summon at the beginning of the opening for only a moment.

[new function]
・ Area addition

[Fix]
・ Only a little summoning time was provided at the opening.

Thank you again this time.
5.3
2019-08-22
Thank you for always playing "Card Gathering-The Challenge of Summoners"

Gaia Golem, I ’m sorry to confuse you.
A summoner is not required to summon. The created Gaia Golem has a summon function.
-> I think it's a pretty usable monster, so I'd be happy if the recipe is kept secret even if I make it.

[new function]
・ Area addition

[Fix]
・ Because we received a notice of policy violation from an advertising company, we expanded the lower advertising area. (iPhoneX or later)

[Balance correction]
-Increased Blood Princess MP and decreased HP.

Thank you again this time.
5.2
2019-08-15
Thank you for always playing "Card Gathering-The Challenge of Summoners"

[new function]
・ Area addition

[Balance correction]
-You can now learn some skills such as preemptive defense.
・ We gave Gaia a little dexterity. (The defensive power has decreased a little instead.)

Thank you again this time.
5.1
2019-08-08
Adding a level up sort

[new function]
・ Adding an area
-Sorted in order of monsters that can be leveled up.

[Fix]
Fixed bug where Dragon Zombies remember the same skills
5
2019-07-31
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

The sale ends except for a part.

From this time on, monsters in the devil world will appear.
The monsters of the devil world are unthinkable in this world, and there are monsters that beat the demon king.
Since all of them are monsters that are rare or more, if you get them, you will be full of monsters with no problem at once.

And I changed the synthesis system to be able to synthesize them.
Until now, monsters could be narrowed down to a certain extent by the strength of the card, but from this version various monsters can be synthesized.
If you are having trouble going forward with the adventure, create a strong synthetic monster and capture the area you have struggled until now!
-> Monsters with close level differences are more rare.

[new function]
・ Add monsters of the demon world
・ Add area

[Modify]
・ Change of synthesis system

Thank you again this time.
4.7
2019-07-25
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

We will also add the item increase of the max character's equipment, which is a feature of "Aoi Princess", to card gathering.
The equipment level increases by one when the monster level is max than this version.
Thank you for muttering!

[new function]
・ Increase in equipment for Mac level monsters
・ Add new area

[Modify]
・ Bug fixes
-> Thank you for contacting us!

[Balance correction]
・ Tricky cyclops's ability ... Excuse me. We have revised significantly upwards!
-> Thank you for pointing out!

Thank you again this time.
4.6
2019-07-18
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

In this update, that monster that appeared to be awkward on the "Haunted Planet" will appear.
It is not as bad as "the ugly planet", but try to fight against that unmistakeable monster!

Thank you again this time.
4.5
2019-07-11
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

[new function]
・ Add area

Thank you again this time.
4.4
2019-07-05
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

Sale ends except for some sale items

Finally a woman thief complete volume.
Female thieves are in a shorter area as they may not have grown.

I tried to add a little special Normal monster.
You can see the combination of the summons if you look at the figure.
(A rumor is added to some)

[new function]
・ Add area

[Modify]
Minor bug fixes.

[Balance correction]
・ We raised acquisition rate of rare, legend.
・ I tried to get a little more experience points.

Thank you again this time.
4.3
2019-06-20
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

"The Princess of Rose" finally released!
We will sell all "Prayer" items to commemorate the release.

The hero who fell in the dark by the devil appears!
A hero who fell into darkness is less capable than a hero, but can use equipment prepared by the devil!

[new function]
・ Add area

[Modify]
・ Since Shining Breath was not treated as breath, it was changed to breath treatment

Thank you again this time.
4.2
2019-06-13
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

I changed the AI to aim at the enemy a little.
When there is an enemy that can not be damaged, I try to kill from other enemies as much as possible.
(There is no change to the enemy's AI, so only the human side has an advantage. However, there is also the possibility of accidentally aiming.)

After defeating the devil, it becomes an insertion element.
Therefore, the areas added this time include areas with high levels of difficulty.

[new function]
・ Add area

Thank you again this time.
4.1
2019-06-06
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

The sale is over.
Thank you for your purchase.

This game ends in this version.
Please enjoy the last battle with the devil.

The Demon King's strength has been made quite high, but please let me know by chat if this strength is not enough.
We will prepare an enemy of appropriate strength at the end.

Also, thank you for playing this game to this version.
Thanks to everyone, this game has been able to continue to the end.

We will continue to upgrade the version in the future, but we will make a break here.


Thank you very much for your next work, "Samurai Princess".
This game is a card RPG game that takes over the game system to some extent.
I am improving the imitation part etc. with the system of this work.
It is not a game of neglect but a game of card battle center (there is also an automatic battle for upgrading).

[new function]
-Area added.

[Modify]
・ I replaced the picture of Valkyrie.


[After the game creation]
This game is based on the system of "The Ugly Planet" distributed by TownSoft, improves the UI and inserts other elements ...
It is a game that was made thinking.
In the previous work Vanitas, because the user separation occurred by having put in a system that says to "retire" by repeating age, various consideration is made in consideration of not being able to make it by not putting this It becomes a work.

I designed the system to manage various monster cards, skills, etc. at an individual level, but it was a work that I knew how difficult it would be for individuals to handle such cards.
As a result, I created a monster called "bug risk" and made a downward revision after each update, and I apologize for causing much inconvenience to people who are playing.

The point of lack of testing was a good point.
I'm sorry I was in a situation where I was asked the user to debug.
I will use these lessons in future works.

However, the user who kept playing the game still feels really thankful.
Thank you very much.

"Samurai Princess" is a non-scoring game, but the next work of "Sorcerer Princess" is thinking of a different neglected game.
I am also looking forward to seeing everyone who is enjoying the game at that time.

Thank you for playing the TownSoft game in the future.
4
2019-05-30
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

We will change the product and continue the sale as it is well received. (last)

From version 4 will be summoned pair.
Also, the introduction of a new monster, Necromancer, will make the undead deck hot!
Thank you for your continued card gathering.

Female thieves blooms second to master!
Even though I could not use it as my master, I came back with considerable strength.
As always, I am not good at long-term combat, but now I can summon many monsters.
And the knight also has a little better summoning ability.

Fixed a bug where the battle history and reward cards do not match.
-> I think that there is almost no change in probability because of a typo, but it may be a little easier for Legend cards to be inserted.

[Notice]
We have started pre-ordering for TownSoft's next work, "Azusa no Princess".
We have prepared a link in the game, so please make a reservation if you like.
-> We will give a prayer to everyone who made an advance reservation.

[New Features in Version 4]
From this version we will introduce a pair of summon monsters in earnest.
We would like to take your opinion and reflect it, so please check "Balance Correction" if you are interested.
In addition, please enjoy new card gathering because I think that the combination of the deck changes with this system.
-> In most cases, it will be easier to capture, but in rare cases the deck may become weak.
(Please be aware that if you face a monster that casts an entire spell at the beginning of the battle, the pair will be visible to the back eye.)

[new function]
・ Add area
Create a summoning pair other than "princess-> brave".

[Balance correction]
・ Slight increase in summoning cost of female thieves and knights.
-> Thank you for your feedback.

・ When several monsters are summoned, I made a pair to summon together.
-> We are planning to increase this while watching the situation.
-> Please contact us for a combination saying "This is not a pair?" For future reference.


[Mutter]
We have been working on another revenue source since the beginning of May due to severe earnings.
There is a little trouble with the update due to the relationship.
I'm sorry.

[Please]
I'm sorry please, but ...
If you find this game interesting, you can save yourself a look at your ad.
I am glad if you can charge (donate) as it is a little better.

Thank you again this time.
3.4
2019-05-23
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

Change the product and continue the sale.

Also, regarding the update I mentioned in the last update,
This will be irregular, but I will do my best to update on the weekend as much as possible.
So, if you can not update, we will update next weekend.

[new function]
・ Add area

[Balance mistake notice]
・ The setting of Thunderbolt written in the chat is a mistake, but as it announced, this will be the operation as it is.

Thank you again this time.
3.3.1
2019-05-17
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

3.3.1
-------
Thank you for your comment on the Summoner and the Dark Slime.
This looks at the situation as it is.

Also, I thought various things, but I will try not to do downward correction due to bugs from this version.
However, correction is made only in the following three cases.

-Obvious parameter failure such as basilisk (I think that it probably will not occur anymore ...)
・ Bug affecting the entire system
-> Last time, "Fix a bug that hits the counter" or "Cursor".
・ The amount of money and the level to remember (I will try to adjust by the level and the amount of remember, etc. instead of fixing the bug.)

If you find a bug here, we will notify you at the time of the update, but we will not take individual action.
We will adjust with the amount of money etc. after grasping that it is such a monster or skill.

In addition, with regard to the detonated fist MP corrected downward in Ver3.3, I will return to the original 2.

※ Since the above response needs to be done carefully, future updates may take some time rather than every week.
So far we have been updating every Friday, but from now on, please consider it as an irregular update.

3.3
-------
We will sell in response to your request!
If you are at a loss for capture, use prayer at this opportunity!

It has become possible to set whether or not to display a confirmation dialog when you hurry up.

We prioritized cards over experience and money.
Currently, "Experience" and "Money" are given priority over cards and the card selection is displayed, but this has been changed to card priority.
I think that rare card becomes difficult to spill by this. (... but there is a chance of overflow just by reducing the possibility of overflow.)
-> I think it will be a bit more difficult for the Summoner to upgrade. Please adjust this while watching the situation.
(The author is concerned that the level of the Summoner is too high, so I think it's just fine with this spec. This will be an issue for the next game. Thank you.)

Fixed a bug that could cause cards such as magic to be selected when holding curses (weapons).
If you have a curse equipment (weapons), you can only choose attack cards or attack skills.
If you have an uncursed card, this will invalidate the curse.

[Modify]
-Fixed a bug that you can use heel breath along the way.
-> I'm sorry. What was intended only during the battle was the spec along the way.
-Changed the skip function from 10-> 5.
-The "freezing weakness" skills were not working properly. I made this correction.
-Fixed a bug that hit the counter.
-> I did not notice it all the time, but fixed a bug that could even hit the counter if there was a "Carrying Cactor".
-Priority has been given to reward cards that can be acquired monster cards and equipment cards.
-Fixed a bug that when you have a curse equipment (weapon), magic etc. can be selected.

[Balance correction]
-Since I want to adjust the balance of the dark slime, I removed the invalidity of the "bare hand" like other slimes.
-> Great sword invalid left. (Please let me see it.)

[Mutter]
When I join "Dark Slime" and "Summoner" at the party, the concept of Summoning Time almost disappears, so I'm thinking about something.
I think that if you do this, the party will be fixed to some extent, so it will be less fun.
However, if this seems to be interesting with this, I would like to leave it as it is.

Thank you again this time.
3.3
2019-05-16
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

We will sell in response to your request!
If you are at a loss for capture, use prayer at this opportunity!

It has become possible to set whether or not to display a confirmation dialog when you hurry up.

We prioritized cards over experience and money.
Currently, "Experience" and "Money" are given priority over cards and the card selection is displayed, but this has been changed to card priority.
I think that rare card becomes difficult to spill by this. (... but there is a chance of overflow just by reducing the possibility of overflow.)
-> I think it will be a bit more difficult for the Summoner to upgrade. Please adjust this while watching the situation.
(The author is concerned that the level of the Summoner is too high, so I think it's just fine with this spec. This will be an issue for the next game. Thank you.)

Fixed a bug that could cause cards such as magic to be selected when holding curses (weapons).
If you have a curse equipment (weapons), you can only choose attack cards or attack skills.
If you have an uncursed card, this will invalidate the curse.

[Modify]
-Fixed a bug that you can use heel breath along the way.
-> I'm sorry. What was intended only during the battle was the spec along the way.
-Changed the skip function from 10-> 5.
-The "freezing weakness" skills were not working properly. I made this correction.
-Fixed a bug that hit the counter.
-> I did not notice it all the time, but fixed a bug that could even hit the counter if there was a "Carrying Cactor".
-Priority has been given to reward cards that can be acquired monster cards and equipment cards.
-Fixed a bug that when you have a curse equipment (weapon), magic etc. can be selected.

[Balance correction]
-Since I want to adjust the balance of the dark slime, I removed the invalidity of the "bare hand" like other slimes.
-> Great sword invalid left. (Please let me see it.)
・ Use of bursting fist Change to MP2-> 6.
-> MP is too low to be strong.
(This will reduce the difficulty of King Beasts encountered in the early stages.)

[Mutter]
When I join "Dark Slime" and "Summoner" at the party, the concept of Summoning Time almost disappears, so I'm thinking about something.
I think that if you do this, the party will be fixed to some extent, so it will be less fun.
However, if this seems to be interesting with this, I would like to leave it as it is.

Thank you again this time.
3.2
2019-05-09
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

When there is a lot of money, "K" is displayed to indicate the 3-digit notation.


[new function]
・ Add area
・ Additional rumor (Miscia)

[Modify]
-Fixed a bug where Shadow gets two ice coffins.

[Balance correction]
・ Give some resistance to the brave's nephew
・ Knights can now learn "Turn on Pay".
-> Turn MP consumption change.

[Acknowledgement]
About the good people, is not a jumping weapon judgment?
That's good.
Since there were not many cases where it was necessary to make a judgment on the projectile at the beginning, it was made on the basis of the judgment that it hit.
If you fix this, you will get the strength of magic without consumption of MP, sorry, please leave it as it is ....

Thank you again this time.
3.1
2019-05-02
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

The sort of monsters can be selected in the dialog.

[new function]
・ Add area
・ Changed the sort of monsters to be selectable from the dialog

[Balance correction]
-Bishop, increased the MP increase of God Qual, decreased the HP increase.
-The monster card Summoner has one more card.
-> The ringing time has been reduced by one second.
・ Gave some monsters the skill of penetration attack invalid.
-Monsters with shield magic are prevented from penetrating attack.
・ Gave gun half effect to some monsters.
・ The zombies are prevented from sleeping. (The magic of sleep will not work.)
-> Recovery magic and other effects will be halved.

Thank you again this time.

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