2.1.0
2021-10-12
- Re-written save game sync with iCloud/Local
- New dialog for user selection of iCloud or Local games, with new localization
- New Apple Arcade Splash Screen video
- Shortened Publisher + Developer splash screen sequence
- Updated to latest FairPlay library
- Bug fixes to avoid games getting stuck
2.0.3
2020-08-14
• Fixed save game bug that could cause loss of data.
• Achievements localized
2.0.2
2020-06-10
• Fixed an issue with one of the portals
• Other minor fixes
2.0.1
2020-04-18
Version 2.0.1
• Fixed a bug that caused players to get stuck in the purple aura surrounding various cave entrances.
Version 2.0.0
The Exploration Update contains hundreds of changes, bug fixes, and additions! Here are some of the highlights:
• Fast travel via portal stones
While exploring the Cursed Islands you will now encounter ancient portal stones. Find and activate them to be able to use key shards and crafted portal keys to travel between all of the ones you have discovered!
• Adjusted walking and rowing energy cost!
The most important feedback we got from you was that moving around the islands always costing energy made exploration feel tedious and unfun. To address this, we changed walking and rowing to no longer cost energy when moving slowly. Sprinting and your new ability to row faster will still cost energy, giving you the option to invest some of your provisions to get around quicker!
Improved rowing gameplay
While on the high seas you will now encounter seagulls chasing flotsam. Use your new ability to row faster to race them and reach the floating treasure first to collect various items!
• Improved intro & tutorial quest line
The quest line up until you get your rowboat has been streamlined to not only give you more explorative freedom early on, but also allow you to explore the Cursed Island more quickly after setting sail!
• Other Changes
• Adjusted various energy costs
- Walking and rowing are now free, sprinting and rowing faster costs energy.
- Adjusted energy costs of tool usage to compensate for the now free movement.
- Rebalanced fishing energy costs for fish within each tier to be more similar in overall energy required to catch it.
• Improved in-game explanation and communication for the recipe discovery system.
• Items dropped are now picked up more reliably and from further away, resulting in you not having to walk over each dropped item to collect it.
• Selecting your map via its shortcut will now instantly open the map UI instead of equipping it.
• Potatoes, onions and carrots will now be dug out automatically after harvesting them.
• Added day, daytime, buff duration and description display. Open your tool selection to view these details.
• You can now hold down the interact button to cut down trees and bushes.
• You are now able to skip the stew for the crew UI animation after starting one.
• Changed most containers in the world to be opened with a specific tool, adjusted their visuals, contents, spawn and drop rates.
• Seeds are now gathered a lot less frequently while farming, and can instead be found more frequently while exploring.
• Added thorn bushes to various locations in the world, requiring you to cut them down with your axe to progress.
• Adjusted optional camp structure costs.
• Changed the interaction priority of equipped food, making it less likely to accidentally eat it while trying to interact with something else.
• Stew rewards can now be acquired more reliably from quest relevant NPCs.
• Reduced time it takes for fish to bite and increased amount of fish that can be caught in each fishing spot.
• Added a more informative interaction indicator. It now displays an icon corresponding to the tool(s) you need to equip to interact with certain objects.
• Adjusted the way the camera follows the player character, fixing an issue that could cause “jittery” camera movement.
• Increased all dialogue text scroll speeds and added an “instant” option.
• Improved formatting of Russian localization and fixed various typos in german translation.
• Many bug fixes
2.0.0
2020-04-10
The Exploration Update contains hundreds of changes, bug fixes, and additions!
Here are some of the highlights:
• Fast travel via portal stones
While exploring the Cursed Islands you will now encounter ancient portal stones. Find and activate them to be able to use key shards and crafted portal keys to travel between all of the ones you have discovered!
• Adjusted walking and rowing energy cost!
The most important feedback we got from you was that moving around the islands always costing energy made exploration feel tedious and unfun. To address this, we changed walking and rowing to no longer cost energy when moving slowly. Sprinting and your new ability to row faster will still cost energy, giving you the option to invest some of your provisions to get around quicker!
Improved rowing gameplay
While on the high seas you will now encounter seagulls chasing flotsam. Use your new ability to row faster to race them and reach the floating treasure first to collect various items!
• Improved intro & tutorial quest line
The quest line up until you get your rowboat has been streamlined to not only give you more explorative freedom early on, but also allow you to explore the Cursed Island more quickly after setting sail!
• Other Changes
• Adjusted various energy costs
- Walking and rowing are now free, sprinting and rowing faster costs energy.
- Adjusted energy costs of tool usage to compensate for the now free movement.
- Rebalanced fishing energy costs for fish within each tier to be more similar in overall energy required to catch it.
• Improved in-game explanation and communication for the recipe discovery system.
• Items dropped are now picked up more reliably and from further away, resulting in you not having to walk over each dropped item to collect it.
• Selecting your map via its shortcut will now instantly open the map UI instead of equipping it.
• Potatoes, onions and carrots will now be dug out automatically after harvesting them.
• Added day, daytime, buff duration and description display. Open your tool selection to view these details.
• You can now hold down the interact button to cut down trees and bushes.
• You are now able to skip the stew for the crew UI animation after starting one.
• Changed most containers in the world to be opened with a specific tool, adjusted their visuals, contents, spawn and drop rates.
• Seeds are now gathered a lot less frequently while farming, and can instead be found more frequently while exploring.
• Added thorn bushes to various locations in the world, requiring you to cut them down with your axe to progress.
• Adjusted optional camp structure costs.
• Changed the interaction priority of equipped food, making it less likely to accidentally eat it while trying to interact with something else.
• Stew rewards can now be acquired more reliably from quest relevant NPCs.
• Reduced time it takes for fish to bite and increased amount of fish that can be caught in each fishing spot.
• Added a more informative interaction indicator. It now displays an icon corresponding to the tool(s) you need to equip to interact with certain objects.
• Adjusted the way the camera follows the player character, fixing an issue that could cause “jittery” camera movement.
• Increased all dialogue text scroll speeds and added an “instant” option.
• Improved formatting of Russian localization and fixed various typos in german translation.
• Many bug fixes
1.1.1
2020-02-12
• Added Arabic, Korean, Dutch, and Turkish support
• You can now select your language within the Options menu
• Minor bug fixes
1.1.0
2019-11-25
• Bug fixes for enemy combat behavior, interact-able structures, telescope behavior, player sleep, cooking slots and other cooking/crafted related fixes
• Name input on iOS and tvOS changed to use specific letters only
• Fixed Indoor/outdoor lighting change bug
• Fixed various quest bugs
1.0.4
2019-11-09
• Rowing on touch no longer requires you press the finger. Use the left joystick to move the row boat/canoe
• A "cheat" has been created if you are stuck on the second statue. Contact us at
[email protected] for details
• iOS joystick controls have been tweaked so that your thumb doesn't have to travel as far to move
• Fixed a bug where placing the statues before talking to the ancestor would stop further progress
• Fixed several quest issues that wouldn't complete despite killing all the ghosts
• Added a lower-power mode in "Options" so devices wouldn't get as hot (user requested feature)
• Added an indication if you are not logged into Game Center (useful to know when you are using non Game Center saves)
• Fixed crashing issues caused by low memory issues on Apple TV and other 2 GB memory devices
• Fixed a bug where sometimes you couldn't interact with objects after dying in a ghost fight.
• Fixed some collision issues where you could get stuck on things
• Combat delay fixed when fighting pirate ghosts
• Added a Zoom feature in the preferences
• Fixed some collision issues
• Other cosmetic fixes
1.0.3
2019-10-15
• Fixed the telescope
• Traditional Chinese and Japanese languages added
• Adjusted graphical settings for iPad Pro 2017
• Virtual joystick size and position adjusted for larger screen sizes for easier gameplay.
• PS4 controller now shows correct icons and controller in Options/Controls
• Cooking/Crafting items easier to see
• Game indicates when you are not signed into Game Center
• Under the hood optimizations based on what device you are running.
1.0.2
2019-10-03
• Virtual joystick and buttons!
• New languages: French, Italian, German, Simplified Chinese, Portuguese, Russian, Spanish
• Graphics upgrade for higher end devices
• Zoomed in the camera for better viewing on smaller devices
• Better performance across all devices, less stuttering
• Memory fix when loading games
• Game no longer saves when exiting or pausing the game, making it easier to revert to a prior save game in case the player gets stuck
• Various spots fixed where players might get stuck
• Added white caps to open water
• Better handling when device is offline or logged out of Game Center
• Please submit feedback to
[email protected]