2.2
2017-10-15
This app has been updated by Apple to display the Apple Watch app icon.
Fixed a bug where AI controlled units could end up on a position occupied by another enemy unit already (for the new game option 'Blocking Buddies - Off').
2.1
2017-10-10
- You can configure now that friendly units don't block each other's path any longer (game option 'Blocking buddies' with default value 'ON')
- Dropbox access fixed (updated to the new API version 2)
1.9.8
2017-03-07
64 bit support added
1.9.4
2014-11-04
- New button 'Zoom Back' that can be used to snap the camera back to the previous distance
- Zoom speed configurable via Options now
- Improved visualization of enemies' walk & attack range
- ‘Summon’ and ‘Ally Call’ won’t end the turn of a summoned unit any longer. Instead a movement debuff is applied for 1 turn.
- Fixed: ’Stats' screen instead of 'Gear' screen is set as default now in case of unspent skill points
- Fixed AI bug which prevented enemy Assassins from using Flurry if standing on outposts or pillars
- 'Beast Shot' damage substantially increased
- Star Burst damage slightly increased
- Spin Attack damage slightly increased
- Unhorse damage further increased and required MP reduced
- Bewitch chance capped at 90% (instead of 100%)
- Vampires: HP gain per level lowered by 1
- If a commoner uses ‘Replace’ he has to rest for 1 turn in the outpost
- Aggro increased for using 'Shelter'
- Aggro increased for using 'Send Home'
- Mov+1 added to all legendary boots
- Scene 138 overhauled and Bear Companion available now
- Scene 29 (Newshore): Fixed dialogue, hints added, better reward
- Scene 116: Fixed: Houses are blocking a unit's path properly now
- Scene 126 (Ambush): Difficulty slightly lowered
- Scene 119: Completely overhauled to make it more interesting
- A few minor changes to make the following scenarios more challenging: 27 (The Holy Church), 117 (The Island), 120 (Handicapped), 137 (The Druids)
- Scene 123 overhauled
- Scene 30 increased enemy max, a few minor changes
- Scene 31 a few modification to make it a little bit easier
- Scene 32 better reward, visuals of 3 trees fixed
- Scene 33 overhauled to make it much more challenging
- Scene 35 overhauled to make it more challenging
- Scene 36 slightly modified to make it more challenging
- Scene 127 (Old Armory) overhauled
- Scene 163 (Whispermaw) overhauled
1.9.3
2014-10-17
- Move and attack range of non-player units can be visualized on the battlefield now (just tap on a unit)
- Unit overview: XP progress bar added. Atk will be shown in purple in case of legendary weapon
- New class ‘Undead Rider’ (added to several scenarios)
- Unit limit for Queen difficulty raised to 24
- Julien’s apprentice Jennifer is an elite unit now
- All non-elite units can be released now (new play through only)
-‘Head Shot’: The chance for a critical hit will be displayed at the cursor now
- Sort button added to unit specific ‘Buy’ screen
- Fixed: Sort button showed up in the Armory sometimes when it wasn’t supposed to
- Fixed: ‘Escape Shot’ cannot be countered any longer if escape was successful
- Fixed: Enemies won’t use ‘Web Haul’ any longer if the victim would end up on an outpost or pillar
- Units using ‘Bewitch’ draw more attention now, so they will be attacked more frequently
- ‘Unhorse +3’ damage increased
- ‘Holy Fire’ damage slightly reduced
- ‘Fire Bolt’ damage reduced
- ‘Beast Shot’ damage slightly increased
- ‘Escape Shot’ damage and escape chance increased
- Gorgon defense values decreased
- Troll physical defense increased
- Vampire HP regeneration slightly reduced
- Julien’s basic Pow increased by 4
- Vance basic crit chance increased by 5%
- Several scenarios visually overhauled
- Scene 26, 114, 115: enemy level reduced by 1
- Scene 27: Lich boss added
- Scene 111: Further increased defense buff for neutral priest Goldyna
- Scene 121 (Deadly Ann): Reduced spawn chance of Vampires
- Scene 125 (Trolls): Enemy pillar added
- Scene 136: Overhauled. More effort to win, but easier to save the padlock units
- Some scenario rewards changed (e.g. legendary items granted in scene 123 and 163)
- Exchanged icons for some of the spears
- Plenty of small dialogue improvements (kudos to Stephen)
1.9.2
2014-10-15
- Battlefield sprites are used as replacement for character portraits as a default (can be reset to character portraits via Game Settings)
- Spiced up the following scenarios: 19, 20, 112, 143, 144, 145, 161
- Spider merc available in scenario 112 (scene 112 is unlocked after scene 19)
- Another ranger merc available in scenario 12
- Spiders can wear amulets now
- Units in stealth cannot loot chests
- Improved 'Battle Cry': For units that have finished their turn already, the Atk boost will be carried over to the next turn.
- Fixed 'Rabid Bite' sound and animation
- Damage increased for Rend Armor +3 from 105% to 110%
- Commoner's 'Throw Knife' cannot be countered any longer
- The retaliation buff of the skill 'Counter' last 2 turns now instead of 1
- 'Queen Difficulty': Changed unit restriction from 18 to 24.
- AI tweak for poisoned units: They won't try to recover lost HP on outposts or pillars anymore but attack instead.
- A few UI inconsistencies fixed
- A crash issue fixed for high level units in repeatable scenario 200
- Armory: Declining to purchase an item won't freeze the user input any longer
1.8.5
2014-10-04
Magic Ward skill overhauled
Raised defense values for Bulwark and Barkskin slightly
Units with the ability 'Unstoppable' won't suffer from Mov debuffs caused by Web Haul or Web Snare any longer
Vance always retaliates properly now
Fixed a glitch with rapidly healing the same unit
Fixed a crash issue with switching to Stats in story-only scenarios (6,15,85)
Scene 145: Difficulty reduced
Scene 28: Fixed: Irvine shared his starting position with an enemy on 'Rook' difficulty
Neutral (padlock) units won't use 'Escape Shot' any longer, thus they cannot disappear before joining the player's team.
Neutral units regenerate hit points on top of neutral outposts and pillars now as well. Note that neutral units cannot conquer ally / enemy outposts or pillars, so they will stay clear from these locations.
Wounded neutral (padlock) units avoid enemy contact more consequently now. They will also make use of neutral outposts or pillars within movement range to regenerate hit points.
Balancing:
* Stealth Master bonus lowered to 3%
* Scene 143: Difficulty slightly lowered
* Scene 144: More challenging for difficulty 'Rook' and 'Queen' now
1.8.3
2014-09-15
Initial Release