Templar Battleforce Elite Читы

Templar Battleforce Elite Взлом 2.7.11 + Чит Коды

Разработчик: Trese Brothers
Категория: Игры
Цена: 899,00 ₽ (Скачать бесплатно)
Версия: 2.7.11
ID: com.tresebrothers.games.battlefrontelite

Скриншоты

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Описание

Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.

= FEATURES =
- Command your Templars in turn-based tactical warfare across 55+ unique scenarios
- Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
- Lead your squad in battle against immense and mighty bosses
- Immerse yourself in a branching sci-fi storyline
- Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
- Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
- Build your unique battleforce with exacting precision, recruit and design every squad member
- Customize the appearance, armor design, talents, and equipment of your veteran Templars
- Endless combinations of squads, soldiery, and tactics will keep you coming back for more!
- Replay the campaign with your victorious squad in a New Game+ mode

= BACKSTORY =
The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

They are known for their 10-foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have now been modified for war.

Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newborn child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive hulking Leviathan Battle Suits. You will take on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

= WHO WE ARE =
Trese Brothers Games is a premier indie game developer of desktop and mobile RPG and strategy games. Andrew and Cory Trese founded the company in 2010 with a shared passion for challenging, highly replayable games. Having released more than six games on major game platforms and markets, Trese Brothers Games now has more than 2.5 million customers . . . and counting.

“We make games we love -- and we hope you’ll love them, too!”

История обновлений

2.7.11
2023-06-23
- Added Swae-Suit (RELIC) gear level 8 Pilot Suit for Scouts and Captains
- Pingback Sensor (RELIC) gear level 8 Sensorkit for Scouts and Engineers
- Zombra Lock (RELIC) gear level 8 Targeting System for Berserk and Soldier
- Tri-Kit Ocular (RELIC) gear level 8 Tact System for Captains and Paladin
2.7.9
2021-04-20
- Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle
- Corrected Hydra's Heatwaves debuff to be 3 turns in duration
- Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites
- Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by"
- Fixed incorrect display of weapon Penetration details for Landmines
- Fixed incorrect details in Library entry for Hit Points
- Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised
- Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics
- Fixed issue where Exemplar Command (RELIC) Armor could be equipped multiple times
- Fixed incorrect description of Heat Sink Talent level 1
- Fixed bug preventing debuffs from Discerning Eye and Fire Commander from stacking
- Improved support for iPhone X, iPhone XR, iPhone XS Max
2.7.4
2019-02-14
- Improved iPad Pro Support
2.7.3
2019-02-07
- Increased damage and penetration of Landmine explosives at all levels
- Reduced Heat for "Deploy Landmine" Talent to 12 from 30
- Fixed issue with duplicate Ordnance for Landmine Resupply
- Fixed icon of Landmine Ordnance in RQ tree
- Fixed issue with All Engineer Requisitions achievement
2.7.1
2019-01-29
- Engineers can now drop landmines as a defense perimeter -- boom boom!
- Control your landmines to bait and self-destruct against incoming enemy
- Use Landmine's Self-Destruct Talents to inflict devastating damage to nearby enemies
- Used Landmine's Bolt-Seal Talent to lock the mine down and weather the storm from ranged enemies
- If destroyed, landmines self-destructs into the attacking enemey
- Grenades now prevent you from throwing with no targets
2.6.67
2018-12-11
- Improved iPhone X, XS, XR and XS Max Support
- Added long-press for menu tips
2.6.65
2018-11-08
- Added 2 new Requisition levels for Neptune, including 2 new relic weapons
- Dragoon Mk1 (RELIC) delivers untold damage at 6 range while Vright's Mk23 packs unstoppable Penetration %
- Added new Requisition level for Engineer, Transition Engineer
- New Burning Cutter gauntlet weapon for Engineer -- flame damage, melee build
- New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20)
- Increased xeno spawning and resistance to march in Southbound Trail
- Adjusted spawn rates and max enemy caps in Mok: Drop Zone for fairer start
- Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach
- Improved routes and paths through hills in Mok Drop Zone scenario
- Neptune's Concentrated Fire Talent now animates multiple shots as if AoE
- Fixed inconsistencies in the RQ tree
2.6.63
2018-09-10
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20%
- Buffed Penetration scores for Scoped Revolver and Cannon Revolver
- Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration
- Buffed Scout Relic, Null-Storm Armor
- Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear
- Slightly increased purchase price for Flame Coat Kit Wargear
- Moderate buffs for Narvidian Flying Unit Damage
- Improved Narvidian enemy hunting AI to better predict player movement
- Damage buffs for New Game+ enemy turrets and AA Turrets
- Buffed traitor human soldier rocket damage and penetration
- Increased Xeno defenders in "Kaldun: Factory Core South" level
- Improved enemy AI pathfinding in "Trench Warfare" level
- Rebalanced Xeno spawning rates in "Leo Drop Zone"
- Fixed dialog typos, map visual glitches and reported crashes
2.6.61
2018-06-14
- Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values
- Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++
- Compared scores on the same level between the first, second and third play throughs!
- Now possible to unlock the Master Templar, kill 10,000 enemies achievement!
- Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex
- Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted
- Fixed bug with combat log not reporting +Penetration % from Talents like Incinerator
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised 'Rychart Prime: Patrol Route' map to include a high-ground section - Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: Rocket' HP, increased rocket spawns
- Reduced turns bonus goal to 28 Turns for "Hive Mind"
- Rebalanced Experience awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai : Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree
2.6.57
2018-04-13
- Improved Difficulty level's effect on starting SP for Closed Deployment levels
- Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged attacks
- Fixed issues with combat logging of both dual wielding axes and carrying shields
- Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets)
- Fixed issues with level intros and swap bugs
- Fixed reported crashes - thanks new Templars!
- Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
2.6.51
2018-03-14
- Added new monster variation the Carapace Tusk: extreme high Penetration melee tank
- Rebalanced high level Carapace which were inexplicably weak
- Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry
- Fixed issue with Nyra and Luthor's unique gear appearing in locked gear list
- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady
- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9
- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5
- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node
- Updated library entries on Supply Points, Leveling Talents
- Corrected enemy level display issues
- Fixed Swap exploit in Starport Breach level
- Added new Soldier Armor 'Warstar Leviathan'
- Added new weapon 'Battalion Mk3 Rifle'
- Added new weapon 'Dhragen Hammer' 2H Maul
- Fixed dialog issues in Tundeer
- Increased range of all Flame Engineer weapons by +1
- Improved display of Talents that cannot be used with Templar's weapon setup
- Multiple Ordnance stack when browsing for use
- Reduced cost of 'Turret Defense' TP Upgrades by 25%
- Reduced cost of 'Supply Booster 3' TP Upgrade by 10%
- Fixed reported typos and spelling errors in Lore Library
- Increased Xeno spawning rates in 'Dread Falcon' map
- Repositioned several spawning sites on 'Extermination Protocol' map
- Moved starting locations, increased Xeno AI on "Prime: Drop Zone"
- Bearheart Relic now grants 16% Critical
- Improved Pipeline levels and fixed map bugs
- Fixes reported game crashes and text typo cleanups
- Buffed Monster Resistance for Sniper, Flamer Cultists
- Increased Accuracy and reduced resistance for Narvidian Flier
- Improved Litch's tactical AI routines
- Increased cost of 'Turret Perimeter Resupply' from 200 to 250
- Reduced price of 'Flame Coat Kit' from 150 to 100
- Increased base Armor for Pyro Turrets
- Grenade Talents can target empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat log reporting incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weapon: new Needler Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
- Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch
- Reduced RIO rate on Tact Point Supply Boosters to 8 turns
- Fixed issues with combat log - monster level and Templar defensive dice
- Fixed minor bugs with connections in Power Relay grid
- End Turn confirmation no longer miscounts Overwatched Templars
- Fixed bug with overflowing level squad cap in some circumstances
2.6.39
2017-09-22
- Grenade Talents can target empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat log reporting incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weaopn: new Needler Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
2.6.35
2017-08-18
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
2.6.33
2017-08-02
- Added count of Secondary Objectives to the Objectives screen during levels
- Improved combat log to show damage and armor rolls even when final damage is 0
- Fixed the issue with the extremely low Critical Damage
- Overflow from debuffs on strong dice reduce weak dice
- Clarified "max targets" in all Talent displays
- Fixed issue with AoE attacks treating ties as misses, fixed related log issues
2.6.29
2017-06-23
- Added new Relic: Cascading Tact for Paladins and Captains, unlimited counter-attacks
- Fixed issue with Templar melee defense showing as 0s in combat log
- Fixed issues with rounding errors in Critical Multiplier (6%) in combat log
- Fixed issue damage and armor ranges being off by 1 in combat log
2.6.25
2017-06-14
- Added full combat log, showing all attack, damage, critical hit numbers
- Fixed issues with enemy armor in ranged attacks and Penetration bonuses
- Fixed bug with Reactor Jolt Ordnance used at low AP/MP levels
- Fixed bug with Deep Cover Operative Resupply
2.6.23
2017-05-16
- Increased SP cost of Scouts to 400 to match Soldiers
- Added details on Fire / Radiation / Plasma Res to Templar status
- Added unused MP to the Confirm End Turn message
- Fixed messages about turret counts
- Fixed scrolling issues in Talent tables
2.6.21
2017-05-02
- Added 2 new Faces to the Templar Designer - now pick among 44 faces and helmets!
- Fixed issues with Pyro Turrets Talents showing up on RQ Tree
- Fixes issues with Sensorkit Scanner Talent levels 8-10
- Improved balance of Terrox xeno variations
- Fixed map bugs
2.6.19
2017-04-19
- Added new Relic: Typhoon Scanner allows Scouts / Engineers to use Scan without Heat cost
- Option in new game to enable Permadeath turns on Ironman Permadeath (no retreat, all deaths permanent)
- Updated Overwatch firing animation to shoot a burst of bullets
- Updated model for Captain's Needling Sidearm to look and act like Needler
2.6.17
2017-03-29
- Added 2 new Faces to the Templar Designer - now pick among 42 faces and helmets!
- Added option in New Game to enable Permadeath for Easy and Normal Difficulties
- Play with Permadeath enabled on any difficulty level!
- Improved timing and handling of Confirm End Turn with 50% unspent AP
- Added 2 new Faces to the Templar Designer - now pick among 40 faces and helmets!
- End Turn now requires confirmation if your squad has spent less than 50% of its AP
- Improved Objectives Screen, +SP per Turn from Tact Points now displayed
- Fixed issues with overlapping achievements
- Fixed occasional crash in story scenes
2.6.13
2017-02-28
- Added 2 new Faces to the Templar Designer - now pick among 38 faces and helmets!
- Reducing some of the early game Relic RP costs to be more inviting
- Fixed bugs with the RQ tree display
- Fixed some missing SFX in the HQ screens
2.6.10
2017-02-14
- Fixed bug with boss causing invuleranbility to return too quickly
- Clarified all rules about Talents that require special armor or weapon combinations
- Improved balance of Sensorkit Scan and made size of fog reveal clear
- Improved keyboard, added numbers and special characters
- Fixed crashes with Templar crippling attacks
- Templar displays Heat that will be reduced at end of turn in status
- Improved Requisition display to make sure current RP always visible
- Fixed bug with Critical % on ranged attacks being too high
- Duration of crippling effects and buffs shown
- Fixed map bugs and typos
- Fixed map bugs
2.6.5
2017-01-04
- New Enemy Type: human sniper fires at long distance, high penetration
- Rebalanced all human enemies at level 10+, now hitting harder, moderately tougher
- Improved human enemy attack animations and SFX
- Fixed issues with Full Auto and Shredding Fire SFX on large AoE levels
- New armor designs: gray and cold-iron blue
- Clarified Counter-attack for non-melee templars (0%)
- Improved hover over Talents regardless of selected / lack of AP
- Fixed issues with All RQ Achievements
- Fixed issue with zooming/scrolling while modal windows open
- Terrifying new xeno deployed!
- New xeno type - Spined Goltank - mighty radiation damage Goliath
- New xeno type - Brood Lancer - spitting xeno grenades that summon Scittering
- Rebalanced some monster variations for better Deflection / Penetration
- Fixed mismatched info in Requisition tree
- New Relic Wargear: Strikepoint Kit doubles Fire/Plasma damage on Penetrating Hit (Neptune Tree)
- New Relic Wargear: Spearpoint Ocular extends Buff's used by +1 Duration (Soldier tree)
- Two new Requisition levels for new Relics
- Fixed sound effect for Pyro Turret's firing
- Fixed Overwatch bug that was adding heat when repositioning template
- Fixed issue with Engineers Gauntlet equips and Gear Level
2.5.3
2016-11-13
- Added new weapon / armor combo for Engineer: Pyro!
- Added 8 new Requisition Levels for Engineers
- Added 4 new Talents for Pyro Engineers: Pyro Turret, Scorch Order, Manual Vent, Turret Stance
- Deploy flame-spewing turrets to the field of battle!
- Added 3 new Hand-Flamer Weapons + 1 Relic, 3 Flame-Tank Armors + 1 Relic
- Added Ordnance for Pyro Engineer resupply
- Hydra Templars can wear Flame Tank Armor
- New Talents limited by armor type worn - some talents require standard / flame-tank armor
- Fixed bug mis-labeling Flame Tank Armor as Heavy
- Fixed issue with Engineering All-Tech Achievement
- Fixed Secondary Objective count in Ferarai Lance Boarding March
- Improved animation for Pyro Engineer firing hand flamer
- Fixed issues with designer and renaming Templars
- Fixed issues with option menu
2.4.27
2016-11-07
- Improved Rubic 5 deployment maps
- Added 7 new Secondary Objectives throughout deployment
- Added spawning towers to 5 maps across campaign
- When buying Ordnance, count of currently owned Ordnance is shown
- Total possible Secondary Objectives displayed in Victory screen (2/3)
- Fixed Infiltration Site and Detonation Site preventing Swap at start
- Humans can no longer use +MP Reactor Jolt Ordnance
- Improved balance and starting spawns for multiple levels
- Fixed bug with Swapping after Tact Point capture
- Fixed issue with scrolling while status / ordnance / objectives open
- Fixed issues with Roavin MK9 and Overwatch, fixed issue with Full-Vent 7
- Fixed bug with score for Templars with 0 kills

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Dimankrsk,
Тема пацаны
Excellent tactics👍🏻