2.7.11
2023-06-23
- Added Swae-Suit (RELIC) gear level 8 Pilot Suit for Scouts and Captains
- Pingback Sensor (RELIC) gear level 8 Sensorkit for Scouts and Engineers
- Zombra Lock (RELIC) gear level 8 Targeting System for Berserk and Soldier
- Tri-Kit Ocular (RELIC) gear level 8 Tact System for Captains and Paladin
2.7.9
2021-04-20
- Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle
- Corrected Hydra's Heatwaves debuff to be 3 turns in duration
- Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites
- Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by"
- Fixed incorrect display of weapon Penetration details for Landmines
- Fixed incorrect details in Library entry for Hit Points
- Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised
- Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics
- Fixed issue where Exemplar Command (RELIC) Armor could be equipped multiple times
- Fixed incorrect description of Heat Sink Talent level 1
- Fixed bug preventing debuffs from Discerning Eye and Fire Commander from stacking
- Improved support for iPhone X, iPhone XR, iPhone XS Max
2.7.4
2019-02-14
- Improved iPad Pro Support
2.7.3
2019-02-07
- Increased damage and penetration of Landmine explosives at all levels
- Reduced Heat for "Deploy Landmine" Talent to 12 from 30
- Fixed issue with duplicate Ordnance for Landmine Resupply
- Fixed icon of Landmine Ordnance in RQ tree
- Fixed issue with All Engineer Requisitions achievement
2.7.1
2019-01-29
- Engineers can now drop landmines as a defense perimeter -- boom boom!
- Control your landmines to bait and self-destruct against incoming enemy
- Use Landmine's Self-Destruct Talents to inflict devastating damage to nearby enemies
- Used Landmine's Bolt-Seal Talent to lock the mine down and weather the storm from ranged enemies
- If destroyed, landmines self-destructs into the attacking enemey
- Grenades now prevent you from throwing with no targets
2.6.67
2018-12-11
- Improved iPhone X, XS, XR and XS Max Support
- Added long-press for menu tips
2.6.65
2018-11-08
- Added 2 new Requisition levels for Neptune, including 2 new relic weapons
- Dragoon Mk1 (RELIC) delivers untold damage at 6 range while Vright's Mk23 packs unstoppable Penetration %
- Added new Requisition level for Engineer, Transition Engineer
- New Burning Cutter gauntlet weapon for Engineer -- flame damage, melee build
- New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20)
- Increased xeno spawning and resistance to march in Southbound Trail
- Adjusted spawn rates and max enemy caps in Mok: Drop Zone for fairer start
- Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach
- Improved routes and paths through hills in Mok Drop Zone scenario
- Neptune's Concentrated Fire Talent now animates multiple shots as if AoE
- Fixed inconsistencies in the RQ tree
2.6.63
2018-09-10
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20%
- Buffed Penetration scores for Scoped Revolver and Cannon Revolver
- Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration
- Buffed Scout Relic, Null-Storm Armor
- Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear
- Slightly increased purchase price for Flame Coat Kit Wargear
- Moderate buffs for Narvidian Flying Unit Damage
- Improved Narvidian enemy hunting AI to better predict player movement
- Damage buffs for New Game+ enemy turrets and AA Turrets
- Buffed traitor human soldier rocket damage and penetration
- Increased Xeno defenders in "Kaldun: Factory Core South" level
- Improved enemy AI pathfinding in "Trench Warfare" level
- Rebalanced Xeno spawning rates in "Leo Drop Zone"
- Fixed dialog typos, map visual glitches and reported crashes
2.6.61
2018-06-14
- Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values
- Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++
- Compared scores on the same level between the first, second and third play throughs!
- Now possible to unlock the Master Templar, kill 10,000 enemies achievement!
- Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex
- Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted
- Fixed bug with combat log not reporting +Penetration % from Talents like Incinerator
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised 'Rychart Prime: Patrol Route' map to include a high-ground section - Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: Rocket' HP, increased rocket spawns
- Reduced turns bonus goal to 28 Turns for "Hive Mind"
- Rebalanced Experience awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai : Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree
2.6.57
2018-04-13
- Improved Difficulty level's effect on starting SP for Closed Deployment levels
- Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged attacks
- Fixed issues with combat logging of both dual wielding axes and carrying shields
- Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets)
- Fixed issues with level intros and swap bugs
- Fixed reported crashes - thanks new Templars!
- Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
2.6.51
2018-03-14
- Added new monster variation the Carapace Tusk: extreme high Penetration melee tank
- Rebalanced high level Carapace which were inexplicably weak
- Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry
- Fixed issue with Nyra and Luthor's unique gear appearing in locked gear list
- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady
- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9
- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5
- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node
- Updated library entries on Supply Points, Leveling Talents
- Corrected enemy level display issues
- Fixed Swap exploit in Starport Breach level
- Added new Soldier Armor 'Warstar Leviathan'
- Added new weapon 'Battalion Mk3 Rifle'
- Added new weapon 'Dhragen Hammer' 2H Maul
- Fixed dialog issues in Tundeer
- Increased range of all Flame Engineer weapons by +1
- Improved display of Talents that cannot be used with Templar's weapon setup
- Multiple Ordnance stack when browsing for use
- Reduced cost of 'Turret Defense' TP Upgrades by 25%
- Reduced cost of 'Supply Booster 3' TP Upgrade by 10%
- Fixed reported typos and spelling errors in Lore Library
- Increased Xeno spawning rates in 'Dread Falcon' map
- Repositioned several spawning sites on 'Extermination Protocol' map
- Moved starting locations, increased Xeno AI on "Prime: Drop Zone"
- Bearheart Relic now grants 16% Critical
- Improved Pipeline levels and fixed map bugs
- Fixes reported game crashes and text typo cleanups
- Buffed Monster Resistance for Sniper, Flamer Cultists
- Increased Accuracy and reduced resistance for Narvidian Flier
- Improved Litch's tactical AI routines
- Increased cost of 'Turret Perimeter Resupply' from 200 to 250
- Reduced price of 'Flame Coat Kit' from 150 to 100
- Increased base Armor for Pyro Turrets
- Grenade Talents can target empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat log reporting incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weapon: new Needler Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
- Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch
- Reduced RIO rate on Tact Point Supply Boosters to 8 turns
- Fixed issues with combat log - monster level and Templar defensive dice
- Fixed minor bugs with connections in Power Relay grid
- End Turn confirmation no longer miscounts Overwatched Templars
- Fixed bug with overflowing level squad cap in some circumstances
2.6.39
2017-09-22
- Grenade Talents can target empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat log reporting incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weaopn: new Needler Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
2.6.35
2017-08-18
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
2.6.33
2017-08-02
- Added count of Secondary Objectives to the Objectives screen during levels
- Improved combat log to show damage and armor rolls even when final damage is 0
- Fixed the issue with the extremely low Critical Damage
- Overflow from debuffs on strong dice reduce weak dice
- Clarified "max targets" in all Talent displays
- Fixed issue with AoE attacks treating ties as misses, fixed related log issues
2.6.29
2017-06-23
- Added new Relic: Cascading Tact for Paladins and Captains, unlimited counter-attacks
- Fixed issue with Templar melee defense showing as 0s in combat log
- Fixed issues with rounding errors in Critical Multiplier (6%) in combat log
- Fixed issue damage and armor ranges being off by 1 in combat log
2.6.25
2017-06-14
- Added full combat log, showing all attack, damage, critical hit numbers
- Fixed issues with enemy armor in ranged attacks and Penetration bonuses
- Fixed bug with Reactor Jolt Ordnance used at low AP/MP levels
- Fixed bug with Deep Cover Operative Resupply
2.6.23
2017-05-16
- Increased SP cost of Scouts to 400 to match Soldiers
- Added details on Fire / Radiation / Plasma Res to Templar status
- Added unused MP to the Confirm End Turn message
- Fixed messages about turret counts
- Fixed scrolling issues in Talent tables
2.6.21
2017-05-02
- Added 2 new Faces to the Templar Designer - now pick among 44 faces and helmets!
- Fixed issues with Pyro Turrets Talents showing up on RQ Tree
- Fixes issues with Sensorkit Scanner Talent levels 8-10
- Improved balance of Terrox xeno variations
- Fixed map bugs
2.6.19
2017-04-19
- Added new Relic: Typhoon Scanner allows Scouts / Engineers to use Scan without Heat cost
- Option in new game to enable Permadeath turns on Ironman Permadeath (no retreat, all deaths permanent)
- Updated Overwatch firing animation to shoot a burst of bullets
- Updated model for Captain's Needling Sidearm to look and act like Needler
2.6.17
2017-03-29
- Added 2 new Faces to the Templar Designer - now pick among 42 faces and helmets!
- Added option in New Game to enable Permadeath for Easy and Normal Difficulties
- Play with Permadeath enabled on any difficulty level!
- Improved timing and handling of Confirm End Turn with 50% unspent AP
- Added 2 new Faces to the Templar Designer - now pick among 40 faces and helmets!
- End Turn now requires confirmation if your squad has spent less than 50% of its AP
- Improved Objectives Screen, +SP per Turn from Tact Points now displayed
- Fixed issues with overlapping achievements
- Fixed occasional crash in story scenes
2.6.13
2017-02-28
- Added 2 new Faces to the Templar Designer - now pick among 38 faces and helmets!
- Reducing some of the early game Relic RP costs to be more inviting
- Fixed bugs with the RQ tree display
- Fixed some missing SFX in the HQ screens
2.6.10
2017-02-14
- Fixed bug with boss causing invuleranbility to return too quickly
- Clarified all rules about Talents that require special armor or weapon combinations
- Improved balance of Sensorkit Scan and made size of fog reveal clear
- Improved keyboard, added numbers and special characters
- Fixed crashes with Templar crippling attacks
- Templar displays Heat that will be reduced at end of turn in status
- Improved Requisition display to make sure current RP always visible
- Fixed bug with Critical % on ranged attacks being too high
- Duration of crippling effects and buffs shown
- Fixed map bugs and typos
- Fixed map bugs
2.6.5
2017-01-04
- New Enemy Type: human sniper fires at long distance, high penetration
- Rebalanced all human enemies at level 10+, now hitting harder, moderately tougher
- Improved human enemy attack animations and SFX
- Fixed issues with Full Auto and Shredding Fire SFX on large AoE levels
- New armor designs: gray and cold-iron blue
- Clarified Counter-attack for non-melee templars (0%)
- Improved hover over Talents regardless of selected / lack of AP
- Fixed issues with All RQ Achievements
- Fixed issue with zooming/scrolling while modal windows open
- Terrifying new xeno deployed!
- New xeno type - Spined Goltank - mighty radiation damage Goliath
- New xeno type - Brood Lancer - spitting xeno grenades that summon Scittering
- Rebalanced some monster variations for better Deflection / Penetration
- Fixed mismatched info in Requisition tree
- New Relic Wargear: Strikepoint Kit doubles Fire/Plasma damage on Penetrating Hit (Neptune Tree)
- New Relic Wargear: Spearpoint Ocular extends Buff's used by +1 Duration (Soldier tree)
- Two new Requisition levels for new Relics
- Fixed sound effect for Pyro Turret's firing
- Fixed Overwatch bug that was adding heat when repositioning template
- Fixed issue with Engineers Gauntlet equips and Gear Level
2.5.3
2016-11-13
- Added new weapon / armor combo for Engineer: Pyro!
- Added 8 new Requisition Levels for Engineers
- Added 4 new Talents for Pyro Engineers: Pyro Turret, Scorch Order, Manual Vent, Turret Stance
- Deploy flame-spewing turrets to the field of battle!
- Added 3 new Hand-Flamer Weapons + 1 Relic, 3 Flame-Tank Armors + 1 Relic
- Added Ordnance for Pyro Engineer resupply
- Hydra Templars can wear Flame Tank Armor
- New Talents limited by armor type worn - some talents require standard / flame-tank armor
- Fixed bug mis-labeling Flame Tank Armor as Heavy
- Fixed issue with Engineering All-Tech Achievement
- Fixed Secondary Objective count in Ferarai Lance Boarding March
- Improved animation for Pyro Engineer firing hand flamer
- Fixed issues with designer and renaming Templars
- Fixed issues with option menu
2.4.27
2016-11-07
- Improved Rubic 5 deployment maps
- Added 7 new Secondary Objectives throughout deployment
- Added spawning towers to 5 maps across campaign
- When buying Ordnance, count of currently owned Ordnance is shown
- Total possible Secondary Objectives displayed in Victory screen (2/3)
- Fixed Infiltration Site and Detonation Site preventing Swap at start
- Humans can no longer use +MP Reactor Jolt Ordnance
- Improved balance and starting spawns for multiple levels
- Fixed bug with Swapping after Tact Point capture
- Fixed issue with scrolling while status / ordnance / objectives open
- Fixed issues with Roavin MK9 and Overwatch, fixed issue with Full-Vent 7
- Fixed bug with score for Templars with 0 kills