2.2.2
2019-04-03
Discover the new expansion and embrace the Forbidden Sciences!
2.1.1
2018-08-29
Fixed new game configuration
2.1
2018-08-20
Number of enemies per wave now adjusted based on difficulty chosen.
Grafting & Psychogenics expansions can no longer be used unless the core game is Onslaught. (Dreadmire versions coming soon!)
Improved error messages/experience when authenticating
Hades’ Fury Flamethrower can now only target enemies in the same lane it is deployed
Fixed a lock-up when players tried to zoom cards when they were transitioning into/out of combat.
Fixed display errors on iPhone X
Fixed an issue whereas the chosen enemy type wouldn't be properly reflected in-game.
Fixed a rare issue when authenticating
Fixed audio volume sliders
Fixed a few other potential lock-up issues in-game.
2.0.3
2018-05-30
Damage prevention will now only be removed after an Advancement phase.
Items with an asterisk denoting the wave number now will show the asterisk instead of the converted value.
Fixed an issue where Low Quality textures would not be properly used when the setting was on. (Should fix crashes in older devices)
Fixed a bug when randomizing Divisions for a new game.
Fixed a couple of issues with the tutorial.
Added an opt-in Dialog for analytics, crash logs, etc; default is now opt-out.
Added Privacy option in the Options menu.
2.0.2
2018-04-26
Welcome to the Dreadmire!
XenoShyft: Dreadmire, which can be played as a standalone game or mixed with assets from XenoShyft: Onslaught, brings a new XenoShyft experience to your screen, with eight new troop types, 20 new item types, and more than 40 fearsome new enemy types.
Dreadmire also introduces Weather Cards, influencing enemies and equipment alike, these cards make the battlefield more treacherous and unpredictable!
1.8.10
2017-12-28
Fixed the Tutorial locking up.
Fixed a couple of issues with cards not being targetable in the discard pile.
1.8.9
2017-12-19
Fixed a couple of issues with cards not being targetable in the discard pile.
1.8.8
2017-11-08
Fixed an issue where the introduction video could not be skipped.
Updated game engine and other small things in preparation for version 2.0.
1.8.7
2017-03-15
Many small fixes and stability updates
1.8.6
2016-08-15
Fixed "attacks before" issue, where the other card would not be able to retaliate, if it survived, in certain scenarios.
1.8.5
2016-08-01
Squashed a long-standing nasty bug that would prevent players from playing cards in multiplayer games
Fixed an issue preventing players to shoot a Centipede again before combat after it resurrected
1.8.4
2016-07-21
Fixed a lock-up that would occur with certain abilities triggered on death
Fixed a graphical issue with card frames on older devices
Fixed an issue with the tutorial
1.8.3
2016-07-11
Hotfix: Card abilities will now properly refresh in client devices
1.8.2
2016-07-07
Installation and download sizes for the game should be much smaller now, thanks to some nifty optimizations
Game now waits for players to be ready after a Fight step resolves
Wrap-up phase will no longer be auto-skipped if you have any troops in lane(s)
UI will no longer briefly show the "ERROR" dialog when quitting a finished game
Grave Titan Tarantula ability and its ilk will now properly highlight the burned cards on clients
Fixed an issue with Division cards ending up in the wrong place during Solo Play
Fixed an issue with some Hive buffs being removed before they should
Under the hood rules engine improvements
1.8.1
2016-06-06
Fixed an issue with Vindicator Armor hanging the game
Fixed an issue where used cards might linger forever in the "casting card" slot
Fixed an issue with Smartlink Armor allowing illegal equip actions.
Fixed an issue where Bishop would only get buffed once per round
Fixed an issue where equipment would lose Weapons/Armor Divisions Wave 3 buffs
Overseer will now always spawn Gatherers when appropriate, even if the Hive deck has none
1.8
2016-05-26
Achievements added!
NorTec Elite Review
Many cards from the NorTec Elite expansion have been reviewed to match their final published versions.
Options screen has been standardized; It looks the same both in and out of game
Rulebook can now be found in the Extras menu
Fixed Vindicator not triggering properly on clients
Fixed an issue trying to join a new network game after another ended
Improved the order of death effects triggering, this fixed a few situations and raised consistency in others
Fixed wave 1 troops' ability triggering when trying to acquire them
Fixed an issue where music volume would be lost after a track faded out
Other minor fixes
1.7.3
2016-04-25
You can now zoom in Division cards properly when targeting a Division or discard pile
Fixed an issue with Eater of Hope locking up multiplayer games
Fixed an issue with Templar Armor buff being applied twice
Fixed issues with Heroic troop swapping
Fixed an issue where Necro-Stinger would trigger a chain reaction and wipe your troops
Fixed camera not showing all 4 lanes properly in 4-division games
Fixed an issue with Nano Surge Injection
Upgrading two heroes in a row should no longer trigger a visual glitch
1.7.2
2016-04-19
Fixed a few issues that might stop a game phase from ending
You can no longer start an ability while having another targeting ability up
Card playing now runs on the server and may be cancelled if invalid (This fixes issues with network latency)
Zooming and dragging a card very quickly should no longer trigger an exception
Fixed an issue with the Experimental Drop Ship
1.7.1
2016-03-11
Fixed an issue where previously unlocked in-app purchases would not be available without internet connection.
1.7
2016-03-05
Abandoning a game will now trigger a confirmation dialog and also ask if you want to delete the save when appropriate
You shouldn't need to Restore Purchases anymore, unless you uninstall
Added code to circumvent the "immortal troop" bug
Text revisions
Other small fixes
1.6.2
2016-02-08
Fixed an issue with in-app purchases
Fixed an issue that prevented starting a Solo Play game without internet connectivity
Fixed not saving Audio/Music volume
Fixed a bug in the Tutorial
Fixed a tutorial voiceover audio file
Better compression for audio files, for a slightly smaller installation size
1.6.1
2016-01-27
Push Notifications added for important news
Changed NorTec cards' text color scheme to match new editions
Revised and adjusted some cards' texts
You can now zoom cards in the Card Library
Improved position of initial static camera
Pulsar Bomb effect will now resolve faster
You can no longer equip multiple Harpy Wings
Fixed a potential issue with certain cards showing while inside decks
Fixed a rare bug where pressing "Done" wouldn't continue the game
1.6
2016-01-03
NEW CAMERA MODE
You can now turn on "Static Camera" in the Options menu to get a simplified mode of board navigation, nice for small screens!
NEW FEATURES:
Static Camera mode
You can now review the board state after a game ends
New hints added to the loading screen
Multiple instances of simultaneous damage should now be visible on cards
FIXES:
Psychogenics Lab starting card changed to reflect actual retail version
Tutorial now has an Undo button, this should prevent players from putting themselves in an invalid state
Many fixes involving order of death effects
Hive and other abilities will now always play their effects correctly on clients
Fixed an issue with revealing cards in the middle of combat
Fixed Savior Armor interaction with first strike
Vindicator armor should work properly again
Harpy Wings should work properly again
Cards that are casting abilities should behave more nicely now
1.5.2
2015-12-08
Version 1.5
NORTEC ELITE EXPANSION
The Hive has proven to be more powerful than we originally expected, but as we’ve fought, brave and fearsome heroes have emerged from the ranks of NorTec’s common soldiers, bringing with them a ferocity to match any Hive monstrosity.
Furthermore, our scientists have developed cutting-edge weapons and technologies to bolster NorTec forces.
NEW FEATURES:
The NorTec Elite expansion brings 8 new hero units and 24 new experimental items, to help you fight off the Hive!
Hero Mechanic – Troops that survive a round will be able to be upgraded to heroes! Only one hero per troop type allowed!
Experimental Items – All item stacks will now contain an experimental version of its item, randomly included.
FIXES:
Fixed an issue where players wouldn't have a chance to respond to Reveal effects.
Fixed an issue preventing players from using Pulsar Bomb on dead enemies.
Many damage redirection/prevention abilities' logic improved, this improves certain quirky interactions
Abilities should never trigger on possessed troops anymore
Fixed an issue with Combat View not being updated correctly
1.4.3
2015-11-16
Med Bot now actually counts as a troop when deployed
Pinch to zoom now zooms toward your fingers
Camera translation speed is now inversely proportional to zoom level
Done button will now say "FIGHT!" when it's your turn and clicking it would start combat
Enemies will no longer be revealed if they are targeted by an effect and wouldn't take damage
Fixed an issue where Void Mine wouldn't trigger properly
Fixed an issue where Xenosathem would trade up before card draw
Fixed visual issue with card projectile effects
Fixed an issue when the player tried to load a saved game too fast