1.2.1
2021-03-02
[New/Added/Fixed]
- Added new game mode, VIP mode, a character is selected from the start and can't die. Otherwise, the game will be over.
-Added a starting option to disable the Zombie Brute invasion with 4 different options OFF/ Rare / Standard / Often
- Added a starting option to disable survivors from getting infected.
- Added Fruits that can be gathered when entering forest tiles.
- Added information about what resources got after scrapping an item
- Increased the item loot when Item quantity set to 'Abundant.'
- Fixed a bug that caused to freeze after the next turn when having the max characters (30)
- Added 3 different Dog breeds to the game. Each breed has its unique bonus. Also, dogs have a separate list of perks for their own and help find items. You can find dogs at the shack events. For that, you need to have a radio tower.
- Added all the 40 different characters available to be used from the begging of a new game.
-Fixed Guard Dog perks incorrect values
-Fixed a possible memory leak on long sessions
-Fixed a bug that would allow items to be equipped on dogs
-Fixed possible bug causing survivors' stats to appear as dogs
-Fixed a few typos
-Fixed an error displaying negative action points after building a farm
-Correctly displays the ready-to-be collected image on the farm if it has an auto farm
-Added a dog attack image
-Added dogs sounds for attack and dying
-Added ESC shortcuts for encampment extension build and management panel
-Fixed a bug that would case not to display more than 99 items when stacking in the encampment
-Fixed a bug that would allow continuing playing after a VIP character death by pressing Space at the same time as the animation that follows
-Fixed a bug that would allow interruption of an ending sequence by pressing Space
- Fixed typos
1.1.5
2020-10-08
[New/Added/Improved]
- Max number of survivors increased from 20 to 30
- Motion sensors will now notify when zombies are nearby your encampment
- Trading with NPC survivors groups will now use your encampment resources instead of having to carry the resources with you to make trades.
- Craft the following resources at the workshop, tools, mechanic pieces and circuits.
- Craft gas for cars in the workshop
- Added a farm upgrade, the automatic farm, autonomously harvest the farm when ready
- Increased the zombie Puker range to a max of 2.
- Zombie Puker will explode on dying with a chance of blinding nearby survivors
- When a survivor is starving, will lose -1 morale too
- Decreased resting time of houses from 30 to 25 (25 to 20 with the house upgrade)
- Increased max fuel allowed for cars and max charge for the EV car
- EV car recharges faster
- Friendly NPC groups come to your encampment to offer trades or may offer trades on random encounters
- The characters scroll bar appearing on top of characters info
- Inventory scrollbar fixed colors when pressed
- After engaging on a ranged attack, the selected character image will fall back to their original
[Fixed]
- Fixed a decrease of performance when having a high number of survivors
- Fixed languages errors
- Exploring a location after clearing the runway would display cleaning instead of exploring
- Fixed the position of scrap items confirmation panel
- Fixed items description typos
- Bug preventing cars to be pushed to a tile with a player group
- Bug preventing cars to be pushed to a player encampment with a player group
- Fixed a bug that caused Blinded effect image not disappearing
- Fixed a save/load issue for a particular set of actions
1.1.4
2020-04-25
[Fixed]
- Fixed a decrease of performance for lower ram devices
- Fixed languages errors
- Fixed description typos on panels
- Fixed display of the wrong version
1.1.3
2020-04-22
[New/Added/Improved]
- Max number of survivors increased from 20 to 30
- Motion sensors will now notify when zombies are nearby your encampment
- Trading with NPC survivors groups will now use your encampment resources instead of having to carry the resources with you to make trades.
- Craft the following resources at the workshop, tools, mechanic pieces and circuits.
- Craft gas for cars in the workshop
- Added a farm upgrade, the automatic farm, autonomously harvest the farm when ready
- Increased the zombie Puker range to a max of 2.
- Zombie Puker will explode on dying with a chance of blinding nearby survivors
- When a survivor is starving, will lose -1 morale too
- Decreased resting time of houses from 30 to 25 (25 to 20 with the house upgrade)
[Fixed]
- Fixed a decrease of performance when having a high number of survivors
- Fixed languages errors
- Exploring a location after clearing the runway would display cleaning instead of exploring
- Fixed the position of scrap items confirmation panel
- Fixed items description typos
1.1.2
2020-04-16
- Fixed translations errors
- Fixed event window appearing out of the playable area
- Inventory will scroll up by default when opened
- Fixed performance bugs
- Added buttons size for options
- Car information panel changed aligned location
1.1.1
2020-04-09
- A bug would allow farms to be built without the water tower
- Fixed typos errors
- A bug when choosing character stats would not be saved at the start of the game
- Fixed a bug would cause the player encampment to completely lose a building when too damaged
- Fixed a bug where the Zombie Puker would not puke when surrounded by more than 2 player groups
- Fixed a bug where the Zombie Brute would not appear after being announced
1.1
2020-04-04
Added/Fixed
- Changed 'Next Turn Button' location
- Fixed spelling errors
- Fixed some text indentation
- Bug when choosing professions in the Start Menu
- Items that give bonus will instantly apply
- Added ability to select group when next to a group inside a camp
- Inverted zoom ability
- Character info tooltip would not disappear
- The tooltip of Throw grenade would not disappear