4.4
2017-12-12
This app has been updated by Apple to display the Apple Watch app icon.
- Updated UI so as to be optimized for iPhone X
- Fixed bug in prior release that would cause aspect ratio to be incorrect during battles on some devices.
- Added touch control sensitivity options in the pause menu during battle.
- Added a 2-finger vertical pan touch gesture that allows the player to vertically rotate the camera.
- Fixed a bug where a player would lose control of his character if it moved onto a position of a recently defeated enemy.
- Fixed a bug where some spells would cause the game to hang if cast in an area that included the original caster.
4.3
2017-12-08
- Fixed bug where camera zoom level would not return to player-defined position at start of player turn.
- Added a button to allow players to undo a movement (provided they have not attacked or performed an ability from the new position)
- Added a confirm end turn button to prevent accidental end turn button presses.
- Significantly improved camera touchscreen controls.
- Rotate touch controls changed to a 2-finger rotate instead of a 2-finger pan gesture.
- Added several new quality options for higher graphics on newer hardware. Improvements include anti-aliasing, higher resolution shadows, etc.
- Added the option to select new low graphics options for those users that would prefer to reduce battery consumption.
- Added option for players to change resolutions on supported devices.
4.2
2017-11-10
- Added new smooth pathfinding and movement for all characters.
- The cost of changing characters in your party is now free.
- Players can now freely choose which patrol mission to play instead of it being random.
- Animations improved for several characters and enemies.
- Improved bloom and lighting effects (on supported devices).
- Several bug fixes.
- Minor game balancing changes.
4.1
2017-01-25
Enhancement: New App Icon.
Enhancement: New, higher polygon character model for the Minotaur character class.
Enhancement: New animations that are more realistic for the Half Giant.
Enhancement: New minotaur character added to the main menu in place of the Ogre.
Bug Fix: Fixed crash that occurred when loading campaign levels 32 to 35.
Bug Fix: Reduced crash rate on older iPads.
Bug Fix: Shop now includes high quality items.
Bug Fix: Shop now displays item quality filter button correctly.
Bug Fix: Cover icons now display properly and cannot be obscured by terrain.
4.0
2017-01-04
Enhancement: iCloud synchronization of save game data added. Data from your device will be automatically synchronized to any other devices, allowing you to play the same save game on multiple devices.
Enhancement: Characters can now move multiple times during battle provided they do not move more than their maximum movement range in a single turn.
Enhancement: Significant redesign of HUD with many enhancements.
Enhancement: HUD elements now slide on and off screen when no longer needed.
Enhancement: UI enhancements added. Turn counter display has been enhanced to show the current turn in a more impressive manager.
Enhancement: The attack summary in the GUI has been increased in size and shifted to the right side of the screen to make it easier to read. It also now indicates if the target is behind hard or soft cover.
Enhancement: Sylvan Elf Rancher, Pyromancer and Mage Hunter character models redone for better appearance and higher polygon count.
Enhancement: Store now categorizes items by quality so players can search through cheap, medium and expensive items more easily.
Game Balance: Minor changes to character abilities and stats.
Bug Fix: Several minor bugs fixed.
3.6
2016-11-07
Bug Fix: Fixed a bug where patrol levels would not load correctly and would instead always load the same patrol.
Bug Fix: Fixed a crash bug at the start of the 4th patrol level when they user clicked the "Enter Dungeon" button.
3.5
2016-11-01
- (New Content) New world map showing the locations and history of the various factions.
- (New Content) A new patrol map added where players face the Demon Knight, a mighty hero from the upcoming Demon’s Rise 2 game.
- (New Content) Magic item database approximately doubled. Thousands of new items added to the shop and dungeons to collect and equip.
- (Enhancement) Improved lighting graphics that make characters brighter and more easily distinguished from the background.
- (Enhancement) Audio Mixer added to the audio that prioritizes character voices over sound effects and background music.
- (Enhancement) Completely revamped divine favor list to effects that are much more balanced.
- (Enhancement) Optimizations in memory to reduce RAM usage and thus lower frequency of crashes on 1GB devices.
- (Enhancement) Improvement to graphics settings so the high polygon versions of characters are shown more intelligently.
- (Game Balance) Some summoning spells have been replaced with new abilities for game balance.
- (Bug Fix) Fixed a bug where sometimes the game would crash or behave strangely when selecting a target for a “line” or “cone” ability.
- (Bug Fix) Fixed an issue where magic items would be lost randomly.
- (Bug Fix) Large number of minor bug fixes.
3.3
2016-08-16
New Content: Divine favour can now be granted for free during battle when the player kills a large number of enemies and / or enemy leaders in a single turn.
Enhancement: Lighting redone throughout the game to look more realistic, show greater details and show better reflections on metallic surfaces.
Enhancement: Significantly reduced performance penalty of dynamic shadows.
Enhancement: GUI improvements to make more screens fade in and out.
Enhancement: Removed global fog for performance reasons.
Game Balance: Several characters' abilities have been updated for balance / variety.
Game Balance: Improved hit chance of ghouls.
Bug Fix: Fixed GUI scaling issues on the iPhone SE that caused "Return to Camp" button to be off-screen on patrol levels.
Bug Fix: Character and enemy stat sheets will now always display buffs / debuffs in play.
Bug Fix: Flying creatures now end their death animations on the ground rather than slightly above it.
Bug Fix: Several minor bug fixes.
3.2
2016-06-10
New Content: The Shadow Ghoul has been added as a new playable character class. It brings powerful plague magic, ethereal powers and the ability to feed on the dead.
New Content: The Void Dragon has been added as a new playable character class. It is a nimble flyer that can spew fire, fight with its claws and cast powerful magic.
New Content: Several new enemies have been added to quest 4 onwards, including the Orc Champion, Grand Plague Priest, High Ratmen Sorcerer, Goblin Guard, etc. These new enemies significantly increase challenge in the latter half of the player campaign.
New Content: New counter attack mechanic added that allows some melee fighters to fight back a limited number of times when attacked by an enemy within range. This makes melee combat much more bloody and adds greater tactical depth.
New Content: Quest levels now have short cinematics that provide greater immersion and more narrative.
New Content: The barracks have been added that allow players to make changes to their inventory in between battles.
Enhancement: Updated bloom camera effect improves visual quality.
Enhancement: Walk animations and slower walk speed added to all characters. Characters now walk short distances rather than running at all times.
Enhancement: Improved touch controls.
Enhancement: UI improvements for on-screen camera controls and unit life / action point displays.
Enhancement: Many abilities have been updated to use the new counter attack mechanic.
Enhancement: Added a toggle in the options menu to hide corpses of defeated characters.
Enhancement: Added a low ram mode toggle in the options menu. This mode reduces ram usage by compressing textures and should any random memory-related crashes on lower memory devices.
Enhancement: Added a toggle for global fog, which can now be enabled / disabled independently of all other special particle effects.
Enhancement: Touching the character portrait in bottom left of HUD now brings up character stat window.
Enhancement: UI screens, windows and menus now fade in and out when opened or closed.
Enhancement: All gold in a level is now automatically picked up when finishing a level successfully.
Enhancement: Improved position of action camera.
Game Balance: All units now start with zero action points plus whatever they gain from items instead of full action points. This reduces the benefit that the player receives for moving first.
Game Balance: Several characters have had changes to abilities to reduce overpowered abilities and increase effectiveness of weaker abilities.
Game Balance: Several of the damage spells now do less damage per level.
Game Balance: Several abilities have been adjusted for balance.
Game Balance: Area effect skills that do damage have been reduced for melee fighters.
Bug Fix: Enemies appearing on the level and creatures being summoned by enemies will now be visible immediately.
Bug Fix: Player characters will now no longer face odd directions at the start of certain levels.
Bug Fix: Loading / Saving a mid-battle save now works correctly on the Reaper Lord quest level.
Bug Fix: Fixed a rare crash where some characters would attack while affected by terrain that increases attack range.
Bug Fix: Several minor bug fixes.
2.1
2016-03-31
Bug Fix: Loading a mid-battle saved game now applies character stat bonuses from level / XP and character equipment properly.
Bug Fix: Several bugs fixed that caused mid-game saves to not load properly.
Bug Fix: Characters with 2-handed weapons (staves, great weapons, etc.) no longer receive double stat benefits from that item.
Bug Fix: Improved animations of several characters to make the animations smoother and more consistent.
Bug Fix: Corrected a bug where, on rare occasion, a character would be removed from the game without being killed.
Bug Fix: Golem and Pyromancer abilities that prevent them from moving no longer prevent adjacent friendly units from moving as well.
Bug Fix: Corrected several bugs that resulted in crashes during certain levels.
Bug Fix: Completing battle 5 of quest 6 now increments progress correctly. Player progress no longer need to replay battle 5 to play battle 6.
Bug Fix: Enemy wizards will no longer summon creatures (skeletons, demons, etc.) on inaccessible tiles.
Bug Fix: Skeleton sorcerer's Dark Power ability no longer causes the game to become unresponsive and now executes properly.
Bug Fix: Fixed a bug where the "Leave Area" button would never appear. Now pressing the "End Turn" button will bring up the "Leave Area" button if all enemies are slain.
Bug Fix: Fixed numerous minor bugs.
Enhancement: Added a "Fast Forward" button that appears during enemy turns to allow the player to speed up enemy turns.
Enhancement: New bloom and color toning image effect applied to all levels. Can be turned off in options to conserve battery and improve frame rate.
Enhancement: Corpses of slain enemies and allies will now remain on the battle field with new blood splatter effects.
Enhancement: Added approximately 50 new base magic items for players to find that results in approximately 2000 new items.
Enhancement: Player abilities that modify life or action points now scale by the character's level. These abilities now become more effective as the character levels up.
Enhancement: Improved audio clips for several special abilities / effects.
Enhancement: Added 3 new quest levels in quest 1 to ease the difficulty curve and allow players a chance to level up once before the more difficulty battles at the end of quest 1.
Enhancement: Added new poison abilities to most giant spiders.
Enhancement: Reduced motion of dynamic camera to prevent motion sickness experienced by a small number of users.
Enhancement: Increased resolution of light maps to allow for better looking shadows and lighting.
Enhancement: Several minor changes to improve performance.
Game Balance: Improved base hit chance of starting player characters.
Game Balance: Modified goblin stats to reduce their dodge chance but increased their attack damage.
Game Balance: Increased hit points of Ratmen Lord and several other higher-level creatures.
Game Balance: Added a short range fear attack to the Illusionist's Mirror Image creature.
Game Balance: Improved mind control abilities to make the effects permanent.
Game Balance: Lowered the action point cost of several summon spells and / or made the summoned creatures more powerful.
Game Balance: Lowered duration of Chronomancer Ritual of Chronos ability.
Game Balance: Shadow witch's blind spell now prevents the target from performing abilities.
Game Balance: Reduced starting hit points of Steel Golems.
Game Balance: Numerous minor changes to unit stat lines and abilities.
2.0
2016-01-29
*** Now fully supports iPad Pro! ***
New Content: 15+ new levels added to conclude the main quest story.
New Content: 10+ new enemies to fight including zombies, high necromancers, reapers, mummies, skeleton dragons and zombie giants!
New Content: A new playable character class, the Ogre Mercenary, joins your ranks! A fearsome fighter with a huge axe that towers over his enemies.
New Content: Players can visit the Temple to gain favour from the gods. This favour can be activated in battle for one of 28 possible blessings.
New Content: Visit the new tavern in between battles to switch out team members in your party to try new combinations without having to start a new campaign.
New Content: Players can now hire mercenaries to bolster their party. Choose from three new characters, the skilled Marksman, deadly Freeblade or powerful Rogue Mage!
New Content: Powerful totems have been added to many new and existing levels. These totems grant boosts to those that stand next to them and thus add a new tactical element to the battle.
New Content: Mid-battle autosaves have been added! The game now saves progress at the end of each turn so players can close the game and return later to finish off a battle in progress.
New Content: Thousands of new magic items have been added and are now available to collect and purchase from the vendor (approximately 50% increase in total number of magic items).
Enhancement: AI updated to use special abilities that require a target. Many enemy characters can now throw special projectiles such as grenades, fireballs and other spells. Some enemy wizards can now summon new enemies during the battle.
Enhancement: Vendor shop now has much more available stock. Vendor screen can also be used to re-organize inventory.
Enhancement: Tutorials have been updated to be much clearer. There are now 5 separate tutorials that explain a specific area of gameplay.
Enhancement: Game manual has been updated to be easier to read on small screens.
Enhancement: New animation system now provides much smoother animations to all characters, including much smoother transitions from one animation state to another.
Enhancement: Abilities have been updated for the Chronomancer, Pyromancer, Minotaur, Stone Priest, Duelist and Half Giant to both look more appealing and to be better balanced.
Enhancement: Starting hit points and other stats have been improved so the game is not as difficult in the early stages.
Enhancement: Stats of enemies have been increased to make the game more challenging at mid / late game stages.
Enhancement: Damage by missile weapons increased slightly.
Enhancement: Improvements to audio such as sound effects and new voices when items are picked up.
Enhancement: Improved lighting and graphics detail. Overly bright green spots have been removed and characters are no longer illuminated in unnatural ways in certain places of the dungeon.
Enhancement: Updated UI that includes "Next Hero" button that cycles to the next available character in the player's party.
Enhancement: Updated UI to allow players the option to cancel any activated skill. Even skills that do not require a target now can be cancelled so that it is less likely that players accidentally trigger a skill.
Enhancement: Added a "Tile Info" button that provides details on the terrain that the character is on and what benefits or penalties it applies to the unit occupying it.
Enhancement: Improved dynamic camera so that it no longer follows enemy characters that are out of line of sight.
Bug Fix: Fixed several causes of game crashes during battle.
Bug Fix: Fixed bug where game would become unresponsive when players activated Chronomancer's Haste spell.
Bug Fix: Several bugs where some characters and enemies would have a zero value for courage and intimidation.
Bug Fix: Large number of minor bug fixes in UI, gameplay, dialogue text and character stats.
Bug Fix: Fixed very rare bug where player saves would get corrupted.
1.5
2015-10-13
ENHANCEMENT: New Character Added - The High Wizard is a versatile and powerful spell caster with a wide range of magical spells.
ENHANCEMENT: New magic items added to collect and equip.
ENHANCEMENT: Reduced download size by removing un-used texture files.
BALANCE: Dwarf Dragon Hunter second skill heal effect has been reduced.
BALANCE: Improved potency of magical arrows and gun powder equipment.
BUG FIX: Fixed bug where characters would sometimes not respond to player input / touches at the start of a new level.
BUG FIX: Fixed bug where sometimes the "Leave Area" button would not appear at the end of a level if certain mind control abilities were used.
BUG FIX: Optimized memory usage so game should no longer crash during battle levels.
BUG FIX: Added missing ability text to Halfling Agile Strike skill.
BUG FIX: Fixed incorrect voice clip used for Storm Seer when entering a dungeon level.
BUG FIX: Modified lighting in all scenes to remove cases where characters would be illuminated more than their surroundings.
1.4
2015-09-22
* ATTENTION - A fix for the crash bugs has been submitted to Apple and is currently pending review.
New Character: Added 26th character - the Halfling Thief. A small but tenacious warrior armed with deadly throwing knives and excellent support skills.
Enhancement: New team selection options that now include 4 pre-built teams with their own history and lore (in addition to the option of choosing your party from all characters).
Enhancement: New voice clips for all player characters that play when key events occur such as critical hits, arrival of enemies, entering a dungeon, etc.
Enhancement: New sound effects for all special effects and missiles.
Enhancement: Added a game activity log that lists recent events such as hits, damage inflicted, skills performed, etc.
Enhancement: Added audible footstep sounds to all units.
Enhancement: Decreased loading times between levels.
Enhancement: Added new magical items to item database.
Bug Fix: Fixed bug that would sometimes cause player characters to not respond to user input at the start of a new level.
Bug Fix: Removed exploit that would allow players to steal items from the vendor.
Bug Fix: Mind Controlling the final enemy of a level and then killing him while mind controlled will no longer prevent the "Leave Area" button to appear at the end of a level.
Bug Fix: Fixed bug where the shop could not be used to buy and sell equipment.
Balance: Reduced effectiveness of missile attacks (critical chance and hit chance).
Balance: Increased melee hit chance of all player characters by 5 - 10%.
Balance: Reduced melee and missile hit chance of some lower level enemy units by 5 - 10%.
Balance: Removed all extra attack traits from missile equipment.
Balance: Added unique equipment options for gnome, walking cannon, elf archer, centaur and elf ranger such as magical arrows, gun powder and cannon barrels.
Balance: Adjusted ability effects to reduce effectiveness of those that grant additional attacks to other units.
1.3
2015-09-14
Enhancement: Added option for a dynamic camera that follows the active unit during both player and enemy turns. This can be enabled in the options menu.
Enhancement: Improved touch controls for camera zoom and rotate.
Enhancement: Added parry / dodge animations that play when a unit dodges a melee attack.
Enhancement: Pressing the active units portrait in the bottom left of the HUD now switches to the next player unit that has not moved or attacked.
Enhancement: Added sounds for button clicks in the battle levels.
Enhancement: Added a flashing warning message when over-writing an existing save game.
Enhancement: Allow players to view inventory during battle. However, players can only equip or unequip items once all enemies have been defeated.
Enhancement: Inventory screen is now 15% bigger on iPad screens.
Bug Fix: Using the Illusionist mind control or Mage Hunter's Madness skills will no longer stop the Leave Area button from appearing when all enemies have been defeated.
Bug Fix: The Tree Giant's Tree Fist skill will no longer cause the game to crash.
Bug Fix: Fixed the issue where player units would sometimes not respond to touch input at the start of a level.
Bug Fix: Players can no longer steal from the shop by holding a vendor item and leaving and re-entering the shop.
Balance: Reduced the number of magic items that grant extra attacks so that characters do not get an excessive number of attacks.
1.2
2015-09-04
Enhancement: Added dynamic shadows on iPhone 5S and newer devices (enable in Options screen).
Enhancement: Improved touch screen controls.
Enhancement: Added on-screen zoom & rotate camera control buttons.
Bug Fix: Fixed bug where certain enemies could not be attacked on some levels.
Bug Fix: Fixed issue where level would not load after quest 5 completion.
Bug Fix: Fixed issue where patrol levels would be limited to just the golem ambush when quest 5 is completed.
1.1
2015-08-25
- Bug fix for the 5th level of the Catecombs quest (Day 3). The level should now load inventory and player stats correctly.
- Dwarf Dragon Hunter playable character class added to the roster, bringing playable character choices to 25.
- Added Return to Camp button at the end of a battle.
- Lowered sensitivity of pinch to zoom and two finger rotate camera controls
- Replaced explosive scroll collectables with a magical scroll that grants extra action points rather than hurts the unit that picks them up.
- Increased starting health of all characters so that initial gameplay is easier and player characters do not die as easily in the early game.
- Bug Fix for patrol levels where certain enemies near doorways would not attack and could not be attacked directly.
*** Please note that additional updates are in progress that address all reported bugs. This will be released once Apple approves them.