Doug dug. Cheats

Doug dug. Hack 1.6.10 + Redeem Codes

Mine gems. Don't get squished.

Developer: The Electric Toy Company
Category: Games
Price: Free
Version: 1.6.10
ID: co.electrictoy.dig

Screenshots

Game screenshot Doug dug. mod apkGame screenshot Doug dug. apkGame screenshot Doug dug. hack

Description

Doug is a Dwarf. Doug loves digging. Well, actually he doesn't: what he likes is to find buried treasure. Anyway, one day Doug decided to gather as much treasure from as deep under the earth as he could go. So Doug dug. And he dug. And he fought monsters and avoided massive avalanches of falling rock. And then he dug some more. And he picked up lots of bling.

Now it's your turn. Help Doug dig deep down under the earth in the quest for shimmering jewels and precious gold. Go farther and deeper than any of your friends. Find more gold than anyone in the world. Oh but watch out for colossal cave-ins. No they're really colossal—you won't believe it. And creepy monsters. And bottomless pits. Ah, don't worry it's just a game.

Do you like Spelunky? Dig Dug? Well c'mon you like Minecraft don't you? Well then you'll like this. Plus it's cheaper. And better. Plus your friends are playing it and you don't want to be left out, do you? Or maybe no one is playing it, in which case you'll be the one who introduces all your friends to "Doug dug." Then everyone will say, "Hey look there goes *your name here* who introduced us to 'Doug dug' and who is therefore cooler than the rest of us because he/she discovered it first." One of those two great options is bound to happen.

So what are you waiting for?

Doug dug. Will you?

Visit http://youtu.be/GZazFfw_O7A to see how it plays.

Version history

1.6.10
2020-02-22
- Hides the home bar whenever possible rather than showing it all the time.
1.6.9
2020-02-19
No more letterboxing: now supports full-screen on new iPhones with the "notch."
1.6.8
2018-04-15
Fixed a crash that caused the game not to run on iOS 9 and older.
1.6.7
2018-04-01
Fix another audio-related crash.
1.6.6
2018-02-16
Resolved a rare crash.
1.6.5
2017-12-19
Resolves a problem that prevented the app from running on older versions of iOS (iOS 9 and prior).
1.6.4
2017-12-14
Adds play statistics you can view in the Options screen: how many times you've played, how much treasure you've collected in total, how many meters you've descended in total, and so forth.
1.6.3
2017-11-30
If you had previously purchased Doug dug, this update fixes a problem you might experience unlocking the game. If the game blocks you with a wall of lava, tap "Restore Purchases", enter your iTunes password, and the wall should disappear forever.

At a player's suggestion, Spectres now move more quickly when they're far from you.
Dragons now give a little more treasure when you squash them.
Fixed options screen layout problems on iPad.
Improved performance throughout the app.

Note that a problem in iOS 11's Night Shift feature will cause most games to run slow when Night Shift is transitioning on or off.
1.6
2017-11-17
Doug is going free! Now new players can dig down 500 meters for free. You'll pay a small, one-time upgrade fee if you want to unlock the full game. And if you bought the game previously, the game remains fully unlocked for you.
1.5.6
2017-07-27
Updated for 64-bit devices.
1.5.5
2016-04-15
So listen, friends of Doug. I actually play this game myself as well as being its creator. From time to time I think, "Man these monsters are too hard! Poor Doug!" or "Man these monsters are stupidly easy!" and I tune the game to be more fun from my own perspective. A couple of versions ago I thought, "Whenever I fill up the 10-item high score table it gets really hard to place again, and then playing the game isn't as satisfying because a lot of times when you die it's just GAME OVER." So I made the high score table infinitely big and now you always get a "high score," and the satisfaction comes in trying to get as close to #1 as possible. Or a while ago I thought, "I never want to dig the really hard stones because it takes a long time," so I coded the game to hide really juicy treasures behind the hardest stones, which makes for a bit of a trade off. I'm always playing the game, always working to make it more fun, and always changing it.

So it makes me sad when I see reviewers complaining that the game is changing. Sometimes I probably do make the game worse in an update, but give it time. Sometimes what seems worse at first is actually better once you get used to it. Sometimes it really is just worse, but email me and I'll fix it in the next version. Just please don't complain about the game changing. Good games are always improving. And Doug cries when reviewers complain. You don't want Doug to cry, do you? He needs five star reviews and lots of treasure to stay happy.

In this version:

* Made monsters a bit harder again. They really were too easy recently: they rarely killed Doug. Now if they land on you they'll definitely kill you. If they hit you when you're facing away from them they'll kill you. Otherwise you generally win. To me it feels pretty fair, predictable, and challenging now. This is a really hard thing to get right. I think it might be right now.
* Resolved a bug causing saved worlds to sometimes be lost.
1.5.4
2016-04-04
Resolved an occasional crash affecting about 6% of players. Maybe YOU!
1.5.1
2016-03-30
A few fairly minor fixes:

* Resolved an occasional crash related to too many sounds playing at once.
* Added Crashlytics.
* Resolved a bug where you might accidentally add a high score multiple times by pressing the Okay button repeatedly.
* Digging downward now kicks up more dirt. I don't know it just looks a little cooler.
1.5
2016-02-06
Many, many improvements that (we think) take Doug to a whole new low.

* Expanded the high score table. Now it always shows you where your last run ranks against your friends' and family's scores, even if you're not in the top 10.
* Solid stone blocks now harbor lots of hidden treasure.
* Monsters now kill Doug only if they strike him at the top of his head. This resolves lots of confusing cases where you die without a clear reason why the monster "won." Trolls are still unkillable except in special circumstances (like you're using the Immortal potion, for example).
* Made it harder to accidentally run underneath a nearby block.
* The special sell blocks—the Jackhammer, Immortal Potion, and Helmet—appear a little more frequently.
* Tuned the pacing to ramp up more gradually at higher levels.
* Adjusted UI placement for newer iPhone screen sizes.
* Trust Fall now appears more reliably.
* Spiders used to occasionally make sudden drop-attacks from above the screen. No longer.
* Made the instruction text at the bottom of the screen slightly more noticeable.
* Made the Immortal potion last a bit longer. It felt a bit miserly before.
* If you use a tool (like a potion or support) while you're touching another tool, you pickup the new tool immediately. Before, you had step away and come back.
* The "Warrior" bonus is now awarded consistently when you kill three or more monsters in a row in quick succession.
* Pickups no longer destroy the Support.
* Kill a dragon when he's (she's?) gulping or breathing fire and he spews out a bonus supply of treasure.
* Ghosts now aim to get above you rather than even with you.
* Trolls pace back and forth more consistently.
1.4.1
2015-04-22
* Added the Dragon. Inspired by the original Dig Dug, it breathes fire that you do NOT want to touch.
* Made immortality power-ups more rare, so that you can no longer surf from one to the next.
* Got rid of a bug where invisible lava particles at deep levels burned the player.
* Exploding bombs now push other bombs rather than popping them immediately. The new chain reactions make previously nerve-wracking situations even more nail-biting.
* Various performance enhancements to keep the game running at 60fps no matter what the situation.
1.3
2015-02-01
Many improvements and refinements in this version that amp up the fun even more.

* You now kill a monster if he touches you when you're facing him--you don't have to be moving. (He'll still stomp you if he lands on you from above, however.)
* Monsters now spew twice as much treasure if killed by a falling block.
* Monsters give a little bit better treasure. You'll see slightly more silver and gold from Rats and Spiders, for example.
* Fewer duplicate items: items tend to spawn of a type that isn't already available. So you'll see fewer situations where two Supports are sitting next to each other, for example.
* "Gold Rush" and "Feather Fall" are no longer purchaseable through crates. They are still available either as drops or as loot from treasure chests.
* "Gold Rush" and "Immortal" potions last longer.
* "Gold Rush" now digs even faster.
* Treasure Troves (getting 3 or more treasures in rapid succession) now award a $1,000 bonus per treasure.
* Renamed The Helmet to something funnier.
* Made TNT less common. There was just way too much down below about 800 m--it was ridiculous.
* Depth markers now appear more frequently (every 25 m instead of 100 m) so that it's easier to know how deep you've gone.
* The helmet is no longer spent when you're merely tapped on the head with a rock: you have to get nearly squished before it kicks in. This makes the helmet less fragile.
* The helmet now protects you from landing hard. (Previously it protected only against monsters and being squished by blocks.) You can still die from explosions and lava while wearing the helmet though.
* Explosions no longer destroy "fixed" treasure (the big gemstones embedded in the back wall).
* Explosions now push, rather than destroy, monster-dropped treasure and other items.
* Explosions now push lava particles, which sometimes makes for some beautiful (and dangerous) effects.
* Ogres are now even dumber. Previously they would try to generally move toward you. Now they go left or right on a purely random basis.
* Killing an ogre awards major treasure. You can't normally kill ogres, but they'll die if (1) you touch it while you wear the Helmet or are using the Immortal potion, (2) an explosive goes off near the ogre, or (3) it gets burned by lava.
* Lava is now more deadly to all monsters.
* Reduced the purchase costs of the Jackhammer and the helmet.
* High score table: fixed bug with long numbers overflowing their bounds or getting cut off.
* Changed the color of hint text to make it more obvious.
* Spectres no longer make noise after death.
* Spectres no longer float in mid-air after death.
* Crate "COST:" text no longer writes off the edges of the screen.
* Fixed sort order bug that caused fixed treasures to draw on top of other things.
* Performance improvements.
1.2
2015-01-07
Added local high score table. Compete against yourself and your friends!

Fixed bug with high scores being lost if the game is stopped at "Play Again" screen.

Treasures dropped by creatures are no longer destroyed by blocks. Killing monsters by dropping things on them is now just as lucrative as hitting them yourself.

Monsters no longer open chests.

The delay between when a treasure is dropped and you can pick it up is now shorter.
1.1
2014-05-08
Fixed a bug that sometimes made lava look blockier than it should.
1.0
2014-05-05

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Unlock Infinite Depths
(Now you can lead Doug to dig down as far as you can survive. You'll never again counter a barrier of lava or a prompt to upgrade the game. The full game of "Doug dug." is unlocked!)
$0.99
Free
HB465113177✱✱✱✱✱ 3124705✱✱✱✱✱

Ways to hack Doug dug.

Download hacked APK

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Ratings

4.5 out of 5
148 Ratings

Reviews

CalvinS5031,
Good. Gets old because lack of content
This game is good but get boring after a while. I have lost interest in it almost completely. I think that this game has opportunity to expand. I would say this game is not worth buying currently.
I could happily throw out to the builders of this game many ideas to make this game more fun.

One annoying thing, I think that the 100 saved high scores prompting “it’s a new high-score” should be limited. Basically feels like I’m getting the high score every game. It should be changed because there should only be ONE “high-score”.
hellomanzero,
Worth Every Cent.
This is the type of games I love! I would totally buy it even if it costs $10. This game is straight up good and the developer is still active. The mechanics are very interesting such as how the blocks fall, how to kill enemies, etc. This game is so addicting, I play this game every opportunity I have. Keep up the good work and I support you 100%. I have some suggestions you may want to add the game but totally your choice!

Suggestions
- The Ghost Mummy shouldn’t spawn above the player. (This happened to me once maybe it’s a bug but it killed me instantly)
-I probably haven’t gotten down enough into the mines but if there isn’t, add new areas where the block materials are different and engaging. New enemies. (Maybe add some sort of boss?)
-Have a store to buy just skin characters but not upgrading shovels because it could possibly ruin the game.
-More power-ups such as, a bomb/C4 you can drop and explode (Press the button again to activate the explosion), double money value, and more.

Some people are having a misunderstanding about the $0.99 upgrade.
Read the app “History Updates” and the developer explains why he made that choice. But yeah I would buy it over and over again if I had too. Outstanding game.
Dippy aka Andy,
Latest update solves the crash on 9.3 iOS
The latest update fixed my brothers older iPad’s crash on opening app. 99 cents is a very fair price to pay for a game that has legs! I play this 20 or more times every day. I am hoping the developer adds new items to game in the future. Maybe tnt with a way to detonate from a safe distance, or a backpack to hold 2 items. Only 1 thing I wish they’d do: make the reward text ( the ones you get for quickly getting 3 or more of an item) smaller! Frustrating to die from an enemy behind the words!

Update!
Game still has annoying glitch. Numerous times I fall onto a spider and die, I don’t like games that give you the rules, then break them. “Trust fall” ??? Right. Just ‘fell’ 1 block down, background never changed, and I get a trusted fall? Lame.
Kaleb 91,
Love this game
First off I wanna say I love the feed back that happens when you die. like this one time I wanted gold and I dug it out and the whole top part collapsed on me and it said greed I started laughing constantly, it’s a really enjoyable and fun game I like seeing my ghost everywhere too I’m not sure yet if you can spend money you make on things but that would be cool if you can either way I’m still going to play this game a lot I gave it 5 stars cause I just enjoyed how it was made and I like the collapsing dirt and the ability to change the characters ghost to other things which I’ve been using to say how I died. love the game thanks for making it. It’s made my day
Dadude2u,
Good idle game
Yes free to play until you get to 500 meters deep, then .99 to go deeper, one time purchase.
Thats okay, because it will probably take quite a few tries to get to 500 meters so a player can decide if its worth it. Or just play a new game and stop at 500. I ended up doing the .99.
I’m not an avid game player, though I wish I had the free time to be one, and this game is perfect for that situation.
One life, no mercy. But a favorite for me is the fact that you can close the app any time and it when you restart it it will be right where you left off.
Can you dig it?
TheRekonator,
Doug Dug: “the duality of man”
Throughout hours of gameplay I have pieced to together bits of the lore to discover the games/Doug’s theme/message. When you start the game you see a serene sunset with the last bit of twilight kissing the open plains of the land. This god given beauty doesn’t satisfy Doug, for he is human, and we are sinful creatures distracted by greed and lust. Doug is drawn to the riches of the underground despite it environmentally ravaging the land. He braves hellish creatures of the deep and even lava simply out of lust for the splendor and wealth of the earth. Eventually, you/Doug perish, and in your last moments, you’ll always wish you stayed at the surface.
WernerHerzog'sUndigestShoe,
Wonderful retro game, needs variety
No, I am not a bot. I just like this simple game reminding me of growing up in the 80s. Fun, smooth, high replay value but...needs more variety. Would really like to change characters, perhaps adding different little friends or changes in blocks - doing so would make this game five stars, easily!
Nostalgic Trainer,
One of my favorite mobile games in a long time
I tried this because I was nostalgic for Dig Dug and looking for something similar on the App Store. The mining and power-up tools are fun fun, and the game presents a real challenge in making you learn how to read the shifting rock patterns and where to look for treasures. The enemies make things interesting and force you to modify your strategy in tunneling ever-downward.

All around a great way to pass some spare time.
Nerdynoob,
Game is outstanding
I have been playing this game for YEARS. I love the mechanics and the many ways to die. Although it lacks obstacles and different ways to solve them, however, the game is perfect as it is. Not too complicated and not too basic. Getting a new high score is always rewarding due to time and effort you put in to avoid all the possible deaths.
Georgey2222,
The game
I love this game soo much i have been playing it for a good amount of time but on thing that I wish was a thing was that is when you clear your history you have an option of what you want to delete because I don’t like how my highest score goes away and maybe more monster and new tools would be nice