FINAL FANTASY VI Cheats

FINAL FANTASY VI Hack 1.0.6 + Redeem Codes

The Ultimate Pixel Remaster

Developer: SQUARE ENIX
Category: Games
Price: $17.99 (Download for free)
Version: 1.0.6
ID: com.square-enix.FFPR6

Screenshots

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Description

The original FINAL FANTASY VI comes to life with completely new graphics and audio as a 2D pixel remaster!

A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

The War of the Magi caused magic to disappear from the world. A thousand years later, humanity relies on machines - until they find a young woman with mysterious powers. The magicite system allows players to customize which abilities, magic spells, and summons the party members learn. All the playable characters have their own stories, goals, and destinies. Journey through their interwoven fates in this sweeping melodrama.

Revisit the critically acclaimed FFVI - this remastered version also includes the beloved and iconic opera scene in reimagined majesty, including new vocals and animation.
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・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Improved gameplay, including touch controls, modernized UI, auto-battle options, and more!
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original ""FINAL FANTASY VI"" game released in 1994. Features and/or content may differ from previously rereleased versions of the game.

[OS Compatibility]
iOS 13.0 or higher

[Applicable Devices]
iPhone 7 Plus, iPad (7th generation), iPad Air (3rd generation), iPad mini (5th generation) and higher

Version history

1.0.6
2022-07-06
Bringing you the main content of the update.

■ Alterations relating to battles
*The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped.
・Quetzalli None -> +1 Speed
・Odin +1 Speed -> +2 Speed
*The chance of stealing a rare item from monsters that can have two different item types stolen has been increased.
*Slight adjustments have been made to the area of effect for magic and abilities used by some monsters.
*The tempo when making repeated attacks in battle has been made faster.
*An extra sequence has been added when wiped out in battle.

■ Alterations relating to maps and events
*Changes have been made so that information about accessory shops, chocobo stables and inns is shown in the location information section on the world map screen.
*Changes have been made so that when characters re-join the party after leaving, they will take up their previous position in the party formation, except under some special circumstances.
*The trigger conditions and eligible trigger area have been altered for the event that occurs when Terra uses magic in the early part of the story, in order to make that event progress more naturally.
*It has been changed so that a game over will always trigger if Banon is incapacitated when in the party, rather than just on specific maps.
*Small adjustments have been made to some of the main character graphics.

■ Bug fixes
The following bugs have been fixed.

*Very rarely, battles would not progress correctly under specific circumstances.
*Some enemies would act unnaturally under specific circumstances.
*Sometimes odd actions would be initiated when using auto-battle under specific circumstances.
*Sometimes the spell “Reraise” would not trigger or odd behaviour would occur after it did trigger.
*Previously it became impossible to use “Mime” if the player skipped over entering a command to move the turn order to Gogo’s turn.
*The “Dischord” ability should have been ineffective against enemies resistant to instant death but affected them normally.
*Sometimes the “Flames of Rebirth” ability would not be cast by “Slots” or when using a “Magicite Shard”.
*When using “Gil Toss” or “Superball” on multiple enemies, the damage against each one would be reduced.
*The amount of gil owned would not be reduced after using “Gil Toss” if the player escaped from battle after the ability was used.
*Instant death effects added to weapons would not trigger during counter attacks.
*Magic from additional effects on weapons would not trigger during “Mug”.
*Damage would be inflicted incorrectly when using “Mug” while having a dice type weapon equipped. This has now been fixed so that damage cannot be inflicted.
*Sometimes the amount of damage inflicted would be reduced if a character who was dual-wielding equipped the weapon “Soul Saber” in their left hand.
*The hit effect from the weapon “Lightbringer” would not trigger.
*Sometimes some non-magical actions would also automatically fail while a character was affected by “Silence” or other status effects that prevent magic use.
*Sometimes the progression of battle would become unnatural when an ally affected by the “Confuse” status performed specific actions.
*When performing “Dance” while affected by the “Confuse” status, the enemy and allied targets would not be switched around and “Dance” would subsequently always miss.
*Exp could be gained from monsters that spawn alongside bosses, even though they are not supposed to give EXP.
*Items that are supposed to be stealable could not be stolen from “Ultima Buster”.
*Sometimes a game over would not trigger when the party is wiped out on the Veldt under certain circumstances.
*Umaro's fixed equipment would be removed when attempting the battles at the Coliseum in a specific order.

Fixes to other minor bugs.
1.0.5
2022-03-29
Content of the Ver1.0.5 update
Notice about the main update content.

■ Battle related adjustments

*Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has already been used.
*Changed it so an item is not consumed if the action of using it is cancelled just before use.
*Changed it so that MP are not consumed when using enemy abilities with “Sketch”.
*Changed it so that when a specific status effect is applied to a character from using “Rage”, the effect is not applied if that character is wearing equipment that prevents the effect in question.
*Changed the default position of the cursor when selecting an item to throw with the “Throw” ability to the top of the entire items list.
*Changed it so that only an applicable elemental vulnerability is applied to the target when using the “Debilitator” machine.
*Changed it so the Golem can defend against enemy abilities that simultaneously make physical attacks and inflict status effects.
*Changed it so that spell “Quick” and Terra’s “Trance” and “Revert” abilities cannot be used while affected by confusion.
*Changed it so that a character can attack the opposing side when affected by both confusion and Entice simultaneously.
*Changed it so that all allied characters are treated as being in the front rank when “surrounded” in battle.

■Adjustments relating to maps and events
*Changed it so that it is possible to return to the previous map from the waste chute in the Magitek Factory
*Changed it so that characters are correctly healed up to full health after specific events.

■ Bug Fixes
The following bugs have been fixed.
We apologise sincerely for the inconvenience these have causes.

<Battle related issues>
*Battles would occasionally not progress under specific circumstances.
*Some enemies would act unnaturally under specific circumstances.
*Characters would sometimes act unnaturally when using auto-battle under specific circumstances.
*Sometimes “Reraise” would not trigger under specific circumstances.
*Damage modifiers from being in the front or rear rank of the party would be applied to the second and subsequent hits of the Bushido techniques “Flurry” and “Tempest”.
*Was able to learn ”Reflect ???” and “White Wind” that do not function correctly when using “Control”. This has been fixed so that only techniques which function correctly are learned.
*Was unable to escape from battle when successfully using “Control”.
*Sometimes the ATB gauge would not be used up properly if the player tried to escape from battle during consecutive attacks.
*Sometimes players would receive more dropped items, gil and experience points when killing an enemy with the instant death effects from weapons.
*The ability of the weapons “Falchion” and “Murasame” to stop enemy attacks was not triggering properly.
*Sometimes enemies would also stop moving if all allied characters had been incapacitated.
*Blitz abilities that are treated like magic attacks would miss against enemies in the “Image” state.
*It was possible to escape from some battles where escape should not be possible, such as the Cultists' Tower and some event battles.
*It was possible to avoid being surrounded using the ability of the Alarm Earring in some battles where the player should always be surrounded.

<Levels and Events.>
*Sometimes some event scenes would not display properly under specific circumstances.
*Sometimes Gau’s level would increase after he recovered from using Leap.
*Some graphics were not displayed correctly.
*Some BGM and SFX were not played correctly.
*The achievement “Adventurous Wayfarer” would be impossible to achieve under specific circumstances.
*Sometimes it was impossible to progress forward correctly when using the tap movement mode to travel inside dungeons with obstacles such as the “Cave to the Sealed Gate”.
Fixes to other minor bugs.
Further updates are planned in future.
1.0.4
2022-03-09
We have fixed the following issues.
We sincerely apologize for the inconvenience caused by these issues.

*Fixed a rare issue where battle progression gets blocked under certain circumstances.
Continued from the previous update, we have fixed this issue.
*An issue where the game may not show event scenes properly or in rare cases, may block progression if some events proceeded with a certain character that was being set up to be displayed on the map.
 We are still investigating this issue and will take action.
*Fixed a rare progression blocker issue that may occur under certain circumstances as the player is making their way through certain dungeons.
*Fixed an issue where the game transitions to an incorrect map if the player transitions to the map from a certain location.
*Fixed an issue where the player was able to invade an incorrect location on a certain map that may result in progression blockers.
*Fixed an issue where characters that were removed from a battle due to enemy skill, “Humbaba Breath” are missing on the item menu as available characters that can equip gear.
*Fixed an issue where Locke is unable to equip the gear “Ninja Gear” and “Black Garb”.
*Fixed an issue where the weapon “Masamune” is unobtainable after completing a certain event.

Other minor issues have been fixed as well.
More updates are planned moving forward.
1.0.3
2022-03-03
We have fixed the following issues.
We sincerely apologize for the inconvenience caused by these issues.

*Fixed an issue where equipment that is equipped by a specific member who is not in the party can be temporarily equipped by another character, such as Gau with his skill "leap"
We worked on fixing this issue with high priority as the game may have issues loading any saved data that experienced this issue. We sincerely apologize for the inconvenience caused by this issue.
*An issue where the game may not show some event scenes properly under certain circumstance.
We are still investigating this issue and will take action.
*A rare issue where battle progression gets blocked under certain circumstance.
We are still investigating this issue and will take action.
*Fixed an issue where battles sometimes do not end correctly after all enemies have fled during a battle at a certain time.
*Fixed an issue where actions during Auto-Battle become inappropriate right after a specific piece of equipment is changed.
*Fixed an issue where the game sometimes does not proceed correctly after loading a Quick Save data that was saved under specific circumstances.
*A rare issue where some monsters at the Coliseum might drop items they were not supposed to.

Other minor issues have been fixed as well.
More updates are planned moving forward.
1.0.1
2022-02-21
Release version
1.0
2022-02-09

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Ratings

3.4 out of 5
343 Ratings

Reviews

sprayker,
Music way updated!
I basically play this game for the music and what a surprise it was to find every track recorded by real instruments! Some of the tracks have been overhauled quite a bit but it only adds to the original. I live for the final battle with Kefka and the following ending sequence because the musical score is wall to wall NEW music after playing a game that is already jam-packed with a great score throughout.

One thing MUST be fixed for the ending in this version. The timing of the music starts getting off-track right around the moment Shadow is basically giving up and shooing Interceptor away to go on without him. When the music lines up, the emotional impact is 😭😭… but instead it starts going on to Strago’s goofy theme right in the middle… and then it wraps before Strago’s sequence is done, so there is just silence while he’s grabbing the hook of the airship. The problem with the music timing happens yet again at the very end as the airship is blasting through the clouds- awkward silence because it timed out too early! Please fix! I wouldn’t want anyone new to be robbed of such a perfect ending to a great game. Thank you! Can’t wait for this game to get a modernized reboot some day!
DoubleDeath,
Almost perfect!
Honestly I’m not sure why I had so much trouble sticking through this game on the SNES. The story kept me hooked, most of the characters are great, and the soundtrack is amazing. That all being said, I honestly don’t care for the Magicite system. Be prepared to grind constantly if you want to get your party members to learn all or most of the magic in the game. It’s just way too much micromanaging and it brings the pace of the game to a crawl. I much prefer the job system, especially with the improvements they made to it in Final Fantasy V. Also the final boss against Kefka is buggy as all get out. I beat him on my second or third attempt and after his death animation played out, the game froze up on me. That’s not counting several other occasions where the game froze on me during the final boss. I can’t be bothered to go through that final fight again after all the bugs I experienced. Hopefully the devs will fix this in a patch/update. Until then, I’d just stick with the original SNES game.
CobeyK,
Loving it so far - **Request for control update**
This game is blowing my mind. It’s the first time I’ve played FFVI but I’ve watched a few videos of the older versions and the art the team they put into this is incredible. The music, the visuals, the atmosphere, the tiny little movements the characters do, I love it. Really enjoying the story so far too. I can’t wait to see where it leads.

TO THE DEVELOPERS: Could you please update the control system? (these notes are from using an 11in. IPad) Having the virtual joystick be locked into place means that whej I lift my thumb for whatever I will inevitably press it down too far to the left or bottom or something of the d-pad (since I can’t feel the physical buttons) and so then the character will be running in directions I didn’t intend and it gets annoying.

I played Chrono Trigger on my iPad recently and the controls on that were PERFECT. Having the joy stick appear wherever your thumb lands and swipes, but then stay in the same spot if you are just tapping, is a great system. Could you add a third control option to have the floating joystick? Thank you!
d0tc0lin,
A Fabulous Remaster - Close To Perfect
I’ve been waiting for this remaster ever since I played the original Final Fantasy 6 release for iOS which was a (phantom) train wreck. So far the remaster is great - the graphics, music, QOL improvements - all top notch. A few complaints / issues however that are keeping this game from being perfect. Hopefully they’ll be addressed in future updates.

1. The font - I’m playing on a 2020 iPhone SE and I feel like I have to keep it inches from my face to read the dialogue. It doesn’t help it’s small and impacted. I hope they change it to a more legible font (although unlikely given this is the 6th PR release with the same font). Maybe on bigger phones or tablets this is less an issue, but on smaller devices it’s borderline unreadable.

2. The play clock is broken - If you’re still in game and you switch to another app, it’s still running. It’s taken me 16 hours to get to the Imperial Camp apparently.

3. The d-pad is annoying - I’m not sure why they felt the need to put a mini version of the character you’re using in the middle that moves the same way as it does on screen. It’s kind of redundant? I know who I’m using. It also would be nice to have the option for a 4-way d-pad instead of the 8-way. I find myself going diagonal half the time by accident.
Mightypinecone,
No controller support apparently
This is a big downside. Obviously there must be controller support since this was also released on steam, but I can’t get it to work with iOS. I can play with a controller on every other final fantasy app that I have on my phone. Including the other version of FF6. This makes streaming this game much more inefficient, and on top of that, playing the game with a controller instead of the touch screen is easier and more intuitive. Otherwise the remaster is great. The updated score is fantastic. I much prefer the pixel graphics to that weird, post retro sort of thing that is on the other FF6. Pretty much everything is great about this game except for the lack of controller support on iOS. If this gets implemented then I will change my review to 5 stars.
B.Watts,
Wow
I’ll be honest, even though FF6 is one of my all time favorite games, the pixel remaster series has barely been on my radar. The improvements seemed minor and almost gimmicky, and hardly worth the time or money. Especially when I already own previous editions of the titles.

But the love and care that went into the FF6 pixel remaster exceeds expectations. The new backgrounds, special effects, color pallets, vibrancy, character sprites all work together to create a beautifully fresh and yet incredibly faithful version of this game. Combat feels quick and snappy but has the usual speed and UI customizations to suit it to your needs.

More than anything its hard to say enough about what the new soundtrack does for the experience. These are still very much the BGMs we know and love, but faithfully redone in an orchestral style that fits perfectly. Added instruments and layers in a few cases serve to subtly enhance the power of these musical pieces rather than make them into something unfamiliar.

This is FF6 better than I remember it. It looks, feels, and sounds incredible. I’m very impressed and based on my first few hours with the game I expect this will truly be the definitive version of FF6.
ezzyrah,
Great! Controller support would be nice.
I heard that this was better than vii, which I have on switch, and LOVE, but I thought I would never be able to get vi. Well here it is! You can play it in slightly remastered graphics, or original! Overall, the game is perfect! A good story, maybe not as entertaining as vii, but still very good, gameplay is great, controls are a little awkward, but good considering it’s on mobile. Would be five if it had controller support. Please square! Everyone wants it! It would be a great experience, a fantastic one, we just need controller support. It’ll even sell better! Add controller support
Casper2433,
Childhood remastered!
Great revision of a classic from my childhood. Improved menu, post battle screen with EXP until next level shown, and even MAPS!!! The new remastered pixel artwork looks fantastic! My only gripe with this game is there is ZERO support for Backbone/Bluetooth controllers. You have to use the built in controller options in the game, which is incredibly disappointing for those of us with classic SNES Bluetooth controllers that want that classic nostalgia of playing back in 1994. Previous releases of games such as the final fantasy initial releases, Chrono Trigger, etc., support Bluetooth controllers, so why not the pixel remasters?
ChrisMVB,
A step back in almost every regard other than music
First, the good: the remaster of the soundtrack alone comes close to making up for all the other flaws.

Second, the mixed: the graphics are a step up from most other versions, including the 2015 port. Yes, the 2015 port did make a lot of mistakes when it came to graphics, but it did do a lot of things right. I appreciate that this is explicitly a “Pixel Remaster” so it wants to call back to the original 1994 graphics.

Third, the bad:
Three issues. The first is that this port does not have many of the features present in the other platforms of this very same remaster. The FF6 pixel remaster on console has EXP features and allows you to turn off random encounters if you so wish. The mobile version does not.

The second is that the pixel remaster in general excludes the features from the GBA version. No dragons den or soul shrine.

The third is that the pixel remaster is not well ported to mobile in the first place. A lot of the QoL features from the 2015 version are missing, as is controller support.

I believe in only giving 5 or 1 stars. If at least 2 of my complaints are resolved, I would give this 5 stars.
Slaind,
Brings back my childhood but…
Having played through the only issue I have with the game is there is no extra content after you play through ( Dragon’s den. Soul shrine. Ect) Given if you bought the collection and was told it will no longer be supported in the App Store once the pixel remastered series came out well… I feel like the extra content mentioned above should have been given since we had to basically rebought the series or at least an option to pay a little extra for the extra content. Other than that over all great job on a classic.