Siralim 2 (Monster Taming RPG) Cheats

Siralim 2 (Monster Taming RPG) Hack 2.4.5 + Redeem Codes

Capture and customize monsters

Developer: Thylacine Studios
Category: Games
Price: $4.99 (Download for free)
Version: 2.4.5
ID: com.thylacinestudios.siralim2

Screenshots

Game screenshot Siralim 2 (Monster Taming RPG) mod apkGame screenshot Siralim 2 (Monster Taming RPG) apkGame screenshot Siralim 2 (Monster Taming RPG) hack

Description

Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

Siralim 2 is an endless RPG. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
- Summon nearly 600 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 700 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless RPG - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
- Cross-platform cloud saving allows you to play the same save file on multiple different devices and platforms.
- All IAPs are cosmetic only, and are obtainable just by playing the game - Siralim 2 is not pay-to-win in any way!

Note: you do not need to play the first Siralim RPG in order to enjoy Siralim 2. They are two very different games!

Version history

2.4.5
2019-03-10
- Fixed a bug that caused Nemesis Creatures and Treasure Golems to be removed from realms after certain battles.
- Fixed a bug that prevented double movement speed in realms from activating after enemies were all wiped out.
2.4.4
2019-03-05
- Fixed a crash related to Nemesis creatures.
2.4.3
2019-02-25
- Fixed a crash that occurred after killing the Treasure Golem.
- Fixed some display issues in certain realms.
2.4.2
2019-02-23
- Added support for gamepads (MFi).
- Recoded touch controls and gave them new graphics. They're much more responsive now.
- Turbo Mode now works in boss battles.
- Optimized the game.
- Added support for iPhone X (and later) displays.
- Several bug/crash fixes.
2.4.1
2017-05-01
- New feature: New Game Plus. Starting a new game using this option allows you to play the game in different ways. Examples include an option to start the game with all breeding combinations unlocked, an option to extract cores from any creature, or a random creature mode which randomizes the order in which new creatures are unlocked in the wild. This mode is only available after defeating Misery in a normal save file, or by using the secret code at the title menu (hold down the "right" button for 5 seconds).
- New feature: Daily Realms. You can complete one of these per day, and they reward Spell Gem crafting materials and Fleshwarper Coins. You can unlock Daily Realms via a castle upgrade.
- Added 40 new skins to the game. These are all known as "Retro" skins and consist of sprites from Siralim 1's original artwork when the game was still in beta testing.
- Added a new accolade to track the number of Daily Realms you've completed.
- Added a new app icon.
- More optimizations to make the game run more smoothly on low-end devices.
- Several bug/crash fixes.
2.4.0
2017-04-27
- New feature: New Game Plus. Starting a new game using this option allows you to play the game in different ways. Examples include an option to start the game with all breeding combinations unlocked, an option to extract cores from any creature, or a random creature mode which randomizes the order in which new creatures are unlocked in the wild. This mode is only available after defeating Misery in a normal save file, or by using the secret code at the title menu (hold down the "right" button for 5 seconds).
- New feature: Daily Realms. You can complete one of these per day, and they reward Spell Gem crafting materials and Fleshwarper Coins. You can unlock Daily Realms via a castle upgrade.
- Added 40 new skins to the game. These are all known as "Retro" skins and consist of sprites from Siralim 1's original artwork when the game was still in beta testing.
- Added a new accolade to track the number of Daily Realms you've completed.
- Added a new app icon.
- More optimizations to make the game run more smoothly on low-end devices.
- Several bug/crash fixes.
2.3.3
2017-02-20
- Fixed a bug that could cause skins to disappear from the player's inventory.
- Fixed a bug that allowed the "Graft" perk to work in god battles, arena battles, and other kingdom-related battles.
- Fixed a bug that caused the "Augmentation" trait to only ever grant one buff, even if the enemy had multiple debuffs.
- Fixed a bug that caused the "Forsaken" race skin to be incorrectly labeled as "Mutant".
- Fixed a display issue with the overworld sprite for the "Shogun" creature.
2.3.2
2017-01-18
- High Performance Mode is now even better than ever! This is the biggest improvement in optimization the game has ever seen.
- The "Stubbornness" punishment no longer blocks dialog while the menu is open, and now should correctly only work in realms. Also, it no longer blocks dialog that includes a god's portrait.
- Fixed a bug with the "Drain Life" spell that prevented it from dealing any damage or healing.
- Fixed a bug that could cause Sigils to have enemies with negative Gene Strengths and levels if your creatures are at insanely high Gene Strengths and levels.
- Other very small, insignificant bug fixes.
2.3.1
2017-01-16
- The "Stubbornness" punishment now removes all dialog in realms.
- The "Time Played" display now always keeps track of time accurately.
- Fixed a bug that caused the "Expansion" trait to grant Intelligence instead of Attack, and this trait now activates from both attacks and spells instead of just spells.
- Fixed a freeze that was introduced in the last patch that could occur when using a sigil in a realm.
- Fixed a bug that allowed players to take an empty stable group out of the stables, resulting in the player having no creatures in their party.
- Fixed a small graphical issue that caused some objects in the castle to be drawn on top of "fade in" and "fade out" effects, such as after the player's party was wiped out.
- Fixed a bug that caused the incorrect Nether Realm depth to be displayed for boss kill tasks when using "Condensed Task Display" mode.
- Fixed a bug that caused the "Glacier" spell to freeze the incorrect creatures.
- Fixed yet another bug that caused buffs/debuffs to persist through death. Embarrassing!
2.3.0
2017-01-13
- New Upgrade: Improved Altar of Blood - Stubbornness. Most dialog will no longer be displayed in realms.
- New Upgrade: Improved Altar of Blood - Poverty. The effects of your Cards are ignored.
- New Upgrade: Improved Altar of Blood - Arrogance. Artifacts' traits are ignored.
- New Upgrade: Improved Altar of Blood - Agnosticism. Spell Gems' automatic casting properties, such as 'Cast When Hit', are ignored.
- Added a new option to the options menu: Compact Task Display. Enabling this option causes tasks to be written in shorthand, which will free up screen space.
- The last item filter you selected for each category will now be saved, and will be the default selection even when you save/reload the game.
- Significantly increased the amount of energy required to complete mission rituals (most were doubled).
- When re-fighting Shackler in a Nether Realm or for a task, the Evernight Shade has been replaced with a Drifting Shade to make this fight much less tedious.
- Charms now always spawn 5 packs of enemies, and each pack always contains 6 of the charm's respective creature. This change ensures that you can spawn a Nemesis Boss with only one charm.
- Increased the cost to create a charm from 1000 Brimstone to 10000 Brimstone. Not like you were using your brimstone for anything else.
- Increased rewards received from completing tasks.
- Changed the "Delirium" trait: After this creature takes damage, it gains Intelligence equal to 30% of the damage it took. Previously, this trait was just a significantly better version of the "Expansion" trait.
- Certain upgrades are no longer available before prior upgrades are completed. For example, you can no longer acquire the tier 2 Transmuting upgrade before acquiring the tier 1 Transmuting upgrade.
- The game is now saved immediately after using a sigil.
- Fixed a crash related to the "Black Hole" spell.
- Fixed a bug that caused buffs to persist through death.
- Fixed a bug that could cause "Explore" missions to grant 0 experience points at extremely high levels.
- Fixed a bug that still caused potions to be able to give debuffs to players in Refuge of the Magi.
- Fixed a bug that sometimes caused enemies to appear completely invisible in battle after they're resurrected.
- Fixed a bug that could cause creatures to have lower Gene Strength than intended if the parents had extremely high stats.
- Fixed a few more bugs that could cause touch controls to temporarily disappear when looting items.
- Fixed a bug that caused Avatar mana to be incorrectly manipulated by certain traits.
- Fixed a bug that caused components and granite to be removed from the player's inventory if they tried to create a Key to challenge a god, even if the player didn't have all the required components.
- Fixed a bug on mobile devices that could cause the player to be thanked an excessive number of times for purchasing skins.
- Fixed a bug that caused sigils to grant more resources than intended if they were used in realms.
2.2.0
2017-01-09
- Doubled the chance to find Fleshwarper Coins... again. The drop rate was still too low.
- All god crafting items (Regalis' Seduction, Surathli's Claymore, etc) now cost 15 Exalted Emblems. This means that some items had their costs increased while others had their costs decreased.
- Nether Realms now have enemies with lower levels and Gene Strengths than before. This change is mostly noticeable at early realm levels in order to make Nether Realms more readily accessible to players after completing the game's main story quests.
- Primal Sigil tasks no longer require a specific creature race.
- Primal Sigil tasks now require a lower level based on your character level. The maximum level required will increase as your character's level increases in order to prevent this task from being too difficult in the beginning.
- Level Up Artifact tasks now require a slightly lower artifact level on average.
- The "Gate of the Gods" upgrade is now available after beating Nether Realm depth 50, down from 100.
- Eggs should now drop more consistently at all realm levels.
- Reduced the amount of items received at extremely high levels.
- The "Gene Strength Mastery" perk is now significantly more useful, but the point cost now scales exponentially.
- Sigils can no longer roll the "Player Can't Defend/Provoke" property.
- Catalysts now require 1x Meraxis' Peacefulness instead of 1x Friden's Scimitar.
- Potions of Transformation now also require 1x Yseros' Star.
- Significantly increased the number of items offered by merchants, especially the Spell Gem merchant.
- Avatar of Aeolian is now correctly classified as a Sorcery creature.
- Optimizations related to enemy AI which will make battles flow more smoothly and quickly on slow devices.
- Buff and debuff icons will no longer be shown on the overworld screen if High Performance Mode is enabled, as performance is significantly improved if they're not drawn.
- Fixed a bug that caused the "Exhaustion" spell to increase damage taken by 240% instead of 20%.
- Fixed bugs that prevented 6 Wardrobe costumes from being offered by the tailor.
- Fixed a crash that could occur when fighting a story boss for a task while the "Nostalgia" punishment was enabled.
2.1.7
2017-01-05
- General performance improvements.
- Significantly improved save/load times for players with an extremely large number of creatures.
- Significantly improved realm loading times for players with creatures that have exceptionally high Gene Strengths.
- High Performance Mode now offers better performance compared to before.
- High Performance Mode now displays quests and tasks differently to further improve performance, especially on mobile devices.
- Adjusted the difficulty of the Judgment and Mercy boss fight in the story battle to make it a little easier.
- Enemies in the arena will now become progressively more difficult after each victory.
- Effigies in the Unsullied Meadows can no longer debuff your creatures, so the outcome will always be positive.
- Potions in the Refuge of the Magi can no longer debuff your creatures, so the outcome will always be positive.
- Corrupted Totem Poles in the Unsullied Meadows now disappear after they're cleansed.
- Aeolian's golden feather is now animated.
- Improved fog of war on mobile devices.
- Fixed a bug that caused the "Hail to the King" trait to grant ultimate spells and spells that are exclusive to other creatures (such as Grimoires).
- Fixed a bug that caused Sigils to grant extra experience points in Nether Realms.
2.1.6
2017-01-02
- Swapped the preliminary menu options for the chef to make the interface easier to navigate.
- Fixed a bug that caused Artifact Realms to spawn too few objects.
- Fixed a bug that prevented Nether Bosses (for tasks) from spawning with the correct traits.
- Fixed a bug with the "Until The End" trait that prevented it from working.
- Fixed a bug with the "Splitting Arrow" spell that caused it to target only one creature rather than all enemies.
- Fixed a bug that allowed Nether Auras to cap at 105%, rather than the intended 100%.
- Fixed several bugs with the "Epidemic" spell that prevented it from working correctly.
- Fixed a bug that prevented the "Earthquake" spell from removing any buffs from the targets.
- Fixed a bug with the "Wormhole" spell that could sometimes cause affected creatures to be removed from the Action Queue.
- Fixed a crash related to the "Fury Swipes" spell (which also fixes a lot of other crashes).
- Fixed a few minor inconsistencies and outdated information with text in the library.
2.1.5
2016-12-23
- Added a skin for Imps (this was always in the game but a bug prevented it from appearing).
- The "Lister's Fortune" and "Friden's Scimitar" items can now be purchased from their respective gods at the Exalted ranking, down from the Deified ranking. This should allow players to access Artifact Realms a little earlier on in the game.
- Optimized the game a little for weak devices.
- The "Equality" and "Humility" spells now shorten extremely large numbers so they're easier to read in battle.
- Fixed bugs with the Holy Fire and Holy Nova spells that caused the damage dealt to be based on the target's Barrier strength rather than that of the caster's.
- Fixed a bug that caused dead enemies to fade away more slowly if the "FPS Skipping" option was enabled.
- Fixed a bug with the "Elemental Barrage" spell that caused it to cast the same spell 3 times in a row.
- Fixed a bug with the "Earthquake" spell that caused it to remove buffs from the caster, rather than the targets.
- Fixed a bug that caused certain traits that grant buffs to be ignored, such as the Ebony Ent's "Nature's Blessing" trait.
- Fixed a bug that prevented creatures with skins from showing the correct sprite on the victory screen after battle.
- Fixed a bug that caused the "Black Ice" spell to have a 100% chance to activate all effects, while it should be only 50%.
2.1.3
2016-12-20
- Charms can no longer be used if there are too many enemies in a realm already. This should prevent players from being able to lock their game with too many enemies in a realm at once.
- Bards and Plague Doctors are now correctly classified as Sorcery creatures, rather than Nature.
- Fixed a recent issue that could cause certain interfaces and objects to be drawn on top of others incorrectly.
- Fixed a bug with the "Final Act of Mercy" trait that caused it to activate every turn.
- Hopefully fixed an issue that could cause touch controls to disappear and stop functioning when looting certain items.
- More crash fixes.
2.1.2
2016-12-19
- Added a new option to the Turbo Mode options menu: Ultra Turbo Mode. This option allows players to hold down the confirmation button to quickly scroll through battle menus. (This is the same functionality that was added in a recent patch, but simply gives players the option to use the old Turbo Mode without this feature.)
- All players with the Fortune Teller unlocked will receive 1 Golden Ticket upon loading their save files after this patch. This item can be used to re-roll your current tasks.
- Slightly increased the Ultra Turbo Mode delay for battle menu options to prevent players from accidentally making an unwanted selection.
- Fixed a display issue with the Compendium of Traits in the library.
- Fixed a bug that allowed multiple Spell Gems to be tagged as default.
- Fixed a bug that caused extraction tasks to ask players to extract from creatures that couldn't be extracted from.
- Fixed a bug that caused stable groups to function incorrectly with Nether Creatures and Avatars.
- Fixed a bug that sometimes prevented Renegade Mages from giving task credit.
- Fixed a bug that prevented the "Raid" perk from functioning at extremely high levels.
- Fixed a bug that caused certain items and effects that granted creatures extra spell slots to remove equipped Spell Gems each time the game was reloaded.
- Fixed crashes related to the "Reroute to Remain" and "Supersonic" traits.
2.1.1
2016-12-15
- Doubled the chance for players to find Fleshwarper Coins.
- When you select a Spell Gem from a creature's equipped Spell Gem menu, you can now set that gem as the creature's default spell selection in battle.
- While Turbo Mode is enabled, you can now hold down the confirmation button (E or A depending on your device) to select battle commands/targets, and cycle through the victory screen without tapping the button again.
- Added a "Zoom: 3x" option to the zoom menu. Note that this option might cause graphical artifacts on some devices.
- After using or destroying an object in a realm, you can now walk through that object immediately.
- When you incorrectly answers the Riddle Dwarf's questions, he will now tell you the correct answer.
- Skins now always appear at the end of your Consumables inventory list, rather than in alphabetical order.
- Optimized the time it takes to breed creatures together at obnoxiously high Gene Strengths.
- Spell Gems that are granted during battle now appear at the top of the list in the spell casting interface, rather than at the bottom.
- Touch controls should now correctly draw over all interfaces.
- Shield and Weapon Fragments now award significantly higher level artifacts, and have a much higher chance to have a legendary property.
- Renegade Mage tasks now spawn a Renegade Mage at any Nether Realm greater than or equal to the task's requirement, rather than just at the specified realm depth.
- Perks and other effects related to extracting cores should now activate even if all enemies are killed early on or at the start of battle.
- Tons of bug/crash fixes.
2.0.0
2016-12-09
Introducing Trials of the Gods, our FREE content expansion patch for Siralim 2!

VERSION 2.0.0:
- New upgrade: Gate of the Gods. Craft keys and take them to the Gate of the Gods to challenge any of the 15 gods to battle. Defeat them, and you may earn the right to transform your Nether Creatures into powerful Avatars of the Gods, each with a unique trait and ultimate spell.
- New upgrade: Arcane Refinery. Now you can add new properties to your Spell Gems, or remove the ones you don't want! Adding a new property to a gem requires a new type of crafting material.
- New upgrade: Fortune Teller. Elize, a restless soul who inhabits a mystical orb, will provide you with long-term tasks to complete in exchange for spell gem crafting components. Elize will completely change the way you play the game!
- 60 new creatures have been added to the game. These creatures belong to all-new races, including Vulpes, Basilisks, Abominations, Plague Doctors, Salamanders, and more! These creatures can only be found in Nether Realms, and you can extract a core from any of them. One new creature is a secret. You probably won't ever find it.
- Added 60 new materials, 60 new cards, and 10 new Sigil races to correspond with the 60 new creatures.
- 100 new spells have been added to the game (for a total of 300+ spells!), along with 13 new spell properties (for a total of 23 spell properties!).
- Players can now find Fleshwarper Coins which can be spent on creature skins using the new Transmogrification Pedestal in Siralim. These skins can be applied to your creatures to permanently change their appearance to something entirely unique. Optionally, you can purchase all of these skins at once for $9.99 USD, but this is certainly not required. You can also purchase a different upgrade for $4.99 USD that simply increases the drop rate of Fleshwarper Coins, just in case you enjoy the loot hunt!
- Added 89 new achievements.
- Added 15 new, secret wardrobe costumes.
- Added 18 new accolades to the Accolades interface.
- The library has been updated to include information about all of these new systems, and other parts of the library have been modified to be more accurate with the rest of these patch notes.
- Creatures can now only equip one of each spell at a time. For example, a creature cannot equip two Holy Smite gems.
- Each creature can now only attack or cast up to a maximum of 10 times per turn.
- Artifact Realms now consist of 20 realms, down from 100. Each realm now grants +5% quality, up from 1%.
- Artifact Realms no longer grant Realm Quests. Artifact Realms were always meant to be completed much more quickly than standard realms, and these quests inhibited that goal.
- Pills of Upgrading now grant +5% benefit, up from +1%.
- Pills of Upgrading can now take a Nether Creature's aura up to a maximum potency of 100%, down from 300%. This change is not retroactive.
- Keys of the Arcane can no longer be crafted and are now unobtainable, as they're mostly obsolete with the introduction of the avatars of gods.
- When a spell is cast by a creature automatically (such as from the 'cast on hit' property), it is now less potent (deals less damage/healing/stat manipulation) than if the spell was cast manually.
- Creatures can no longer cast spells automatically (such as from the 'cast on hit' property) while they're silenced.
- The 'Anomaly' trait has been reworked: When an enemy takes damage, all other enemies' Health is reduced by the same amount. In addition, enemies take 90% less damage.
- The 'Smack Around' trait can no longer activate on attacks made by the creature with this trait - only its allies.
- Creatures that are already defending or provoking can no longer perform this same action again multiple times in the same turn. Most players won't ever notice this change, but it should prevent several infinite loops from occurring in battle.
- Portal Keys now also cost 1x Friden's Scimitar.
- Fixed all known bugs and crashes.
- And much, much, MUCH more!
1.1.1
2016-09-28
- Added 6 new punishments: Carelessness (Artifacts), Carelessness (Cards), Carelessness (Eggs), Carelessness (Sigils), Carelessness (Runes), and Carelessness (Spell Gems). These punishments prevent their respective items from dropping. This is useful for players who already have too much of a certain item and don't want these items to clutter their inventory.
- Added a new in-game option: High Performance Mode. Enabling this option should cause the game to run more smoothly on weaker devices (up to a 500% boost to FPS!), and is enabled by default for mobile devices.
- The achievements interface now displays the number of achievements belonging to each category, along with the number of achievements you've completed in those categories.
- Added a "View All" option to the achievements interface. As its name suggests, this option allows you to view all achievements from all categories at the same time.
- Default touch control location should be more consistent on all devices now, especially on devices where the controls were off the screen entirely.
- Touch controls now use different, darker sprites in certain realms where the white controls were hard to see, such as in Azure Dream and Frostbite Caverns.
- Low level creatures (< 15) now have a significantly lower maximum chance to dodge attacks. This should make the start of the game much less frustrating.
- Added a safety check to ensure that god favor can no longer get stuck without receiving a god's quest.
- Treasure chests spawned by the 'Strife' punishment now disappear after they're opened.
- Misery now wields an artifact in Nether Realms.
- When a battle starts, any items in the loot window will now be added to your inventory. Mostly, this ensures that players can't lose Cards if they happen to fight two battles in instant succession.
- Pandemonium Tokens can no longer be used in special Nether Realm rooms.
- The 'Diamond Attunement' trait no longer works while the creature with this trait is dead.
- Clarified the 'Soul Sacrifice' spell description with additional text: "The damage and healing done by this spell is affected by traits and other effects."
- Several bug and crash fixes.
1.0
2016-08-27

Download Siralim 2 (Monster Taming RPG) on Android and iPhone for free

Download on Android

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Unlock All Creature Skins
(You can use Skins to change the way your creatures look. This upgrade grants you an infinite number of every skin. Each time you restart the game, you will gain 1 of each skin in your inventory. You can restart the game to replenish your inventory.)
$9.99
Free
HI566472693✱✱✱✱✱ CE3D5CD✱✱✱✱✱
Increased Skin Drop Rate
(Increases your chance to find skins by 100%.)
$4.99
Free
HI323833364✱✱✱✱✱ 3B7B927✱✱✱✱✱

Ways to hack Siralim 2 (Monster Taming RPG)

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Ratings

4.7 out of 5
30 Ratings

Reviews

AwesomePossum50,
Why Did I Take A Break?
I love this game a lot, had 100+ hours on my main save before I took a break for a while. Now that I’m finally getting back into it, I can’t remember what it was I was working on with my builds and such since I didn’t bother to record my plans anywhere...

It’s super fun to plow through levels while earning more reputation with the various Gods, at least, though I also don’t remember who I really needed to rank up and what items or materials I really needed to get to unlock further bonus features and such. :P

All I know is that I can slaughter the enemies in Daily Realms and everything no problem, but with the sigils, it tends to be the exact opposite, lol. And the last Task in my current set for the fortune teller requires me to beat a level 5+ Primal sigils... (I had to check the library to remember what Tasks were and a bunch of other stuff, so I’m thankful that’s there, maybe I need to read more of that to figure out more strategies and stuff, or just start putting more time into one of my NG+ saves with some of the “cheats” active to help me out a bit more, lol.)
Crisis Criteria,
Looks really fun, shame it crashes so often for me
I played (and continue to play) Siralim 1 and had a blast with it; one of the things I really appreciated was that it's one of the few in-depth games my old iPad can run without any problems. Needless to say I was psyched about this game, especially because it looks like they fleshed out the spellcasting system a lot (creatures can cast spells now with indvidual stats, and you don't have to worry about running out of charges on your best scroll and having to search for more scrolls once that happens) and made character class have more of an impact-- not to mention the various quirky gods (the god of anger who always cusses at you might be my favorite so far, though it's a close call between him and the creepy/flirty spider goddess of poison). However, one problem: the game has a very annoying tendency to crash when someone (either me or my opponent) casts a spell in combat. I'm still giving it 3 stars because it looks like they tried to take some measures to fix it, with options letting the game run more smoothly on lower-quality devices, and it's nice that they're showing consideration for players like me who don't have the newest devices; also, it seems like it would be a lot of fun if it didn't do that every time. Maybe add an option kind of like Turbo Mode but that only disables spell graphics or something, not all combat information? I don't know. Looking forward to playing this when they get the bugs ironed out.
Vask3000,
Awesome! Great value and tons of content!
I am writing this review 3 hours after I bought this game, all of which I spent playing it. The game has a great tutorial that gradually introduces all of the various mechanics and systems, and is presented very well. I love the art style and the music, and the fact that you can capture any monster you encounter will be a treat to Pokémon game fans. the controls work very well on my ipad and I even found an option to adjust button placement which helped me a lot. There are so many secrets and things to unlock in this game, it's amazing. I will be playing this game for a long time to come, and the fact that there is no level cap is great! The game is very addicting and there is always that "let me do just one more floor" feel. Great job dev team on this, I can't wait to see what you will work on next!
Bobby fart,
Wow of a game
I gotta say when I spent the $5 for the game I was skeptical. This game really surprised me with its simple yet addictive gaming. All the different things you can do to customize your monster and character are refreshing. Definitely worth the money to play the game. If I had to change anything about it it would be to make the class of your character more impactful. It just feels like the only reason its there is to change the color scheme. Which also seems to be a recurring thing with some of the monsters that are just reskins but if you were to update the game and add more monsters periodically it would be a nice touch. Also Idk if it’s just a personal issue but when ever my alarm goes off the game completely freezes. Keep up the great work.
RoverTX,
Best Monster Raising Game For Mobile
It’s the modern version of Dragon Quest Monsters for the Game Boy Color.

The best feature has to be the multi platform cloud saves though. Going from my phone to PC and back again is amazing!
Tankerlu,
Great gameplay for RPG but needs improvements on the design.
The game itself is great. Like any other RPG, the storyline is bland and basically just level up creatures doing quest after quest. I have no problems with the gameplay but there are some fundamental fixes that would've greatly improved my experience, mainly an auto save. When I stop playing, the fear of losing progress is huge, especially since you need to manually save and there are no reminders in the game after each dungeon run. I stopped playing because I lost my progress 30 min in. Furthermore, I do like how the controls can be changed in options but the movement isn't that smooth and the menu is very confusing. There are just way too many items to customize for the creatures, which is great but a bit too much customization.
ios fiend,
200 hours
Such an awesome game. I rarely find a game I can put that much time in to... I put about the same amount of time in to the first one. Can't wait for siralim 3 for iOS!!!
m0nzterhunter,
Old school fun times
This game has given me 40+ hours of ocd perfection. Lots of ways to play.
Max Hustle,
Amazing game reminds me of dragon warrior monsters
Great game endless hours and developers are cool they listen to what you have to say
Blahxxxblahxxblahxxxx,
Would be 5 star
But game is broken. Tried uninstall/restall, no help. Will give 5 stars when updated and fixed.