1.41
2023-10-07
No Tricks, All Treats…. tap the Lowlife logo on the Main Menu 5 times and enter code GHOSTLIKECHARMS for a limited edition Curated Necromancer.
FEATURES
-Vendor refresh now has an increased chance to have higher rarity Scripts (40-50%)
-The Quests screen will now update with more available Quests every 4 hours (was 24 hours) and will also be higher quality
-Quests can now be progressed in Remixed Simulations
-Added in-game option to Auto-sell Script Loot below a selected Rarity (accessible from Pause Screen -> Options)
-A mechanism has been put in place to help identify and inform new players that their progress is not being saved. This has been a bug that happens rarely after Lowlife installation and resolved permanently by a restart of the device
BALANCE
-Reduced effectiveness of Thick Bubble node from 5% to 2% per point
FIXES
-Fixed issue where Overshield would not reset when it should
-More performance optimizations
-Replaced API for Live Raid Counts
-Fixed Main Menu bug that would result in wrong sheet being presented when quickly tapping between different screens
-Fixed issue that could cause negative XP to be rewarded
-Fixed animation issue that could cause list to move up and down on Scripts screen
-Fixed issue where animated Mecha icon had an unaligned frame, causing a jitter
1.40
2023-03-20
FEATURES
-Added Remixed Simulations (Simulation Versions 10-18) which increase in level and have global daily modifiers on rotation
--Requires VIP Ticket
-Added five new subclasses (one for each main class):
--Melee DPS - Demonoid
--Ranged DPS - Invader
--Tank - Berserker
--Mage - Doctor
--Shaman - Stormcaller
-Added Charisma Parameter with values ranging from 0 to 200. Higher Charisma = Higher Script Damage, and Worse Script Defense
-Added AoE Debuffs for Scripts as a random-rolled Executable
-Added "+" Rarity Scripts to Remixed Simulation Loot Pool. These will display as Cosmic+ for example, and offer slightly higher ATTACK, SPEED, and DEFENSE stats on those Scripts
BALANCE
-All Scripts which are not Dead when a Villain is deleted will be rewarded equal XP instead of being based on Script damage done to Villains
-Free-cast Chances rise with Focus Parameter (Was Luck Parameter)
-Drastically reduced Memory cost of leveling up Scripts. This will have a heavier cost savings at higher levels
-Reduced amount of Quest drops from Loot and filled in with Script and Player XP Loot
UI
-Better aligned stat compares in Scripts screen
-Consolidated Unlock buttons for Raids into one Unlock button to eliminate redundancy
-Added Scripts' Debuff events to the in-game Combat Log
FIXES
-Fixed issue where tapping on a particular place in the Nodes screen would cause Node Points to reset upon next Node Screen entry
-Fixed issue where Double XP Bonus from VIP Ticket could sometimes calculate twice when dispensing Script XP
-Fixed issue where Layer 5 of all Simulations may appear unlocked when they were not
-Fixed bug with Promo Codes
-Fixed issue where lower level Scripts could level many more times than intended when their XP to level was far below the XP rewarded
-Fixed issue where the "I'm in Danger" Node was not awarding proper bonuses to Debuff potency
1.39
2023-01-11
-Updated backgrounds for Simulations, Labs, and Raids
-Fixed Auction House bug
1.38
2023-01-09
GAMEPLAY
-Some Villains will now execute “Crash” executables, which will prevent Scripts from executing until Lowlife runs Cure on them, or another Script casts any sort of Buff on them
—Tanks have a natural resistance to Crash and will still execute, but at a slower rate
-Raised Cheat Death minimum health threshold from 150 to 500
-If a Script is equipped when it is at or lower level than Lowlife, it can now be unequipped and re-equipped even if it has out-leveled Lowlife
UI
-UI has been optimized to take advantage of the device GPU and not use all CPU for graphic processing. This should result in a more consistent, higher frame rate
-Replaced circular cooldown elements for number countdowns over Healing Buttons and Status effects until a more performant solution can be developed and tested
-Damage done to Villains will once again appear over their health bars
-Damage and Healing done to Scripts will now animate again
-Fixed issue where Timeout length could be cut off from the Script long-press Queue menu
LABS
-High Score recording for STRESS TEST will now happen after each Wave completion, or by Pausing and tapping “Stop”
MISC
-Vendor will now refresh Script inventory every 8 Hours instead of 24 Hours
-When Completing a Quest that rewards a Script, there will now be a flat-rate chance (not affected by Luck) for its Rarity to be upgraded than what the reward was listed as
FIXES
-Fixed issue where Achievement tracking for deleting Elite and Trash Villains was not progressing properly
—After updating, upon your first Elite or Trash Villain deletion, the proper progress will retroactively apply
-Fixed issue where Overhealing metric was not properly resetting after a Simulation Reboot
-Fixed issue where Bleed might be able to apply to a failed Script
-Fixed issue where Villain AoE Interrupts would always apply 15HP damage instead of their respective amounts
-Fixed issue where putting the game into background or pausing, and then resuming, could result in 1 FPS until the current battle’s Villain or Villains were deleted
1.37
2022-12-18
GAMEPLAY UPDATES
-Increased Villain damage
-Healing Executables now scale Healing Power and Mana Cost with Player Level
-Reduced Runtime and Timeout of nearly all Script Executables
Note: There were many Executables with excessively long Runtimes and Timeouts, meaning they might only be run one time or not at all in an entire battle. Make sure to check your Scripts’ Executables because nearly everything has been improved :)
-Buffed Kringle
-Improved Healing Power, Runtime, and Timeout for Script’s own Healing Executables
RAIDS
-Changed Raid format to a single, high HP Raid Boss
-Raids can now be done Solo if preferred.
-When completing a Raid with a matchmaking partner, the Raid can be ran again with the same partner
--Note: The restart button will turn bright pink when one player has opted to play the same Raid again after completion
LABS
-STRESS TEST will now accelerate Villain Levels by +10 instead of +5 if their current Level is less than the Player’s High Score Level
UI
-Removed damage number pop-ups from Villains and modified damage number pop-ups on Scripts until a new performant method can be made
-Associated UI Game Mode colors with Game Mode Type (Simulation, Lab, Raid)
FIXES
-Fixed issue where Quest Complete pop-up would not Dismiss
-Fixed issue where most Buffs and Debuffs were not calculating correctly vs incoming Villain damage
-Fixed issue where Villain Executables were not accurately displaying their proper name and Aggro targets
-Fixed issue where “I’m In Danger” node would not allow Debuffs to be refreshed on Villains
-Fixed issue where Damage-over-Time Executable Name would not appear properly in Combat Log
-Fixed issue where Quest Progress could supersede the Quest’s Goal
1.36
2022-12-11
GAMEPLAY UPDATES
New Lab: STRESS TEST
-Partake in an experiment that will push your party to the limit, with increasing Villain Levels up to near infinity if you can survive. Failure is expected.
-Quests downloaded from Grinders will now have a chance to be Grinder-specific Quests
BALANCE
-Damaging a Villain to delay their executable will now have diminishing returns per each individual Villain executable run
-Increased Villain HP in Raids
-Reduced penalties to Villain HP and Attack Speed in Multi-villain battles
-Added more Trash Villains to Simulation Version where they were underrepresented
UI
-Added Healing Executable metadata to Pause Screen
-Active Quest Count will now display next to Simulations at front of Game Modes screen
-Added option to Live Update Queues on Raids menu
-Updated Quest Complete UI
-Updated Script README UI
-Updated Script Level Up UI
-Updated Sell Script UI
-Updated Lab Reward Popup UI
-Added ability to swipe to README, Sell, and Level Up without having to expand Script item on Scripts screen
-Added 0.5-1 Second delays on some in-game UI elements to prevent accidental choices
-Fixed issues with Combat Log having blank spaces
-Fixed issue where AVARICE.01 would always display Unlock even though it wasn’t Locked
-Fixed Parameters screen dismissing too easily
FIXES
-Fixed issue where Villains in Grinders may not auto-select
-Fixed issue where selected Villain may reset if another Villain gets deleted by Script AoE Damage
-Fixed issue where Debuffs executed on Villains with an equally powerful Debuff would not refresh the Debuff duration
-Fixed issue that could cause device to run out of memory and crash on Boss Deleted screens
-Fixed Script README not displaying proper descriptions for AoE Attacks and AoE Interrupts
-Fixed issue where Quests from Voodoo TV may display incorrect Simulation Version requirements
-Fixed issue where Gambit would deduct Overshield and not Hit Points as intended
-Fixed issue where Boss Deleted screen would show a new Simulation Version was unlocked even though it was the last available Version
1.35
2022-12-05
It’s the end of the year and a great launch for Lowlife! To celebrate, tap the Lowlife logo on the Main Menu 5 times and enter code HAPPYHOLIDAYS for a Curated Script just in time for new GAMEPLAY UPDATES. (Note: Code Redemption can only occur once and Script will be your current Lowlife Player Level. The code will be available until the beginning of next year!)
GAMEPLAY UPDATES
-Added multiple Villains to single battles
—Tap the Villain you wish to focus all Script attacks on
-In Multi-villain Battles, Memories will be rewarded after each Villain is defeated, and the cumulative XP totals from each Villain will only be added if all Villains in a “Wave” are defeated.
-Script’s Defense score will now lessen the time it takes for them to continue executing when hit by a Villain
SIMULATIONS
-Added Voodoo TV (Lv. 100-156)
SCRIPT EXECUTABLES
-Changed several Script Executables retroactively to AoE. Damage and Stun Durations remain the same:
Zombie Explode, Grenade, C4 Explosive, Shoulder Charge, Shield Charge, Whirlwind, Sonic Slam, Shield Bash, Frostbolt, Firebolt, Voidbolt, Hipfire
-Adjusted various Timeouts, Runtimes, and Damage across some skills that were underperforming
-Crit damage increased from 1.5x to 2x
AUCTION HOUSE
-Raised Sell limit to 999,999
-Raised Script Lv. Limit to 299
UI
-Conserve in-game screen real estate by hiding Healing descriptions when an in-game event occurs such as Loot Drops and XP/Memory gains
-Removed combat log from over Villain HP bar and expanded Pause Menu combat log
-Fixed issue where UI would be cut off on smaller screened devices
-Renamed “Compact” to “Expand All” in Scripts screen
-Low-health Scripts will now have red tinted HP bar
-Renamed Low Power Mode to Conserve Battery
-Conserve Battery will now disable most animations across the entire game
-In-Game Parameters readings now specify Bonuses are a result of Active Scripts
-Added explanation as to why Feedback cannot be submitted from Settings screen
-Added explicit “Done” button to Nodes screen in an effort to make it more clear that Node Points will be applied which is not a freely reversible action
-The “Stunning!” Node description has been adjusted to reflect that the final Villain deleted in a battle will need to be stunned for the effect to happen
-Added in-game tips that will appear when launching into a game
MISC
-Game will pause when app is put into the background
-Raid networking updates to improve reliability
FIXES
-Fixed issue where selling a selected Script would allow it to be assigned even though it was turned into Memories, resulting in a refresh of default Scripts being assigned and previously assigned Scripts becoming unassigned
-Fixed issue where Script skill Meditation was not properly buffing Scripts
-Fixed issue where Scripts may not have been able to be tapped if sustaining damage
-Fixed issue where XP Bonuses from Nodes and VIP Ticket were incorrectly applying to Memory gains
-Fixed issue with Everlasting Love Node applying incorrectly
-Fixed issue with Protection Node applying applying incorrectly
-Fixed issue with #1 Stunna Node applying incorrectly
-Fixed issue where the first Villain of a Simulation was not meant to be
-Fixed issue where Level Up pop-up upon hitting Level 2 would not let the player know that Greater Heal was unlocked
-Fixed issue that would cause GameCenter to prompt on launch even if GameCenter was disabled in Lowlife settings
-Fixed issue where Villains may not display applied Damage Over Time status effect
-Fixed issue where Lowlife could select other Scripts to cast Blessing on when Lowlife was Failed
-Fixed issue where Crit damage on Villains would not apply in some instances
-Fixed issue where Average Script Level was not correct for Lab Reward generation
-Fixed issue where failing to list a Script in Auction House could result in Listing price still be deducted in some circumstances
-Fix Boss Grinder crash from 1.34
1.34
2022-12-04
It’s the end of the year and a great launch for Lowlife! To celebrate, tap the Lowlife logo on the Main Menu 5 times and enter code HAPPYHOLIDAYS for a Curated Script just in time for new GAMEPLAY UPDATES. (Note: Code Redemption can only occur once and Script will be your current Lowlife Player Level. The code will be available until the beginning of next year!)
GAMEPLAY UPDATES
-Added multiple Villains to single battles
—Tap the Villain you wish to focus all Script attacks on
-In Multi-villain Battles, Memories will be rewarded after each Villain is defeated, and the cumulative XP totals from each Villain will only be added if all Villains in a “Wave” are defeated.
-Script’s Defense score will now lessen the time it takes for them to continue executing when hit by a Villain
SIMULATIONS
-Added Voodoo TV (Lv. 100-156)
SCRIPT EXECUTABLES
-Changed several Script Executables retroactively to AoE. Damage and Stun Durations remain the same:
Zombie Explode, Grenade, C4 Explosive, Shoulder Charge, Shield Charge, Whirlwind, Sonic Slam, Shield Bash, Frostbolt, Firebolt, Voidbolt, Hipfire
-Adjusted various Timeouts, Runtimes, and Damage across some skills that were underperforming
-Crit damage increased from 1.5x to 2x
AUCTION HOUSE
-Raised Sell limit to 999,999
-Raised Script Lv. Limit to 299
UI
-Conserve in-game screen real estate by hiding Healing descriptions when an in-game event occurs such as Loot Drops and XP/Memory gains
-Removed combat log from over Villain HP bar and expanded Pause Menu combat log
-Fixed issue where UI would be cut off on smaller screened devices
-Renamed “Compact” to “Expand All” in Scripts screen
-Low-health Scripts will now have red tinted HP bar
-Renamed Low Power Mode to Conserve Battery
-Conserve Battery will now disable most animations across the entire game
-In-Game Parameters readings now specify Bonuses are a result of Active Scripts
-Added explanation as to why Feedback cannot be submitted from Settings screen
-Added explicit “Done” button to Nodes screen in an effort to make it more clear that Node Points will be applied which is not a freely reversible action
-The “Stunning!” Node description has been adjusted to reflect that the final Villain deleted in a battle will need to be stunned for the effect to happen
-Added in-game tips that will appear when launching into a game
MISC
-Game will pause when app is put into the background
-Raid networking updates to improve reliability
FIXES
-Fixed issue where selling a selected Script would allow it to be assigned even though it was turned into Memories, resulting in a refresh of default Scripts being assigned and previously assigned Scripts becoming unassigned
-Fixed issue where Script skill Meditation was not properly buffing Scripts
-Fixed issue where Scripts may not have been able to be tapped if sustaining damage
-Fixed issue where XP Bonuses from Nodes and VIP Ticket were incorrectly applying to Memory gains
-Fixed issue with Everlasting Love Node applying incorrectly
-Fixed issue with Protection Node applying applying incorrectly
-Fixed issue with #1 Stunna Node applying incorrectly
-Fixed issue where the first Villain of a Simulation was not meant to be
-Fixed issue where Level Up pop-up upon hitting Level 2 would not let the player know that Greater Heal was unlocked
-Fixed issue that would cause GameCenter to prompt on launch even if GameCenter was disabled in Lowlife settings
-Fixed issue where Villains may not display applied Damage Over Time status effect
-Fixed issue where Lowlife could select other Scripts to cast Blessing on when Lowlife was Failed
-Fixed issue where Crit damage on Villains would not apply in some instances
-Fixed issue where Average Script Level was not correct for Lab Reward generation
-Fixed issue where failing to list a Script in Auction House could result in Listing price still be deducted in some circumstances
1.33
2022-11-06
GAMEPLAY UPDATE
The Auction House has been a huge hit, with over 20,000 transactions since launch. Players at any level are able to grab up any Script they see fit to help them conquer Simulations, Labs, and Raids. At any given time in the past month there have been over 1,000 Scripts available for purchase ranging in levels from 1 to nearly 200!
A downside to this open market and lack of Script restrictions is that lower level players can purchase and immediately use Scripts that are far above their current level, making most content trivial and lacking challenge. Similar to being able to re-assign Parameter Points as you see fit, Lowlife set out to break some molds and standards with less rules and limits, but in the case of equipping higher level Scripts, it might actually be ruining the spirit of the game.
To equal out this large power gap, Scripts will now be restricted from being assigned unless Lowlife’s level is equal to or greater than the Script’s own level. This is in line with the standards of the genre, and while the restriction-less experiment was illuminating, it is not in the best interest of the game itself in the long run.
Currently assigned Scripts that may be higher level than Lowlife can remain assigned, but once they are unassigned they will not be able to be assigned again until you reach their level with Lowlife.
This is a very big change to Lowlife, but for the longevity and spirit of the game, it is for the best. I hope anyone who is impacted by this change understands and knows such a major change like this was not made easily.
-Scripts can only be assigned if their level is lesser than or equal to that of Lowlife’s own level.
—If a Script levels up beyond Lowlife’s level in-game, they can remain assigned.
—Scripts cannot be manually leveled up beyond Lowlife’s own level when leveling up from the Scripts screen
FEATURES
-Added Replay button for Simulations
-Added counter to Raids to show hourly history of players who queued for specific Raids.
BALANCE
-Overshield will now give additional Overshield instead of a flat value when cast on a Script with an existing Overshield
-Raised base Mana Cost of Overshield to 300 (was 175)
-Raised base Timeout (Cooldown) of Overshield from 5 to 10
-Raised base Runtime (Cast time) of Overshield from 2 to 3
-Using Extra Life in Simulations will reset the current Villain’s HP
-Casting Gambit on Scripts with Blessing will now reduce their HP
-Dropped Raid Villain count from 12 to 10
UI
-When a Script takes damage while having an Overshield, only the Overshield portion of the Script UI will flash red and damage numbers will be blue
-Adjusted some Auction House UI elements
-Discovering new Quests from deleting Villains will now display Quest name in Notification bar
-Added Sort options to Available Quests listing
-Added descriptive error pop-ups for some common Auction House errors
-Combat Log and Villain damage history will now display Custom names of Scripts if set
-Healing Executables will not display Long-pressable icons in Raids
-Added additional clarity in Markets screen of what VIP Ticket includes
FIXES
-Fixed issue where Scripts would incorrectly reflect being Assigned in the Scripts screen, not allowing them to be Sold and creating confusion (and rightfully so)
-Fixed issue where exiting a Lab would not properly unload Music
-Fixed issue where failing to purchase a Script would result in Updating… never going away
-Fixed issue where casting Chain Heal directly on Lowlife would not reflect healing indicator lines in game
-Fixed crash that occur in Raids if a Villain was defeated and one of the parties did no damage
-A lot of Raid connection optimizations to prevent desync, still some work in progress
-Fixed issue of calculating Average/Highest levels that would not be up to date for Lab calculations
-Fixed issue where it would be possible to carry more Active Quests than what should have been possible depending on the player’s finger tapping speed
1.32
2022-10-30
UI
-Added Compact Mode to Scripts selection screen to make managing large amounts of Scripts easier
AUCTION HOUSE
-Fixed issue that could cause some listed Scripts to be listed twice, leaving un-buyable Scripts in the Auction House that other players could not buy if that same Script was purchased before. This will take about a week for all of the un-buyable Scripts to filter out.
-Fixed a freeze or crash that could occur when Delisting a Script
OTHER
-Compressed some files to reduce overall install size
-Added Haptic Feedback to additional UI elements when enabled in Settings
1.31
2022-10-28
BALANCE
When deleting a Villain, two batches of rewarded XP are given: one for Lowlife and one for Scripts. Script XP is distributed based on damage done by the Script for balance reasons, but even with a full party of Scripts around Lowlife’s level they would lag behind.
-Tripled XP gains to Scripts from deleting Villains
LOOT
-Added Script XP as possible Villain Loot that will be distributed evenly amongst in-game Scripts
UI
-Added XP gain pop-ups to Scripts when deleting a Villain
-Added “Player XP” and “Script XP” Loot Icons
-Disabled “Glitch” text across the game
-Added “Now Playing” to Countdown and Pause Screens when Music is Enabled
MUSIC
-Added 3 new BGM tracks produced by Gargoyle MODE
FIXES
-Fixed issue where Scripts were not rewarding Memories when sold from Scripts screen
-Fixed issue that could cause Auction House connection issue caused by the loading of Markets screen. The Auction House will no longer load on its own initially which should alleviate a lot of abnormalities that may have occurred in some situations
-Fixed issue where using Filters in Auction House could produce duplicate results
-Optimized Auction House purchasing flow to reduce failures and crashes
1.30
2022-10-24
NEW GAME MODE
Introducing Labs, new game modes from the Play screen that allow you to play towards specific rewards. In the first Lab, AVARICE.01, complete up to 7 Waves of Villains with the choice of claiming your reward at each wave completion. Leave with your reward, or sacrifice it for a more challenging wave and a better reward. The choice is yours.
AVARICE.01 is free for all players and can be played at anytime from the new Labs tab on the Play menu. AVARICE.01 unlocks at Player Level 50. There is a reward cooldown in effect. When the reward is on cooldown, players can still enter the Lab for no Memories cost for practice and fun.
AUCTION HOUSE
-Fixed issue where Sold Scripts and Listed Scripts were not appearing in My Listings.
BALANCE
-Adjusted damage curve for incoming damage and outgoing damage vs. Villains at higher and lower levels
-Significantly reduced all Villain HP. This will be most noticeable at higher levels
-Extra Life cost now scales with Player Level and remains 50% discounted for VIP Ticket holders
-Scripts which are lower level than active Villains will no longer slightly delay Villain executables
-Script executions will be paused when they take damage from Villains for 1.5-3 seconds
-Increased Timeouts (Cooldowns) on Script Damage-over-Time Executables
-Reduced Poison’s DoT length by 50%
-Increased base Blessing Timeout (Cooldown) to 60 Seconds
-Increased Chain Heal effectiveness by 300% and increased Mana Cost by 33%
FIXES
-Fixed issue where AoE Casting Greater Heal took WAY too much Mana
-Fixed issue where, under some circumstances, all Scripts and Lowlife being Failed would not stop the Simulation
-Fixed issue where Lowlife, under some circumstances, would be able to heal from the afterlife
-Fixed issue where, under a majority of circumstances, buffs provided by Regeneration and Fountain may not properly expire
-Fixed issue where Failed Scripts would still show Aggro for Villain AoE Executables
-Fixed issue where Failed Scripts would still reflects status effects
-Fixed issue where Memories balance in-game would not reflect up-to-date values when purchasing an Extra Life
-Fixed some gameplay UI movement issues
-Fixed issue that caused Villain status icons to not animate smoothly
-Long-cast finger will no longer show on Healing Executable buttons if Lowlife is dead
FIXES FROM CRASH REPORTS
-Fixed an issue that could cause a game crash when a Script was casting a Buff at the right (wrong) time
-Fixed issue that could cause a crash in My Listings screen
1.29
2022-10-20
FEATURES
-Added alternate casting for Quick Heal, Greater Heal, Overshield, and Cure
—Long Press any of these Healing Executables to begin an AoE execution that will affect all running Scripts.
Requires 5x the stated Mana and 2x the Runtime (Cast time)
-Quick Heal (AoE) unlocks at Player Lv. 20
-Greater Heal (AoE) unlocks at Player Lv. 30
-Overshield (AoE) unlocks at Player Lv. 40
-Cure (AoE) unlocks at Player Lv. 50
-Healing Executables eligible and available to be AoE Casted will have a small finger icon on the bottom right corner of their respective button
BALANCE
Song of Zen is the only AoE Buff available to Scripts, and with its current stats it is possible for it to have no downtime with just one Script equipped with it. It also lasts longer than other non-AoE Buffs which also makes it a little too powerful when it extends existing Buffs on all Scripts, including Immunity from Blessing.
-Duration reduced from 30 seconds to 15 seconds
-Timeout (Cooldown) raised from 20 seconds to 60 seconds
-Runtime (Cast time) raised from 5 seconds to 10 seconds
Serenade
-Timeout (Cooldown) raised from 15 Seconds to 60 Seconds
-Duration unchanged (30 Seconds)
C4 Explosive has one of the longest Runtimes (Cast time) amongst Script skills at 20 seconds but its damage wasn’t appearing to be worth the wait for the most part.
-Damage increased from 200 base to 400 base
-Runtime (Cast time) reduced from 20 seconds to 15 seconds
Rocket Launch
-Damage increased from 150 to 200
-Only Scripts purchased from the Auction House or acquired as Villain Loot will be sellable from the Scripts screen
-Changed “Damage Mod” to “Defense Mod” in README for Script Buffs. A lower value for Defense Mod, and a higher value for Damage Mod are best
AUCTION HOUSE
-Added README details to Auction House listings (swipe right)
-Added Rarity filter
-Added back-end confirmation check for successful listing before deducting Listing Fee when selling a Script
UI
-Straightened out in-game nameplates
-Added more descriptive text for locked Grinders
FIXES
-Fixed issue where Everlasting Love, Regedit, and Double Bubble Nodes were not reducing Mana Cost for their respective Executables (Fountain, Regeneration, and Bubble)
-Fixed issue where all Executables on a Script’s README on the Scripts Screen would not be visible (you can scroll the list of Executables now to see them all on any screen size)
-Fixed issue where some Oracles and Mystics who claimed to have had Song of Zen actually had Serenade (Single-target Buff)
-Fixed issue where Overshield could be possibly executed on a Failed Script
-Fixed issue where Buffs may not properly expire
-Fixed issue where Debuffs would not expire when Rebooting a Simulation
-Fixed issue where purchasing a Parameter Point with Memories would not immediately reflect new Parameter Point balance
-Fixed issue where Damage Mods and Defense Mods in README were rounded, showing incorrect values
-Fixed issue where Auction House may load twice
-Fixed issue where Auction House data would be stale and display unavailable, previously purchased Scripts
-Fixed issue where Combat Log was showing inaccurate damage values against Scripts
1.28
2022-10-17
BALANCE
-Increased Mana Regeneration Rate by 50% for Players with less than 30 Essence
UI
-Optimized and brought back animated cursors for selected and aggro’d Scripts
-Added exclamation mark to the left side of a Script to make it easier to notice which Scripts are targeted by the Villain
-Reduced particles from Loot explosion animation
-Updated Villain UI with subtle coloring to reflect level discrepancy of Villain compared to the average Lv. of Scripts and Lowlife (Grey, Green, Yellow, Red)
-Added Error Reason Code to Fatal Error screen to explain how you Failed
-Low Power Mode will now disable Loot explosion animation and Healing/Executable lines between Lowlife and Scripts to further help battery life
-Removed some legacy animation code
AUCTION HOUSE
-Auction House will now perform an initial load when it is first accessed
—This will now allow the Auction House button to be available without delay
-Fixed Auction House issue where incorrect listing statuses could be reflected
OTHER
It is important to note that Scripts are not automatically synced to iCloud for technical/balance reasons because of the offline availability of Lowlife. Never uninstall Lowlife! In light of this, in the event you do want to play on an alternate device, a set of default Scripts will now be generated to match your Player Level (which IS synced) and hopefully get your new device up to speed with Lowlife faster.
-When playing on a new device, a default set of Scripts will be loaded to match your synced Player Level
The backup, storage, and device transfer of downloaded Scripts is currently in development.
1.27
2022-10-15
AUCTION HOUSE
Several improvements have been made to the Auction House to make it quicker and more performant. Optimizations will be ongoing.
-Decreased initial load time
-Increased refresh speed when within Auction House
-A maximum of 100 results will be returned for any queries.
--Make sure to use the Minimum and Maximum Levels, Cost, and Subclass Filters to scope down to what you’re looking for!
-You can no longer purchase your own listings, they can be Delisted from the My Listings tab instead
-Renamed Your Listings to My Listings, but they’re still your listings
-Added Done button when adjusting Filters to not make dismissing the Numpad awkward
-Updated Auction House connection error that could occur off of WiFi with instructions on how to access if a specific Mobile Data setting is toggled off
-Fixed issue in Auction House that would cause a freeze or crash when trying to navigate to another Auction House tab when results were Updating
RAIDS
In the first effort to improve matchmaking when finding a Raid Party, all Raids were converted to be "level agnostic," meaning that the Villains each respective party would face would match their own Player Level and damage would scale evenly to the Villain groups and Raid Boss. Testing and feedback showed that this was a little too chaotic if some Scripts were lower level than the Player and Raids were overtuned.
The next phase of adjusting Raids is going back to defined difficulty levels but separating them farther apart to ideally pool in larger swaths of Players. Higher-level Players are encouraged to matchmake for Raids below their own Level and help lower-level Players out!
-Adjusted Raid Levels and Unlockable at Player Levels:
--Buffer Overflow (Lv. 10 changed to Lv. 25)
--Zero Night (Lv. 20 changed to Lv. 50)
--Battle of the Baud (Lv. 30 changed to Lv. 75)
--The Reanimated Botnet (Lv. 40 changed to Lv. 100)
--The Great Filter (Lv. 50 changed to Lv. 125)
UI
-Updated Script Loot icon
FIXES
-Fixed issue where Full Blessing node would not grant full HP on Resurrection. This was inadvertently affected by the Wasteless node.
1.26
2022-10-09
UI
-You can now swipe right on Scripts in the Scripts screen to find get more details on the Script’s executables
-Added Damage Per Second readout for each Script in Simulations
-Added Total DPS readout when finishing a Simulation
-Added indicator at Simulation Version select popup to show how many Quests would be in play for a particular Version
-Made design tweaks to Boss Deleted popup
-Replaced Version number with Script’s Level in Simulations
-Updated placement of XP bar underneath Scripts in Simulations
BALANCE
-Temporarily disabled Bleed effect on Villain multi-target Executables until a proper counter for Lowlife is developed (Hint hint)
-The Cheat Death node will now save Scripts from death by granting 75 Hit Points instead of 1 Hit Point so that Scripts don’t immediately fail again if under the effect of Bleed
-When a Script executes a Buff that targets a Script or Scripts with an existing Buff, the stronger of the Buffs will remain and time on the stronger Buff will instead be extended
-When a Script executes a Buff that targets a Script or Scripts, it will now also remove Debuffs and Bleeds
FIXES
-Fixed issue where upon reviving Scripts with Blessing they could maintain Buff and Debuff effects upon resurrection indefinitely
-Fixed issue where using Reverb and Cheat Death nodes together would not provide Reverb’s healing benefit from Overshield depletion if Cheat Death was activated
-Fixed issue where Simulation stats and Game State were improperly resetting when collecting Loot
-Bubble will no longer override Blessing’s Immunity effect
-Further optimizations to Auction House load and refresh times
1.25
2022-10-03
BATTERY EFFICIENCY/THERMAL FIXES
Work was done this week to significantly reduce power drain causing bad battery life and thermal inefficiencies. As a result, CPU usage has been reduced by 50% in gameplay and by 60% in Low Power Mode.
-Disabled animations at root of gameplay screen which was causing excess animations when moving elements around during different gameplay events (like Deleting Villains, Collecting Loot, Leveling Up).
-Disabled animations on Aggro and Selected Script indicators (this was far too expensive but may return as an option that can be Enabled/Disabled or optimized)
-Disabled Villain HP Bar hit animation (this may come back in a more optimized state)
-Disabled Notification “throbbing” animations (work will be done to make this standout more)
-Disabled Main Menu background effects which were extremely expensive
-Disabled shadow effect on many text elements where it was barely noticeable but expensive to render
-Adjusted opacity on several elements to be completely hidden or visible and not in-between to further increase render performance
Note: Different effects, animations, and glows will be added back piece by piece so that their impact on power can be accurately evaluated.
AUCTION HOUSE
To date there have been over 2,500 Scripts sold in the Auction House with over 500 listed at any given time. To help the performance of the Auction House, some changes will be going into effect.
Auction listings will now expire after 1 Week, after which the Script will no longer be presented when buyers are browsing. At this point, the Script will reflect Expired on the seller's “Your Listings” tab and can be reclaimed and re-listed manually by the seller. If the Script is not manually reclaimed by the seller within 1 Week of expiration, the Script will be automatically reclaimed the next time the seller visits the Auction House.
With this change, the Auction House should become more performant. The expiration date and time will be noted in the “Your Listings” page of the seller.
-Optimized Auction House refreshes to prevent some crashes that have been observed and to help prevent the results from "blanking out"
-Auction House initial load times will slowly improve over the next weeks. With better initial load times, the "Auction House" tab will be visible/accessible from the Markets screen much quicker
GENERAL FIXES
-Fixed issue where Mana would not regenerate at its intended speed
-Adjusted Script status bar to not be overlapped by Selector Arrow
-Adjusted Quests for "Deleting Villains without Script failures" to a maximum of 7 from 8 since Version 1.0 of Simulations only have 7 Villains
-Fixed issue where Script hit points could regenerate much faster than intended in 2 Player Raids
-Fixed issue where DoTs and Bleeds would not work in 2 Player Raids
1.24
2022-09-28
BALANCE
-Adjusted all Simulation Versions to slightly increase Villain HP based on Version number (Villains will have more HP in higher versions)
-Adjusted High Score system to account for this increase and reward more score for higher Simulation Version completions
-Increased chances of acquiring higher rarities of XP, Memories, and Script Loot from Bosses at the end of a Simulation
-Scripts will no longer automatically run Debuff Executables on Villains if the Villain is already Debuffed with a more potent Debuff
UI
-Added Max Mana comparison on Script selection screen
FIXES
-Fixed issue where Active Scripts with Max Mana Bonuses were not adding to Lowlife’s Mana Pool in Simulations
-Fixed issue where Regeneration and Fountain were not healing over time as well as they should
-Fixed issue where Rebooting Dungeon manually or after a wipe would not properly reset some states of Scripts and also sometimes result in “phantom damage” appearing in the UI immediately after the Reboot
FIXES FROM CRASH REPORTS
-Improved Scripts’ Buff execution to prevent some crashes
-Fixed rare crash that could occur when downloading Quest Drops from defeating Villains
1.23
2022-09-23
-Added in-game link to "How to Play" documentation. This will help new players with playing, customizing, and understanding the concepts of most game features. This can be accessed from the Main Menu by tapping the Question Mark icon and is also available via the web. This is a work in progress and more details and information will be added over time based on common questions and feedback.
-Fixed an issue that could cause the incorrect loading of a Simulation, resulting in a Simulation Version below 1.0 that would cause negative accruals of XP and Memories
-Adjusted UI on some iPhones to prevent overlapping of the XP bar and the bottom gesture bar (Devices without a physical Home button)
1.22
2022-09-22
ADDITIONS
-Added Simulation Level Select for Grinder Dungeons. You can now choose how hard you want your Grinders to be up to a maximum of +10 of your current Player Level
-Added Damage Over Time (DoT) Executables to Necromancer, Druid, Soothsayer, Witch, Warlock, and Occultist skill pools (Poison, Head Throb, and Pain)
-Villains affected by DoT will display a "skull and crossbones" status icon
-Only one DoT can be active at a given time and will damage Villains at one second intervals
UI
-Added Bleed status icon for Scripts
-Updated in-game Active Quest UI
-Adjusted Cure description text to reflect that it removes Bleed effects
-Reduced font size on some Auction House UI elements due to some overflow observed in iOS16
-Optimized UI code when displaying base Parameter values alongside bonus Parameter values that would equate to values over 100 and potentially overflow the bar
FIXES
-Fixed issue where top UI could be slightly cut off and also make it impossible to tap the Pause button on devices with Dynamic Island
-Fixed issue where Bleed effect would not be removed when a failed Script was automatically revived after deleting a Villain
1.21
2022-09-11
-Added new Simulation “Dead Garden” which becomes available to unlock at Player Level 50. Dead Garden includes Simulation versions up to a recommended Level of 111.
-Quest generation targeting Raids has been temporarily suspended in advance of some reworks.
-Fixed issue where Bleed effects and hit point regeneration was tied to the frame rate of the game, resulting in slower than intended effects for lower frame rates and faster than intended effects for higher frame rates.
-Fixed issue where Bleed effect would cancel any effects from Regeneration and Fountain and still cause Scripts and Lowlife to lose hit points at the Bleed rate. These two executables will now offset any Bleed damage while they are active. This will result in a temporary pause for Bleed damage.
-Fixed issue where being healed to maximum HP would nullify Bleed effects while Lowlife or the Scripts remained at maximum HP.
1.20
2022-09-09
-Added Bleed effect and reduced direct damage of the following Villain executables: Vicious Strikes, Wild Swipes, Sweeping Slice, Cleave, Decapitate, Rip and Tear, Excision, Chomp, Bite, Slash, Claw, Knife, and Scratch.
-Scripts which are Bleeding will have their Nameplate colored a reddish hue -- not absolute red, but in the spectrum of red.
--Their hit points will also slowly decrease.
-The Bleeding can be removed from Lowlife and Scripts with Cure.
-All Scripts and Lowlife are immune to Bleed until Lowlife reaches Level 10.
-Villains will no longer re-cast buffs on themselves when already buffed.
-Fixed issue where Quest Progress with the objective of Downloading Scripts from Simulations wasn’t properly tracking.
1.19
2022-07-21
-Added confirmation prompt for purchasing Auction House Scripts.
-Fixed issue where incepting Memories was not progressing Active Quests with goals of Incepting Memories from Deleting Villains.
-Currently Quests are being generated which require a higher Simulation Version Level than what is currently available. Quests which require an impossible Simulation Version will now be Active and gain progress when in Version 9.0 of the required Simulation. All current Active and New/Unaccepted Quests are retroactively updated to reflect a requirement of Version 9.0 for those situations.
1.18
2022-07-12
As we get closer to Endgame (new free activities, Simulations, and more dedicated to the post-Level 100 experience) some changes have been made to the gameplay experience after Level 100. Lowlife launched as an journey to Level 100, but many players have progressed far beyond 100 which would make upcoming content far less relevant and focused. I am happy that so many have played so much Lowlife and I want to make sure everyone is taken care of. That being said, with this update all players and Scripts above Level 100 will be re-leveled with the new XP leveling scale. The time spent to reach your current levels above 100 will be directly applied to the new scaling with no XP loss, meaning the XP earned to reach your previous pre-patch Level would have been the same amount of XP needed for your new post-patch Levels.
I hope you all understand, as the new Endgame content can be much more focused to a tighter range of Levels. Being able to participate in new content in a manner that is challenging and rewarding will be worth it, I promise.
XP, rewards, and gameplay below Level 100 are unaffected by this change.
BALANCE (Lv. 100+)
-Players and Scripts above Level 100 have had their Levels retroactively converted to the new XP scale.
-XP required when leveling after 100 (Player and Scripts) has been increased.
-Vendor prices for Scripts above Level 100 has been increased.
-The Memories cost of manually Leveling up Scripts after Level 100 has been increased to align with the new XP scale.
-The cost of purchasing Parameter Points after 200 Points have been earned or allocated has been increased. (Any players with over 200 Parameter Points on first launch will have their Parameters reset and additional Parameter Points above the 200 baseline from Leveling to 100 will be refunded at 1,000 Memories per point to match the previous rate.
-Parameter Point accrual will decrease from 2 per level to 1 per level after Level 100.
-Node Point accrual (1 per Level) will remain the same.
-Node Points will be reset for players above Level 100 to match their new level.
BALANCE
-Reduced base Runtime (cast time) of Bubble by 1 second.
-Reduced base Runtime (cast time) of Blessing by 1 second.
-Reduced base Runtime (cast time) of Regeneration by 1 second.
-Reduced base Runtime (cast time) of Chain Heal by 0.5 seconds.
-Significantly reduced the Armor bonus given by Bosses’ Bone Shield, Force Field, and Armor Up Executables.
-Scripts will now gain full HP when leveling up.
CHANGES
-Consolidated Leaderboard and Achievements buttons on Main Menu into one.
-Added incremental and decremental buttons to Parameters screen to fine tune Parameter Point allocation
-Shortened Level Up screen by 1 second.
-Updated Assassin, Drone, Mecha, and Wizard animated icons.
-Added 1/2 Memories Cost benefit for Extra Lives in Simulation for the VIP Ticket.
-Added more Auction House filters to find only Scripts within a certain Level range, and for a maximum Memories cost.
-Added SOLD text to buttons on Your Listings tab of the Auction House. When a Script sells, tap the button to collect the Memories.
-Vendor and Auction House Scripts now have color-coded Bonuses similar to how they are reflected in the Scripts Configuration screen.
FIXES
-Fixed XP calculation on some Villains where Flawless XP bonus could be added even if Scripts failed.
-Fixed Node Point calculation for new players where upon Leveling to 10 it could be indicated they have 20 Node Points instead of 10.
-Removed some unused assets
-Significantly reduced bandwidth and cloud database load for Auction House queries when using filters.
-Fixed issue where Script Level Up popup in the Scripts screen would be cut off on devices with a home button.
-Fixed issue where some starting Scripts would not be Common rarity.
-Fixed issue where XP wasn’t awarded to Scripts when defeating a Boss.
-Fixed issue where some game state wouldn’t reset when Rebooting dungeon.
1.17
2022-07-06
UI
-Optimized UI performance with and without Low Power Mode. Without Low Power Mode on, CPU power has been reduced by about ~30%, and in Low Power Mode ~50% (was ~30%). This should result in cooler devices and better battery life across the board. Keep in mind Low Power Mode will basically prioritize battery life over smooth animations, so the visual experience will not be as smooth.
ADDITIONS
-Added new Music track to rotation.
-Added Leaderboard graphics (service-side update).
-Added new Achievement for Incepting a total of 1 Million Memories (This is Inception only from deleting Villains).
ADJUSTMENTS
-Changed radial Global Timeout UI to linear bar at the bottom of each Healing Executable button.
-Updated background of The Smelter.
-Improvements to Scripts and Parameters menus for devices with physical home button to make use of more screen space.
FIXES
-Fixed issue where Leaderboard button would appear on Raid Boss Deleted screen, or on Boss Deleted Screen even if GameCenter was Disabled.
-Fixed issue where Achievements and Leaderboard reporting would still report even if GameCenter was Disabled, potentially causing unwanted sign-in boxes.
-Fixed Achievement reporting for Deleting Trash and Elite Villains (Math is hard).
-When purchasing from Vendor or Auction House, new Script notification badge will now appear on Main Menu.
-Fixed issue where Resetting Node Points would not deduct Memories
-Fixed a Node Point addition bug.
-Fixed some issues where decrementing a Node (A) which was a prerequisite of another Node (B) would not refund and reset Node (B).
(Note: For users who experienced any known bugs and may have lost Node Points, when launching Lowlife a check will be done to restore all earned Node Points and allow full reallocation.)
-Fixed issue where Memories Shop would be cut off on devices with a physical home button.
-Fixed an Auction House bug.
-Fixed a bug where Lowlife could crash when attempting to purchase from the Auction House.
-Fixed issue where Main Menu would not update some notifications or statuses.
-Fixed issue where longer-named Scripts placed on the left side could clip off the side of the screen on some devices.
(Note: You can customize your own Scripts’ names in the Scripts screen and clicking the Pencil next to their Subclass Icon. This can be used for fun or for organizational purposes.)
As always, if you have any feedback or bug reports, please shoot an email via the button at the bottom of the Options screen!