Charming, with fresh art direction. Standard card rpg mechanics, with fun combo twists. Solid game.
Ran into a bug: went to play a repair vile while in combat, then decided not to. It was difficult to go back to the main battle screen from the items screen. Somehow the repair vile card got “stuck” zoomed-in in the middle of the battlefield, obstructing my view. There was nothing I could do about it, had to finish the battle with it stuck there. After battle was over, the card went away. Probably an uncommon bug, but it was an annoying experience nonetheless.
Update - a couple areas of concern:
a) I have noticed times when a full hand of cards covers up an enemy, which isn’t game breaking, but it is an annoyance when I’m trying to track enemy hp, etc.
b) UPDATE: This should be your first priority fix. When a character dies, their cards are still drawn/redrawn, and they are useless. The only reason why they’re there, that I can see, is *if* you happen to have a revive kit. But if you don’t, the dead character’s cards do nothing but take up space - this punishes the player twice!!!! Not only is the player down a character, they also have to deal with a hand of cards that gets exponentially more difficult to use with each additional dead character. **If they’re useless, then don’t allow them to be drawn/redrawn.** Losing a character and their contributions to the strategy is hard enough. That should be the one and only consequence for a character dying.