2.3.2
2022-01-13
- Fixed caching for purchases for offline play
- The restart button is now disabled for daily challenge games
- Restarting a game will now keep the selected supercharge
- The score bonus for unused mastery points is now tied to the amount of waves played so creating and immediately abandoning games can no longer be exploited to gain infinite XP
- You can no longer abandon an already abandoned game for infinite XP
2.3.1
2021-11-01
Fixed an error in the score calculation bonus introduced with the last patch.
2.3.0
2021-10-11
Added
- new supercharge *Tanky*, in which mobs have more health but move more slowly
- new supercharge *BadaBoom*, in which only Powder Kegs are spawned
Changed
- All run scores now have a bonus for every mastery point NOT used to level the playing field in the daily challenge
- Supercharges in normal games are no longer random and can manually be selected
- Updated several translations
Fixed
- Fixed an issue where a corrupted profile would prevent you from starting games
- In case of a late (invalid) submission to the daily challenge you're no longer locked out of the next one
- The compendium now shows the proper amount of unlocked mastery points
- The level up notification no longer shows once you reached the maximum level
2.2.0
2021-07-02
Over the past couple of months I've been fiddling with the mobile ads and have finally decided to remove them; I wanted for you to be able to use rewarded ads to get a little help here and there but ultimately, they didn't do that job properly.
That's why I've decided to remove all ads from the game and replace them with a consumable ingame currency that you can buy. As premium user, you can disable this just like you could disable the ads, but if you like these little bonuses here and there, you can now use them consistently.
Changed
- Reworked the mastery selection when starting a new game: now has previous and next buttons to work around the buggy iOS select dialog
Fixed
- You can now scroll to reach the highscore graphic's download button on small screens
2.1.2
2021-06-25
Added
- Added simple export / import for profiles
- Even though the mobile version has thousands of players, the game has only a handful of reviews so I had to add a rating prompt ;-)
Changed
- Endless rewards now always appear in the same order
- The keyboard shortcut to cycle the game speed can now also be used to reroll rewards
Fixed
- Removed deprecated range stat from ability details
- Fixed color picker bug which would sometimes lead to a missing primary color
- Fixed the infinite mastery point exploit
- You can no longer submit scores to the daily challenge abusing the infinite mastery point exploit
2.1.1
2021-06-02
Added
- Added brightness slider to the settings
- New tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies.
- New rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave
- New rare upgrade *Status Immune* for *Sunbeam*
- Added option to skip details while choosing rewards
- New players can now get a prebuilt maze to start with
- Purchases on mobile are now cached for a week, enabling offline access
- Added increase and decrease buttons for the difficulty selection
Changed
- All abilities have been reworked and now hit all targets on the map and require no manual targeting; *Radiate* now radiates enemies instead of spawning zones, *Explosive* only deals half the damage.
- You can now see the daily highscores (but not the details) before playing
- Reduced spawn rate for *Kamikaze* by 20%
- *Executioner Damage* upgrade stacks 15 >> 25, damage 12 >> 10
- Reduced XP necessary for level up by ~ 25%
- Increased settings slider size for easier interaction on mobile
- The game speed button is now visible during the build phase
- New games now have the last used mastery page preselected
- Rewards to choose from are now sorted by type
- Reworked M7: the angry mobs button was removed, instead the effect is active all the time when using this mastery
Fixed
- Fixed mastery point notification appearing after level 25
- Fixed an exploit where you could immediately finish the wave
- Overlays now close properly when you click below the close button
- Fixed description and details for *Less is More*
- The second core in *Duality* supercharge now properly has vision
- Damage dealt now is properly displayed again
- Daily challenge submissions no longer fail when using the *Rocket Pod*
- Daily challenge highscore cache is now purged upon submitting your run
2.1.0
2021-06-01
Added
- Added brightness slider to the settings
- New tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies.
- New rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave
- New rare upgrade *Status Immune* for *Sunbeam*
- Added option to skip details while choosing rewards
- New players can now get a prebuilt maze to start with
- Purchases on mobile are now cached for a week, enabling offline access
- Added increase and decrease buttons for the difficulty selection
Changed
- All abilities have been reworked and now hit all targets on the map and require no manual targeting; *Radiate* now radiates enemies instead of spawning zones, *Explosive* only deals half the damage.
- You can now see the daily highscores (but not the details) before playing
- Reduced spawn rate for *Kamikaze* by 20%
- *Executioner Damage* upgrade stacks 15 >> 25, damage 12 >> 10
- Reduced XP necessary for level up by ~ 25%
- Increased settings slider size for easier interaction on mobile
- The game speed button is now visible during the build phase
- New games now have the last used mastery page preselected
- Rewards to choose from are now sorted by type
- Reworked M7: the angry mobs button was removed, instead the effect is active all the time when using this mastery
Fixed
- Fixed mastery point notification appearing after level 25
- Fixed an exploit where you could immediately finish the wave
- Overlays now close properly when you click below the close button
- Fixed description and details for *Less is More*
- The second core in *Duality* supercharge now properly has vision
- Damage dealt now is properly displayed again
2.0.7
2021-04-28
Fixed a crash reason.
2.0.6
2021-04-27
Fixed yet another issue with the ads not loading.
2.0.5
2021-04-26
Fixed an issue with ads not loading.