Death Road to Canada Читы

Death Road to Canada Взлом 1.3.2 + Чит Коды

Разработчик: Rocketcat LLC
Категория: Игры
Цена: 1 290,00 ₽ (Скачать бесплатно)
Версия: 1.3.2
ID: dr2c.rocketcat.com

Скриншоты

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Описание

New content update added! More updates coming, see below for details.

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Death Road to Canada is a Randomly Generated Road Trip Action-RPG. You manage a group of jerks as they explore cities, find weird people, and face up to 500 zombies at once. Everything's randomized: locations, events, survivor personalities and skills. There's a different story every time you play.

Travel the Death Road from Florida to Canada, the last nation on Earth. Find special events, rare encounters, and unique recruits. Recruit a grunting super-bodybuilder who's strong enough to pick up and throw the car. Try to teach a dog how to walk upright and shoot a minigun.

Most of all, get eaten by enormous hordes of slow, classic-style zombies.

DEATH ROAD FEATURES:

- Designed for massive amounts of replay value.
- Character Maker lets you put friends and family into the game.
- Meet your custom characters during your travels. Get them eaten by mistake or on purpose.
- Make tough choices in text events that change depending on your group.
- Your team has different personalities, and someone may betray the others. Be careful!
- Lots and lots of secret events and unique characters with special abilities.
- Equip a wide variety of different weapons. Splat zombies with a flamethrower, battleaxe, hockey stick, wizard staff (lightning bolt), Mjolnir, boomerang, and much more.
- Canada jokes written by a real Canadian so they're 100% accurate.
- Get rid of all humans and make an entire team composed of dogs driving the car.
- Airhorn weapon with incredibly realistic, computer-generated airhorn sounds.

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Update Plans

We've already done lots of updates, and there are more updates coming! We're adding new features, locations, characters, weapons, and more!

История обновлений

1.3.2
2022-10-27
This is a truly large update! Here's a summary of changes, because otherwise we'd easily hit the character limit in these patch notes.

- Added new Halloween Event stuff!
- Greatly extended the time period the Halloween Event covers. Before it would only happen on Halloween itself, and now it will last from the launch of the update all the way up to Nov 1st!
- Big revamp to how your AI Followers value different weapon categories and tiers! Short version: They should no longer drop a Claymore for a Tennis Racket, ever
- Lots and lots of new character customization options, both base and unlockable
- New ZP upgrades to get!
- Series of ZP upgrades that let you buy from Tnomey multiple times in one game!
- 12 new zombie head types!
- Duffle bag added, which lets you access your Trunk in Trader Camps where you don't have a car, or in the new Indoor-Only trader camps
- New Rare Trading Camp: Final Hospital, featuring a really good hospital food cafeteria and the Golden Scalpel
- Cleaning Lady buffed
- New Rare Trading Camp: Mechanical Fortress
- Two new and powerful robot special characters, designed by Professor Sycamore!
- New Location: Graveyard, with two variations
- New Location: Public Park, with many variations and random bits
- New Character: Jack Hamm, the jackhammer expert
- New Fireworks vendor added to the general trader rotation! Sells 4 new fireworks types, all useful for distracting zombies, and then the KO BOOMER which is useful for blowing yourself up by mistake
- Jackhammers added
- Lots of tweak to the following old locations: Quiet Factory, factories in general, and all standalone houses and apartment locations including the starter locations
- Ultramop power nerf, but knockback and cleave buffs
- Debutante Umbrella power buff
- The best weapon, the Tire Iron, changed so the AI don't favor it as much
- Magazine chance removed from farm locations, as it would just glitch out anyway
- Farm tractors can now be looted for gas
- Mysterious Past + Martial Artist no longer gives points in shooting
- New characters added to OPP mode!
- You can now simply eat the bandits in the "Merciless Bandits" event
1.3
2021-05-13
Major Update: LIVER! This update adds a big batch of new special characters, including FINALLY having a reference to your favorite anime. It also includes new weapons, a new perk and trait, new customization options, and more! Full list of changes:

- 6 new recruitable Special Characters!
- New Perk: Pyromaniac. You get a blowtorch that regens between missions, and immunity to fire. You can pair this with Phoenix to retain fireproofing after your first death, or combine it with Specialist to get a recharging Napalm Launcher! Have fun
- New Trait: Fast Learner. Start with low skills, but gain double points to Shooting, Medical, and Mechanical skill every time you get a respective skillup for one of these. This effect stops at 4 in each skill, and if you get a skillup at 3, you'll still shoot straight to skill 5

- MORE UNLOCKABLE HATS added, with conditions for unlocking them
- Added more hair and head options, and new skin color options. The weirdest ones are not used by the random character generator, but you can use them in the Custom Character maker and as Familiar Characters

- New Rare Location: MILITARY DEPOT. Lots of zombies, lots of explosives
- New Rare Trader

- New Arcade Machine added to the Arcade Rare Trader Camp
- New Weapon: Golden Axe
- New Weapon: Heavy Golden Axe

- New Rare Trading Camp: PREPPER PARADISE
- New Weapon: LIL' DAWG
- New Weapon: Golden Pistol
- New Weapon: Survival Knife
- Trader that sells higher ammo versions of the Bazooka, Grenade Launcher, and Napalm Thrower
- BIG DAWG is now sold in PREPPER PARADISE, for a cheaper price
- Healing Spray XL with 10 charges instead of 3
- New Event: Turret Thief

Special Characters

- 4 anime reference characters that temporarily summon 4 other anime reference characters

- BROOMY, who gets a very special attribute that may be hard to figure out at first

- DELTA, the supersoldier/dog, who is a dog/supersoldier trained by the US GOVERNMENT to have enhanced combat potential and super-accuracy with firearms
Tweaks and Fixes

- Giant buff for Sacrificial Altars. In exchange for losing 2 health, a surviving character now gets Strength, Fitness, AND Shooting instead of just a chance for one of those. If someone dies to the altar, in addition to the previous loot table, it will also give the entire rest of the team a point in strength, fitness, or shooting at random

- CIVILIZED NERF: Only gives 1 point in medical and 1 point of mechanical now. Still gives the extremely overpowered combo of good personality stats, though

- GNOMEY REVAMP (blaring siren)
- Gnomey no longer gets maxed medical, a MASSIVE NERF
- Gnomey now summons temporary allies at a high chance whenever he hits a zombie, a MASSIVE BUFF
- Gnomey has a small chance to summon many things at once
- Gnomey has a chance to summon the Punch Quest guy, who stays for the entire mission
- Punch Quest gauntlets shoot punch energy
- Secret method for getting 2 Punch Quest gauntlets that can be equipped by anyone

- Fireman (Rare Trader Camp Recruit) buffs
- Fireman now takes 15 food to recruit instead of 10
- Fireman gets a recharging Napalm Launcher like a Pyromaniac + Specialist does, at around level 2 recharge. Their napalm launcher has 20 max capacity instead of 25
- Fireman gets a max slot capacity of 2, down from 3, but a lot better than the 1 you'd get with Pyromaniac + Specialist

- Superdogs can now bark without dropping their weapon

- Shotgun Seller now sells Double Barreled Shotgun instead of BIG DAWG
- Rambeux Knife buffed from 1 to 0.7 cooldown

- The Road Pause Menu now lists the speed of your car

- Temporary characters now drop their weapons when they disappear
- Blowtorch and Napalm Thrower are now both unbreakable
- Hekatarius event can now give fireproofing to solo survivors

- Pukeyballs are buffed, due to OVERWHELMING demand. They stack higher now
- All temporary summons are now set at MAXIMUM AGGRESSION SETTINGS. This includes Pukeyballs, chickens, robots, and Stamps
1.29
2020-10-29
Giant new Death Road to Canada update! The KIDNEY Update has new content and major features, including co-op improvements, a Perk and Trait rebalance, and more:

- NEW UNLOCKABLE HATS. Unlock the Challenge Hut to start getting these, which is a Zombo Point purchase from Unomey.
- A bunch of multiplayer co-op improvements! Use mFI controllers to access these. Includes a new character select screen for multiplayer, and the ability to turn into a rat if extra players are out of recruits!
- Two new game modes added, both of which allow you to start with a car of four people, instead of the usual two jerks.
- Headlights and taillights for cars

- Rare Arcade Trader Camp back in!
- New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
- The ROAD PUNCHERS make an appearance and can now be recruited. They have karate fireball powers somehow

- Long hair options for characters now draws over the back properly, instead of getting hidden
- New button in New Game Start to randomly pick custom characters for the leader and buddy
- Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
- New randomization options for randomizing specific character parts, instead of the whole character

- New Trait! Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power.
- Phoenix gets fireproofing now, and loses it on death
- Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
- Civilized gives 1 point less each to mechanical/medical
- Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
- Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
- Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
- Travel Light now gives a point of fitness, just a little buff to make it more enticing
- Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
- Bow and Arrow now gets +2 strength as a freebie
- Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
- Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
- Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon

- Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
- Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
- Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
- Bow draw effects are more obvious when you're at max draw, if not fatigued
- Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B

- OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
- Hardware store loot rebalanced a little, snow shovels put in as possible spawns

- Samedi gets a resurrect saying now, and her death saying is changed slightly
- Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
- Phoenix loses fireproofing on the first death
- Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there

- The PRONOUN BUG in the endings is finally fixed!!!!!
- Some additional tweaks
- Some new character faces
1.27
2019-09-19
- AI Weapon Locking added! Select a weapon twice to lock it. AI followers will try to use whatever weapon is locked, and they will try to not drop it
- If you lock an empty slot, they should treat it like it's a weapon and not replace it. This was added for characters with good unarmed skills or if you want a dog to not pick up anything
- When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists

- Dogs now have a realistic poop system

- 4 new events. The Last Internet Connection, Death Car to Right Here, The Big McDowell, and Cloud Watching.
- 2 new rare events added, Wonkor Burger and Trust Building Exercise

- New trader added, Heavy Ordinance Trader. Sells the new Grenade Launcher, Bazooka, and Land Mine

Weapons

- New weapons: Tableware (spoon, fork, butterknife), rake, hoe, wood saw, blacksmith hammer, land mines, bazooka, electric leaf blower and weed whacker, grenade launcher, electric chainsaw, haunted tableware

- Rakes and Hoes added to farm loot
- Blacksmith hammer, woodsaw, electric chainsaw/blower/whacker, rakes and hoes added to hardware store loot
- Electric Chainsaw how has 80 juice when found instead of 250
- Electric Blower and Whacker now have 50 battery
- Fix for Moody's Plasms Rifle
- Tableware added to kitchen loot table, spatula chance halved (NERF)
- Replaced ghost mansion turret rewards with haunted tableware set and 3-5 food
- Removed pistol, snubnose, regular rifle from forest bunker end loot, added both turret types
- Secret city bunkers how have a 30% chance of green turret, 10% chance of red
- Mansions now have haunted furniture, the ULTIMATE weapon
- Mansion kitchens now have a small chance of haunted tableware
- Rocket launcher now fires more slowly
- Fairy bat added
- Charge-based ranged weapons now use reload for shot time and cooldown for melee, like regular guns
- Character strength added to bow draw speed
- Fixed a bug with swapping a knocked bow with another
- New weapons added to weapon buyer
- Napalm Launcher will spawn in the Inferno locations, replacing the flamethrower
- Napalm Launchers found on the ground give 50 charges
- Burning locations now have a slightly higher chance of flamethrower
- Fireproof special recruit now gets a 20 charge Napalm Launcher, losing the 200 charge blowtorch
- 50 charge Napalm Launcher added as a Fire Sale 8th option to the 10 food list

Misc

- Characters in Canada Crossing now invincible for a bit at the beginning of the round
- Dirtier Yallmart floors, as a test to maybe make the world more filthy
- Reduced items spawning behind immovable objects
- Fixed a particle effects issue when smashing trees and bushes
- More particle fixes
- Tweaks to some collision things
- Fix for a UI exploit that let you skip events
- AI followers should now get out the same side of the car as the player

- Ammo Emporium Dog no longer drops his claws on death
- Special boxing trainer no longer drops boxing gloves on death

- New code to make it so the game doesn't confuse Mechamountie for Mason
- Code optimizations
- Buffer overflow fix
- Many behind the scenes tweaks and memory leak fixes
- The bandit events for the ones that take everything and the weapon stealing ones tweaked to be slightly less harsh
- Overpowered and Endless mode added to game-info streak tracking
- Changes to how Fireproof works so it's statmod based instead of a Trait check. This will allow new methods to gain fireproof that doesn't eat up your Trait slot completely
- Checks to make sure previous fireproof things don't break with this change
- Fixed a crash that would happen if you replaced your playable character in a trading camp with a full team, when the playable character was the only character not resting
- Tweaked a hash table function which could lead to some crashes
1.26
2018-11-22
Lots of new features in this update, including new gameplay modes, a new way to pick a new leader, multiplayer improvements, and more!

CHANGES:

- 3 new gameplay modes added!
- Endless Mode added, see how far you can get
- Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game
- Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled

- Removed the "pick a new character" text event when the leader is killed. Now it works similarly to how joining in as a multiplayer buddy would work, meaning you should be able to choose a new character more seamlessly. This only takes one second to kick in. Swipe to change characters, attack or tap a button to pick that character as new leader.

- Expanded multplayer features! 4 players supported, if you have enough MFI controllers!
- In multiplayer, player-controlled characters will teleport to the leader's room after one second. This was done to drastically reduce the waiting time when the other players are inactive. This is turned off if the character is grabbed
- Event Picker Cursor splits into P1 through P4 cursors as players join, all can be used
- Players 2-4 now have more control over menu choices. Whoever picks first makes the choice
- If the leader dies and there is another player, the leadership will go to that player. Camera will swap over, they will get pause menu control, and the Leader crown will pop over their head

- OPP mode has a FORBIDDEN HUT that lets you recruit characters that may break the game. Have fun with that, but also NO REFUNDS
- Special ending wave tweaks for OPP. The ending fight takes about twice as long as in other modes. I may later also make the harder modes have a longer ending fight wave, such as in KEPA Mode
- Endless Mode shows your days in, instead of days left
- Endless Mode tracks your highest day reached in the game mode select screen

- The game now remembers who the leader was on the next mission. So if Player 2 was leader, they will retain leadership in the next mission.
- All players now will get to retain who they were controlling at the start of the next mission.
- When they're selecting a character to control, non-leader players can now choose to take over the characters of other players.
- Non-leader players can now take over the leader's character. This will give them leadership. This gives a way to swap which player is leader, which was missing before.
- The game will run a quick check to clear your control settings to make them compatible with the new 4-player changes.

- The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders.
- Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty
- Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers
- Weegee event now gives a different effect for the fire result if Fireproof
- Fix for the walking event with the yelling car, which would error if you had an Oblivious character
- Car Detour event no longer nukes your gas if you're in a 0 gas consumption car

- Irritating Trademark Weapon is now a recharging Air Horn
- IRRITATION HORN has 20 charges for maximum cooling it

- Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit.
- Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food.
- Jerk-recruiting uses the new system
- Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete.
- Removed nodeathdrop from Rambeaux
- Buffed Ninja-countdown from 4-5 to 6-8
- Moody now destroys your entire group less often, but still does sometimes

And more!
1.25
2018-06-28
This is the new GIZZARD update for Death Road to Canada! It has some changes to the final level, a new character with a few all new weapons, a new special trading camp, a new song, and some requested tweaks and fixes.

Next update will be a big one! It will have multiplayer improvements, new locations, AI weapons management, and more!

Changes this Update:

- Added the Last Mall on Earth, a new special trading camp. Has gas trader, weapons buyer, recruit campfire, 6 random traders, and a guaranteed rare 7th trader!
- Added the ability for trading camps to force a rare trader, currently used in the Mall.
- Fixed a hospital generation bug
- Fixed a room crash bug
- Changed how the on-death attributes work. Now Phoenix, Shield of Hope, and the July 4th and Bort characters will not drop their weapons on resurrection.
- Adjusted a bunch of city generation code for less getting stuck on trash.
- Made that really narrow city no longer generate door-trash.
- New rare character: Moody added
- New weapon support added for Rocket Launchers and Electric Tools
- New weapons for Moody: Off-Brand Plasms Rifle, Moody Launcher, Moody Chainsaw
- You can no longer sell no-drop weapons to the Weapons Buyer, partially due to how exploitable this was on Moody
- New Song Added: One More Road. Plays during credits and as a random road song.
- Snubnose Pistol will now replace normal pistols 20% of the time
- Double-barrel Shotgun will now replace normal shotguns 10% of the time
- Ruined Trading Camp/Fire Sale: Removed the flaming car that was right next to you as you spawned.
- Fix for a crash caused by completely empty rooms
1.24
2018-04-12
The new FEMUR Update for Death Road to Canada adds two new weapons, a new perk for starting with a bow and regenerating arrows, and 5 new trader camps with new mechanics! We also add a new special character, the Barbarian, who constantly gets new weapons. She can get anything from a shovel to a gigantic sword, that she will then use alongside her powerful bow.

Full Changes:

- Bow and Arrows Perk added! This will give a character a no-drop bow, which will regenerate 4/7/10 arrows when going back to the road screen, depending on level
- Special bonuses for Bow and Arrows + Specialist Trait, you get more max arrows and regenerate them twice as fast

- Special Character: Barbarian added, rare chance in trading camps
- Barbarian has a bow and arrow with 60 arrows maximum, and gets 20 arrows back per mission
- Every mission, she gets out a new weapon, with a pool of 17 different weapons for 18 total when you include her bow
- She either has +1 max strength or +1 max fitness, when recruited

- Bonesaw added, it can rarely be found in hospitals and clinics. Similar to a fireaxe, but with almost no knockdown capabilities and always cleaves an extra zombie
- Bow values tweaked. Strength and fitness make more of a difference for fatigue, fatigue is less harsh, and bows take 33% longer to draw to full power
- You can now rarely find bow and arrow sets in places with sporting and/or camping goods

- 5 new common trading camps added, for a total of 15 now
- Fence of Values, with 4 traders and also a fence of some sort
- Ruined Camp, but not so ruined that it's not having a FIRE SALE!!!
- Farmhouse Camp, with a barn and dogs and hay
- Big Trading House, with a chance for bathroom reading
- Bazaar, it's the largest one now with 5 traders, gas and weapon buyer, and a campsite for getting a recruit. Its got it all

- Farm dogs that are well behaved but very aggressive against zombies
- Tsundere chicken
- Random egg chance
- Big Trading House has a 20% chance to spawn a magazine

- Ruined Trader/FIRE SALE guy is a special trader with a random inventory, some of which isn't for sale anywhere else
- Tier 1 item costs 3 food, Tier 2 is 6 food, Tier 3 is 10
- 5 tier 1 items, all supplies for about half the usual price
- 6 tier 2 items: 3 Grenades, Sturdy Machete, 5 Pipebombs, Aluminum Bat, Double Barrel Shotgun, Bow + 50 Arrows
- 7 tier 3 items: Uzi, Chainsaw, 9 Molotovs, Mega Maul, Scythe, Ultimate Log, Blowtorch XL
- Blowtorch XL is a blowtorch with extra charges

- Special trading camp failure rate without City Seeker reduced from 60% to 50%
- Burning Car Wrecks now have enough hitpoints to survive burning for 3 minutes instead of destroying itself instantly
- Double Barrel Shotgun can now be sold to weapon buyer for 3 food
- The Whammer now sells for 3 food instead of 2 (still a rip off)
- Plasma Rifle name change
- Moved strength trainer's dumbbell rack down by 1, as it was getting in the way sometimes
- Zombotown Rambeux has a new Haiku
- Mad Doctor Rare Trader now lets you "pick someone else" if you have 4 choices
- Some perks/traits will no longer give you a free "total heal" stat increment
1.23
2018-02-13
New mini-update that lets ultra-strong characters rip heavy stuff off the floors and walls! They can now throw toilets at zombies, making toilets the ultimate weapon. This update also includes tweaks and fixes, along with a new character and special weapon type.

Try playing on Valentine's Day for a new surprise event!

Another big update is arriving in March, which will focus on new trading camps.

New Changes:

- Valentine's Day Event

- Spraying pipes added! Toilets, sinks, and bathtubs now spray water.
- Bolted furniture added! Some characters can rip up previously immobile furniture. This mostly benefits T*S*T*C characters and T*L*B, giving them more heavy stuff to pick up
- Various furniture tweaks for more varied zombie splatting
- HP reduction to toilets, sinks, bathtubs

- In-pause Options menu no longer changes the current music

- Fix for the chainsaw hand event bug that would happen if you were a solo character
- Thanksgiving change to be 4th Thursday of November
- America and Canada Day both now let you skip the special character
- Grammar tweak for trade-firearms
- Phoenix trait no longer sets loyalty to max

- Bow added! Silent and has a big piercing value at maximum draw
- Cupid character added and available for testing at game start
- Cupid's arrows recharge at a rate of 10 every time you go to the road, max of 60
1.22
2018-01-04
This is a major content update that adds some new weapons, characters, and events. It also features some requested additions to the control options. More updates coming!

Changes:

Controls Options

- Open the options menu during missions now to tweak controls on the fly, with the top left button.
- Option to show the movement pad when you place your thumb down, on by default
- Drag Lock option to plant the movement controls down to where you put your thumb down, with no dragging. Just slide the drag setting all the way to the right.

Golden Skulls

- ZP skulls added! Touch them to get them to stop laughing at you for a moment and also give you a Zombo Point.
- ZP skulls can randomly be added to loot generated in most building types.

Rare Events and Encounters

- Road Event: Cursed Treasure. Permanently screw up a character in exchange for getting a pirate cutlass or other melee weapons. Or just accept a Goblin Gift Basket or the Dingusnomicon.
- Road Event: Chainsaw Hand Replacement. Also includes complimentary Double Barrel Shotgun!

- New rank of Rare Finder added. This will let you get up to 4 rare events per game and very slightly increases their chance (currently to 4/55 or so)

- City Encounter: Sewer Rodent
- City Encounter: Department of Motor Vehicles

- DMV Event: Completely Legally Binding Name Change

New Characters

- Rare Camp Recruit: Earnestine. Wielder of the Farmer's Shotgun.
- Rare Encounter Recruit: Some kind of green rodent?

New Weapons

- Sai: Like the ninja's kunai, except normal characters can actually use it.
- Chainsaw Hand: The tiniest chainsaw. Very efficient, slightly less damage output, stuck to your arm forever.
- Double Barrel Shotgun: Zombie obliteration for players with a big pile of shotgun shells saved up. Double the piercing of most shotguns!
- Farmer's Shotgun: Unique double barrel shotgun with +33% damage and faster reload times.

Tweaks and Fixes

- Text skip on touch
- Fixed a MORE.. bug

- Grim Reaper no longer drops his Scythe
- Removed the break chances when using the shotguns as melee weapons
- Typo fixes

- Big Dawg: Trader cost set to 35, down from 40
- Big Dawg: Piercing increased to 15%, up from 10%
1.21
2017-11-16
- Fix for an issue that caused black bars on iPhone X

This is a quick addition to our recent update (EYEBALL), which added a lot of new text events, upgrades, perks, fixes, and more!

Next big update will hit in January or February. It will include another batch of new content to expand the game even more. We're also planning on adding some requested mobile specific features, like more control tweak suggestions.
1.2
2017-11-09
The EYEBALL Update gets the game ready for iOS 11 and iPhone X, adds a bunch of new events, and includes a bunch of tweaks and fixes. More updates coming, with the next one in early 2018!

Here's a list of some of the changes for this update:

- 12 new text events! Find a futuristic toilet. Accept extra challenges from a magical gnome. Get into a fast and also furious drag race.
- Trying out a new, smaller font size.
- Zoom Tweaks for different devices
- iOS 11 support

- Twitter Chicken added to Unlock Town. You can talk to it for up to 15 Zombo Points
- Twitter Chicken can give you over the maximum of ZP
- Warning built into Twitter Chicken to spend excess ZP over maximum

- The CYOA text heal now acts just like the blurb heal
- Events that gave you a choice of 3 characters will now give you a choice of all characters in your party, if your group is full.
- Almost all recruit "who do you ditch" when group is full events have been changed to give you a choice of 4 people, rather than 3 or ditch no one.

- Series of upgrades to make rare locations and events more frequent.
- Series of upgrades to make rare traders less rare. In addition, they're now a little more common even without the upgrades.
- Rare Trader camp generation tweaked. You now get up to 2 rolls in a game to find one, but the chance of failure has risen from 40% to 60%.
- City Seeker buffed. Now gives a 50% chance to find something rare in a city, and also removes the chance of failure of a rare trading camp to generate.

- Gourmand now also gives you +1 max health.
- Unomey shows up earlier. You only have to get one unlock or two upgrades now, down from 2 unlocks only.
- Unomey's ZP gain upgrade series is cheaper, and shows up earlier.
- That early dirt road zombie siege got a 10% reduction in difficulty.
- Solo dogs can now recruit the Pet Store dogs for free.
- AI tweak to let the AI not drop certain items. This applies to most of the items the AI will not use. The result is that you can now have the AI carry grenades for you and they shouldn't dump them to the floor for a femur.
- Dogs and other animals will no longer dump their items for another item, unless they drop the item by trying to attack something.
- Giga Guy is now more expensive, 20 food instead of 10.
- Anime Girl explosion no longer hurts teammates.
- Hay bale is now very flammable.
- Demon event drops weapons to trunk before transformation, so no more losing weapons
- Trash cans more rare at rest stops
- Trash cans have a 20% chance to show up in many kitchen types
- More fixes and tweaks
1.1
2017-08-24
This is the giant content update: DUODENUM. It features a lot of new content, including music, locations, weapons, characters, and all new systems such as the new Rare Trading Camps. Read below for a summary of all the changes!

Big Features

- Lots of new music! The soundtrack has more than doubled!
- Big revamp to all the fire weapons.
- New lighting system with darker darkness
- Flashlights
- New barricading system! Furniture and characters can be used to reinforce doors.
- New system for AI followers using thrown weapons
- New Rare Trading Camp system! Contains Hidden Laboratory, Ye Olden Renaissance Faire, and Swole Mountain: THE place u get SWOLE[tm]

Major Content

- Over 43 new weapons!
- 11 new recruitable special characters!
- 4 new traders added for the normal Trading Camps
- 10 new cheevos (8 for this update, 2 for America Day/Canada Day)
- 9 new location events: Burning Building, Pig Farm, Ghost Mansion, Frozen Forest, and more!

Weapons

- Weed Whacker added
- Scientific Doodad/Teleporter
- Pirate Ship Cannon
- Chicken Eggs that turn into chickens
- Deployable friendly robots
- Calvalry Sabre
- Halberd
- Automated turrets
- And a lot more, over 43 new weapons

Extra Content

- New heads and hairstyles for random and custom characters!
- New Fireproof trait
- Spooky ghosts you can kiss (*^ - ^*)
- Ghosts have real ghost sounds

Tweaks and Fixes

- Propane tanks now fly around before exploding
- Jerks that you temporarily recruit will now leave their weapons/food/jars of peanut butter/so on in your trunk before they take off
- Too Swole 2 Control characters can now lift refrigerators if they completely max out their strength potential.
- Things carried by humans can no longer get hit by allies, for easier throwing of chairs
- Many more!
1.05
2017-06-29
Here's a big update! We're hoping the new unlock system gives beginner players something to look forward to as they get used to the Death Road. Advanced players will also get more options with their character builds and setups, while enjoying new content.

Another big update will hit sometime in August!

Update Changes Summary:

- A new unlock system that adds perks, traits, one-game bonuses, passive upgrades, and more!
- New Zombo Points that you can collect over the course of multiple games, to spend on unlocks, upgrades, and the new Gnome Trader.
- Gnome Trader that lets you buy one thing per game with Zombo Points, including supplies, recruits, and battle rodents.
- 7 new special characters you can recruit!
- New road events, including one that finally lets you change your hat.
- Many new perks and traits to build characters with.
- The ending text is now determined by your gameplay mode and characters. Characters with different skills and personalities have different epilogues, and most special characters have their own ending text!
- A new rare trader, the Sleepy Trader.
- Unlocks button on title screen leads to Zombo Town, where you can meet all the new upgrade and unlock characters.
- Unlock Gnome lets you buy unlocks and passive upgrades, including a long series of toilet upgrades.
- Upgraded toilets.
- Balance tweaks
- And more!

If you like what we're doing, rate us on the App Store and follow us on Twitter: @rocketcatgames
1.04
2017-05-04
- Streaming added with Apple Replay!
- Some bugfixes, including one for Enable Music.
- Lots of tweaks!

We're now working on a big update (codenamed: COCCYX) that will add a new Unlock System to the game. This should help with beginner player difficulty balance. You'll be able to earn new perks, traits, and more. This update should also include some new controls options that people have requested.

Full change list for this update:

- Apple Replay support added for streaming game footage!
- A fix for Enable Music acting strangely.

- Passed out Bar rescue no longer picks weapons up when unconscious
- Alternate foodless method to wake up POBR, takes a bunch of time instead.

- Civilized now always starts with 1 morale, preventing cases where it started with 0 or -1. No more INSTANTLY LOSING a Civilized recruit.

- Less frequent NOT ENOUGH MED SUPPLIES blurbs
- OUT OF MEDS blurb lasts longer onscreen, same time as other med messages
- OOM blurb can happen again if you heal, if a day passes, or you load a save.

- Revamped CAR NUT now let you choose whether or not you want the new car if you recruit a CAR NUT after the game starts.
- CAR NUT start of game check moved to game-start.df rather than the perk definition itself.
- Added familiar-recruit-check for the CAR NUT choice and future things like it. We can move other things here if requested, so that a recruit properly only gives you things if recruited. Let us know in the comments.

- Group healing doctor and trainers now have LEAVE as the first, default choice. Temporary measure until we can add extra options.
- Strength trainer strength check event now moved to last option.

- Cars no longer run out of gas if they have 0 car-mpg. No more losing the alien car for it being out of gas, hopefully.
- Wizzle Stick now properly gets a weapon score bonus. Maybe this will make the wizard stop using baseball bats instead of his staff. Let me know!

Misc Fixes

- Fixed a needless extra dup with zombie summoning that lead to putting garbage on the memory stack.
- Put in a missing day-passed tracking for a CYOA camp option
- Cancelled LNK day
- Pronoun correction for bully-sprayit
- Corrected recruit-familiarreplace, before it was unused and familiar characters were using the normal recruit-replace
- Changed familiar camp recruits to also use the above

- Modern Spear is now named Tactical Spear, which is a much more tactical name.

- The Blunt Master sledgehammer trader now has a special sale in April. Mark your calendars.
1.02
2017-04-13
Here's a quick update to add controller support! We also plan on a small follow-up update in about a couple of weeks.

Features:
- MFi controller support!
- Tweaks and fixes.

Send us your feedback! We plan on expanding support for multiplayer and control customization in future updates, and will read your requests.
If you like what we're doing, tell your friends about Death Road to Canada and leave a review!
1.01
2017-03-26
Surprise update! We decided to get everyone the new content as soon as possible.
1.01 Update Changes:

- New feature: Selling weapons to a new trader that can show up. She will give you food if the weapon is to her high standards.
- New trader: The Polearm Pal.
- New weapons! Bardiche, Modern Spear, Sports Horn, #1 Foam Hand, Enchanted Skull Hammer, Boot on a Stick, and more.
- New rare trader: Sir Boney, the Skeletal Knight.
- New rare recruit: Ultimate Sports Fan. Endlessly blasts their Air Horn, recharging it every mission.

The rest of the planned update (MFi controller, feedback requests, fixes and more) is on the way.

Thanks for all your support so far! Rate and review Death Road and send feedback to us for what you'd like to see next:
Twitter @rocketcatgames
1.0
2017-03-22

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Рейтинг

4.6 из 5
29 Голосов

Отзывы

Zloy_Potrebitel',
Awesome!!!!!
Please!!!!! Add Russian language !!!!!
Stoicorum,
5 stars to not ruin raiting
But the gameplay feels boring and monotonous for me
Magic-Fairy,
Overpriced
It’s not ok to make huge difference of prices between different shops/platforms.
Nabastak,
Ну как-то так
Чот вообще обычная игрушка , за 1000р я ожидал, что это будет что-то очень клевое и интересное. А тут все довольно обыденно и однообразно. Может, надо подольше чем пару часов поиграть...
Юра Кассин,
вау
Сделана с большим вкусом. Прошел один раз из 200т попыток. Это типо оч сложная рпг бродилочка где вы развиваете персонажей и у вас всегда проблемы с едой, тачкой, оружием. Мне просто повезло цепануть на дороге какую-то девку в латах, которая прорубила мне дорогу в канаду огнем и мечом. Всегда берите механика и медика, ну и берсерка конечно-же.
Mogitech,
Great game!!!
I rate 3 because of no localization for other languages (add Russian, please). After developer translate the game, I rate 5. <3
Catazis,
Add Russian language
Best coop gameplay. I put 4 stars until you add Russian
Geschlechtsverkehr,
Thx a lot
Thx for mfi. Cool it!
kirillf22,
Still need Russian language
Please
Breikpro,
Управление
Сильно не нравится управление всегда куда то застреваю и дохну

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