1.61
2021-05-13
- Paladin's Shrine talent should now work properly
- Some various fixes and tweaks
1.60
2021-02-04
Here's a new giant content update for Wayward Souls! We have added an all new playable character: Gallus, the Paladin. He is extremely powerful when he gets all his abilities, but also has to face an extra difficult dungeon designed specifically for him!
- Adds the Paladin, unlocked after completing the Shadow dungeon or dying in that dungeon 20 times
- The Paladin has his own long, extra difficult dungeon, a new storyline, and all new weapons, equipment, and abilities!
- New music tracks added!
- You can now unlock Cultist without beating Labyrinth, by dying in that dungeon 20 times, as a way to help people that are stuck
- New higher difficulty added to the monster generation, to support Paladin's story. This can also show up in the other hard dungeons during rare rooms!
- New special appearances for Gauntlet bosses
- Other tweaks and fixes
This is likely our last big content update for the iOS version, but we're also planning a small update in the future!
If you like what we're doing, follow us on Twitter @rocketcatgames or www.facebook.com/rocketcatgames
1.42
2019-03-29
- Fixes for iPhone Plus (6S+, 7+, 8+)
1.41
2019-03-22
- Tweaks and fixes for the resolution support for newer devices
- Fixes for the iPhone SE, 5, and other older devices
- Some fixes for user interface, such as the ammo count meter on older devices
1.40
2019-03-21
- New resolution support for newer iPads and phones, such as the iPhone X
- Other compatibility with new phones, such as UI tweaks
1.34
2016-12-08
- Fix for rare crashes when using teleporter tiles
- Fix for a similar crash when facing the current final boss
Paladin Update should be next! Likely in the first quarter of 2017, we have to wrap up the PC version first so we can port the PC content to the update.
It will be our last content update for Wayward Souls. New character class with new abilities, new special dungeon for that character, and his own story. Then other new features and content, such as rare minibosses, new songs, new animations for every character and monster, and more!
1.32
2016-02-18
Here's another content update! This one adds something for both our most skilled players, and something to help people that have gotten stuck. Paladin Update with save sharing/backup support is going to be the next big update, and that should come out at around the same time as the PC version of the game.
- New mode! Gauntlet Mode is a 6 floor dungeon that's designed to be quick to play, but extremely difficult.
- You can now unlock classes by finding chests in Mines/Tower/Catacombs, instead of having to beat each area. This is to help people that get stuck. The amount of chests required are 30/50/70.
- Pet added: Cave Crab.
- Pets have a 20% chance per floor, up from 15%.
- Rare pets have a 4% chance to be found, up from 2%.
- Bugfix for Rocketcat not attacking.
- Fix for text after beating Labyrinth.
- Rat Buffs: %5/10 lootfind upped to 10% and 15%.
- Slug nerfs: 10/15 +maxhealth lowered to 5 and 10.
- Slimespawn reduced to 5 maxhealth, buff duration stays the same.
- Chatterpile to +10 health instaed of +15.
- Silken Spider up to 7% lootdrop, runspeed is the same.
- Gnomey to 20% lootdrop, coindrop still at 25%.
- Cave Newt and Mine Bat to 3 +healthrecovery instead of 5.
- Fire Salamander and Duck to 6 +healthrecovery instead of 10.
- Spellsword weapon upgrades now properly have their charge attack phase through spells.
- Skull's fireball AOE subtracts an attack charge for every shot rather than every hit. This applies to other attack pets too.
Stay tuned for news on the Paladin update! Follow us at @rocketcatgames for frequent news.
1.30
2016-01-14
Here's a new major update, with another one coming soon. In an update in early 2016, we're adding a final new character: the Paladin. He'll have his own mode and story, and this Paladin Update will include other features from the upcoming PC version.
New in this update:
- Major new feature: Pet system! You now have a small chance of finding different pets in the dungeon. Some pets attack, some provide stat bonuses.
- New sprites and animations for the different pets.
- Testing a better animation system with more frames for walk animations. Using the pets to test them for now, let us know what you think!
- Tweaks and fixes.
- New rare content and rooms added.
Follow us on twitter or Facebook for more news. @rocketcatgames or www.facebook.com/rocketcatgames/
1.28
2015-10-28
This is a quick update to add some extra support for newer devices. It also adds App Previews.
Big updates are coming in January, including a new playable character class, the Paladin!
-64-bit support
-App Preview
-Bug and maintenance fixes for new devices
1.26
2014-10-21
- iOS 8 crashing bugs when clearing a dungeon fixed.
- New achievements added.
- The Prologue tutorial level will no longer play every time the app is restarted. You can still replay the tutorial via the Extras menu.
1.24
2014-10-07
- iOS 8 hotfix for data wipe
- Screen rotation fixes
- Screen size fixes
Note: We missed a crash bug for iOS 8 in this update. We're submitting a hotfix soon. More details in description.
1.22
2014-09-13
- HOTFIX: Endless Mode Leaderboards fixed
- Big new dungeon added: Endless Mode. A max difficulty dungeon with random floor types. See how far you can get!
- Gamecenter Scoreboards added for Endless Mode. Shows your character used, their hat, and what floor you got to.
- MFI controller support, including support for menus and the tutorial. Please send feedback on this!
- Save export/import like in Mage Gauntlet, for now. Looking into a better save sync for a future update.
- By popular request: Boss healthbars at the bottom of the screen.
- More hats.
- New "Support" section in extras.
- Gnome dating simulator buried in the Super Secret Credits Level.
- Coin magnet is now stronger, kicks in faster.
- More or less impossible to achieve secret hat added, deep in Endless Mode.
- Adjusted Flame Trap timing. They're "off" a little longer now.
- Mines are just slightly more visible.
- New rare enemy group.
SAINT STATUES
- Fixed a big bug that mostly prevented them from appearing.
- Statue buffs last between level transitions.
- Getting "Protection" also protects your other buffs.
ROGUE
- Rogue's Fake Out upgrade is now completely revamped.
- Dashing through an enemy for first time places a decoy of yourself.
- Decoy works like the mage's item, Walwin's Frock
ADVENTURER
- Using a lantern now roots you in place for 0.4 seconds.
- All lanterns now do 20-40% more damage, depending on type. We may adjust these numbers later.
- Normal lantern: 33% more damage. Shadow lantern: 40% more. Wispfire lantern: 20% more.
1.20
2014-09-03
- Big new dungeon added: Endless Mode. A max difficulty dungeon with random floor types. See how far you can get!
- Gamecenter Scoreboards added for Endless Mode. Shows your character used, their hat, and what floor you got to.
- MFI controller support, including support for menus and the tutorial. Please send feedback on this!
- Save export/import like in Mage Gauntlet, for now. Looking into a better save sync for a future update.
- By popular request: Boss healthbars at the bottom of the screen.
- More hats.
- New "Support" section in extras.
- Gnome dating simulator buried in the Super Secret Credits Level.
- Coin magnet is now stronger, kicks in faster.
- More or less impossible to achieve secret hat added, deep in Endless Mode.
- Adjusted Flame Trap timing. They're "off" a little longer now.
- Mines are just slightly more visible.
- New rare enemy group.
SAINT STATUES
- Fixed a big bug that mostly prevented them from appearing.
- Statue buffs last between level transitions.
- Getting "Protection" also protects your other buffs.
ROGUE
- Rogue's Fake Out upgrade is now completely revamped.
- Dashing through an enemy for first time places a decoy of yourself.
- Decoy works like the mage's item, Walwin's Frock
ADVENTURER
- Using a lantern now roots you in place for 0.4 seconds.
- All lanterns now do 20-40% more damage, depending on type. We may adjust these numbers later.
- Normal lantern: 33% more damage. Shadow lantern: 40% more. Wispfire lantern: 20% more.
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Follow us on twitter to give feedback: @rocketcatgames
Third update plans -
Not yet sure if the third update will come before the PC update, or be rolled into it. If it comes before, we're thinking of the following:
- More achievements (didn't get around to adding more for this update)
- A new simple dungeon mode or two. Endless took up all our time for this udpate.
- Better save syncing, possible Dropbox support for saves
- A couple more tweaks to Rogue, like changing her Hush Slipers and Black Cat Braces
- Some more tweaks to Adventurer, such as fixes for the Tamed Sprite not doing damage properly.
1.12
2014-06-30
- Re-added screen flip settings
- Fixed a bug with fourth dungeon badge not being awarded
1.10
2014-06-21
Huge amount of changes and additions! Read to the bottom for more details on our plans for the second update.
- New Dungeon: The Labyrinth. 20 floors of pain, and the conclusion of the stories of the current six characters.
- New boss for The Labyrinth.
- Fixes for the zoom-in bug for iPad 1 and iOS 5.1.1.
- Control tweaks for iPad devices, you can set movement and swipe sensitivy separately.
- Health potions are no longer awful.
- Automatic screen flipping.
- Map now also shows your floor number.
- Try to charge up a power attack when low on energy will no longer prevent you from moving.
- You no longer get an energy regeneration bonus for charging up a power attack.
- Hats stay on your head instead of unequipping.
- Match Hat Color moved to the hatbox menu instead of options.
- A bunch of new hats.
- REPEAT STORY: ON/OFF toggle in options menu.
- Gauranteed rare chest after each boss.
- Chests can now be destroyed after being opened, to prevent weird situations where you could get stuck.
- Some fixes to level generation in the first three dungeons.
- Increased gold drop rate in the third and fourth dungeons.
- Rare chests now drop normal hats if you run out of rare hats to find.
- Guard Captains should no longer attack you immediately when they take damage.
- Flame traps should be a bit more forgiving now.
- Tapping during the retry/victory epitaphs now skips the text much faster.
- Reflection damage buffed to triple of what it was.
- Super Secret Area, will YOU survive its enigmatic horrors?
- Various other minor tweaks and fixes.
- Lots of character balance changes, with more coming in Update 2. For more details, check out this address:
http://www.rocketcatgames.com/wayward/WSupdate1.txt
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Second update plans:
- MFI Controller support
- Further character tweaks, especially to Rogue
- New Cheevos (achievements for the layman)
- At least two new dungeon modes, including Endless
- Saint Statue revamp, including a bugfix to make them actually appear on random floors.
- Boss healthbars
- Looking into some sort of save syncing, not necessarily iCloud
- Other stuff we didn't get to do in the first update