2.5.2
2020-04-13
-Increased the reward of unlocking difficulty: after unlocking Hell difficulty, you basically don't need to watch ads again.
-Normal mode: advertising effect * 2, offline revenue 4 hours, double buff, number of visitors, visitors accelerated ad free.
-Hard mode: advertising effect * 3, offline revenue 6 hours, double buff, number of visitors, visitor acceleration, map exploration, cave exploration, daily supply free of advertising.
-Hell mode: advertising effect * 4, offline revenue 8 hours, double buff, number of visitors, acceleration of visitors, map exploration, cave exploration, daily supply, acceleration of residents, removal of debris, name change of residents without advertising.
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-Fix abnormal problems on road connections
-Optimize fence connection, arrow tower can now integrate with dangerous normal connection
-Add character mood bubble animation to replace some text bubbles
-Add three new monsters: mushroom, ghost and stone man.
-Add a new weapon [throwing thunder], which can cause range damage.
-Add 5 character features
-Fixed the problem that the overlay time of advertisement buff would cause errors
-Fix problems where visitors may get stuck
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-Adjust the time in the game from 1 day to 6 minutes, down from 10 minutes
-Reduce the experience value needed by residents to upgrade, and now residents can upgrade their ranks faster.
-Residents will seek recovery earlier when their survival attributes are reduced, so that they have enough time to eat or treat.
-Improved the range, attack and defense attributes of the defense tower, and reduced the attack speed of the defense tower, which was roughly increased by three times as much as before
-Adjust the number of visitors per bus to 1, but increase the number of times each visitor can buy to 4.
-It increases the cost of building repair. You can still rely on repair to defeat the enemy, but you need more gold coins.
-Adjust the use level of items and equipment to support level 100, improve the range of all equipment attributes and long-range weapons, and reduce the recovery value of low-level recovered items.
-Adjust the quantity of materials needed for production of goods and equipment. The more advanced the materials are, the more expensive the price is, whether it is purchased or sold.
-Adjust the time of cave generation and brush monsters. Now they will appear more and more quickly with the increase of development level, reducing the number of brush monsters in the early caves.
-Reduced the number of monsters in the exploration map and cave, increased the experience value of monsters and dropped coins.
-It reduces the number of previous invasion monster refresh points and the number of monsters per wave.
-Increased mission rewards for survival to 90 days.
-Improved visitor rating and replica rewards.
-At the beginning of the game, you can send two exploration teams.
-The monster blood bar now appears in red.
-Residents can now properly upgrade to level 100.
-The number of initial gold coins and technology points of various difficulties has been increased, and the number of bankruptcy supplies has also increased.
-Adjust the activity scope of residents in the ordinary and difficult modes to 20 and 10 grids around the residential buildings.
-Reduce the time needed for residents to go home and recover after falling to the ground.
-The level limit is not required to adjust residents' use and equipment items in the normal mode.
-unlock normal mode:normal mode survives for 10 days.
-unlock hard mode: normal mode survives for 30 days.
-unlock hell mode: hard mode survives for 90 days.