This app has been updated by Apple to display the Apple Watch app icon.
Problems updating? Please email
[email protected] describing the issue!
Update notes for v1.03:
* fixed critical save issues
* fixed bug where pausing the game, closing it, then opening it again would unpause the game
* fixed bug where game could become unresponsive after viewing a rewarded video ad
* added new setting to settings menu allowing you to lock game screen orientation (portrait, landscape or auto-rotate)
* improved controls: in previous versions when 'continuous drag' mode was turned off, sometimes
tiny finger movement at the beginning of a swipe could cause the character to start moving in an unwanted direction and the rest of the swipe would be ignored. Now each swipe is re-checked once your finger is lifted from the screen to make sure your character moves in the intended direction. This improves accuracy during quick swipes. This feature is experimental, so feedback is welcome.
Past update notes:
* "500 coins" IAP button shows price/currency
* gate buttons spawn closer to gates
* 'Bane of the Fallen' quest blocks don't fall quite as fast
* river logs don't move as quickly at the start of the endless quest
* added 'touch-to-move' option in settings menu, allowing you to tap to move forward
* fixed bug where end of 'throne room' quests had invisible lasers that kill you instantly
* fixed bug where pop-up spikes would kill you in rare instances even if you were wearing protective shoes
* fixed bug where quest menu would popup in rare instances when standing on the button of the starting gate
* fixed bugs related to Crossy Cleats
* fixed bug where you couldn't walk on lava with the mukluk boots, when 'reduce graphics quality' was enabled
* fixed bug where fire protection hood wouldn't work against fire spitters
* fixed bug where severe graphics glitches would occur at 1000+ distances in endless quest
* fixed bug where players could walk through cauldrons that spawn in jigsaws
* fixed bug where players could see through the sides of objects in the top-down view mode
* fixed bug where minor lag would occur during gate generation
* fixed bug where gate buttons would sometimes be surrounded by impenetrable blocks