1.35
2023-03-23
-Fix for broken IAP
1.34
2023-03-13
-Minor performance tweaks
-Tier 3 added
-New boss added
-10 new levels added
-Removed the dark power chance display from Magnet, Shrink Ray, and Saw, as they didn't make sense with the way they behaved
-Boss tower points now show their health, just like endless mode
-Changed "Current Balls" text to "Active Balls"
1.33
2022-06-03
-Added some sales
-When you max a dark power / gem powerup, the gem cost won't appear.
-Gun tower dark power increased
-Shrink ray dark power increased.
-Bugs Fixed:
-Opening a tower UI doesn't reset the target priority.
1.32
2022-03-26
Tournament Redesign
-Tournaments have brackets, so more people have the opportunity to win
-30 people per bracket
-10 are promoted, 10 are demoted
Finished the conversion to textmeshpro
-Allows me to remove some unneeded fonts, reducing the game size.
Reduced some texture sizes
Reduced some sound quality
Removed the shard gem upgrade
-If you already bought some, it will continue to work in the background
Bugs Fixed:
-% money increase wasn't working on tier 1
1.31
2022-03-22
Refactoring code.
Optimizations around text strings
Starting/Leaving a boss fight or changing tiers no longer requires a prestige.
NEW TOURNAMENT MODE
-Challenge yourself and other players by competing on the ladder
-Ladder resets daily
-Earn a new currency to get even more powerups!
-Multiple Tiers of increasing difficulty and reward
Minor bug fixes
-Removed button sound
1.30
2022-02-19
-Slight performance increase when a lot of towers are shooting
-Fixed a rare bug where changing tiers would cause errors.
-Removed some unused code.
1.29
2021-11-04
-Fixing broken store item
1.28
2021-11-04
-Adding links to other games
-Increasing limits for some late game upgrades.
-Better texture compression
-Fixed broken tower preview camera
1.27
2021-10-22
-Removing unity analytics
-Minor optimizations on the physics
1.26
2021-10-05
-Gem counter moved to the top
-Sound effects added
-Minor tweaks to physics engine.
-New item in the shop!
-Disabling tower range, as it's causing crashes in iOS
1.25
2021-08-24
Bugs Fixed:
-Fix for missing texture in boss battle
-Fix for sound issue on start if volume is muted
-Fix for rare issue that could cause the gem vault to give negative gems
1.24
2021-08-12
-Attempting to update to Unity 2020 again.
-Removing Firebase as I'm not using it anymore.
-Removing price from boss fight tower points
-Changing between tier levels now brings up a prompt first
-Fix for rare issue where gem count would be a negative number on the UI
-Updating other assets
-Improved compression for sprites, shrinking the app size.
-Might slightly improve performance under some circumstances
-Cleaning up unused assets
-Saw towers will no longer split balls if the max balls is reached
1.23
2021-07-20
Fixing issue where some users would be stuck on the loading screen.
1.22
2021-07-19
Updating admob to latest version
1.21
2021-07-14
Attempt to fix issue where the game will crash for some devices
1.20
2021-07-11
Fix for no ads crashing the game on some devices
1.19
2021-07-02
Fix for broken boss level
1.18
2021-06-23
-Gold upgrade have been increased
-Gold upgrade buy speed has been increased
-Upgrade point damage multiplier has been increased post boss battle
-Minor performance improvements
-Gems per minute can be found in the information panel
Bugs Fixed:
-Ball count in performance settings was being cut off on some resolutions
-Fix for a caching issue that could result in a crash for some users.
1.17
2021-06-01
Fix for towers not firing on boss battle
1.16
2021-05-30
-Cross platform promo codes added
-Starting gems increased from 5k to 10k
-You now start the game with 25 upgrade points
-Fix for Japanese text not being correct in some places
See changelog for full list:
https://towerball.wafflestackstudio.com/home/change-log
1.15
2021-05-26
Users are now connected to Playfab.
Boss health reduced to 1.5T.
Fix for some Korean text not showing up on tablets.
Fix for coin cost not showing up with some languages
See changelog for full list:
https://towerball.wafflestackstudio.com/home/change-log
1.14
2021-03-17
Check changelog for more information
https://towerball.wafflestackstudio.com/home/change-log
Unity IAP updated to latest version
Redesigned level 10 to reduce slowdown.
Added a Facebook share button for a small reward on the welcome back screen.
Increased max gold damage upgrade level from 750 to 1000.
Increase max gem damage from 100 to 150.
Added a new IAP in the gem screen, "The Vault." You can accumulate gems there to unlock with a purchase.
Bug Fixes:
The "Get pending upgrade points" light powerup now adds the pending prestige points to the records properly.
Reset no longer resetting the total towers ever built for achievement tracking.
1.13
2021-01-12
Check the changelog for new updates: https://towerball.wafflestackstudio.com/home/change-log
203:
Performance improvements.
Working on ball count
Keep alive checkbox added to performance screen
Active ball count added to performance screen
Lightning gem upgrade now gives 2 gems
Bug fixes
Fix for tower damage sometimes being much lower than expected. (Related to the upgrade all damage gem upgrade)
The damage bonus ad no longer loses it's time when you quit the game.
Fix for Italian language changing to Chinese (Simplified) on start.
1.12
2020-12-15
Check the changelog for details
https://towerball.wafflestackstudio.com/home/change-log
You can now select some towers to target based on criteria.
Bomb no longer explodes on impact, it will only explode when it reaches its target. Otherwise the targeting for it is useless.
Updating unity & assets to latest versions (If you want the full list, contact me using email)
Ball shrink formula changes
1.11
2020-11-23
https://towerball.wafflestackstudio.com/home/change-log
Updating unity & assets to latest versions (If you want the full list, contact me using email)
Added a notification for offline more than 24 hours
Prices for gems in the shop should now be localized
You can now select some towers to target based on criteria
Criteria is reset on a respec or prestige.
Towers without a range won't show the option to change criteria
Closest, Farthest, Highest HP, Lowest HP
Default criteria is Closest, this was the default behavior previously
Bug Fixes
I think I got the sound fixed for the gem noise still happening if you have the sound muted. Let me know if it's not
Shrink ray not disappearing if the tower is destroyed
Bomb no longer explodes on impact, it will only explode when it reaches its target. Otherwise the targeting for it is useless.
Small code optimizations
Better support for tablet resolutions (Ipad and stuff)