2.3.0
2022-05-30
- Features that were previously included in Season Passes, including Quick Match rankings and season stats, are now free for all players!
- Set up Quick Match seasons to automatically roll over on a consistent schedule, no updates required
- Added a fun reward pin for any player who purchased one of our previous Season Passes
- Fixed an issue where a subtle sound effect difference could unintentionally reveal info about whether agents are waiting or moving
2.2.1
2021-11-08
Maintenance fixes to keep things running smoothly
2.2.0
2021-09-01
Season 3 has arrived. We have a new roster of spooky pins, 2 new maps, and new emotes for Season’s Pass holders to taunt opponents with, and some small UI improvements. Good luck, agents!
We also made a fix for an issue where your win count was not updating properly; if you still encounter this issue, contact us using the Report Issue button in the Settings screen.
2.1.5
2021-07-22
Maintenance fixes to keep things running smoothly.
2.1.4
2021-06-29
Maintenance fixes to keep things running smoothly.
2.1.3
2021-05-25
Tinkered with some of the pins’ hues so the similar colours do not get confusing in-game. Good luck, agents!
2.1.2
2021-04-29
Season 2 is here!
Enjoy 2 new maps, and earn 2 new free merit pins in Quick Match. For Season 2 pass holders, there are 2 more new pins, 2 exclusive emotes, and access to player ranks and stats. Good luck, agents!
2.1.1
2021-04-28
Season 2 is here!
Enjoy 2 new maps, and earn 2 new free merit pins in Quick Match. For Season 2 pass holders, there are 2 more new pins, 2 exclusive emotes, and access to player ranks and stats. Good luck, agents!
2.1
2021-04-28
Season 2 is here!
Enjoy 2 new maps, and earn 2 new free merit pins in Quick Match. For Season 2 pass holders, there are 2 more new pins, 2 exclusive emotes, and access to player ranks and stats. Good luck, agents!
2.0.4
2021-04-07
- Addressed an issue where some users did not receive a win when their enemy conceded. If this is still happening to you, please send us some feedback through the Settings screen.
2.0.3
2021-02-05
- Addressed an issue where some users would get stuck on “Waiting…” between Quick Match rounds.
- Various smaller bug fixes.
2.0.2
2020-12-31
Add some logging to help track a few rare errors
2.0.1
2020-12-17
Bug fixes focused around in-app purchases, server errors, and a crash fix when playing against the bot.
We still have a couple of bugs we’re working to quash, so if you see a strange issue in-game – especially around being disconnected or stuck – you can tap Report Issue in Settings and describe what happened to send us some logs to help get the issue resolved.
Thanks for your support so far!
2.0
2020-12-09
Season 1 is here! Get quick online matches against opponents in your skill range, try the new maps, earn a bonus pin, and get a Season Pass to see stats and player rankings!
1.1.10
2020-10-29
Fixed a problem where users could get a connection error while playing offline modes.
1.1.9
2020-09-08
Fixed a problem where local wireless games could behave strangely between two devices on the same iCloud account
1.1.8
2020-08-19
New in 1.1.8:
- Fixed a crash on the postgame screen on some iPads.
New in 1.1.7:
- Made “pwned” mission achievable again.
- Improved reliability of “declare victory” and disconnection handling.
- Limited recaps to one time per turn, so players are not left waiting for a recapping opponent.
- Fixed a case where two players both in Deep Cover could result in some missing “could be here” indicators
- Fixed a race condition where taking an action just as your timer ran out could cause your opponent to take that action.
- Two Spies now uses iCloud to sync your Random matchmaking codename and player skill estimate between your devices. You can disable this in Settings.
- Fixed an issue where you could see black lines instead of coloured lines on the map.
- Thanks to players on Discord for determining the steps for some of these issues!
1.1.7
2020-08-19
- Made “pwned” mission achievable again.
- Improved reliability of “declare victory” and disconnection handling.
- Limited recaps to one time per turn, so players are not left waiting for a recapping opponent.
- Fixed a case where two players both in Deep Cover could result in some missing “could be here” indicators
- Fixed a race condition where taking an action just as your timer ran out could cause your opponent to take that action.
- Two Spies now uses iCloud to sync your Random matchmaking codename and player skill estimate between your devices. You can disable this in Settings.
- Fixed an issue where you could see black lines instead of coloured lines on the map.
- Thanks to players on Discord for determining the steps for some of these issues!
1.1.6
2020-07-27
Included in this update:
- Added a disconnection timer to internet matches, so it’s clear that you can declare victory if the other spy fully disconnects.
- Added a timer in the Random match lobby to show you how long you’ve waited.
- Improved reliability and disconnection behaviour across the game. Let us know if you’re still having problems with network connections.
- Changed “Spy 101” to “How to Spy” so it’s more clear where to start.
- Changed “Play Again” to “Play Next” and highlighted the button.
- Fixed issue where you sometimes would see “victory” when you actually lost the round.
- Fixed issue where you would notice your opponent snoozing in and out of a game.
- Fixed an issue where it was possible to end up with two bots in a match with each other
- Various smaller bug fixes.
1.1.5
2020-06-15
Included in this update:
- Made bonus cities bolder to make them more noticeable.
- Fixed a Deep Cover description in-game that was incorrect, thanks for the reports!
- Fixed an issue where it looked like your opponent was inactive while they were thinking about their next move.
- Improved Pin Selection screen for iPhone SE.
- Fixed a variety of UI bugs.
1.1.4
2020-05-15
- Fixed an issue where a target with encryption would still be indicated as "possibly in deep cover" after being revealed. This was most noticeable when an Encrypted player would Prep and then move in and out of one of your cities.
- Fixed a crash that could happen when a bot wasn't sure which move to make.
- Added a toy map with only three cities, for testing and clowning around.
- Fixed some additional UI bugs.
1.1.3
2020-05-12
- Fixed crash in the Pin Selector screen
- Increased how long the matchmaker will wait to find an opponent of similar skill, with improved messages about what it’s doing.
- Fixed the full strike animation sometimes not showing when Strike Reports had been unlocked under Encryption.
- Fixed the “Could be Here” indicators not hiding correctly when a player controls a city (which would normally blow the cover of a player waiting in that city).
- Fixed an issue where a harmless bot could strike when it didn’t “want to”, locking up the game for a time – thanks to the Discord users who reported this!
- Substantially improved reliability of random matchmaking (there should be fewer errors during the matchmaking process in general).
- In-game emotes are now limited to once every 5 seconds
- Fixed some typos, thanks for the reports!
1.1.2
2020-05-11
1.1.2 Public Release
- Increased how long the matchmaker will wait to find an opponent of similar skill, with improved messages about what it’s doing.
- Fixed the full strike animation sometimes not showing when Strike Reports had been unlocked under Encryption.
- Fixed the “Could be Here” indicators not hiding correctly when a player controls a city (which would normally blow the cover of a player waiting in that city).
- Fixed an issue where a harmless bot could strike when it didn’t “want to”, locking up the game for a time – thanks to the Discord users who reported this!
- Substantially improved reliability of random matchmaking – there should be fewer errors during the matchmaking process in general.
- In-game emotes are now limited to once every 5 seconds.
- Fixed some typos, thanks for the reports!
1.1.1
2020-04-21
- Two Spies now more smoothly handles when your target disconnects in Random matchmaking games, allowing you to declare victory as you deserve.
- New players are no longer (immediately) prompted to join Global Showdown. This should reduce the number of recruits stumbling into the fray before completing the tutorial.
- Improved matching logic, making Random opponents (somewhat) more likely to be a reasonable skill match.
- Fixed an issue where, due to network conditions, you could mysteriously appear to be matched against yourself in a Random briefing.
1.1.0
2020-04-02
1.1 Public Release Notes:
Welcome to Global Showdown!
For a limited time, you can now randomly match with other spies around the world.
- In Random matchmaking, you will be assigned a secret codename.
- This is our first attempt at an online service like this, so let us know what you find and report any issues! If you see an opponent behaving inappropriately, you can report them in the post-game lobby screen.