Four words: Beautiful. Asinine.
Amazing scenes. Unforgiving metrics. Love every level (letter), until you play it, hate it, and avoid any courses (words) where you see it.
Picture putting. Now picture a child that runs onto the course and kicks your balls. Imagine how that feels, to have your balls kicked right after putting. The game makes you feel that, then makes you play form wherever the kid kicked your balls.
Most letters have objects that run over the MAJORITY OF THE PLAYING SURFACE and auto start you from the beginning. And many sides of the letters don’t even have guard rails, which also starts you from your last location. It’s harder to move the ball forward with every put, than it is backward.
Add that with what feels like a non-linear power stroke, and you’ll be pinging 30% power shots off the cup while 20% power shots come up short.
I normally like perfectionist games, but this isn’t a challenge, it’s asinine.
Fun to look at though. Great imagination. Axe at least one ball reset mechanism from every level, allow a Y axis view tilt, pay some game testers for feedback and push an update. Very promising and striking. I want it to be as fun as it looks.