At first glance this game brings to mind Monument Valley: similar isometric view of architectural paths to unravel, rendered in a relaxing pastel palette, accompanied by a dreamy, ethereal soundtrack. Unlike that game, Aquavius’ geometry and physics are straightforward, while its approach to pathfinding and puzzle-solving is considerably less relaxed — because there’s a countdown timer ticking while you explore. On some maps you are able to route the water in a closed loop that effectively stops the timer, giving you more of an opportunity to consider options. But on many levels it is a frustrating race against time as you struggle to move segments of aquaduct into position before the clock runs down, dumping you out of the puzzle. The timer would be great as an option, but as a constant it becomes pretty annoying — especially on levels where there is just barely enough time to make the necessary moves even once you know what to do. I can’t tell you how many levels I had to re-play multiple times just because I couldn’t move the pieces in place fast enough. As is, Aquavius is an addictively fun puzzler. If turning off the timer was an option, it would also be a game one could return to for a more meditative experience: to revisit levels, explore alternative solutions, and enjoy the pleasant graphics. And hey, while the game is free, if you enjoy it, consider donating to the developer.