Ive been on the search for games that have this gameplay and most or all are not quite as good as this one yet all these games seem like they arent even alpha stage worthy. But, ill start with the good: -visual asthetics arent bad at all. The game looks good, esp compared to similar ones. -unlike some of the other games like this, it has a functioning progression system with gear (a bit harsh that items break on upgrade fails) and the standard type of talent system. -the game is smooth, controls work as ud think/they should. -the gameplay itself is pretty fun and oddly fairly balanced -this one is odd but i love that number values are on a small scale. Single digits. I like the simplicity of small numbers, and always wondered why games dont do this more often. -bosses. Half the similar games dont even have bosses not that these ones are that special or require much thought. Now for the bad, but im hoping plans are already in the works to fix/add some of this stuff and take in account i have played ALOT of mobile games, recently specifically games just like this. -even going into settings and turning sound on there is absolutely no audio. Im assuming this is going to be added once the game sees more updates. -you offer a $5 no ad sale yet there are no ads? Which is great but i can tell there will be eventually. PLEASE DONT OVER DO ADS! The biggest mistake game developers of this game genre are making is the ad to gameplay ratio is way off. I get u need ads to make some money to work on the game and profit, but the ratio should never exceed 20% time spent on ads. No one will play a game where you spend more time on ads than playing. -can we plz be able to do more with equipment we dont want other than just selling them? Either a fuse system or a breakdown for ingredients system? -make bosses require a bit more brains to beat -enemies stay glued to the border sometimes which is fine but just a weird glitch -i forget which map but one of them has enemies that are invicible. Not sure if this is done on purpose because the game is still being worked on and this is how yall prevent us from going too far ahead of what is programmed or what but better ways to do that than glitching invincible enemies -the shop has nothing special and spending gems doesnt seem to always work so the entire shop is sorta useless and broken. -make it so we can refresh the energy for a gem cost/ad view. -exp tickets u grab dont really give much exp, it took me a long time and alot of focus facing just a single boss to be able to even notice they do actually give some exp albiet so small u cant tell -more skills during gameplay and balance to account for it. You got some basics but your missing some basics too like a close range spinning weapon, or more unique and creative things that could set you apart from all the games with the same ole skills to offer. PLEASE DONT MAKE THE SAME MISTAKES AS OTHERS WITH SIMILAR GAMES! This one has serious potential to scratch a gamer itch many have. You can really monotize on that if you put quality before rushed smaller profit. If the game molds into what im talking about ull easily get some money from me over time but if it follows the same mistakes as many others itll get deleted like they did. If i see the game going in the right direction ill give it a 5/5, i gave it 4/5 even tho its incomplete and glitchy because of the potential it has. Dont mess it up and ty for giving me a bit of hope a game with this style gameplay might end up alright.