Ball Shift! Cheats

Ball Shift! Hack 1.0.3 + Redeem Codes

Developer: Stegobubbles
Category: Games
Price: Free
Version: 1.0.3
ID: com.stegobubbles.ballshift

Screenshots

Game screenshot Ball Shift! mod apkGame screenshot Ball Shift! apkGame screenshot Ball Shift! hack

Description

Ball Shift is a colorful and casual rhythm-arcade. Two balls under player’s control alternately walk across platforms, repainting traversed path in rainbow colors. Levels created using simple and complex geometric patterns, what makes the game aesthetic, and gameplay – addictive.

But don’t relax! Mechanics are focused on a strict hit in the rhythm of levels, which is generated by changing direction of paths, unexpected camera rotations and movement speed of the balls.

GAME FEATURES
- Hundreds of levels with a variety of geometric patterns;
- Lot of funny skins for balls – from ninja duck to grumpy bear;
- Different characteristics of platforms inside levels to complicate game mechanics;
- Gameplay, focused of reaction and rhythm.

Version history

1.0.3
2019-04-18
* Fixed bugs
1.0
2019-04-17

Ways to hack Ball Shift!

Download hacked APK

Download Ball Shift! MOD APK
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Ratings

3 out of 5
1 Ratings

Reviews

Agnes Nutter, Witch,
Promising, but missing key functionality
This is an ADOFAI-inspired game, and considering it’s free, with no IAPs or ads, it’s pretty nice! That said, I don’t think I’ll be keeping it.

Most importantly: there is no audio. I could live with no music, but there’s not even sound effects. Who’s ever heard of a silent rhythm game?

Beyond that, there’s no level selector that I can find. After you play a level, it’s gone forever. This is particularly odd as it grades your performance with stars (3 = no missed beats), so there’s no way to see if you haven’t beaten any levels perfectly, let alone to go back and play them again better.

Those are really my only serious complaints, I guess. It’s also pretty simple (only squares, no angles) but I’m only at level 21, so maybe that gets added later? Without a song to sync to though, that’s maybe for the best…

(Come to think of it, possibly a level selector gets added later too, but I don’t see any reason to withhold that from the user even from the beginning.)