Somehow Ketchapp didnt understand what made Ballz so addicting, on a fundamental level. While this version features a moving game space and a timing based shot (both things i found, and still find, intriguing) it for some reason doesnt feature a persistent ball count per shot. Instead, hitting a “3” block with 30 ballz results in only the 3 block being hit, and the rest of the 26 ballz acting as though the 3 block remained. Gone is the fun chaos, risk/reward, strategy planning of the first game. This game could do-away with the string of ballz visualization and simply have set numbers per shot; If one is higher, it’s subtracted from the other.... unfun, and unoriginal. I hope to see this game updated, with a better grasp on the addicting nature of the first.