Battlevoid: Sector Siege Cheats

Battlevoid: Sector Siege Hack 1.43 + Redeem Codes

A methodical space RTS

Developer: Bugbyte
Category: Games
Price: $3.99 (Download for free)
Version: 1.43
ID: fi.bugbyte.battlevoid

Screenshots

Game screenshot Battlevoid: Sector Siege mod apkGame screenshot Battlevoid: Sector Siege apkGame screenshot Battlevoid: Sector Siege hack

Description

Battlevoid: Sector Siege is an epic straight into action real-time space strategy game, in which you take command of human forces with the task of defending them against multiple enemy factions. The world of Battlevoid: Sector Siege has been built to deliver a lively battle field; where the action is never more than just seconds away at the start of every game.

Strategy, tactics, and resource management are the core of Battlevoid: Sector Siege. Every single unit you build can be greatly customized; and packed with a variety of random elements, the game will offer you a fresh experience every playthrough. The game features an artificial intelligence capable of surprising you and giving you a real challenge. Battlevoid: Sector Siege will captivate you in minutes and offer you depth, content, and strategy for a long time.

Key Features:

[*] Seamless cross-platform game play
[*] Explore new procedurally generated sector maps each playthrough
[*] Superb customization of each unit you build
[*] Board enemy ships; and build copies of them
[*] Randomly generated events
[*] Superb pixel graphics and effects

The game has been translated to many languages by professionals and supports the following languages:

- English
- German
- Russian
- Spanish
- Italian
- French
- Portugese
- Simplified Chinese

Version history

1.43
2018-01-25
This app has been updated by Apple to display the Apple Watch app icon.

New tech tree! Including research items for Hangar build speed improvements, a Fighter Capture Ray turret and the ability to have 2 bomber units for every bomber hangar.
Unlockables prices lowered slightly for research tree unlocks.
Fixed bugs.
1.41
2017-12-07
New tech tree with 4 new turrets! PD rocket, Ion Plasma, Mega Plasma and Death ray.
Hull repair and shield repair drones defensive behavior distance increased.
Skirmish under siege difficulty with wave amount increased.
Added explanations to special units in unlockables menu.
Fixed bugs.
1.40
2017-11-20
Optimized game performance.
Added 3 new stations to unlockables.
Fixed bugs.
1.38
2017-11-06
Fixed Chinese text issue.
Added unit BSE MarineClone and BSE Trademark.
Buffed BSE Avallon and BSE Harvesterstation hull and shield.
Made many texts larger font.
Decreased overall repair cost of units by 20%.
Made endless wave defense difficulty rise more with higher waves.
Disallowed enemy factions warping in with very big fleets in the very beginning of the game.
Difficulty levels tweaked. Easy has more start resources and enemies more penalty for hull and shield. Normal and hard slightly more start resources too. Legend got some more crew.
Possible to Zoom in more.
Unlockables made cheaper.
Many bug fixes.
1.35
2017-11-03
Added unit BSE MarineClone and BSE Trademark.
Buffed BSE Avallon and BSE Harvesterstation hull and shield.
Made many texts larger font.
Decreased overall repair cost of units by 20%.
Made endless wave defense difficulty rise more with higher waves.
Disallowed enemy factions warping in with very big fleets in the very beginning of the game.
Difficulty levels tweaked. Easy has more start resources and enemies more penalty for hull and shield. Normal and hard slightly more start resources too. Legend got some more crew.
Possible to Zoom in more.
Unlockables made cheaper.
Many bug fixes.
1.0
2017-10-25

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Ratings

4.5 out of 5
91 Ratings

Reviews

eleven32i,
Needs something.
Fun and well made. Gets repetitive. You always only make one point defensive and one main turret due to upgrade points. All provided main weapons are pretty bad, and half the unlockables are bad. The research tree is dumb because the top stuff is either worthless or takes way too long to unlock. You don't get upgrade points for winning battles unless its close to your base, thats odd. I guess you could build a harvest ship but youd have to spend the whole game researching that tree, which by then you dont need it. I dont understand the wide variety of terrible ships to buy. They are all too slow and you only need point defense lasers. Why have ships with hangers? Why have expensive slow ships? The cheap ships are better then the expensive ones. It takes almost half of each game just to research your vision so you can see anything. Which you have to repeat every time. They should really make the game like kingdom rush where you have a map of battles that you progress through that lead to bosses and each point on the map give you a couple tech tree points to distribute as you like. As it is now you never get to play a satisfying game with multiple types of weapon turrents or even more then one type of fighter planes. If your putting upgrade points in one type of plane why would you even build others. Especially if you have to research just to unlock. Lol
Jgdsghufdcguo,
Great but also frustrating
This is an amazing game! A little more confusing than the last, especially at first, but there is so much that has been added here. It is so much more tactical than Harbinger. Definitely worth the cost. Excellent work devs!

Edit: I have played the game more now, and I don’t think that the extra weapons that you can get through the research should be a part of the research tree. They should be available at the very beginning of the round, since each round involves essentially starting from scratch. It basically results in you spending all your time just to get the third weapon of a research tree, rather than actually upgrading your fleet
hfhyendnfhdg,
Please Fix it!!!
In truth I guess you just can’t expect much for a few dollars, at least it’s not a pay to play game that you sink $20 or $40 bucks into...
The game has a nice little concept and I do see what there trying to do but After staring on the intermediate level and getting destroyed very quickly and when I mean very quickly less than an hour worth of gameplay. I tried a few more games and gave of and dropped it down to beginner level and experience the same results. That’s Just nuts!!
In the game You’re limited to how many battle stations you can build and ships you can build and you can’t do research and upgrade weapons fast enough to hold back The hordes and hordes and waves and waves of enemy ships. Now Why would someone come up with a game and thought that someone would continually put up with be destroyed over and over and over and you just keep playing?
Now supposedly the more you stick with the game the better weapons,ship classes you unlock and I get that in some crazy way but after constantly getting whipped where in the world is the fun in that! Game balance needs lots of work.
Alejandroop,
Love you guys! Great game!
I love the universe you have made and recruited friends on your last two games. This one is awesome and love the freedom it gives for strategy. It can be a little repetitive and seems like you spend a long time investing into a map only to start over!! Which is fine!! However, please give us devoted and paying fans the opportunity to defend our maps we put so much effort in to. Also bring some of the alien weapons back they were so random and exciting to find! Maybe with that it opens the door for some self made hero ships that carry over!! Idk you guys are the geniuses that made these awesome games just would love some continuity in my time spent. Love you guys will wait for all your updates and will keep playing in the meantime!!
Dhixixjs,
Support!
To all of the devs out there thank you! I have played Battlevoid: First Contact and fell in love with it. Then I decided to buy harbringer and let me tell you it was worth it! I just bought this one and am extremely excited to play it all night long (just don’t tell my mom)! Also recently I read your page about how you guys didn’t make as much money as you hoped of harbringer and I wanted to just give you all a massive donation to keep your company alive but sad to say I am now down to $1.27 in my bank account after deciding to buy this. I hope that even this one tiny purchase will help you stay alive. You all deserve it. Thank you devs.
BrentRageous,
Too easy now
The battlevoid series has always been one of my favorites on mobile. So all the things that were changed in the latest patch, aka no more huge fleets warping in at the start, more resources, cheaper unlockables, etc. It's a challenge as it is and i like that. Yall are making it too easy-mode. Let people have some satisfaction in beating something difficult.

Response to developers:
It's slightly better. Now it's time to fix that tech tree implementation. Would much rather have tech on the unlockables section. At least for campaign. The current way makes much more sense for skirmish though.
Leftishut,
Review pop up crashed my game.
So I like the game, but I was in the middle of a level and had all the upgrades up to where I wanted them and a review pop up activates. And once cleared it went to campaign map and shows that level won and wouldn't let me go back. About 40minutes of play wasted and now I can't redo the level for point. Bad idea for a review request!

Reply:

Like I said I like the game and I hope you guys do well. If it could be a pop up on a load screen it would be better. It came up immediately (after a free win I guess) and looked like it stopped the game. Thanks for the reply.
Mistress Fannypack,
Slow Burner
The game didn't click for me at first, after putting a lot of time into harbinger. Once I got used to the aggressive rts style it was a lot more fun.

However, the unlocks and progression trees are arguably not balanced, neither are the ships. Some upgrade trees end in units that are on the same level of the starting line-up. I don't think many players would mind if the game had a big update rearranging or buffing certain research trees.

Still, great premium mobile RTS. Not sure it had any real competition that isn’t a money pit.
lanwarrior,
This is a “grind” game - be prepared to restart the game ALL the time
First, the syncing must be done through the developer web server (instead of iCloud), but the syncing failed all the time so I kept losing my games.

Second, at the normal or hard mode, be prepared to restart the game often. There will be times where at the start of the game (first few minutes), you have enemies with TEN (10) strong ship coming at you and you WILL lose. So you have to restart and hope the next game will have “easier” enemies.

If you ever play any RTS game, you know this is near impossible to win unless you keep trying and trying with the hope the game algorithm will give you a break.

To put this into context: Imagine playing Starcraft and in the first 5 minutes, you have 10 Protoss Carriers with all upgrades coming at you. You will lose.

You can try this: play a Skirmish with a CPU on yours side. You’ll notice that the CPU can build 5-10 ships in a few minutes while you’re stuck with just a couple. The CPU definitely have the advantage.

Some people may enjoy this game, but definitely not for me.
Cooogles,
I don't know so far
I'm a lover of you guys, truly great game devs! Alas, I'm not the biggest fan of this one so far. In theory, it sounded great to mix a defense and squad commander together game together. But, it just seems like there's too much clutter on the screen, I've never said this about a game, but there's just too much to do all over my screen.

Maybe you'll change the interface/ship controls. If you did, or gave the option to change the layout around, I would appreciate it.

Nonetheless, a great start guys👍🏻