Big Mountain Snowboarding Cheats

Big Mountain Snowboarding Hack 1.27.3 + Redeem Codes

Developer: Golden Hammer Software LLC
Category: Games
Price: $2.99 (Download for free)
Version: 1.27.3
ID: goldenhammer.bmsnowboard

Screenshots

Game screenshot Big Mountain Snowboarding mod apkGame screenshot Big Mountain Snowboarding apkGame screenshot Big Mountain Snowboarding hack

Description

Realistic snowboarding and controls made by real snowboarders. 16 huge unique trails let you jump off cliffs, bomb down chutes, and head to the park.

The controls include snowboard carving, skidding, and switching between goofy and regular whenever you want. Jump off 1,000-foot cliffs. Use downhill momentum to go up ramps. Tuck to bomb down the mountain. Explore different paths down the slopes and have fun.

The 1.24 update gives you two ways to control your snowboard. There's the traditional tilt control with touching the screen causing you to stand up and turn faster, and new touch steering controls. If you pick the new controls from the options menu you can drag your thumb around to turn, add a second touch to stand up, or swipe up to start a jump. There's also an option to stand by default and touch to tuck if you preferred the old controls.

Please also check out our puzzle game Scribble Worm
http://itunes.apple.com/us/app/scribble-worm-hd/id428717253?mt=8&ls=1

Version history

1.27.3
2023-02-28
Updated to latest apis
1.27.2
2019-08-08
Fixes problems on newer phones.
1.27
2017-02-27
Updated to latest APIs.
1.26
2014-10-06
iOS 8 support.
1.25
2013-03-13
1.25
Fixed a bug that would cause touches to be lost so the snowboarder gets stuck standing.

1.24
iOS6 & iPhone5 support
Added a new touch-steering controls option
Made tuck be default behavior
1.24
2012-09-25
* iOS6 and iPhone 5 support.
* Adds a new touch steering option.
* Makes tuck be the default behavior, with touch the screen causing you to stand up.
* Adds an option to switch back to the old controls.
1.22
2012-05-22
* 4 new maps!
* Fixed some jump camera problems on steep slopes.
* Fixed some animation glitches.
* Fixed some terrain lighting issues.
* Added better textures on All Day Pass, Bombing Run.
* (iPad2) Increased graphics quality.
* Improved framerate on older devices (iPad1, iPhone4).
1.21
2012-03-23
Special iPad3 features:
* Retina display
* 4x MSAA
* Removed all terrain popping
* Doubled the shadow resolution
* Massively increased object view distance

All devices:
* Shrunk the tree collision volume.
1.20
2011-12-14
1.20
GameCenter Achievements!
Leaderboard for highest score on a single jump.

1.19
Fixes the white screen on launch.
Adds GameCenter high scores and removes OpenFeint.
Adds a sensitivity slider to the options menu.
Adds an in-game options menu to the pause screen.
1.19
2011-11-30
Fixes the white screen on launch.
Adds GameCenter high scores and removes OpenFeint.
Adds a sensitivity slider to the options menu.
Adds an in-game options menu to the pause screen.
1.14
2010-11-24
* Fullscreen Anti-Aliasing on 4.0 devices
* Much improved font rendering.
* Fixes UI stretching issues.
* Fixes some visual problems with the tree model.
* Fixed some bad camera work at the finish line.
* Fixed a bug in the in-air grab timing that made it easy to cheat triple grab.
* Revised the gold medal graphic.
1.13
2010-10-13
Fix for iPhone 3G and older armv6 devices.
Improved terrain lighting. Fixes some rendering issues.
1.12
2010-10-04
*** Not currently working on 3G and earlier phones. A fix is coming.
1.11
2010-07-05
Patch 1.11
* Adds support for the iPhone 4 retina display.
* Upgraded to the 4.0 sdk.
* Upgraded to OpenFeint 2.4.10.
* Fixed some terrain loading and texturing issues.
* Fixed some memory leaks.
* Fixed touching down/up in the same frame.
* Some physics bugfixes.

Patch 1.10
* Huge graphics improvements for all platforms.
* Cleaned up rendering of font and menu textures.
* Greatly increased the iPad terrain texture size.
* Increased view distance and terrain complexity on third gen devices.
* Increased shadow resolution on iPad and third gen devices.
* Some iPad-specific gui layout tweaks.
* New terrain detail texture.
* Improved lighting and texturing of most maps.
* Revised Plateau Park.
* Tweaked snow spray while tucking.
* Fixed some menu texturing artifacts.
* Revised victory screen buttons.

Patch 1.09
* Massive iPad framerate optimization.
* Enables OpenFeint on iPad.
* Updates OpenFeint to 2.4.6
* Fixes an occasional crash on return to main menu.
* Fixes a memory leak on switching levels.
* New skybox.
* Increased the view distance on iPad.
* Increased the terrain height field resolution on iPad.
* New icons
* Fixes a glitch when launching the game from certain device orientations.

Patch 1.08
* Adds support for iPad native resolution.
* Some main menu revision.

Patch 1.07
* Allows the lite version on the Shady Lane global high score list.

Patch 1.06
* Revised snow spray.
* Moved pause to the upper right of the screen to avoid accidental presses.
* Tweaked tucking torso twist.
* Added more time to the gold challenge on Staircase and All Day Pass.
* Added a button to upgrade from lite to full.
* Made switching screen orientations require less tilt.
* Added an OpenFeint icon to the scores button.
* Disabled game rendering while OpenFeint is active.
* Fixes some issues with the music volume slider and made setting the volume to 0 be more efficient.

Patch 1.05
* Made turning skid be based on change in acceleration, not total acceleration.
* Increased the jump acceleration threshold a little.
* Added procedural torso twist and tweaked the head twist.
* Added in-air shifties.
* Allows sound effects to play on top of itunes music.
* Revised the time requirements to account for the new controls.

Patch 1.04
* Made the spin controls a little easier.
* Further shrinks the download size.
* Fixed specular lighting
* Fixed super grab counting up individual grabs, has to be one long grab.

Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.10
2010-04-23
Patch 1.10
* Huge graphics improvements for all platforms.
* Cleaned up rendering of font and menu textures.
* Greatly increased the iPad terrain texture size.
* Increased view distance and terrain complexity on third gen devices.
* Increased shadow resolution on iPad and third gen devices.
* Some iPad-specific gui layout tweaks.
* New terrain detail texture.
* Improved lighting and texturing of most maps.
* Revised Plateau Park.
* Tweaked snow spray while tucking.
* Fixed some menu texturing artifacts.

Patch 1.09
* Massive iPad framerate optimization.
* Enables OpenFeint on iPad.
* Updates OpenFeint to 2.4.6
* Fixes an occasional crash on return to main menu.
* Fixes a memory leak on switching levels.
* New skybox.
* Increased the view distance on iPad.
* Increased the terrain height field resolution on iPad.
* New icons
* Fixes a glitch when launching the game from certain device orientations.

Patch 1.08
* Adds support for iPad native resolution.
* Some main menu revision.

Patch 1.07
* Allows the lite version on the Shady Lane global high score list.

Patch 1.06
* Revised snow spray.
* Moved pause to the upper right of the screen to avoid accidental presses.
* Tweaked tucking torso twist.
* Added more time to the gold challenge on Staircase and All Day Pass.
* Added a button to upgrade from lite to full.
* Made switching screen orientations require less tilt.
* Added an OpenFeint icon to the scores button.
* Disabled game rendering while OpenFeint is active.
* Fixes some issues with the music volume slider and made setting the volume to 0 be more efficient.

Patch 1.05
* Made turning skid be based on change in acceleration, not total acceleration.
* Increased the jump acceleration threshold a little.
* Added procedural torso twist and tweaked the head twist.
* Added in-air shifties.
* Allows sound effects to play on top of itunes music.
* Revised the time requirements to account for the new controls.

Patch 1.04
* Made the spin controls a little easier.
* Further shrinks the download size.
* Fixed specular lighting
* Fixed super grab counting up individual grabs, has to be one long grab.

Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.09
2010-04-13
Patch 1.09
* Massive iPad framerate optimization.
* Enables OpenFeint on iPad.
* Updates OpenFeint to 2.4.6
* Fixes an occasional crash on return to main menu.
* Fixes a memory leak on switching levels.
* New skybox.
* Increased the view distance on iPad.
* Increased the terrain height field resolution on iPad.
* New icons
* Fixes a glitch when launching the game from certain device orientations.

Patch 1.08
* Adds support for iPad native resolution.
* Some main menu revision.

Patch 1.06
* Revised snow spray.
* Moved pause to the upper right of the screen to avoid accidental presses.
* Tweaked tucking torso twist.
* Added more time to the gold challenge on Staircase and All Day Pass.
* Made switching screen orientations require less tilt.
* Added an OpenFeint icon to the scores button.
* Disabled game rendering while OpenFeint is active.
* Fixes some issues with the music volume slider and made setting the volume to 0 be more efficient.

Patch 1.05
* Made turning skid be based on change in acceleration, not total acceleration.
* Increased the jump acceleration threshold a little.
* Added procedural torso twist and tweaked the head twist.
* Added in-air shifties.
* Allows sound effects to play on top of itunes music.
* Revised the time requirements to account for the new controls.

Patch 1.04
* Made the spin controls a little easier.
* Further shrinks the download size.
* Fixed specular lighting
* Fixed super grab counting up individual grabs, has to be one long grab.

Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.08
2010-04-01
Patch 1.08
* Adds support for iPad native resolution.
* Some main menu revision.

Patch 1.07
* Lite version only update.

Patch 1.06
* Revised snow spray.
* Moved pause to the upper right of the screen to avoid accidental presses.
* Tweaked tucking torso twist.
* Added more time to the gold challenge on Staircase and All Day Pass.
* Made switching screen orientations require less tilt.
* Added an OpenFeint icon to the scores button.
* Disabled game rendering while OpenFeint is active.
* Fixes some issues with the music volume slider and made setting the volume to 0 be more efficient.

Patch 1.05
* Made turning skid be based on change in acceleration, not total acceleration.
* Increased the jump acceleration threshold a little.
* Added procedural torso twist and tweaked the head twist.
* Added in-air shifties.
* Allows sound effects to play on top of itunes music.
* Revised the time requirements to account for the new controls.

Patch 1.04
* Made the spin controls a little easier.
* Further shrinks the download size.
* Fixed specular lighting
* Fixed super grab counting up individual grabs, has to be one long grab.

Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.06
2010-03-13
Patch 1.06
* Revised snow spray.
* Moved pause to the upper right of the screen to avoid accidental presses.
* Tweaked tucking torso twist.
* Added more time to the gold challenge on Staircase and All Day Pass.
* Made switching screen orientations require less tilt.
* Added an OpenFeint icon to the scores button.
* Disabled game rendering while OpenFeint is active.
* Fixes some issues with the music volume slider and made setting the volume to 0 be more efficient.

Patch 1.05
* Made turning skid be based on change in acceleration, not total acceleration.
* Increased the jump acceleration threshold a little.
* Added procedural torso twist and tweaked the head twist.
* Added in-air shifties.
* Allows sound effects to play on top of itunes music.
* Revised the time requirements to account for the new controls.

Patch 1.04
* Made the spin controls a little easier.
* Further shrinks the download size.
* Fixed specular lighting
* Fixed super grab counting up individual grabs, has to be one long grab.

Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.05
2010-03-05
Patch 1.05
* Made turning skid be based on change in acceleration, not total acceleration.
* Increased the jump acceleration threshold a little.
* Added procedural torso twist and tweaked the head twist.
* Added in-air shifties.
* Allows sound effects to play on top of itunes music.

Patch 1.04
* Made the spin controls a little easier.
* Further shrinks the download size.
* Fixed specular lighting
* Fixed super grab counting up individual grabs, has to be one long grab.

Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.04
2010-03-01
Patch 1.04
* Made the spin controls a little easier.
* Further shrinks the download size.
* Fixed specular lighting
* Fixed super grab counting up individual grabs, has to be one long grab.

Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.03
2010-02-26
Patch 1.03
* Improved OpenFeint integration.
* Added an OpenFeint bulletin board.
* Memory and download size optimization.
* Tweaked the jump scoring for double and triple grabs.

Patch 1.02
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.

Patch 1.01
* Tweaked the map start GUI
* Tweaked the jump cam to show the ground better.
* Fixed camera issues on uphill slopes.
* Some snow texture tweaks
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Revised air controls.
* Icon tweaks
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.02
2010-02-17
* Adds OpenFeint leader boards.
* Added detection of spin reverses.
* Added detection of double and triple grabs in the same jump.
* Fixed a bug where super grab could be triggered from multiple short grabs.
* Added a delay before a grab is registered.
* Fixes some texturing issues.
* Adds a still grabbing message on botched landings.
* Fixed drawing order issues on the slider bars.
1.01
2010-02-04
* Revised maps: Shady Lane, Snow Park, Neckbreak Park, Icy Spires, Twisty.
* Revised air controls.
* Tweaked the jump camera.
* Fixed camera issues on uphill slopes.
* Tweaked the map start GUI.
* Some snow texture tweaks.
* Makes landing skid be based on land quality.
* Added speed loss on bad landings.
* Removed the cheat button.
* Icon tweaks.
* Widescreen GUI proportion fixes
* Added a countdown beep.
1.0
2009-12-17

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Ratings

4 out of 5
4 Ratings

Reviews

elkheart,
Great game
Admittedly there are some changes that could be made to improve this game, but all in all it's pretty good. The accelerometer controls are much more user-friendly than other iPad apps, which really add to overall gameplay. Get. This. App.
4Jesus7,
Finally a great snowboarding game!
I have tried a number of snowboarding games that had horrible problems including crazy snowboard (repetitive tracks), adrenaline snowboarding (not enough content), and shaun white snowboarding (lag and crash issues along with a lack of content) and big mountain finally does it correctly. Smooth gameplay, plenty of tracks (that look different enough considering they're all snow),and tight controls. Graphics are good, but the gameplay makes up for it. You can tilt the screen to wherever you are most comfortable and play your own music so the user can have their own unique experience. Personally, I would like the option to tap/flick the screen to jump rather than flick my device, but the current option works well enough. I would also like to see either a character customization option or additional characters added in a future update. All in all, for such a low price, any extreme sports fan should pick this up.
Della Sugar,
Fun and Exciting
I am neither young nor much of a game player, but this is intuitive. You can enjoy it the first time you try it and from there it is a bit like riding a bicycle, you will get better and better at it, hardly knowing exactly how you are acquiring these skills and while enjoying the jumps and downhill runs.....as if it were real.

I do recommend playing your own favorite music on your iPad or iPod, it will play right through this game automatically once you turn it on.....this game is a joy to play with Beethoven or Mozart, but suit yourself
kk100,
Excellent value!
The price alone gives it a great entertainment value! I've updated this rating as the app is a lot smoother now. Yes, the graphics are rough, but the physics are excellent and the control is very good.
If it had smoother (anti-aliased, higher resolution) graphics then it would cost $5+.
If you want a good snowboarding app which challenges you and costs a buck more than nothing then pick it up.
CasualGamer6666,
How stupid are these developers?
These guys just put out an update simply saying that the app no longer works on 3G phones without any explanation of a fix with this update. I have a 3G phone and checked to see if the app is still working before downloading the update and it was still working. I went back to the update and downloaded it and then the app stopes working. In short, these developers made an update specifically for it to stop working on 3G phones. What complete idiots!
questionmark?,
Keep the updates coming!
I appreciate the updates. It has improved a little bit, the biggest aspect being that the jumping controls aren't as sensitive. Other things that could be done are a few park levels could be added (large ramps, rails, boxes) and more tricks.
Just keep updating it until you find the right formula. This game has potential, it's all about reaching that potential.
Keep 'em coming!
Jeff Major,
Alpha release
This game is nowhere near finished. The controls are buggy (random jumps and spinning) the camera is awful, there are no achievements, rewards, story/career, no anything.

I honestly wouldn't mind, but these devs seem to have forgotten this game, haven't offered update news or responded to comments or concerns posted for almost two weeks.

Poof, they are gone, put up 1/4th of a game in the app store for $2 and dissapeared. Should ne criminal DO NOT BUY.
Empathy37,
Great fun!
The physics engine in this game is great. The controls are also very intuitive, and at only $2, the price is right. This game is just good fun. Great job from Golden Hammer... I look forward to their next game!
your next boyfriend,
I love this app!
Glitches up sometimes when im next to a mountain but its really fun and i recommend for you to buy it :)
ReyNoc,
Awesome!!!
My favorite game, the smooth graphics really give you a sense of speed and let you anticipate and time your maneuvers!