1.4.0
2020-12-31
- Added 9 more levels, for a new total of 36! Journey into the marshes as the mystery of the tree monsters deepens, featuring a new gameplay mechanic: water (a form of obstacle that blocks movement but not spells).
- Added better visual feedback when walking.
- Revised handling of level design data behind the scenes (to allow more fine-grained control) and related balancing adjustments.
- Behind the scenes adjustments to game save system in preparation for version 2.0.
1.3.0
2020-02-11
- New feature: Inventory screen! There's now a dedicated menu to view the items you've collected.
- Aiming controls adjustment: Attempted to make it feel more like spinning a dial, compared to the previous reverse slingshot setup.
1.2.0
2019-11-28
- Added 9 more levels, for a new total of 27! Journey into the wilderness in search of a wayward villager, featuring two new gameplay mechanics: obstacles (rocks that block movement and spells), and checkpoints (a new gameplay objective where you just need to get to a designated tile without getting eaten)
- Gameplay adjustment: Non-elemental (dead/brown) tree monsters are now vulnerable to chain combos from ALL spell elements
- Added a few new tutorials to introduce gameplay mechanics in the earlier levels (Monster HP, Spell Card Limit)
- Fixed a bug where tapping rapidly on a spell card would cause it to grow to an unreasonably large size and fill up the entire screen
1.1.0
2019-10-15
- New gameplay feature: High Scores! A score is now calculated based on the spells cast during each level, and the highest score you've achieved for a given level will be saved along with the rest of your game save data.
- Fixed a bug that could cause the "item collected" popup to not be dismissed correctly after leaving a level
- Fixed a bug where toggling the "sound effects" option to "off" would not correctly turn off sound effects