2.95.1
2023-05-11
Hotfix for new season Masters of Death
2.95
2023-04-12
Hello, fellow bladers!
With spring around, it's time for a new update.With all the seasons for the year already laid out and multiplayer around the corner, we wanted to focus on some rough edges and iron out some long-overdue bugs.There's so many bugs and little things we've changed that it would be pointless to list it all here, but some of the major changes are:
- New Mythic Part: Agressor's Visage
- Mythic Seat - Whenever you collide with an enemy, your attack damage is increased by 0.5 permanently.
- New Mythic Part: Immortal Aegis - Mythic Blade - You don't take damage while dashing.
- Inbox and seasonal rewards - when a season ends, top 100 players are rewarded with precious chests that they can open in classic mode.
- Updated daily quests to be more interesting and added an option to skip a quest in case you're stuck on it, or just don't like it.
- Added new seasonal and weekly offers with powerful blade parts that you can buy.
Hopefully, you'll find this new update exciting and you'll find new ways to incorporate the new mythics into your build.
Cheers!
-Vlad
2.94.1
2022-12-22
Added an option to select parts of certain type in the sell all screen.
Fixed an issue which would show wrong scores in the seasonal leaderboard screen.
2.94
2022-12-17
Hello fellow bladers! Thank you for being patient! This patch was worth of waiting and you will definitely enjoy it:
New season: Winter Joy
-Double XP in seasonal mode
-Bonus random part for each crate
-Crates unlock 50% faster
New home screen layout:
-All single player game modes are under one button.
-Added button to switch between classic and seasonal game context.
Classic and Seasonal game context:
-In classic game context you can play story mode and single player modes.When you complete story mode seasonal context will unlock.
-Seasonal context is only available during the current season
-In the seasonal context every player starts with a new profile. Old parts and XP are safe in your classic profile. You can win new parts and gain XP for seasonal profile by playing pilgrimage missions or single player game modes in seasonal context.
-When the season ends all of the seasonal profile progress(parts and XP) will be added to your classical game progress.
Unlock your new parts with crates:
-There are four types of crates that you can put your parts in with different capacities and unlock times.
-Every part you won in the match will go to your part stash and from there you can fill out one of your crates and start the unlock process.
-You can unlock crates instantly with gems
-For - Blade Master - crates will unlock 20% faster
Added promotions for Blade Master account, Starter Pack offer, Battle Orbs and Gems
Balance: Prices for parts, powers and crates in pilgrimage shop are drastically lowered
QoL:Added - SKIP- button for every tutorial
QoL:Added Battle Orbs in app purchase
QoL:Added mobile notifications when crates are ready for unlock
Bugfix: Fixed shop bugs that happen if you are not connected on internet
Interstitial ads may appear after each round and are removed from rewards screen
Our intent here is to make every season a unique experience and to encourage players to try out new parts, make new builds and select different spirit animal talents. Also, new players will get a fair chance to compete in seasons.
We hope you'll enjoy the new season and we're looking forward to seeing new builds arise in the leaderboards table.
Cheers!-Vlad
2.93
2022-11-08
Fixed a bug when claiming seasonal powers
2.92
2022-11-03
New seasonal mechanic - Seekers of Truth
You can enchant blade parts with mythic powers. Each defeated enemy can drop mythic power.
2.91
2022-11-03
New seasonal mechanic - Seekers of Truth
You can enchant blade parts with mythic powers. Each defeated enemy can drop mythic power.
2.9
2022-09-16
Howdy folks! We've got a new update ready for you with October's Season: Eye of the Storm
New season: Eye of the Storm
You can choose one blade part to sacrifice and turn it into a consumable "bottled part" which can be used once per round. When used, it will grant you all perks of that one blade part as if it was equipped. This applies to all stats, mythic powers and if it's a set it counts as an additional part of that set.
Bugfixes:
Fixed a bug which caused viper to deal infinite damage with poisonous scales.
-Fixed a bug which would block the main menu if you haven't finished the equip blade tutorial during seasons.
-Fixed some issues with rendering in the Alley scene.
-Fixed pause menu sometimes appearing with blocking overlaying elements.
-Fixed continue close button bug.
QoL:
-Ads will no longer appear during matches, instead ads now appear after you've done playing the match or if you've chosen to try again.
-Story mode missions no longer automatically restart, instead now you have an option to return to the main menu instead of retrying.
-This "Try again" mechanic has been added to other game modes as well.
-Added a new item to the shop - "Starter Pack" which allows you to get some quick mythics and a little gems for a very low price.
That's it for now! We hope to see you in the battleground and that you'll continue to enjoy Blade Bouncer 2: Revolution!
Cheers!
-Vlad
2.81
2022-09-01
Fixed seasonal duo reward in-game preview. Fixed daily gem term in shop for users with blade master account. Fixed seasonal rewards refresh after every purchase. Users with blade master accounts also need battle orbs to play pilgrimage missions
2.8
2022-09-01
Hello! Another patch is around the corner and we wanted to let you all know what we've been working on:
- New season: Deprived Legacy
- Using four parts of the same rarity - Common, Gold, Platinum, Mythic or Set, grants unique abilities.
- 4 common parts: Your dash attacks spawn 3 blade ghosts which deal 15% of your attack damage. Every 2 seconds, all stats are increased by 5%, stacking up to 200%.
- 4 gold parts: Your dash attacks spawn 3 grenades that explode on collision or after 5 seconds dealing 100% of your attack damage in a small area.
- 4 platinum parts: Your dash attacks spawn a tornado that tracks enemies and deals 30% of your attack damage every second for 5 seconds.
- 4 mythic parts: Your dash attacks spawn a healing totem which tethers to your blade with a laser beam. Enemies that cross this tether will heal you for 15% of your max HP over 5 seconds.
- 4 set parts: Your dash attacks spawn a smoke screen which slows down enemies for 70%. This smoke screen lasts 5 seconds.
- Changes:
- Balance: Energy has been removed from the game. All game modes except pilgrimage are now available to you always.
- Balance: New mechanic - Battle Orbs - these collectible orbs can be acquired by playing Quick Play, Time Attack, Deathmatch, or Story Mode. They are then used to play Pilgrimage. Every node in Pilgrimage costs one or two battle tokens to play. Aside from playing other game modes, you can also acquire battle orbs in the shop for a small gem price.
- QoL: Shop now has chests that contain various parts ranging from common to mythic.
- QoL: Settings panel in the main menu now allows you to sell all parts from there in order to unblock players who have thousands of parts in the loadout.
- Bugfix: Settings panel ingame no longer has access to cloud save feature. This remains available in the main menu.
- Balance: Gems no longer drop in large quantities everywhere. They can still be acquired by defeating enemies and by claiming daily gems in the shop.
Our intent here is to make the game more accessible to the wider audience by removing the energy. This way everyone gets a chance to play practice modes as much as they like, and then spend their hard earned tokens by competing in the pilgrimage mode.
We hope you'll enjoy the new season and we're looking forward to seeing new builds arise in the leaderboards table.
Cheers!
-Vlad
2.71
2022-08-06
It's that time of the month again - time for a new update!
With this one we bring you all good wishes from our collective vacation at three swords studio, and as such changes are minimal - new seasonal mechanic and a new feature - favorite parts.
Bugfix: Fixed Pilgrimage shop so it works properly.
Bugfix: When gaining a lot of XP (ie. through selling) seasonal rewards are now properly claimed.
QoL: Added energy bars for enemies.
QoL: In multiple sell screen you can now sell ALL or All except Favorite parts.
QoL: Increased text size for continue buttons.
QoL: Added VFX for health regen and double damage buff in sand arena.
We apologize for introducing the shop issue in the last patch, but that's what happens when you're making new content. We hope you'll enjoy these new additions. Cheers!
-Vlad
2.7
2022-08-01
It's that time of the month again - time for a new update!
With this one we bring you all good wishes from our collective vacation at three swords studio, and as such changes are minimal - new seasonal mechanic and a new feature - favourite parts.
New season: Ragnarok
At the beginning of every match a random blade will have its attack and defence boosted by 200%. This buff then switches to a random blade every 5 seconds.
QoL: Favorite parts
In loadout you can select a part and make it your favourite so it will always appear at the beginning of the list so you don't have to scroll too far to find it again.
We know that this update doesn't have a long list of changes, but we hope that these two things will make the game more fun and your summer more enjoyable!
-Vlad
2.61
2022-07-04
Fixed a bug that caused the game to be unresponsive
2.6
2022-06-29
It's time for a new update! This time we focused on some balance changes regarding rewards, quality of life updates, and of course, new seasonal content. So, here it is:
New season: Legends die Twice
3 random talents from any tree will have their effects doubled. This effect randomizes every three hours so be sure to try and hunt these down.
Changes:
Balance: Changed how part drop chance work:
Previously we would cycle through all potential parts you could get, including mythics, and then drop as many as possible based on enemy level. At certain enemy levels, this would lead to hundreds of parts being dropped from a single enemy, but the quality of those parts would still be quite varied and would mostly be common white parts.
The new system makes it so that you can only get up to 5 drops from a single enemy, but the quality of parts dropped would increase based on the enemy's power level. This means that at lower power levels you'd get approximately the same amount of parts as you would previously, but as the power level of enemies increases you would get more and more parts, limited to 5 (excluding blade master bonus parts), but their quality would increase. Level 50 enemy would often give you only platinum or mythic parts compared to level 20 enemy which would give you 2-3 parts of varying quality.
Developer's note: we noticed that at high enough difficulty levels in tournaments players would get overwhelmed by the number of trash rewards instead of making their rewards seem meaningful. Even with the fusion mechanic, this would make it hard for you to select and fuse all the parts, or even worse make your game crash in certain instances. Hopefully, this makes things easier for everyone. Note that this doesn't apply to pilgrimage.
Bugfix: viper's poison circle now gives 0.1 attack/defense per tick with the appropriate talent instead of 0.05.
Bugfix: turtle's land mine now deals 100% attack damage instead of 25%, as stated by the talent.
Balance/Bugfix: players can no longer steer their blade before reaching the ground which prevents players from jumping out of arenas to evade enemies.
Balance: if you spend time outside of the arena you will gain a "Cheater" debuff which will deal increasingly more damage the more time you spend outside of the arena.
QOL: In the settings menu next to reset progress there's a cloud save feature which will allow you to create a backup of your save game online. This will allow you to load your progress on another device by entering the cloud save name and password you choose.
Bugfix: Fixed visual issues in some arenas which made them brighter than intended.
That's it for this update! We hope you'll enjoy the new content and continue to rock on while we work on more updates and a multiplayer mode. Cheers!- Vlad
2.5
2022-05-20
New season is upon us! And with it, we're introducing some balance changes to the season journey and various parts and talents.
2.41
2022-05-04
Fixed some UI and game breaking issues
2.4
2022-05-03
New mode - Pilgrimage. New season - Masters of Death.
2.3
2022-03-27
Release 2.3 Patch Notes:
Hello everybody! We've just released a new version which brings forth a new spirit animal: Viper, as well as a new seasonal mechanic for the upcoming season.
New Season: Nephilim's Fury
During this season you can equip one extra talent from any animal, and it will be automatically maxed out and active even if that animal is not currently selected as your spirit animal.
New spirit animal: Viper
Special dash creates two poisonous pools which deal 10% weapon damage every second to enemies standing in them.
Viper's talents focus on dealing increased damage over time as well as gaining shields when damaging enemies.
New stats: Regeneration and Lifesteal
Regeneration: passively heals durability every second.
Lifesteal: damaging enemies restores percent of the damage dealt as durability.
Changes:
Balance: Reduced damage dealt by poison pools from 30% weapon damage per second to 10% weapon damage per second.
Bugfix: Fixed some buttons becoming black after being tapped on.
Bugfix: Conqueror set's missiles now properly fly towards their target.
Bugfix: Vigilance set's damage bonus now properly gives 20% increased damage per tick instead of 10%.
Bugfix: Enemies would sometimes drop random delayed rewards in tournament/quickplay.
Bugfix: Spirit Horse - Motivation - buff now properly shows percentages instead of decimal numbers.
Bugfix: Spirit Fox - Ultimate talent now properly spawns a ghost that hits enemies.
Bugfix: Claiming seasonal rewards on the home screen now updates them as claimed in the seasonal screen, and vice-versa.
QOL: Reflected damage from Spirit Turtle's talents now properly shows damage numbers.
QOL: When killing enemies, XP gained no longer overlaps damage done so you can see both more clearly.
Thank you for your continued support and we hope you'll enjoy this new season as much as I did creating it.
- Vlad
2.21
2022-03-09
Fixed a bug which caused most sets to not work as intended.
2.2
2022-02-27
Hello everybody! A new update is upon us, this time bringing a new seasonal mechanic as well as new content and some bug fixes:
- New Season: Champions of Ash
- During this season every set part you equip will count as two parts, though you can't have more set parts of any set than what is considered full set.
- New mythic set: Demon's Soul:
- 2 parts: Every dash attack creates a fiery wall behind you which deals 125% weapon damage to blades that collide with it.
- New mythic set: Ymir's Might:
- 2 parts: Dealing damage to enemies causes them to become chilled which increases damage they take by 5% and slows their movement speed by 5%. Stacks up to 40%.
- New mechanic: Perfect launch
- Every time a battle or a time attack begins, in addition to being able to get up to 10% bonus on Attack/Defense/Energy, this bonus gets set to 15% if you tap the bar when it's close to center.
- Hitting all three bars at 15% counts as a perfect launch which gives you 30% to all bonuses instead.
- Hall of fame is now accessible from the home screen even when there's no active season.
- Added notifications for when the season begins/ends.
- Fuse mechanic now has an option to fill in the third slot with gems instead of a specific part. This will allow you to more easily fuse rare parts such as Mythics or Set parts.
- Fixed in-game settings menu not working
This update will be live shortly. We hope you'll enjoy the new season and find new creative ways to combine different sets together.
- Vlad
2.1
2022-01-30
New season, new seasonal mechanics and abilities, presets for blade builds, part search filters and bug fixes
For more details on this latest update check out our subreddit r/BladeBouncer
2.0
2021-12-18
New missions for story mode, 10 new unique Mythic parts, new Spirit Animals, Seasons, and much more!
For more details on this latest update check out our subreddit r/BladeBouncer
1.2
2021-07-09
Hello blade bouncers! It's time for a new update and with this one we're brining in something special!
We're introducing the new "Special Dash" mechanic which introduces actual spirit animals which help you fight your enemies.
- Spirit Eagle: Your spirit eagle comes to your aid, hitting a large square area for 120% of your dash damage. Recharges over 30 seconds.
- Spirit Horse: Spirit horse rushes forward, steering towards an enemy, dealing 120% of your dash damage to all enemies it goes through. Recharges 33% every three times you perform a regular dash attack.
- Spirit Fox: Spirit fox pounces forward, dealing three strikes in front of it, each dealing 75% of your dash damage. It passively recharges over 20 seconds, but also gains 15% of total charge when you perform a regular dash attack.
- Note that recharge rate increases the speed at which special charges recharge.
- Besides that, we've also introduced a new story mode mission and a time attack arena: Alley.
Also, there's various bug fixes and changes in this version:
- Fixed a bug which allows players to get infinite daily bonuses by just spamming the button in the shop.
- Added indicators for new items in the fuse menu
- Fixed a few UI buttons issues which overlapped in the tutorial
We hope you'll enjoy this new updated version and make the best of your spirit animal companions. Until next time, cheers!
1.1
2021-06-18
Disabled - Development Build - witch was left in previous version