Blast Waves Cheats

Blast Waves Hack 1.1.6 + Redeem Codes

Challenging Offline Roguelike

Developer: Kyle Barrett
Category: Games
Price: $3.99 (Download for free)
Version: 1.1.6
ID: com.kylebarrett.deeplands

Screenshots

Game screenshot Blast Waves mod apkGame screenshot Blast Waves apkGame screenshot Blast Waves hack

Description

Blast Waves is a tactical arcade shooter where time only moves as you move, and every shot counts.

Play through the rogue-like Survival Mode as a fresh recruit. Rapidly gain new weapons and abilities while trying to make it through an intergalactic conflict.

Most troopers won't make it. The few that do survive become permanently playable as clone squad commanders. In the auto battler-like Command Mode, players build and organize squads while fighting to last as long as possible against overwhelming odds.

Key Features:

-Survival Mode: Build a character from the ground up across multiple battles.

-Command Mode: Characters that make it through Survival Mode can be selected to lead squads against increasingly overwhelming odds.

-100s of weapons, armor types, and gadgets to unlock.

-6 unique biomes with destructible terrain and distinct environmental challenges.

-Dozens of allied and enemy troop types to learn and master.

-Skill-based joystick shooting and tap-to-target control schemes.

-Holotags record the unique exploits of every character.

Version history

1.1.6
2023-01-10
New Years Update!

-New world, Gorria Ultima, added
-Endless survival mode added (can only be accessed at the end of a run)
-10 new primary weapons to unlock (laser bazookas, shotgun pistols, bayonet rifles, etc)
-Fixed an issue where some runs got locked out of upgrades
1.1.5
2022-12-31
New Years Update!
-New world, Gorria Ultima, added
-Endless survival mode added (can only be accessed at the end of a run)
-10 new primary weapons to unlock (laser bazookas, shotgun pistols, bayonet rifles, etc)
1.1.4
2022-01-24
New Years Update!
-Fire and Pyro core mods now work consistently on primary weapon
-Fixed issue where pathing could rapidly zig-zag
-Cycler and Splitter shots now benefit from ricochet perks
-Drone kills now generate credits
-Improved stability for large Command Squad sizes.
-Fire deals more damage
-Player base health increased
-All power cores are now automatically collected if a battle won
-Cryo and Pyro Core mods fixed + buffed
-Shrapnel mods fixed + buffed
-Fixed terrain on Aggro Minor
1.1.3
2022-01-12
New Years Update!
-Fixed issue where pathing could rapidly zig-zag
-Cycler and Splitter shots now benefit from ricochet perks
-Drone kills now generate credits
-Improved stability for large Command Squad sizes.
-Fire deals more damage
-Player base health increased
-All power cores are now automatically collected if a battle won
-Cryo and Pyro Core mods fixed + buffed
-Shrapnel mods fixed + buffed
-Fixed terrain on Aggro Minor
1.1.2
2022-01-01
New Years Update!
-Fixed issue where pathing could rapidly zig-zag
-Fire deals more damage
-Player base health increased
-All power cores are now automatically collected if a battle won
-Cryo and Pyro Core mods fixed + buffed
-Shrapnel mods fixed + buffed
-Fixed terrain on Aggro Minor
-Fixed an issue where only 1 cluster rocket would seek its target
-Fixed allies sliding on timestop
-Fixed issue where supply crates wouldn't spawn
1.1.1
2021-12-30
-Fixed issue where pathing could rapidly zig-zag
-Fire deals more damage
-Player base health increased
-All power cores are now automatically collected if a battle won
-Fixed an issue where only 1 cluster rocket would seek its target
-Fixed allies sliding on timestop
-Fixed issue where supply crates wouldn't spawn
1.0.2
2021-12-18
-Fixed an issue that was ending long runs
-Improved collision detection for melee attacks
-Fixed issue where player paths zig zag unexpectedly
1.0.1
2021-12-14
-25 endgame items added
-New trooper backstories added
-Terrain occlusion added
1.0
2021-11-30

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Ratings

4.3 out of 5
38 Ratings

Reviews

Stratbluesman,
Something new and tasty
I like this a lot and it keeps getting better as i try new strategy/moving styles. It’s a turn based shooter with level perks and if you get a charachter to complete 5 levels you can then clone/play him in the Squad mode….which seems like a difficult version of the main game but you can purchase soldiers/ammo drops, you have movement control of any purchased soldiers and the character you chose starts with all the weapons they’ve unlocked. I’ve managed to get 4 characters to squad level but have only beaten a couple of those levels. Also as a roguelike you spend found gems on new equipment that becomes available and new armor sets that have perks like loot magnet, faster movement etc. it’s not easy And if u don’t watch your moves games can be super fast. …meaning you die…but it’s easy to put in a few games real quick as even completing a level successfully only takes a few minutes, maybe 5.

Highly recommend! Different, fun, quick like a shooter yet you can stop and plan your move as action stops until you move or shoot, like a turn based. Awesomeness!!! Support devs like this and Keep up the awesome work brother!!!
iSteveZ,
A new game from Kyle Barrett? Shut up and take my money!
Kyle Barrett is a solo developer who is passionate about the games he makes. He literally makes the games he wants to play, and wow, I want to play them too! Every one of his games is a gem. Here’s to many more Kyle Barrett games!

I am in my first playthrough now, and I am loving the game. I am using the default controls Kyle created, and I find them intuitive and fun. Just gotta get used to not starting on your character when you want to move the camera, and always starting on your character when you do want to move. The backstory of my character is cool, and it is fun to see his impressive list of accomplishments grow. I always love unlockables, and Blast Waves has tons of them! Going rogue now. Get the game and have a Blast!
Water_____Bottle,
Great game
This is a great game and it has lots of potential. I do think that there should be more to the survival story than just ending with command mode. I think there should be like a campaign of some sort where you can continue to grow and conquer worlds and win battles. There should be some kind of end goal. Maybe you could make a mode where you are actually fighting a war and have to liberate the planets and continue fighting and liberating planets until your commander dies. The commander mode has no weight to it, you just endlessly fight until you die and then do it all over again. There should be other modes and other campaign style elements just to give the game a lil more spice. I do think that it’s a pretty good game though.

Will there be any updates in the future?
Ysillo,
The Update Deserves Another Star From Me!
I was happily surprised by the new update and thought it was crazy how close it came out to the release of Ultra Blade! I have been enjoying the added weapons and Gorrian home world level!

Already said it before but this is a great and unique game, and Kyle Barret is an amazing dev!

If you like this game check out his other stuff, especially the first one I played by him, a century spanning vampire rogue-like called Rogue Immortal!
Jubarr57,
Amazing!
This developer is great! I love the art and effects! So satisfying to take out targets! Really great storyline and world yielding. Every character you play as, has a unique backstory.
Master P C,
Poorly Executed Cash Grab
Do not buy this game. It’s unbelievably low-effort garbage, from the half-baked concept to the clunky controls, this game gets low marks across the board. There’s nothing resembling precision to the controls, which completely defeats the concept of progressing time only when the player moves. All of the levels are roughly the same. There is a serious lack of care in designing the interface. This is just a shameless, quick and dirty cash grab banking on an idea with lots of potential. They could have turned the basic concept behind this game into something truly worthwhile, but were too lazy and greedy to do so. What a waste!
Español Cinco,
Artificially Pumped on AppStore Rankings
I got duped into thinking this may be good because it was pumped up on the AppStore rankings to top 2(!) of paid games. The clip in the ad looks great, but it plays really badly.

It drops you in a rogue like play through with literally no tutorial, and the gameplay is slow, lacking fine control. I was thinking it would be turn based, but you get a time-stop superhot type thing. But the game is so shallow and clunky there’s no way to really outplay the enemy with your extra time to think. It’s easier to accidentally drag too far and walk straight into every bullet.

Come on, these rankings are being manipulated.
RandomCliff,
Nostalgia Undelivered
While the game does well in channeling the look and feel of the early turn based games on an Apple II, the game lacks a training mode and instead relies heavily on trial and error. Combined with the clunky controls and the frustration at not having a trial version and instead paying to support what resembles a college CS term project just isn’t what is expected from a seasoned developer.
jjahsvddudbb,
Let's talk!
The game is overall good. The only thing that needs to be fixed is the camera control. Every time I try to love the camera it doesn't move and I die and it's extremely frustrating.
JoJoKnob,
new genre?!
Love the dev, this plays unlike anything I’ve ever seen. Somehow scratches my real-time and turn-based itch at the same time.