Call of Dragons Cheats

Call of Dragons Hack 1.0.1912 + Redeem Codes

An MMO Wargame by the RoK Team

Developer: Farlight Games
Category: Games
Price: Free
Version: 1.0.1912
ID: com.farlightgames.samo.ios.int

Screenshots

Game screenshot Call of Dragons mod apkGame screenshot Call of Dragons apkGame screenshot Call of Dragons hack

Description

War Pets have arrived in Call of Dragons! Capture ferocious beasts in a vast 3.88m sq km map, and train them up to fight alongside you!

【Capture War Pets】
Subdue ferocious beasts and deploy them alongside powerful fantasy armies!

【Train War Pets】
Interact with your War Pet to increase their Affection Level. Strengthen them by feeding them, regenerating them, or inheriting Skills. Your War Pet will be an indespensible member of your forces!

【Summon Behemoths】
Team up with your allies to take on gigantic Behemoths, then summon them in combat to dominate the battlefield!

【Freedom To Fight】
Take advantage of truly 3D terrain to create your strategy, command flying legions to traverse mountains and rivers, and unleash powerful combat skills to lead your allies to victory in huge-scale fantasy warfare!

【An Immersive Fantasy World】
Recruit Elven maidens, mighty Orcs, powerful frost mages, and countless other magical heroes. Journey to the mystical Firefly Tree, the daunting Frozen Spires, and other fantastic wonders, and enjoy a vast fantasy world like nothing you've ever seen before.

*****Game Features*****

【Purify War Pets, Then Fight Beside Them】
Simple-hearted Bears, stubborn Lizards, aloof Rocs, and mischievous Faedrakes– they're all waiting to become your new best friend! Purify them to bring them under your command, then deploy them alongside vast fantasy armies. Train them up to strengthen their powers and turn your magical companion into a devastating weapon!

【Hunt and Tame Behemoths】
The land of Tamaris is infested with Behemoths—giant ancient beasts like Hydras, Thunder Rocs, and mighty and terrifying Dragons. Stand shoulder to shoulder with your allies to bring them to heel, then train them to become your secret weapon. Then, in your hour of need, deploy Behemoths to crush your enemies!

【Heal Units for Free】
Wounded units can be healed automatically without consuming any resources. Wage war, challenge other players, and fight to your heart's content! Enjoy the thrill of the battlefield without worrying about your stockpiles. Your path to conquest begins now!

【Countless Fantastic Creatures】
The land of Tamaris is filled with many fantastic races: noble Elves, mighty Orcs, wily Satyrs, wise Treants, majestic Forest Eagles and otherworldly Celestials. Each of these races can join your forces and lead them to victory. Meanwhile, Hydras, Giant Bears, Thunder Rocs and other terrifying creatures lie in wait...

【Powerful Hero Skills】
Assign mighty heroes to lead your forces, and train them up to use powerful abilities that allow them to turn invisible, charge across the battlefield in an instant, or unleash devastating AoE attacks! Master the battlefield, then strike at a critical moment to turn the tide of battle and claim victory!

【3D Terrain & Flying Legions】
Take advantage of rich and varied 3D terrain to carry out rapid assaults, defend your position, and unleash air raids to crush the enemy with strategy. Deploy flying legions across canyons, deserts, rivers, and mountains to deliver a devastating blow!

【Expand, Exploit, Explore, & Exterminate】
The prosperity of the kingdom is in your hands. Upgrade buildings and technologies, train troops, gather resources, expand your territory, and prove that you are worthy to rule Tamaris!

SUPPORT
If you encounter any issues during the game, you can send us feedback via the in-game Customer Service Center.
Customer Service Email: [email protected]
Official Site: callofdragons.farlightgames.com
Facebook: https://www.facebook.com/callofdragons
YouTube: https://www.youtube.com/channel/UCMTqr8lzoTFO_NtPURyPThw
Discord: https://discord.gg/Pub3fg535h
Privacy Policy: https://www.farlightgames.com/privacy
Terms of Service: https://www.farlightgames.com/termsofservice

Version history

1.0.1912
2023-09-21
1. Colorful Garden Party Holiday Event
8 days of events—join in the fun and celebrate with the children of the Abbey!
1) Lucky Ball Machine: Join the event to earn Lucky Coins and gain rewards from the Lucky Ball Machine!
2) Great Heights: Survive perilous trials and ascend to the peak to win a new City Theme!
3) Everything Must Go!: An array of discounts, surprises, and exceptional bargains awaits you!
4) Vale Society Quiz: Put your knowledge to the test and win rewards prepared by Velyn!
5) Celestial Battlegrounds: Push your limits and showcase your might! Defeat enemies as quickly as you can.
6) Bounty Hunt: Fight bravely to reclaim the Merchants' Guild's lost goods!
*For event times, check the Event Calendar.
2. Exciting Season Stories
1) The Dwarven civil war has ended, but peace remains out of reach. A dark plot is about to be uncovered. Season Stories Chapter 3 "The Mountains My Witness" and Chapter 4 "The Door to Tomorrow" will soon be available. See what destiny has in store for the land of Belleron in this new era!
2) As Season 2 "The Icebound Oath" draws to a close, the event "Covenantal Offerings" will begin once the Augurstone progresses to a certain point. Players in Season 2 can contribute resources to rebuild the Gate of Promises, opening the door to the next Season. The fate of the World Tree is in your hands!
3. An Even Richer Combat Experience
1. Improved the combat behavior of Rallied Armies. When Rallied Armies are intercepted or attacked while marching, they will attack enemies within range, but will not pursue them.
2) Improved the appearance of certain unit types. Legions of different levels are now clearly distinguishable. Improved unit types include: Vestals I, II, V; Swordsmen I, II, V; Knights II, V; Ballistas I, II, IV, V; Celestials IV, V.
3) Updated Beast spawn zones: After Level 25 Beasts are unlocked, they will appear in all spawn zones on the world map.
4) Changed the Cease Fire effect in the early Season event "The Great Revival". The time period in which players cannot attack other players' Legions and buildings has been increased. Also, Legions cannot intercept other Legions while Cease Fire is active.
4. A Smoother Route to Prosperity
Since War Pets were added to the game, we've received plenty of passionate and proactive feedback from players. In response, we've made a number of improvements to the system:
1) Improved War Pet regeneration: War Pets are now guaranteed to be either Epic or Legendary after a certain number of regenerations. This number will be displayed on the regeneration page. A popup will appear to confirm your choice when you choose to regenerate after receiving an Epic or Legendary War Pet, so you can avoid accidentally losing them.
2) Improved Merits Store: A new Regeneration Potion item will be added to the Merits Store every day, and a new War Pet Skill Card will be added every week. The daily and weekly Merits Store will offer more valuable items and rarer War Pet Skill Cards as the Augurstone progresses.
3) Updated Crystal Store: The items on sale at the Crystal Store have been updated. All items apart from Legendary Hero Tokens have been changed into large quantities of valuable 3-Star War Pet Skill Cards.
4) Improved icons for War Pet Talent Skills.
5) Improved Scout reports: Scout reports now show the Artifacts and War Pets equipped by Heroes in enemy Legions.
6) Improved Garrison Hero information: War Pets equipped by Garrison Heroes are now shown on the garrison screen.
7) Improved War Pets information: Sources of Regeneration Potions are now shown on the regeneration screen. Animation effects are now displayed on the Skill screen when your War Pet learns a new Skill. The War Pet training screen now shows your War Pet's calculated attributes. The War Pet Enclosure Expansion screen now shows the items you currently have and how many you require.
1.0.1830
2023-08-30
1. Chaos Reigns! Season 2 Is On!
As the frigid wind blows hard, the hearth burns dim. Season 2 "The Icebound Oath" has launched! Players reaching the end of Season 1 "Burning Stars and Dragon Calls" and Season 1+ "Burning Stars" can now proceed to the realm of Belleron to experience a new season! Season 2 contents are summarized below.
1) Scenery and Setting: Belleron lies west of the Eternal Sea. For thousands of years, the Dwarven Kingdom of Kadwaladyr has ruled over the land. Marvel at its magnificent sandstone cliffs, visit the bustling Maekala Market—the "jewel of the desert"—and gaze upon the glorious Castle Frostforge, located atop Belleron's breathtaking mountains.
2) Enemies: In Season 2, players will defend against the new Belleron faction, fighting the Dwarven Infantry and Dwarven Cavalry from the kingdom of Kadwaladyr.
3) New Behemoths: In Season 2, players can challenge two new Behemoths, the Frost Giant and Frost Dragon. For Behemoths that appeared in previous seasons, exclusive Behemoth Affixes have been added in Season 2, providing a novel battle experience!
4) Season Story: A great and sudden calamity—Frostfall—has ruptured the friendship between the Dwarves and Tamarians. Answer your compatriots' call for aid and head to Belleron in search of the truth in an amazing new Season Adventure story!
5) Proving Grounds: Ancestor Statues forged by the Dwarves can be found at regional borders across Belleron. Fight for your Alliance in challenges set by the statues' Dwarven guardians. After proving yourself to the ancestors, you'll earn challenge points and receive blessings and rewards!
6) Exploration: The vast realm of Belleron is waiting to be explored! Visit themed villages to gain a deeper understanding of each region and unlock more of its secrets!
7) Season Cinematics: After starting Season 2, enjoy a new cinematic to kick off your legendary journey! You can also re-watch the cinematic at the Augurstone.

2. Embark on a New Journey of Growth—With New Companions!
1) Following the Night of Burning Stars, many lost their homes. Beasts roamed the land, suffering the corruption of dark forces. Purify the beasts so that they may join your Legion, fighting alongside your Heroes to defeat the enemy!
2) Pet Sanctuaries are now available! Purify beasts on the world map to allow them to enter your Pet Sanctuary. Nurture your War Pets and interact with them to get exciting surprises!According to the Merchants' Guild, Pet Sanctuaries have just been built and will be further improved in the future. Lords are welcomed to provide suggestions and feedback!
3) The stories of the Legendary Heroes Syndrion, Ffraegar, Forondil, and Theodore have been updated. Speak with them to gain Trust!

3. An Even Richer Combat Experience!
1) Added two Legendary Heroes: Forondil (Cavalry, PvP, Control) and Theodore (Cavalry, Garrison, Skill), which can be recruited from Lucky Spin, Wheel of Destiny, or Strongest Lord.
2) Added a new Legendary Artifact: Oath of Stormpeak (Cavalry, PvP, Tank), which can be obtained from the Forge of Light or Riches of the Forest events.
3) Added a variety of new types of Dark Creatures on the world map. Fight and purify them into War Pets!
4) Adjusted the combat behavior of Dark Creatures on the world map for smoother fights.
- Improved the experience when challenging Dark Creatures, which now make more logical choices on which targets to attack.
- Increased the attack and skill casting range of some Dark Creatures.
5) Adjusted the skill effects of the Goldcrest Artifact. The immobilization effect of this Artifact's "Shadowflight" skill can only trigger 1 time every 10 seconds on the same target Legion.
6) Adjusted the skills of some Heroes:
- Adjusted the effect of Indis' Axiom of Glory skill to increase the range of target Legions it can heal by 36%.
- Adjusted Emrys' Shattering Blow Rage Skill to change its skill damage to 700/900/1,100/1,300/1,500.
7) Improved the battlefield experience in Roots of War
1.0.1725
2023-07-13
1. Roots of War
The Elven Queen Lucia has awakened the power of Pren Hynafol, the revered Ancient Tree that stands on the banks of the holy wellspring of Ffynon. The tree's roots have reached back centuries into the past, to when Queen Lucia lay in centuries-long slumber as the traitorous Elven High Lord's forces attacked the Queenswood. Your Alliance will take the side of either Queen Lucia or High Lord Yaen to relive the climax of Yaen's Rebellion—the moment of Elfkind's greatest struggle.
Roots of War is filled with exciting features:
—Fight for control of the Lifestone in huge 30vs30 team battles!
—Experience a map filled with diverse terrain that shapes your team's strategy!
—Fight your way through the fog of war enveloping the battlefield, or hide in wait within it!
—Unleash powerful Artifact Skills to wreak havoc on the enemy!
Roots of War will be rolled out to certain servers very soon, then gradually expanded to other servers. Stay tuned for more details!

2. An Even Richer Combat Experience
1) The new Legendary Artifact Goldcrest (Marksman, PvP, Control) is now available from Artifact Compendiums in the Forge of Light and Riches of the Forest events.
2) Improved battle display. Numerical damage values will clearly indicate when your Legion has taken Crit damage.
3) Improved Scout reports. Scout report messages will indicate unit types for scouted enemy Legions.
4) Fixed an issue where damage values would not be displayed in reports for the Artifacts Springblades and Infernal Flame.
5) Improved Hero promotion. You can now save Medal combinations, and use your saved Medal combination the next time you promote a Hero.
6) Adjusted the duration of the ATK buff for Theia's Skill Lex Lucis. The ATK buff will last until Theia's Legion loses their shield.
7) Fixed an issue where using Visage of the Sanctus would fail to activate Theia's Skill Lex Lucis after gaining a shield.
8) Fixed errors in the descriptions for Staff of the Prophet and Heart of Kamasi.

3. A Smoother Route to Prosperity
1) Alliance Improvements:
—Alliance Leaders and Officers can now edit their Alliance's recruitment info through the Alliance Management screen and share it to chat channels, allowing other players to see more about your Alliance and apply to join.
—Added Alliance Logs, providing information about major events, membership changes, and battles.
—When Alliance Members have been offline for over three days, Alliance Leaders and Officers will receive a notice about their inactivity through the mail.
2) Added a reset feature for Policies. During the Season, you can reset your Policies and refund all spent Prestige. This feature has a 30 day cooldown.
3) Changed Seasonal Custom Tokens. If a Hero is a Generation 1 Hero, you may exchange G1 or higher Custom Tokens for that Hero's Token.
Current Available G1 Heroes: Nika, Garwood, Emrys, Madeline, Nico, Bakshi, Theia, Kinnara, Velyn.
Current Available G2 Heroes: Ffraegar, Syndrion.
4) Beginning with Season 1+ "Stars Reignited", you will not be able to attack other players for 48 hours after the Season begins. This includes PvP, attacking Cities, attacking Resource Points, and destroying buildings. This is to ensure players are able to develop during the early game.

4. More Enjoyable Events
1) Added a new Event Calendar. Kella will bring you the latest details on everything that's going on across Tamaris every week!
2) Added the new Celestial Battlegrounds event. Enter the Celestial Battlegrounds and test your might!

5. A More Accessible Map
1) In Season 1+ "Stars Reignited", you can now see the locations and levels of all Villages by selecting the Alliance tab on the left-hand side of the world map.
2) In Season 1+ "Stars Reignited", you can now go directly from an individual Village's management menu to the Alliance Territory screen, allowing you to see the status of all Villages belonging to the Alliance.
1.0.1625
2023-05-26
1. Song of Summer Holiday Event
Say goodbye spring, hello summer! Bright and breezy days have come to Tamaris, so let's make the most of it!
1) Summer Smash: Defeat Darklings and retrieve stolen goods to save the summertime!
2) Quiz Quest: It's time to test your knowledge of Tamaris!
3) Trial of Light: Test your limits and prove your strength by defeating enemies as quickly as you can—and win amazing rewards!
4) Blessings of the Oak: Nature's bounty is waiting for you—so make a wish!

2. New Season, New Experiences
1) Enjoy brand new content in Season 1+, "Stars Reignited". Players reaching the end of Season 1 "Burning Stars and Dragon Calls" and Season 1+ "Burning Stars" will enter a new Season with these amazing new additions:
—New map layout: Links between Regions have been changed, bringing a new strategic dimension to Alliance gameplay.
—New starting points: Areas in starting Regions now have more plentiful resources and more points to contest.
—New Pass modes: Semi-Protected Passes can only be attacked by Alliances who have occupied a Behemoth Lair within the Pass's Region, changing the pace at which the map opens up and protecting your Affiliated Region .
—New Village gameplay: Raid Villages owned by your Alliance to gain various powerful buffs.
2) New challenges and opportunities: Higher-level Resource Points and Darkling Forts are available for you to raid.
3) New ways to grow:
—In Season 1+, Epic Heroes can reach 5 Stars, while Legendary Heroes can reach 6 Stars. Powerful new buffs allow you to mitigate your opponent's ATK or penetrate their DEF.
—Heroes will be able to gain EXP through PvP battles. This feature will be enabled as the Augurstone progresses. Once Heroes reach Level 50, they can only level up to Level 60 through this method or via gathering (if they possess the relevant Talent).
—Changed the way Heroes gain EXP when gathering with the Talent Earth's Grace:
Before: When a Legion finishes gathering resources, the Hero receives EXP equal to 0.4%/0.8%/1.2%/1.6%/2.0% of the number of resources gathered, up to a maximum of 4000/8000/12000/16000/20000 EXP per day.
After: When a Legion finishes gathering resources, the Gathering Hero receives EXP equal to 0.4%/0.8%/1.2%/1.6%/2.0% of the number of resources gathered, up to a maximum of 4000/8000/12000/16000/20000 EXP per day.
—Added Season tags for Heroes. After finishing the first Season, Heroes' tags will show which Season they belong to.
4) A more dynamic exploration experience:
—In Season 1+, all Mist on the map of Tamaris has been dispelled. You no longer need to deploy Scouts to dispel the Mist.
—Season 1+ introduces new gameplay centered around occupying Villages. Instead of visiting Villages to unlock narrative content, you will be able to see all Village-related narrative content in the Tales section.
—Other points of interest (Camps, Caves, Treasure Map Fragments etc.) will be reset. Any exploration rewards that you have not claimed during the current Season will not be available in Season 1+. Please make sure to explore as many points of interest as you can before the current Season ends.

3. More Enjoyable Events
1) The new Riches of the Forest event is coming to Season 1+—that Artifact you've had your eye on could be yours before you know it!
2) The Royal Rankings event reward has been changed. Instead of receiving Theia, players can receive the City Theme "Northern Winds". Any players who already participated will have the chance to take part again. See the event details for more info.
3) Reduced the difficulty of the Crucible of Courage event.
4) Fixed an issue where Artifact Skills could accidentally target other players' enemies during the Crucible of Courage event.

4. An Improved Alliance System
1) You can now see daily changes to Alliance Members' Power in your Alliance's Personal Power rankings.
2) You can now see weekly changes to Alliance Members' Merits in the Personal Merits rankings.
1.0.1624
2023-05-25
1. Song of Summer Holiday Event
Say goodbye spring, hello summer! Bright and breezy days have come to Tamaris, so let's make the most of it!
1) Summer Smash: Defeat Darklings and retrieve stolen goods to save the summertime!
2) Quiz Quest: It's time to test your knowledge of Tamaris!
3) Trial of Light: Test your limits and prove your strength by defeating enemies as quickly as you can—and win amazing rewards!
4) Blessings of the Oak: Nature's bounty is waiting for you—so make a wish!

2. New Season, New Experiences
1) Enjoy brand new content in Season 1+, "Stars Reignited". Players reaching the end of Season 1 "Burning Stars and Dragon Calls" and Season 1+ "Burning Stars" will enter a new Season with these amazing new additions:
—New map layout: Links between Regions have been changed, bringing a new strategic dimension to Alliance gameplay.
—New starting points: Areas in starting Regions now have more plentiful resources and more points to contest.
—New Pass modes: Semi-Protected Passes can only be attacked by Alliances who have occupied a Behemoth Lair within the Pass's Region, changing the pace at which the map opens up and protecting your Affiliated Region .
—New Village gameplay: Raid Villages owned by your Alliance to gain various powerful buffs.
2) New challenges and opportunities: Higher-level Resource Points and Darkling Forts are available for you to raid.
3) New ways to grow:
—In Season 1+, Epic Heroes can reach 5 Stars, while Legendary Heroes can reach 6 Stars. Powerful new buffs allow you to mitigate your opponent's ATK or penetrate their DEF.
—Heroes will be able to gain EXP through PvP battles. This feature will be enabled as the Augurstone progresses. Once Heroes reach Level 50, they can only level up to Level 60 through this method or via gathering (if they possess the relevant Talent).
—Changed the way Heroes gain EXP when gathering with the Talent Earth's Grace:
Before: When a Legion finishes gathering resources, the Hero receives EXP equal to 0.4%/0.8%/1.2%/1.6%/2.0% of the number of resources gathered, up to a maximum of 4000/8000/12000/16000/20000 EXP per day.
After: When a Legion finishes gathering resources, the Gathering Hero receives EXP equal to 0.4%/0.8%/1.2%/1.6%/2.0% of the number of resources gathered, up to a maximum of 4000/8000/12000/16000/20000 EXP per day.
—Added Season tags for Heroes. After finishing the first Season, Heroes' tags will show which Season they belong to.
4) A more dynamic exploration experience:
—In Season 1+, all Mist on the map of Tamaris has been dispelled. You no longer need to deploy Scouts to dispel the Mist.
—Season 1+ introduces new gameplay centered around occupying Villages. Instead of visiting Villages to unlock narrative content, you will be able to see all Village-related narrative content in the Tales section.
—Other points of interest (Camps, Caves, Treasure Map Fragments etc.) will be reset. Any exploration rewards that you have not claimed during the current Season will not be available in Season 1+. Please make sure to explore as many points of interest as you can before the current Season ends.

3. More Enjoyable Events
1) The new Riches of the Forest event is coming to Season 1+—that Artifact you've had your eye on could be yours before you know it!
2) The Royal Rankings event reward has been changed. Instead of receiving Theia, players can receive the City Theme "Northern Winds". Any players who already participated will have the chance to take part again. See the event details for more info.
3) Reduced the difficulty of the Crucible of Courage event.
4) Fixed an issue where Artifact Skills could accidentally target other players' enemies during the Crucible of Courage event.

4. An Improved Alliance System
1) You can now see daily changes to Alliance Members' Power in your Alliance's Personal Power rankings.
2) You can now see weekly changes to Alliance Members' Merits in the Personal Merits rankings.
1.0.1521
2023-05-05
1. A Smoother Route to Prosperity
1) Added the new Division Migration system, which will be rolled out to servers once they have completed two Seasons. You will have a limited time period to move to other servers in the same Division as you. Please note that every server has a player limit, and you will not be able to migrate to servers that have reached their limit. You will begin the next Season playing alongside other Lords on your new server.
2) Added a new item: Reserve Legions. Use this item on the Legion training screen to greatly increase the number of units produced by your current training effort.
3) Improved display for information regarding sources of Artifact Emblems, and added a feature to skip directly to the Forge of Light event. When the event begins, the "Go" button displayed next to the information regarding the source of the Emblem will take you directly to the event.
4) Adjusted the Augurstone progress for Season 1. The Resurgence feature will be unlocked once Chapter 1 "Faith Above All" has been completed.
2. An Even Richer Combat Experience
1) Improved Behemoth combat. Previously, only Alliance Leaders and Officers could summon Behemoths, and there was no ability to control their actions. In the new update, you will be able to control a Behemoth's actions within range of the Behemoth's targeted building.
2) Added a new Officer title: Beastmaster. Only the Beastmaster will be able to summon and control Behemoths; Leaders and other Officers will no longer be able to do so.
3) Improved display of information regarding Legions on the map, adding a unit type icon. The unit type icon will display the unit types of all Legions currently marching or fighting on the map.
4) Added a "Merit Distribution" table for battle reports involving Rallied Armies or Garrisoned Armies. The Merit Distribution button will be located next to the Kill Rewards button on battle reports, and will allow you to see the number of Merits gained by each player whose Legions join the Army.
5) Improved the share feature for battle reports. You can now share multi-battle reports directly to the chat window.
3. An Improved Alliance System
1) Added the ability to directly zoom in on the Alliance Leader's location. The button located next to the Alliance Leader's name on the Alliance screen will take you to the Alliance Leader's current position.
2) Adjusted rules for replacing Officers. There will be a 15 minute cooldown after changing any Officer role. After the cooldown ends, you may change roles again.
3) Adjusted rules for building Alliance Core Fortresses. Alliance Core Fortresses must be built in an Alliance's Affiliated Region (i.e. the Region where the Leader's City is located).
4. A More Beautiful Tamaris
1) Improved Springwarden building visuals to better match the Faction's design.
2) Improved visuals for the technologies screen. To help you master your research, your level of progress in each technology has been made more visible, and key technologies have been more prominent.
5. Incredible Story Content
1) Added the ability to rewatch narrative content. You can rewatch Hero Dialogues in the Heroes screen, and revisit Main Stories or Village Stories in the Tales screen.
2) Added the ability to skip Hero Dialogues that you have already seen.
1.0.1520
2023-04-20
1. A Smoother Route to Prosperity
1) Added the new Division Migration system, which will be rolled out to servers once they have completed two Seasons. You will have a limited time period to move to other servers in the same Division as you. Please note that every server has a player limit, and you will not be able to migrate to servers that have reached their limit. You will begin the next Season playing alongside other Lords on your new server.
2) Added a new item: Reserve Legions. Use this item on the Legion training screen to greatly increase the number of units produced by your current training effort.
3) Improved display for information regarding sources of Artifact Emblems, and added a feature to skip directly to the Forge of Light event. When the event begins, the "Go" button displayed next to the information regarding the source of the Emblem will take you directly to the event.
4) Adjusted the Augurstone progress for Season 1. The Resurgence feature will be unlocked once Chapter 1 "Faith Above All" has been completed.
2. An Even Richer Combat Experience
1) Improved Behemoth combat. Previously, only Alliance Leaders and Officers could summon Behemoths, and there was no ability to control their actions. In the new update, you will be able to control a Behemoth's actions within range of the Behemoth's targeted building.
2) Added a new Officer title: Beastmaster. Only the Beastmaster will be able to summon and control Behemoths; Leaders and other Officers will no longer be able to do so.
3) Improved display of information regarding Legions on the map, adding a unit type icon. The unit type icon will display the unit types of all Legions currently marching or fighting on the map.
4) Added a "Merit Distribution" table for battle reports involving Rallied Armies or Garrisoned Armies. The Merit Distribution button will be located next to the Kill Rewards button on battle reports, and will allow you to see the number of Merits gained by each player whose Legions join the Army.
5) Improved the share feature for battle reports. You can now share multi-battle reports directly to the chat window.
3. An Improved Alliance System
1) Added the ability to directly zoom in on the Alliance Leader's location. The button located next to the Alliance Leader's name on the Alliance screen will take you to the Alliance Leader's current position.
2) Adjusted rules for replacing Officers. There will be a 15 minute cooldown after changing any Officer role. After the cooldown ends, you may change roles again.
3) Adjusted rules for building Alliance Core Fortresses. Alliance Core Fortresses must be built in an Alliance's Affiliated Region (i.e. the Region where the Leader's City is located).
4. A More Beautiful Tamaris
1) Improved Springwarden building visuals to better match the Faction's design.
2) Improved visuals for the technologies screen. To help you master your research, your level of progress in each technology has been made more visible, and key technologies have been more prominent.
5. Incredible Story Content
1) Added the ability to rewatch narrative content. You can rewatch Hero Dialogues in the Heroes screen, and revisit Main Stories or Village Stories in the Tales screen.
2) Added the ability to skip Hero Dialogues that you have already seen.
1.0.1473
2023-04-10
1. Added new Legendary Artifacts: Infernal Flame (Magic, PvP) and Visage of the Sanctus (Flying, PvP). Both Artifacts can be obtained from the Forge of Light event.
2. The attribute buffs that certain Legendary and Epic Artifacts gain at 5 and 6 Stars have been changed.
—Previously: Damage taken reduction/Damage dealt increase 2/4/6/8/10% (per Skill Level)
—Now: Damage taken reduction/Damage dealt increase 1/2/3/4/5% (per Skill Level)
3. The following changes have been made to the Dragonscale Armor Artifact Skill "Entangling Flames":
—Previously:

Grants a shield to up to 5 friendly Legions in a designated circle.

Shield Factor: 1600/2000/2400/2800/3200
Shield Duration: 10s.

Legions also gain Physical Keen: Physical ATK +10% for 10s.
—Now:

Grants a Boon Shield to your Legion. Grants Keen to up to 3 friendly Legions in a designated circle.

Boon Shield Factor: 2200/2700/3300/3900/4500
Boon Shield Duration: 10s
Keen: ATK +10% for 10s
Passive: Your Legion gains Ranged Resistance when the wielder gains a shield through Rage Skills.

Ranged Resistance: Ranged Damage Taken -9%/11%/13%/15%/18% for 5s
4. The following changes have been made to Theia's Skill "Purging Wind":
—Previously: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their March Speed is increased by 10%/12%/14%/16%/20%.
—Now: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their ATK is increased by 4%/5%/6%/8%/10%, and their March Speed is increased by 10%/12%/14%/16%/20%.
5. Melee Legions now gain significantly more Rage when hit by Ranged Legions' Ranged attacks.
6. The Physical ATK of Knights, Wolfriders, and Forest Eagles has been slightly increased.
7. Added a new Infantry unit Skill—"Rampage": March Speed increases when approaching the target Legion. After colliding, the target Legion's March Speed is reduced by 75% for 8s. Rampage can interrupt the Cavalry Skill Unyielding Rush. This effect can be triggered once every 12s.
Knights, Wolfriders, and Forest Eagles' Skill "Cavalry Charge" is now "Unyielding Rush": March Speed increases when approaching the target Legion. After colliding with a Ranged Legion, the Hero commanding this Legion gains 1000 Rage. This effect can be triggered once every 12s.
8. Improved the layout of Battle Report messages. You can now see the number of Merits earned by each Hero as part of the message subject.
9. Removed the following items and any methods for obtaining them:

12-Hour Enhanced Attack
24-Hour Enhanced Attack
24-Hour Enhanced Attack (Advanced)
12-Hour Enhanced Defense
24-Hour Enhanced Defense
24-Hour Enhanced Defense (Advanced)

Any such items in your inventory will be removed, and you will be refunded any Gems you spent to purchase them. All buff effects gained via such items will be automatically removed.
10. We have re-enabled the Alliance diplomacy system in Season 1+ "Burning Stars". Alliances may form Unions, but only with one other Alliance.
11. The timing for the appearance of selectable Heroes in Daily Deals has been changed.
12. Kinnara has been temporarily removed from Gold Chests and cannot be summoned through Gold Chests.
13. The Artifacts Greymar's Warhammer, Breath of Jargentis, and Viola's Bow have been temporarily removed from the Universal Artifact Compendium, and cannot be obtained through the Universal Artifact Compendium.
14. The Artifacts Staff of Spring and Amulet of Glory have been removed from the Universal Artifact Compendium. They can be obtained by opening Dark Chests.
15. Artifacts offered during the Forge of Light event will no longer be automatically added to the Universal Artifact Compendium once the event ends. The timing for the addition of Artifacts to the Universal Artifact Compendium is at the discretion of the dev team.
1.0.1472
2023-04-06
1. Added new Legendary Artifacts: Infernal Flame (Magic, PvP) and Visage of the Sanctus (Flying, PvP). Both Artifacts can be obtained from the Forge of Light event.
2. The attribute buffs that certain Legendary and Epic Artifacts gain at 5 and 6 Stars have been changed.
—Previously: Damage taken reduction/Damage dealt increase 2/4/6/8/10% (per Skill Level)
—Now: Damage taken reduction/Damage dealt increase 1/2/3/4/5% (per Skill Level)
3. The following changes have been made to the Dragonscale Armor Artifact Skill "Entangling Flames":
—Previously:

Grants a shield to up to 5 friendly Legions in a designated circle.

Shield Factor: 1600/2000/2400/2800/3200
Shield Duration: 10s.

Legions also gain Physical Keen: Physical ATK +10% for 10s.
—Now:

Grants a Boon Shield to your Legion. Grants Keen to up to 3 friendly Legions in a designated circle.

Boon Shield Factor: 2200/2700/3300/3900/4500
Boon Shield Duration: 10s
Keen: ATK +10% for 10s
Passive: Your Legion gains Ranged Resistance when the wielder gains a shield through Rage Skills.

Ranged Resistance: Ranged Damage Taken -9%/11%/13%/15%/18% for 5s
4. The following changes have been made to Theia's Skill "Purging Wind":
—Previously: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their March Speed is increased by 10%/12%/14%/16%/20%.
—Now: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their ATK is increased by 4%/5%/6%/8%/10%, and their March Speed is increased by 10%/12%/14%/16%/20%.
5. Melee Legions now gain significantly more Rage when hit by Ranged Legions' Ranged attacks.
6. The Physical ATK of Knights, Wolfriders, and Forest Eagles has been slightly increased.
7. Added a new Infantry unit Skill—"Rampage": March Speed increases when approaching the target Legion. After colliding, the target Legion's March Speed is reduced by 75% for 8s. Rampage can interrupt the Cavalry Skill Unyielding Rush. This effect can be triggered once every 12s.
Knights, Wolfriders, and Forest Eagles' Skill "Cavalry Charge" is now "Unyielding Rush": March Speed increases when approaching the target Legion. After colliding with a Ranged Legion, the Hero commanding this Legion gains 1000 Rage. This effect can be triggered once every 12s.
8. Improved the layout of Battle Report messages. You can now see the number of Merits earned by each Hero as part of the message subject.
9. Removed the following items and any methods for obtaining them:

12-Hour Enhanced Attack
24-Hour Enhanced Attack
24-Hour Enhanced Attack (Advanced)
12-Hour Enhanced Defense
24-Hour Enhanced Defense
24-Hour Enhanced Defense (Advanced)

Any such items in your inventory will be removed, and you will be refunded any Gems you spent to purchase them. All buff effects gained via such items will be automatically removed.
10. We have re-enabled the Alliance diplomacy system in Season 1+ "Burning Stars". Alliances may form Unions, but only with one other Alliance.
11. The timing for the appearance of selectable Heroes in Daily Deals has been changed.
12. Kinnara has been temporarily removed from Gold Chests and cannot be summoned through Gold Chests.
13. The Artifacts Greymar's Warhammer, Breath of Jargentis, and Viola's Bow have been temporarily removed from the Universal Artifact Compendium, and cannot be obtained through the Universal Artifact Compendium.
14. The Artifacts Staff of Spring and Amulet of Glory have been removed from the Universal Artifact Compendium. They can be obtained by opening Dark Chests.
15. Artifacts offered during the Forge of Light event will no longer be automatically added to the Universal Artifact Compendium once the event ends. The timing for the addition of Artifacts to the Universal Artifact Compendium is at the discretion of the dev team.
1.0.1470
2023-03-29
1. Added new Legendary Artifacts: Infernal Flame (Magic, PvP) and Visage of the Sanctus (Flying, PvP). Both Artifacts can be obtained from the Forge of Light event.
2. The attribute buffs that certain Legendary and Epic Artifacts gain at 5 and 6 Stars have been changed.
—Previously: Damage taken reduction/Damage dealt increase 2/4/6/8/10% (per Skill Level)
—Now: Damage taken reduction/Damage dealt increase 1/2/3/4/5% (per Skill Level)
3. The following changes have been made to the Dragonscale Armor Artifact Skill "Entangling Flames":
—Previously:

Grants a shield to up to 5 friendly Legions in a designated circle.

Shield Factor: 1600/2000/2400/2800/3200
Shield Duration: 10s.

Legions also gain Physical Keen: Physical ATK +10% for 10s.
—Now:

Grants a Boon Shield to your Legion. Grants Keen to up to 3 friendly Legions in a designated circle.

Boon Shield Factor: 2200/2700/3300/3900/4500
Boon Shield Duration: 10s
Keen: ATK +10% for 10s
Passive: Your Legion gains Ranged Resistance when the wielder gains a shield through Rage Skills.

Ranged Resistance: Ranged Damage Taken -9%/11%/13%/15%/18% for 5s
4. The following changes have been made to Theia's Skill "Purging Wind":
—Previously: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their March Speed is increased by 10%/12%/14%/16%/20%.
—Now: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their ATK is increased by 4%/5%/6%/8%/10%, and their March Speed is increased by 10%/12%/14%/16%/20%.
5. Melee Legions now gain significantly more Rage when hit by Ranged Legions' Ranged attacks.
6. The Physical ATK of Knights, Wolfriders, and Forest Eagles has been slightly increased.
7. Added a new Infantry unit Skill—"Rampage": March Speed increases when approaching the target Legion. After colliding, the target Legion's March Speed is reduced by 75% for 8s. Rampage can interrupt the Cavalry Skill Unyielding Rush. This effect can be triggered once every 12s.
Knights, Wolfriders, and Forest Eagles' Skill "Cavalry Charge" is now "Unyielding Rush": March Speed increases when approaching the target Legion. After colliding with a Ranged Legion, the Hero commanding this Legion gains 1000 Rage. This effect can be triggered once every 12s.
8. Improved the layout of Battle Report messages. You can now see the number of Merits earned by each Hero as part of the message subject.
9. Removed the following items and any methods for obtaining them:

12-Hour Enhanced Attack
24-Hour Enhanced Attack
24-Hour Enhanced Attack (Advanced)
12-Hour Enhanced Defense
24-Hour Enhanced Defense
24-Hour Enhanced Defense (Advanced)

Any such items in your inventory will be removed, and you will be refunded any Gems you spent to purchase them. All buff effects gained via such items will be automatically removed.
10. We have re-enabled the Alliance diplomacy system in Season 1+ "Burning Stars". Alliances may form Unions, but only with one other Alliance.
11. The timing for the appearance of selectable Heroes in Daily Deals has been changed.
12. Kinnara has been temporarily removed from Gold Chests and cannot be summoned through Gold Chests.
13. The Artifacts Greymar's Warhammer, Breath of Jargentis, and Viola's Bow have been temporarily removed from the Universal Artifact Compendium, and cannot be obtained through the Universal Artifact Compendium.
14. The Artifacts Staff of Spring and Amulet of Glory have been removed from the Universal Artifact Compendium. They can be obtained by opening Dark Chests.
15. Artifacts offered during the Forge of Light event will no longer be automatically added to the Universal Artifact Compendium once the event ends. The timing for the addition of Artifacts to the Universal Artifact Compendium is at the discretion of the dev team.
1.0.1469
2023-03-21
1. Added new Legendary Artifacts: Infernal Flame (Magic, PvP) and Visage of the Sanctus (Flying, PvP). Both Artifacts can be obtained from the Forge of Light event.
2. The attribute buffs that certain Legendary and Epic Artifacts gain at 5 and 6 Stars have been changed.
—Previously: Damage taken reduction/Damage dealt increase 2/4/6/8/10% (per Skill Level)
—Now: Damage taken reduction/Damage dealt increase 1/2/3/4/5% (per Skill Level)
3. The following changes have been made to the Dragonscale Armor Artifact Skill "Entangling Flames":
—Previously:

Grants a shield to up to 5 friendly Legions in a designated circle.

Shield Factor: 1600/2000/2400/2800/3200
Shield Duration: 10s.

Legions also gain Physical Keen: Physical ATK +10% for 10s.
—Now:

Grants a Boon Shield to your Legion. Grants Keen to up to 3 friendly Legions in a designated circle.

Boon Shield Factor: 2200/2700/3300/3900/4500
Boon Shield Duration: 10s
Keen: ATK +10% for 10s
Passive: Your Legion gains Ranged Resistance when the wielder gains a shield through Rage Skills.

Ranged Resistance: Ranged Damage Taken -9%/11%/13%/15%/18% for 5s
4. The following changes have been made to Theia's Skill "Purging Wind":
—Previously: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their March Speed is increased by 10%/12%/14%/16%/20%.
—Now: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their ATK is increased by 4%/5%/6%/8%/10%, and their March Speed is increased by 10%/12%/14%/16%/20%.
5. Melee Legions now gain significantly more Rage when hit by Ranged Legions' Ranged attacks.
6. The Physical ATK of Knights, Wolfriders, and Forest Eagles has been slightly increased.
7. Added a new Infantry unit Skill—"Rampage": March Speed increases when approaching the target Legion. After colliding, the target Legion's March Speed is reduced by 75% for 8s. Rampage can interrupt the Cavalry Skill Unyielding Rush. This effect can be triggered once every 12s.
Knights, Wolfriders, and Forest Eagles' Skill "Cavalry Charge" is now "Unyielding Rush": March Speed increases when approaching the target Legion. After colliding with a Ranged Legion, the Hero commanding this Legion gains 1000 Rage. This effect can be triggered once every 12s.
8. Improved the layout of Battle Report messages. You can now see the number of Merits earned by each Hero as part of the message subject.
9. Removed the following items and any methods for obtaining them:

12-Hour Enhanced Attack
24-Hour Enhanced Attack
24-Hour Enhanced Attack (Advanced)
12-Hour Enhanced Defense
24-Hour Enhanced Defense
24-Hour Enhanced Defense (Advanced)

Any such items in your inventory will be removed, and you will be refunded any Gems you spent to purchase them. All buff effects gained via such items will be automatically removed.
10. We have re-enabled the Alliance diplomacy system in Season 1+ "Burning Stars". Alliances may form Unions, but only with one other Alliance.
11. The timing for the appearance of selectable Heroes in Daily Deals has been changed.
12. Kinnara has been temporarily removed from Gold Chests and cannot be summoned through Gold Chests.
13. The Artifacts Greymar's Warhammer, Breath of Jargentis, and Viola's Bow have been temporarily removed from the Universal Artifact Compendium, and cannot be obtained through the Universal Artifact Compendium.
14. The Artifacts Staff of Spring and Amulet of Glory have been removed from the Universal Artifact Compendium. They can be obtained by opening Dark Chests.
15. Artifacts offered during the Forge of Light event will no longer be automatically added to the Universal Artifact Compendium once the event ends. The timing for the addition of Artifacts to the Universal Artifact Compendium is at the discretion of the dev team.
1.0.1468
2023-03-16
1. Added new Legendary Artifacts: Infernal Flame (Magic, PvP) and Visage of the Sanctus (Flying, PvP). Both Artifacts can be obtained from the Forge of Light event.
2. The attribute buffs that certain Legendary and Epic Artifacts gain at 5 and 6 Stars have been changed.
—Previously: Damage taken reduction/Damage dealt increase 2/4/6/8/10% (per Skill Level)
—Now: Damage taken reduction/Damage dealt increase 1/2/3/4/5% (per Skill Level)
3. The following changes have been made to the Dragonscale Armor Artifact Skill "Entangling Flames":
—Previously:

Grants a shield to up to 5 friendly Legions in a designated circle.

Shield Factor: 1600/2000/2400/2800/3200
Shield Duration: 10s.

Legions also gain Physical Keen: Physical ATK +10% for 10s.
—Now:

Grants a Boon Shield to your Legion. Grants Keen to up to 3 friendly Legions in a designated circle.

Boon Shield Factor: 2200/2700/3300/3900/4500
Boon Shield Duration: 10s
Keen: ATK +10% for 10s
Passive: Your Legion gains Ranged Resistance when the wielder gains a shield through Rage Skills.

Ranged Resistance: Ranged Damage Taken -9%/11%/13%/15%/18% for 5s
4. The following changes have been made to Theia's Skill "Purging Wind":
—Previously: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their March Speed is increased by 10%/12%/14%/16%/20%.
—Now: Theia's Legion gains 10%/12%/14%/16%/20% DEF. When her Legion is composed entirely of Flying units, their ATK is increased by 4%/5%/6%/8%/10%, and their March Speed is increased by 10%/12%/14%/16%/20%.
5. Melee Legions now gain significantly more Rage when hit by Ranged Legions' Ranged attacks.
6. The Physical ATK of Knights, Wolfriders, and Forest Eagles has been slightly increased.
7. Added a new Infantry unit Skill—"Rampage": March Speed increases when approaching the target Legion. After colliding, the target Legion's March Speed is reduced by 75% for 8s. Rampage can interrupt the Cavalry Skill Unyielding Rush. This effect can be triggered once every 12s.
Knights, Wolfriders, and Forest Eagles' Skill "Cavalry Charge" is now "Unyielding Rush": March Speed increases when approaching the target Legion. After colliding with a Ranged Legion, the Hero commanding this Legion gains 1000 Rage. This effect can be triggered once every 12s.
8. Improved the layout of Battle Report messages. You can now see the number of Merits earned by each Hero as part of the message subject.
9. Removed the following items and any methods for obtaining them:

12-Hour Enhanced Attack
24-Hour Enhanced Attack
24-Hour Enhanced Attack (Advanced)
12-Hour Enhanced Defense
24-Hour Enhanced Defense
24-Hour Enhanced Defense (Advanced)

Any such items in your inventory will be removed, and you will be refunded any Gems you spent to purchase them. All buff effects gained via such items will be automatically removed.
10. We have re-enabled the Alliance diplomacy system in Season 1+ "Burning Stars". Alliances may form Unions, but only with one other Alliance.
11. The timing for the appearance of selectable Heroes in Daily Deals has been changed.
12. Kinnara has been temporarily removed from Gold Chests and cannot be summoned through Gold Chests.
13. The Artifacts Greymar's Warhammer, Breath of Jargentis, and Viola's Bow have been temporarily removed from the Universal Artifact Compendium, and cannot be obtained through the Universal Artifact Compendium.
14. The Artifacts Staff of Spring and Amulet of Glory have been removed from the Universal Artifact Compendium. They can be obtained by opening Dark Chests.
15. Artifacts offered during the Forge of Light event will no longer be automatically added to the Universal Artifact Compendium once the event ends. The timing for the addition of Artifacts to the Universal Artifact Compendium is at the discretion of the dev team.



1.0.1466
2023-03-15
1. A Smoother Route to Prosperity
1) Improved the new player tutorial experience.
2) Simplified certain Main Quests and improved the order and difficulty of Main Quests.
3) Reduced the difficulty of Daily Challenges in Titan's Legacy to improve player experience (particularly for lower-level players).
4) Adjusted Policies. Policies that increase damage dealt by units have been replaced with Policies that increase gathering or production.
5) Improved the Artifact Ascension screen, making it easier to understand.
6) Adjusted unlock conditions for certain buildings, such as the Augurstone.

2. An Even Richer Combat Experience
1) Improved playability and slightly expanded the skill range of the following Artifacts: "Phoenix Eye", "Tear of Arbon", and "Breath of Jargentis".
2) In the interests of balance, the following changes have been made to Hero Skills:
—Hosk Skill Plateau Tactics: Legion Capacity increase is now 3000/6000/9000/12,000/15,000 (was 2000/4000/6000/8000/10,000).
—Madeline Skill Glorious Bloodline: Legion Capacity increase is now 3000/6000/9000/12,000/15,000 (was 2000/4000/6000/8000/10,000).
—Indis Skill Rejuvenating Blessing: Legion Capacity increase is now 1500/3000/4500//6000/7500 (was 1000/2000/3000/4000/5000).
3) Reduced the difficulty of certain Behemoth raids (excluding Elite Raids).
4) Added First Victory Rewards for Darklings and Dark Creatures. The first time you defeat Darklings or Dark Creatures of a certain level, you will gain additional rewards.
5) Improved the combat experience for Resource Points. Legions gathering from Resource Points within Alliance territory can now be attacked, and Legions can enter Resource Points while in battle.
6) Improved Legion Capacity bonuses gained from leveling up Heroes and enacting Policies. Your Legion Capacity will also be increased once your Hall reaches a certain level.
7) Improved Artifact Skill casting. The camera now moves more smoothly when casting Artifact Skills.

3. An Improved Alliance System
1) Removed the Union feature. All Unions between Alliances will be automatically dissolved.
2) Added levels for Blessings Chests as part of Alliance Gifts. The higher the level of the Blessings Chest when opened, the better the rewards. Also adjusted the number of Key Points granted for destroying Darkling Forts of differing levels.

4. More Enjoyable Events
1) The all-new Trial of Light event is about to begin. Brave warriors must undergo trials to banish the darkness in the name of the Light. Defeat as many Darkling Legions as you can within the time limit!
2) Improved the Crucible of Courage event. You must spend Command Points to participate in the event; however, you will gain more EXP and greater rewards.

5. A More Accessible Map
1) The mist surrounding Serenity Bay in Caltia has lifted, revealing the glorious city of Dawngrad. The Human capital is now yours to explore.
2) When the Augurstone Chapter "Lightbearer" ends, the Mist will no longer be dispelled across all of Tamaris. Instead, it will only be dispelled in the Atheran Region and on the ocean.
3) Adjusted Exploration Progress. When moving to the same Realm, your Exploration Progress will be retained.

6. A More Beautiful Tamaris
1) Improved building visuals to better match their respective Factions.
2) Improved visuals for City Shield. Each Faction has its own unique City Shield.
3) The armies of Wilderburg have undergone significant restructuring. Orcish Spearmen have been replaced by Tavrosi Spearmen from the Ironhide Clan. Their attributes will remain the same.

7. Incredible Story Content
1) Updated animation for Season Adventures 1 and 2, and voice acting for Season Adventures 3 and 4.
2) Added 11 Conversations which will be unlocked as the Augurstone progresses.
3) Added voice acting for Theia, Garwood, Nika, Velyn, Kinnara, Alistair, and Pan.
1.0.1417
2023-03-06
1. A Smoother Route to Prosperity
1) Improved the new player tutorial experience.
2) Simplified certain Main Quests and improved the order and difficulty of Main Quests.
3) Reduced the difficulty of Daily Challenges in Titan's Legacy to improve player experience (particularly for lower-level players).
4) Adjusted Policies. Policies that increase damage dealt by units have been replaced with Policies that increase gathering or production.
5) Improved the Artifact Ascension screen, making it easier to understand.
6) Adjusted unlock conditions for certain buildings, such as the Augurstone.

2. An Even Richer Combat Experience
1) Improved playability and slightly expanded the skill range of the following Artifacts: "Phoenix Eye", "Tear of Arbon", and "Breath of Jargentis".
2) In the interests of balance, the following changes have been made to Hero Skills:
—Hosk Skill Plateau Tactics: Legion Capacity increase is now 3000/6000/9000/12,000/15,000 (was 2000/4000/6000/8000/10,000).
—Madeline Skill Glorious Bloodline: Legion Capacity increase is now 3000/6000/9000/12,000/15,000 (was 2000/4000/6000/8000/10,000).
—Indis Skill Rejuvenating Blessing: Legion Capacity increase is now 1500/3000/4500//6000/7500 (was 1000/2000/3000/4000/5000).
3) Reduced the difficulty of certain Behemoth raids (excluding Elite Raids).
4) Added First Victory Rewards for Darklings and Dark Creatures. The first time you defeat Darklings or Dark Creatures of a certain level, you will gain additional rewards.
5) Improved the combat experience for Resource Points. Legions gathering from Resource Points within Alliance territory can now be attacked, and Legions can enter Resource Points while in battle.
6) Improved Legion Capacity bonuses gained from leveling up Heroes and enacting Policies. Your Legion Capacity will also be increased once your Hall reaches a certain level.
7) Improved Artifact Skill casting. The camera now moves more smoothly when casting Artifact Skills.

3. An Improved Alliance System
1) Removed the Union feature. All Unions between Alliances will be automatically dissolved.
2) Added levels for Blessings Chests as part of Alliance Gifts. The higher the level of the Blessings Chest when opened, the better the rewards. Also adjusted the number of Key Points granted for destroying Darkling Forts of differing levels.

4. More Enjoyable Events
1) The all-new Trial of Light event is about to begin. Brave warriors must undergo trials to banish the darkness in the name of the Light. Defeat as many Darkling Legions as you can within the time limit!
2) Improved the Crucible of Courage event. You must spend Command Points to participate in the event; however, you will gain more EXP and greater rewards.

5. A More Accessible Map
1) The mist surrounding Serenity Bay in Caltia has lifted, revealing the glorious city of Dawngrad. The Human capital is now yours to explore.
2) When the Augurstone Chapter "Lightbearer" ends, the Mist will no longer be dispelled across all of Tamaris. Instead, it will only be dispelled in the Atheran Region and on the ocean.
3) Adjusted Exploration Progress. When moving to the same Realm, your Exploration Progress will be retained.

6. A More Beautiful Tamaris
1) Improved building visuals to better match their respective Factions.
2) Improved visuals for City Shield. Each Faction has its own unique City Shield.
3) The armies of Wilderburg have undergone significant restructuring. Orcish Spearmen have been replaced by Tavrosi Spearmen from the Ironhide Clan. Their attributes will remain the same.

7. Incredible Story Content
1) Updated animation for Season Adventures 1 and 2, and voice acting for Season Adventures 3 and 4.
2) Added 11 Conversations which will be unlocked as the Augurstone progresses.
3) Added voice acting for Theia, Garwood, Nika, Velyn, Kinnara, Alistair, and Pan.
1.0.1113
2022-12-19

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Ways to hack Call of Dragons

Download hacked APK

Download Call of Dragons MOD APK
Request a Hack

Ratings

4.8 out of 5
24.9K Ratings

Reviews

Sometwitchuser,
Great game, amazing QOL integrations
The sequel to Rise of Kingdoms or something like that from what I’ve heard, is very good. I have personally never played RoK but call of dragons is still super fun, fast paced, seasonal strategy game. I love how many speed ups you get just naturally through playing. I’ve spent only a dollar on the beginners package and I’m still in a contributive state to ward and behemoth raids. However, this game is very very pay to win with the only restriction on pay to win players is how much they can use their heroes to attack other players. But with that being the only downside I don’t think that’s too bad. It’s still playable for free to play/ small spenders. However, the biggest brag about this game is like to talk about is the quality of life mechanics they have in just the regular chat and mail system. Integrated in chat system is an auto translator. How cool is that. You don’t have to try to figure out which characters people use to understand different languages. Not only that but you can copy messages in game. You can send photos in chat. You can set individualized profile pictures and have profile walls. You can have contacts. Group chats. I think as long as I’ve been playing mobile games, all of these things are borderline unheard of or the games that do have these kind of systems don’t do them nearly as well as call of dragons. Well done call of dragons team. 👍
Lazz1223,
Great game! Needs tweaks
I have been playing the game for about a week now. And I have been addicted since. It’s interactive, customizable, and you never run out of things to do. Over all a great game and have recommended it to my friends.

However, there are a lot of flaws that the developers are trying to fix but taking the wrong approach.

They just sent out a “memo” in the game telling people about the server reset coming soon. And I think that is a good idea, resetting the server is a good way to hinder super alliances with over 100 people in them. (personal city growth won’t be affected, but hero lvl, artifact lvl, alliance, etc… will be reset/wiped) But the problem is they will just join the same alliance as soon as the wipe happens. Making the small alliances have to start over with their maybe 20-23 people while the super alliances have a 50ish member head start when it comes to donations, fighting, etc. A tweak that I think NEEDS to happen is drastically drop the max number of people able to be in an alliance. (40-50, just an example) This will do 2 things. It will force super alliances to select people they want to keep. And 2, the more important one. It will force there to be more alliances in the region and force more battles. Which is half of the game. The super alliances are sucking the fun out of half the game, bullying little alliances into doing what they want.
dill626,
Walmart ROK
I wanted to be one of the first to review this game if you’ve played rise of kingdoms don’t even download this. Here’s my reason why, ranged commanders like the magic type you pretty much have access to hitting any target that’s not targeting you and killing before they have a chance to react and on top of that trying to use infantry will ultimately get you swarmed and killed by ranged attacks. This seems like a boo hoo skill issue but I tell you it’s to OP there’s no way to fight someone evenly matched in power and commanders as you if they hit you well in advance. My other complaint is building on the outside of buildings to be picked off one by one, I don’t want to build territory so vulnerable if I send troops to build and go offline I could easily log back on dead and our building stopped even without a rival alliance touching our tower seems a little one sided of battles. Take my advice please playing this game will cost you tons of money in healing down the road or upgrading just to keep up with big spenders even worse than ROk I can at least play that game as a low spender
Sevardin,
Would be fun except for pay-for-players determined to ruin it
I have been playing for a while now and during the first “Season,” it was mostly enjoyable—a few annoying people and lack of helpful documentation held me back at first, but by and large it was fun. Now there’s a new “Season” and the game is nothing but frustration. EVERYTHING is much harder to accomplish, and having all of the heroes reset to peons was frustrating. But none of that compares to the unending onslaught of “whale” players who seem to find their pleasure in repeatedly annihilating everything, everywhere, all at once. Even being in a big alliance makes no difference, as the malcontents simply mount wave after wave of attacks with seemingly infinite resources and astronomically-high (like 8 times higher levels) heroes. Having to waste the limited hospital healing power every day because the “whales” attack my city (which I thought wasn’t supposed to be possible if you’re in an alliance and its territory?) is off-putting to say the least. I can’t build up heroes that are forever stuck in hospital, and alliance members can’t help because they, too, are constantly getting wiped out. I don’t have the ability to move away from the aggressively hostile players, so I’m considering just quitting since the game is not fun any more.
Thinblue59,
Server money cap
Been playing since the game opened. Aside from all the unbearable dialog, I play games for fun not to read books or I’d read a book, the graphics, gameplay are great. Issues: game at first makes you think you are fighting a great threat, threat has nothing to do with the mobs in game, they are static unless triggered by attack, you can walk right through them, unless you are raiding then there is an aggro zone. The threat are players, specifically whales. Like every game in existence you get those 10%ers who have loads of cash to spend, what do they do, they flex and not on their own counterparts because that’s just nutty, fighting your own strength or level, why? When you can ruin the game for casual players isn’t that better, I mean I wake up everyday and look to pick on the less fortunate, don’t we all?! So why oh why haven’t developers designed money caps on servers to keep the game fresh and fair for everyone? Make a server for whales, you spend over “x” amount of money you get planted on a server for the rich and lonely. Keep the game clean and fair, people will be willing to spend more when they are having fun; or the rich will try to out spend their counterparts for power, win win.
Tilyoudiefromit,
Balance Servers
I am all for having a dominate group, but my personal experience is terrible. The top 10 alliances in my server are all one clan. There is no excitement and has just become a farming simulator because nothing can be done. I would like the option to switch kingdoms or kingdoms should combine when the map becomes too stagnant. It really just kills the whole exciting aspect.
I know that this game is compared to Rise of Kingdoms and in many ways it is similar, but it does not have to be a copy paste. A lot of the regions are not balanced that you start in, northern part of the map has low resources and bottom has high. It would be nice to see a universal pass be opened up maybe a week after the alliances claim their pass so that smaller groups may travel through. This could also bring more to the story mode aspect and give us more to do.
The dragon trail is a fun addition but I would like to see solo boss fights similar to the behemoths that the alliances face together. All levels are based on power and not as much on strategy. This could also help players practice their behemoth fights before doing a mass clan size battle.
I hope this review is taken seriously. The game is very boring at the moment in kingdom 51. Nobody likes a farming simulator.
Better fix this problem now,
Good game but horrid update
Love the game and story it has but there is now a huge problem… since the merge of some servers, people are being forced into leaving their alliances to join the alliances that have higher power because of pay to win players. Starting everything out from zero against these pay to win players are so stressful! When we were finally able to get on the game again not even an hour later, multiple alliances who are most likely have at most half pay to win players had taken up most of the territory, going after the ones that are free to play and so on. I love certain things about this update but it’s absolutely horrid with the rest, I love my alliance and don’t want to leave but we are being forced into a corner and most likely are going to have to join the main alliance against us.

Edit: changed 2 star to 1, it’s getting to the point of this game is no longer fun, it stressful and sad, whoever thought merging pay to win with free to play servers didn’t think that idea through at all! if you thought that doing that was going to make others pay y’all money to survive, y’all are sorely mistaken. It’s going to make you loose people playing the game and go to something else
Tii289,
Real Review, Real Person.
I enjoyed the concept and set up of this game, the graphics are great, even the story line for the heroes was great. However, the Devs will not let you switch servers, at all. And after you reach level 12, you cannot even switch to another region within your server. They claim this is to prevent players from selling accounts or giving people access to their accounts - however, jokes on you Devs, players are finding other ways to sell accounts and give access to accounts that players gave up on. I had several people approach me offering to give me access to higher level player accounts, what comes with them, and even how to access them. I never accepted, but selling accounts and giving access to other peoples accounts is still happening, even though you claim preventing region hopping and server hopping stop this - clearly it hasn’t. Bully clans - typical in any war game - there’s war and enjoying the game, which is different from an entire clan harassing and bullying you for no reason - being bullied you should be allowed to switch regions or servers. Otherwise I would’ve given a 5 star review.
Deadcode,
Fun game but bugs lose things you buy
Fun game but the engineers do not have good reporting on items / things you buy and gain in the game. After updates sometimes items and other things you have bought or accumulated will disappear. The VIP support for spending players will ask for screenshots of the items before you lost them. Even with these screenshots; you will wait half a season to get things back by then the damage is already done. Like losing troops during a war from an update; or losing buffs etc. Fun game that I invested a large amount of money and time into; but definitely make sure you take a screenshot of all your stuff every night. 10-15 screenshots a day gets tiring…

Edit: As you can see by developer response to this post; they will ask for screenshots of items that their bugs deleted. That’s right; screenshots of items that are gone at this point. Genius! You pay money; they lose your items during botched updates; and now you are responsible for going into a Time Machine and taking pictures of things that no longer exist… no thanks. I’ll spend my money else where.
Cisko559,
Great game
The best game I’ve played so far. But it comes with problem for people that work, this game needs full attention for hours at a time specially when trying to defeat a behemoths or open the pass. Only if they would too change it where you just sent out your troop kind of like building. Also there over 50 alliance but don’t mater every big spender join in one alliance so need for pushing power or grind they will win at the end of the season so we just go back to farming. I wish there more fighting involve but every alliance wants to team up so we farm ones again and when is time to open the pass no one fights we all just join the bigger alliance so we go back to farming. Also if your one of the top 5 alliance that made it it’s going to take about 2 hours just to prepare and get everyone set up to attack a behemoth at a specific time or get kicked out of the clan for not participating at their specific time. (How to fix sent troops to attack behemoths like building and don’t allow all big spenders join together it kills the game from the start. ) if they can fix
This issue this game is a 5 start. And best game that has ever came out on phone by far.

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