- Fixed the issue where aircraft livery cannot be selected in multiplayer.
- More random spawn points in death match mode for multiplayer. (Note: This modification requires upgrading the multiplayer version, as the old and new versions will be mutually invisible on the server side. We recommend you upgrade to the new version for multiplayer gaming.)
- Fixed the issue of J15 tanker aircraft crashing.
- Aircraft that have been unlocked without an internet connection will not be locked again.
- Enhanced the padlock feature. It now supports up to three targets, and tap again will switch to the next target.
- Added a dogfight indicator. When holding the padlock to visually lock onto hostile, you can use this indicator to determine the relative position between the tracked target and your aircraft, In multiplayer dogfights, this will be of great assistance.
- The UI of free flight and game settings has been updated.
- Added multiplayer score and number of win leaderboards to the Game Center.
- Fixed the problem of radar signal going through the mountain.
- Fixed some bugs.
-Bug fixes for multiplayer games
-Finally, the multiplayer is here! Apologies for the delay. Currently, only the F18 is supported, but stay tuned for future updates as we'll be adding support for other aircraft.
Now, you can arrange with your friends for a 1v1 dogfight in a private room. Alternatively, you can join Deathmatch rooms and engage in battles with players from around the world. If you prefer a non-combat experience, the Free Flight room allows you to peacefully train and fly in formation with your friends. This version is just the beginning, and in the future, I will add more gameplay options, such as carrier recovery training. I will also introduce additional features like real-time voice chat.
-The new in-game store tries to solve the problem of not being able to buy IAP aircraft in some areas.
-Fixed an issue where the F18 dynamics were wrong after removing the pylons.
-A new generation of aerodynamic models was replaced for the F18. It has a high degree of consistency with the real wind tunnel data.
-Added liveries for the F35C.
-Fixed some minor bugs.
-Fixed the excessive CPU consumption of F35C.
-Fixed HUD's gun funnel display bug.
-F35C replaced with a new accurate and detailed exterior and cockpit model.
-Added one of the most requested livery for F18C/D.
-Fixed some bugs.
-Many users have responded that the store kit does not initialize correctly thus cannot complete inApp purchases. This update provides the ability to manually initialize store kit when this problem occurs.
-Optimized the rendering of the transition of the land toward the horizon in the high-altitude view. Enhances the effect of fog.
-I always thought the classic hornet used FULL FLAP for catapult, but I was wrong, it uses HALF FLAP, Super Hornet uses FULL FLAP, thanks to Fabio Todesco for reminding me about it. Now it has been fixed, and it also has the ability to automatically set the AOA trim and NU trim based on weight when catapulting.
-Jamming algorithm updated for jamming infrared missiles with flares.
-Fixed some problems in the flight control.
-Compatible with the new iPad mini's screen size
-Now you can set the iPad screen size in Settings/UI to get a more comfortable UI layout
-Flight control update
-New liveries for F-18 and F-14
-Fix some minor bugs
-New F18C/D exterior model with 8 livery options, more to be added in future updates.
-F18C/D More accurate aerodynamic and performance simulation, now it can better fit the real flight envelope.
-Bridge redone for USS Ford carrier (deck and hull will also be redone in a future update).
-Physics calculations upgraded from 50 Hz to 100 Hz, bringing more accurate and smooth physics calculations.
-Used a more accurate atmospheric model to render the environment and updated the core algorithm.
-Real astronomical data to determine the position of the sun, moon and constellations.
-Completely rewritten lighting model and rendering system to represent richer surface materials of the aircraft.
-Trim for pitch and roll axis.
-Pitch axis flight control upgraded to g feedback and pitch rate feedback mixed mode with more accurate g-load control and air refueling easier than before.
-Two liveries for F14D, one of them is VF33 201 with Dale "Snort" Snodgrass who passed away recently.
-Fix some minor bugs
-Fixed the bugs of the bullet quantity of F18's gun and drones cannot be damaged by gun.
-Recalibrated the inertia tensor of all aircrafts. Compared with before, you will feel that the aircraft has more mass.
-New sound system
-New engine model
-Flight control system optimization
-Added 60FPS option in settings
-Fixed the issue that F35 and A7 cannot open HSI caused by the last update.
-Finally, the gun sight of F-18 was correctly implemented. The Gun director considered the target acceleration to predict the impact point, and had high accuracy in the snapshot. It is assumed that the target does not have a large acceleration change during the bullet flight time. At the same time, it has high stability.
-Padlock button and an attitude indicator were added. This padlock button has the function of zooming in/out and firing at the same time. For the upcoming 1V1 gun dog fight multiplayer function. When you use a narrow FOV to observe hostile, you need it to remind you of the current attitude and the relative position of the hostile.
-Use Taptic engine to add some vibration feedback to some buttons and operations.
-Re-implemented the camera shake simulation of the cockpit perspective.
Fix bugs and performance optimization
-New map NAS Fallon
-Missile flight control system upgraded
In the previous version, launching missiles at high AOA or high g, especially AIM9X, is very easy to get out of control or target unlocking. If launching AIM120 in active mode with high AOA, the flight vector will lag, causing The target cannot be captured correctly. The modification of the flight control system improves these situations.
-MFD function panel changes
In the previous version, only when the MFD interface is displayed, you can activate it's function panel. Now you can activate it at any time, even if the MFD interface is not displayed. For example, in dogfight, you can directly turn on the radar's ACM mode to quickly lock the hostile.
-Improve F14's flight control system
There will not be much pitch changes during the process of changing the sweep angle. The FCS has been modified to enhance the stability of the pitch axis and roll axis, and the effect of the spoiler under different angles of attack has been calibrated.
-Rendering system improvement
Updated the tonemapping algorithm
-Better g-load limiter
-Fixed some minor bugs
-Added the button to open all weapon bays of F22.
-Fixed several bugs of flight control system.
-Fixed some serious bugs of F18's radar
-When selecting missiles automatically, it will take into account the balance
-Fixed the bug of J15 skidding on carrier deck
-New AIM120B and PL12 missiles
-Calibrated the performance of all missiles
-New 3D model and textures for AIM120 and AIM9X missiles
-New infrared missile instruction manual
-Improved the implementation of wheel's friction and rotation
-Fixed a series of bugs related to F18C / D radar and missile
-Stores Manager System UI for F18C / D
-Performance and package size have been optimized.
-New AIM-120C missile for F18 and F22.
-Fixed several bugs.
Fixed some bugs
--Fire control radar and radar-guided missile AIM7M for F18C/D.
--New interface for aircraft payload configuration.
--Enhanced the maneuverability of drone.
--Added an option to spawn a group of drones at long distances.
--The control UI have been modified, please read the help for details.
The following issues were fixed:
-Black horizon on some devices at certain altitude.
-The flap button feedback failure caused by target drone crash.
-Too fast wing fold speed.
-User aircraft render flicker when user and tanker are the same model.
-Tanker fuel probe incorrectly synchronized with the player's fueling probe command.
-The target drone incorrectly synchronized with the player's flare command.
—Fixed bugs that landing gears disappearing and control buttons malfunctioning.
—Adjusted the algorithm of flare Interfering with IR missile, At the same time, fixed the problem that IR missile was wrongly triggered by the flares when it approached the target.
—In the Setting control page, added the control signal filtering option. A low value will bring a smooth but delayed effect. It is recommended to use a lower value when air refueling.
—The tanker course was modified to athletic track mode, with a straight flight time of 4 minutes.