Charterstone: Digital Edition Cheats

Charterstone: Digital Edition Hack 1.2.9 + Redeem Codes

Build the new Eternal City!

Developer: Acram Digital
Category: Games
Price: $9.99 (Download for free)
Version: 1.2.9
ID: com.acram.Charterstone

Screenshots

Game screenshot Charterstone: Digital Edition mod apkGame screenshot Charterstone: Digital Edition apkGame screenshot Charterstone: Digital Edition hack

Description

The official digital adaptation of Jamey Stegmaier’s board game - Charterstone!
It’s a campaign strategy game with high replayability, where players build the new Eternal City!

Build and discover in Charterstone!

Just take a look at the honors the board game received:
2018 Diana Jones Award for Excellence in Gaming Nominee
2017 Meeples' Choice Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Board Game of the Year Nominee
2017 Golden Geek Best Strategy Board Game Nominee
2017 Golden Geek Best Board Game Artwork & Presentation Nominee
2017 Cardboard Republic Architect Laurel Nominee

The campaign is divided into a series of separate games. Each game will have its own unique rule and bonus objective. Each game will build upon the previous one and add something new! Your decisions and play style will affect the progress and the end of the campaign. What’s more, there are no negative interactions between players. In other words, you score points on the back of your own strategy, not by undermining your opponents. It’s especially important when playing against your friends or family in online or hot-seats multiplayer!

So what is the game about? Can you convince the forever king to declare your village the new Eternal City?

• Pick one of the 6 unique characters to lead your charter
• Discover new buildings, scoring possibilities and game mechanics
• Strategize and manage your workers, buildings and resources
• Watch the ruleset, and the village, expand from game to game
• Build upon your progress from previous games
• Uncover the story as you progress through the campaign

What can you expect?
• Official Charterstone rules, consulted with Jamey Stegmaier himself
• Play with AI, friends or both - great experience for both solo and group play
• Online cross-platform multiplayer
• Hot-seats style local multiplayer
• AI opponents - Easy, Medium or Hard
• Full 12 games Campaign
• Single Game mode - a flexible and adjustable mode for a quick match!
• Save your map at any time and play it later with your friends
• Pre-set and randomly generated maps
• Awesomely animated board game map, buildings, cards, characters and more!
• Full replayability - no two campaigns will be the same
• Beautiful art by Mr. Cuddington and Gong Studios
• Unique experience of a board game with the convenience of a digital platform
• No negative interactions between players - no backstabbing!


WARNING: Charterstone: Digital Edition needs at least 2GB of RAM to work properly. Some older devices like iPad Air, iPad Mini and Mini 2, iPad 4 or iPad 6 only have 1GB of RAM.

Get it now!

Version history

1.2.9
2022-12-17
[Feature] Functionality allowing players to delete online accounts was added.
[Fix] Issue causing the Charter symbol to overlap the text on Objectives has been fixed.
1.2.8
2022-06-22
[Localization] Japanese localization has been added!
[Fix] Player Buildings window has been improved.
[Fix] Error with the human player ID missing in the online game has been fixed.
1.2.7
2021-10-22
We have fixed the bug preventing players from rejoining their online games.
1.2.6
2021-07-02
This update aims to fix several individual game rooms plagued with edge-case impossible situations.
1.2.5
2021-06-24
Updated iOS requirements to better reflect the actual hardware requirements of the app.
1.2.4
2021-06-11
v.1.2.4
[Fix] Fixed the issue with Robot-treasure interaction (where the "play treasure" button wouldn't apprear).
[Fix] Minor fixes in the Resolution screen in options Menu.

1.2.3
2021-03-31
[Fix] Fixed some issues with the Resolution screen in the options menu.
[Fix] Fixed the issue where we were allowed to go to a building requiring an Influence with a Chef Minion while not having any influence and with no influence to be gained from the Chef.
[Fix] Perils no longer vanish after we build on top of them and then revert the build aciton.
[Fix] Fixed the bug where we could take a Treasure Card from the mat that had to be played immediately instead (building cost skip).
[Fix] Fixed a buggy interaction between a Robot, a Scroll and a Futurist Persona which could result in game being stuck.
1.2.2
2021-03-26
Improved online stability and tinkered with Medium AI.
1.2.1
2021-02-24
[Fix] Fixed some rare instances when AI looped its behaviors.
[Fix] Fixed a bug where a Minion sold with a Quota action incorrectly reverted it's view state.
[Fix] Fixed a bug where a tooltip of a last viewed building would appear above empty Sky Islands
[Fix] Minor fixes to Perils display (on the board).
[Fix] Fixed a bug where sometimes players were unable to increase their Reputation
1.2.0
2021-02-17
Improved the compatibility of online games with Nintendo Switch users.
1.1.12
2021-02-11
[Added] Tooltips for Peril tokens on the map.
[Fix] Fixed the end game personas scoring.
[Fix] Fixes to the end-game scoring display.
[Fix] Fix to automatically using a Treasure when we can't afford an action otherwise.
[Fix] Fix to a minor bug with Reputation gain.
1.1.11
2021-01-08
Thank you for being with us and happy new year!

We also tinkered with the online stability of the game.
1.1.10
2020-12-22
Tweaks to online game notifications and minor bugfixes (corner case interactions between Minions and resource gain).
1.1.9
2020-12-01
[Fix] Rulebook adjustments - more detailed Perils information.
[Fix] We can no longer play cards when we need to return cards to the deck (via the Futurist Persona, for example).
[Fix] Small fixes to constructing buildings with buildings other than Zeppelin.
[Fix] We can now skip the monetary Benefit if you have the Seer Persona.
[Fix] Fixes to scrolling through the Players Panel.
[Fix] Fixed the window title of the window where we pick resources to gain.
1.1.8
2020-11-25
[Fix] Rulebook adjustments - more detailed Perils information.
[Fix] We can no longer play cards when we need to return cards to the deck (via the Futurist Persona, for example).
[Fix] Small fixes to constructing buildings with buildings other than Zeppelin.
[Fix] We can now skip the monetary Benefit if you have the Seer Persona.
[Fix] Fixes to scrolling through the Players Panel.
[Fix] Fixed the window title of the window where we pick resources to gain.
1.1.7
2020-10-14
[Change] We updated the Privacy Policy to include Acram Digital Sp. z o.o. - which wile legally distinct is the exact same team. We're just streamlining things - legally speaking.
[Fix] On some screen resolutions, the cards shown during crate opening were smaller than they were supposed to be.
[Fix] Fixed the issue that caused the game to freeze due to crate being opened at the beginning of the game.
[Fix] Loyal/Rebel personas chosen in game 11 were active straight up - this was fixed.
[Fix] Game can no longer freeze during online play if we're the last human player in the room.
1.1.6
2020-09-24
[Fix] On some screens the Online notification about someone joining a room did not display text - fixed.
[Fix] Sky Islands display errors were fixed - we can no longer spy on our opponents' placement.
[Fix] Changing the language will no longer boot us out to the main menu if we do it from within the game.
[Fix] Prompt on an update being required no longer has an "LKey" prefix.
[Fix] We lowered the amount of simultaneous possible animations on a Single Game map preview screen.
[Fix] Some building and their flags were displayed incorrectly in the Single Game map preview screen.
[Fix] Some German descriptions have been fixed.
[Fix] The game will no longer freeze during game 11 due to insufficient influence to visit another charter for the first time.
[Fix] When unlocking Perils, a card with nothing but LKey in the description will not randomly appear anymore.
[Fix] The players will no longer see the information that the new Private Objective was unlocked each time someone received one of them.
[Fix] The shortcut to forge an item will no longer appear when it's not supposed to.
[Fix] The game WILL finish when the Progress token reached the end, regardless if it was then pulled back or not.
[Fix] Some personas allow to retrieve a Worker after it's gathered a specific peril. It will now work properly, including on the Sky Islands.
[Fix] Merchant (232) Persona bonus will no longer be added more than once per turn.
[Fix] We can now skip receiving a Minion if we have a Sellsword persona (371, receive 10 VP if you finish the game with no Minions).
[Fix] Fixed the issue that sometimes caused the game to crash during Sky Island placement.
[Fix] Fixed game freezing when the Candle went out during the Income phase.
[Fix] Perfumer Persona (257) will now allow us to retrieve a Worker from a Sky Island.
[Fix] A few "show cards" buttons in Rulebook did not work properly when accessed from Main Menu, which has now been fixed.
[Change] Reputation increase action will now be automatically skipped if we do not have any Influence or all the Reputation slots have been claimed.
[Change] We can now go back and see Game 12 results from the Post-Campaign results screen.
[Change] Teambuilder objective will no longer appear in Game 10 (as it can not be achieved).
1.1.4
2020-08-27
[Added] A popup warning that the last turn has begun.
[Fix] Fixed the crashing that occurred during generation/replaying of the Income phase.
1.1.3
2020-08-24
[Added] A proper screen resolution options window.
[Change] Building card that can be constructed automatically will be highlighted when we perform certain actions (that give that result).
[Change] The default charter name is now "{Player Name}'s Charter".
[Change] Popup input field no longer opens up automatically on mobile devices - this allows users to read the actual popup.
[Fix] Fixed the tooltips given by the bottom-right corner characters.
[Fix] When and if players auto-unlock components in Game 11 - it happens via a Chest opening animation. For clarity.
[Fix] Building points value will now always be visible during construction.
[Fix] Fixed the Game 4 Guidepost (it will now properly inform about the current game being longer or shorter than usual).
[Fix] Icons vanishing under the Buildings on big screens.
[Fix] We can now send Butler to an Objective Scoring Building if we need one more Coin to score the "Have 6 Coins" objective.
[Added] A warning that the last turn has begun.
[Fix] Fixed the issue where a Player was falsely accused of blowing out the Candle (when another player took the Fuel Shortage peril token).
[Fix] Fixed game freezing when using Amulets while having no Influence.
[Fix] Fixed reconnecting to online games.
[Fix] Income from buildings was appearing without Charter symbol. Now fixed.
[Fix] Perfumer Persona (257) no longer lets us retrieving the worker we just sent.
1.1.2
2020-07-27
[Fix] Tomes work again.
[Fix] Buildings display in Campaign Scroing Info screen has been fixed.
[Fix] Victories calculation and Chancellor persona (Card 308) interaction has been fixed.
[Added] Simple tooltips to the timeline.
1.1.1
2020-07-22
[Added] You can now log in to the Online Multiplayer using your Apple ID!
[Fix][AI] - Multiple small AI bugfixes
[Fix] Corner case with the Diversify Production Objective (have 1 of each Resource), Objective scoring building with a Resource in its cost, and a Golem minion fixed.
[Fix] During the Income phase we now receive Influence before Reputation.
[Fix] The Treasure icon will not appear on Worker occupied buildings if we picked a Minion (and thus can't send it there).
[Fix] Guidepost victory dice roll now displays properly (when resolving a tie).
[Added] Increasing reputation will automatically be skipped if the Reputation track has no more empty slots.
[Tweak] Optimization tweaks.
[Fix] Chat is back! We broke it briefly, sorry about that.
[Fix] Fixed the mixup with buildings 115 and 104.
1.1.0
2020-06-25
[Change] Tutorial has been updated! Having received a multitude of comments, emails, messages, and tweets telling us our tutorial was not good enough - we've updated it! We hope this will make the entry-level for players completely new to Charterstone lower and enhance everyone's overall experience. Give it a try and let us know if you think it's still missing something.
[Fix] Building values have returned (oops!).
[Fix] 3 digit values will now be taken into account in the window where we choose the Campaign scoring type.
[Fix] Fixed a bug where the Candle sabotage action appeared twice in a row.
[Fix] Fixed a bug where the game would not automatically pick and play the Treasure card that would skip the building's cost, where it was the only card the player could have chosen because they could not afford the building's cost.
[Change] We added the option to take a scroll from the advancement mat and to play it immediately to skip a building's cost (even if we can afford it normally).
[Change] Entering a room will now make all lingering notifications (red badge in the News section) be considered as read - the game will assume you've seen the - and thus the badge will disappear.
[Fix] If you rename a Card, you no longer have to press Enter to confirm the change.
[Fix] You can no longer spy on your opponent's choices during Sky Islands by viewing tooltips that should not yet have been there.
[Fix] Architect Persona granting VP and Coins when we receive a Building Card will now properly activate if we get a card from a Crate.
[Fix] Technomage Persona will now properly force the discard from the players with all minions on the board.
[Fix] You can now log in using an email address that contains a "+" sign.

In addition... Summer Sale of Digital Board Games is here! Until 9th of July, Charterstone: Digital Edition is 20% off!

Check out our other discounted games too!
1.0.9
2020-05-23
[Fix] Fixed the Loyal/Rebel plaques.
[Fix] You can't now visit a building with an Influence cost with your Robot while using a Scroll.
[Fix] Merchant bonus will now be displayed correctly.
[Change] Added a used personas tooltip to the Personas screen.
[Fix] Fixed the online "can't confirm capacity/glory" error.
[Fix] Fixed the situation where: 1. we couldn't afford a building's cost, 2. Used a scroll to skip a building's cost, 3. We're still missing a building card or a crate that is required, and the game would let us visit the building anyway.
[Fix] Fixed the error where Friend would grant us a bonus when we discarded Coins.
[Fix] We can now visit an Objective scoring building with a robot if it'll allow us to score an objective.
[Fix] Alchemist persona interactions have been fixed.
[Change] Card numbers have returned.
[Change] We will now show the buildings' point values during their construction or when placing the Sky Islands.
1.0.8
2020-05-17
[Change] Timeline during the end-of-game phase will now only show one player choosing resources - and mark that player with their icon.
[Fix] Fixed the bug where we couldn't make a move during the Sky Islands selection.
[Change] Added multiple simple tooltips with the name of the particular building or space.
[Change] We hid the Cards numbers - they were a relic from the board game anyway.
[Fix]You can now send a Worker to a building requiring Influence if you have a Persona that will give you an influence (and you don't have one at that point).
[Fix] Candlemaker will now be shown properly in the Sky Islands window.
[Fix] Fixes to the scoring of the Spread Your Influence Objective.
[Fix] Playing Item cards in certain moments could cause us to no longer be able to afford a building's cost. This will no longer happen.
[Fix] You can revert the game state to the beginning (again).
[Fix] Fixed the "buildings in the Charter" window - the one that showed the ones on the board, on the Sky Islands, and in the supply.
[Fix] When we have the persona that allows us to pick a card from the mat or reveal cards from the deck, and there are no cards on the advancement mat - the picking from the advancement mat stage will be skipped automatically.
[Fix] You will no longer be able to skip the permanent loss of Influence.
[Fix] Objective 218 (Build Your Reputation) will now recognize we can gain Reputation with a Specter or a Ghost.
[Fix] Objective 228 (Teambuilder) will now recognize the minion you may send to the Objective scoring building.
[Fix] Sometimes after Game 11 some Crates would no longer contain cards - which has been fixed.
[Fix] End of Campaign window would not display for some players - now it will.
[Fix] Fixed the corner case with a Scroll to skip a building's cost and an Alchemist persona interaction (where Scroll wouldn't work).
[Change] Added Rebel/Loyalist markings to rebel and loyalist Personas.
[Fix] The Title of the Specter tooltip is now properly translated.
[Fix] Glory points in the Scoring window are now displayed properly (multiplied by 10).
[Fix] Fixed the error with displaying bonus in tooltips multiple times.
[Fix] Bonus benefits in the Income buildings are now greyed out correctly (when applicable).
[Fix] Fixed the issue with Workers not returning to their default position after using an Amulet.
1.0.7
2020-05-01
[Fix] The cost of the building is now properly taken into account when checking if a player can score an Objective.
[Fix] End of Campaign scoring will now properly refresh in the window in which we choose it.
[Fix] Fixed localization of the Candle window.
[Fix] Fixed the game 11 not-being-able-to-select-a-Minion bug.
[Fix] Game will now properly recognize Butler and money Friend interaction when determining if we can afford a building's Cost.
[Fix] Will no longer freeze when using the Treasure to skip the building's Cost.
[Fix] Now the proper text will be displayed when we try to build over an already visited Income building.
[Fix] The game will automatically skip Futurist's ability if there are no cards on the mat and in the deck.
[Fix] Personas window will now display a two-digit number of personas used (as opposed to one-digit until now).
[Fix] Game will no longer insist we chose Metal as a Golem bonus.
[Fix] Fixed the Game 6 bug where the game froze after receiving points for the die roll more than once during our turn.
[Fix] Fixed the bug where the game would freeze between Campaign games (during the transition).
[Fix] Game will no longer allow us to send a robot to the Objective scoring building, when there is a Scroll on the Advancement Mat, since we couldn't use it to score an objective anyway. Assuming we had no Objective to score, of course.
[Fix] Game will now allow us to send a Golem to an objective requiring Coins (when we don't have any) and we do have an Alchemist persona.
[Fix] Scoring points at the end of the Campaign will now start with the player who made the Guidepost decision - as it should.
[Fix] Merchant persona will now properly generate a die roll even if we go to the Charted selected by a previous die roll.
[Fix] Fixes to deciding what ending we receive - taking into account inactive Charters.
[Fix] Localization fixes to the Guidepost and Final Battle windows.
[Fix] Constructor building now works again.
[Fix] Fixes to deciding whether the player can go to an Objective scoring building.
[Fix] Fixes to deciding whether the player can go to a building with an Influence cost while having a Chef.
[Fix] You can now play Treasures during your small turn (making a decision during another player's turn) and not lose its bonus.
[Fix] Fixed the occasional game crash during the Income phase.
[Change] The Cost and the Benefit of buildings will now be displayed in the same way in the buildings' index and on the board.
[Change] Windows, where we select resources, will now display counters - i.e. Any Resource 1/3.
[Change] Added animations of constructing buildings in inactive Charters.
[Change] Enhanced the visual indication (vignette) of replay taking place.
[Change] Added a badge to the Objectives Mat button that will notify us when we can score an objective.
[Change] Added a badge to the Advancement Mat and Personas window that will notify us if we receive new cards.

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Ratings

3.6 out of 5
12 Ratings

Reviews

kyledyoung97,
solid digital adaptation
really nice digital version of a solid worker placement legacy game. would be 5 stars if you had the option to create your own map from scratch for single games, but the campaign was fun to play through
K3636,
No More Online Functionality
With the most recent software update, every time I try to go to the online Lobby the game crashes.
Rrygrretrrrrrrrrrr,
Online play no longer works
Thus game used to be fun until online play stopped working in the middle of a campaign. It is now impossible to log in and play. Has the app been abandoned by the developers?
Thenobleknave,
The Makings of Greatne— [Bug Report]
Overall, great port of a game I really enjoy. It’s got some odd things about the UI but I’ve enjoyed it enough to play 11 games of a solo campaign in the 1.5 weeks since release.

BUT it has a lot of bugs and feels like it needed to be much more thoroughly beta tested. My campaign is frozen because I maxed out all Glory on Game 11. I’ve had a one-off game freeze too. The patch lists show the devs are hard at work to fix it, but this game was not ready for a full launch. I’ve helped out with several beta tests, these things should have been caught and weren’t.

I’ll gladly revise my review once they get the kinks worked out. There’s a lot of potential that is being wasted due to inadequate testing. I look forward to playing the finished product with friends. Hopefully they release multiplayer campaign mode too.
actualswamphag,
Cannot Even Use It
Bought to play with my partner, but the game continually restarts every time I enter the Lobby. Would like my money back.
Dr.Emillard,
Buggy and unplayable at times
.
Hehahwirn,
LOVE THIS GAME!
For those unfamiliar, this game is BEST played as a 12 game campaign. It can certainly play as a stand-alone single game, but the full enjoyment (to me) comes from the campaign mode. More on this later...

As far as the app, I’ve seen a lot of people complaining about it being buggy and crashing.. I bought this 4th of July weekend and haven’t encountered any bugs or crashing yet. I’ve played a full campaign (12 games) on my iPad mini and was delighted at how smooth it ran.

There is a LOT of interactive info on your screen. As mentioned, I’ve been playing on a small tablet but would imagine it’s a bit cramped on a phone screen. Everything on the screen is interactive, but it will be a bit daunting if you’re a new player. They have a tutorial but there is a lot of nuance so I’d recommend reading the rulebook online somewhere.

Reviewing the game itself, you can find tons of reviews on Amazon/BGG for the Charterstone Board game that will give you lots of info as to why this is such a great worker placement game. Fun little twists and rule additions throughout the campaign keeps things fresh and fun. The app is particularly great because, unlike playing IRL, the app takes care of all your bonuses. No more “aw man I forgot when I use the green charter I get an extra coin.” The app handles all bonuses and glory/capacity for you; it’s amazing!!!
AtlanteanNomad7,
No More Forever-Offerings to the Forever King!
One of the qualms people have with legacy games, particularly Charterstone, is that you permanently alter the board and components. Even though there are Recharge Packs, it still doesn’t sit right with everyone.
Luckily, the digital version is here! No more writing on cards or bending them permanently while you try to peel that sticker off. Get that legacy feel without making Forever-Markings for the Forever King.
I haven’t experienced any bugs yet, although I’m only a few games into my first campaign. I highly recommend taking this route to start; jumping into a full map takes away the joy and discovery provided by Charterstone.
It’s a great rendition of the physical game, presented in a clean batch of unabashed whimsy. Highly recommended over at Nerds on Earth.
GamerNY,
Great game but some glaring rules problems
This is a fantastic game. It is beautiful and the interface is very intuitive. The AI appears well done also. I would give it five stars but the campaign mode doesn’t follow the rules. Between game all of the players are keeping all their resources, cards, and minions. It is supposed to be a limited number that you can bring from game to game. I am currently starting my tenth game with 23 resources, 17 gold, 4 minions, and 8 cards. This makes the game way too easy. Also my persona should give me one point per type of resource I have but I am getting one point for every resource I have. These two things make a win very easy. Please fix these bugs and I would be happy to give this app the 5 it deserves.
Loki dk,
Game crashes and doesn't load
I was incredibly excited to play the digital version of the game, since our real life game was only halfway through (its hard to get six players together at times). I love the real life version, but the higher price tag made me hesitate (higher when compared to other digital board game versions).

I started and was excited, the tutorial was lacking, but I knew how to play from the real version, the graphics matched those of the actual game and were beautiful, but the game crashed after a few rounds. When I reloaded, it crashed again after another round or so, and finally, when I went to open it up and reload the saved game, it stopped loading entirely. The loading bar stays at 0% and doesn't move.

Incredibly disappointing, and I would not recommend this game to anyone until these bugs are worked out.